Esempio n. 1
0
///Enables or disables a menu item based on its name (not the
///label in the menu bar, but the name of the command.)
///If you give it the name of a multi-item (one that was
///added using AddItemList(), it will enable or disable all
///of them at once
void CommandManager::Enable(CommandListEntry *entry, bool enabled)
{
   if (!entry->menu) {
      entry->enabled = enabled;
      return;
   }

   // LL:  Refresh from real state as we can get out of sync on the
   //      Mac due to its reluctance to enable menus when in a modal
   //      state.
   entry->enabled = entry->menu->IsEnabled(entry->id);

   // Only enabled if needed
   if (entry->enabled != enabled) {
      entry->menu->Enable(entry->id, enabled);
      entry->enabled = entry->menu->IsEnabled(entry->id);
   }

   if (entry->multi) {
      int i;
      int ID = entry->id;
      
      for(i=1; i<entry->count; i++) {
         ID = NextIdentifier(ID);

         // This menu item is not necessarily in the same menu, because
         // multi-items can be spread across multiple sub menus
         CommandListEntry *multiEntry = mCommandIDHash[ID];
         if (multiEntry) {
            wxMenuItem *item = multiEntry->menu->FindItem(ID);

         if (item) {
            item->Enable(enabled);
         } else {
            wxLogDebug(wxT("Warning: Menu entry with id %i in %s not found"),
                ID, (const wxChar*)entry->name);
         }
         } else {
            wxLogDebug(wxT("Warning: Menu entry with id %i not in hash"), ID);
         }
      }
   }
}
Esempio n. 2
0
///Enables or disables a menu item based on its name (not the
///label in the menu bar, but the name of the command.)
///If you give it the name of a multi-item (one that was
///added using AddItemList(), it will enable or disable all
///of them at once
void CommandManager::Enable(CommandListEntry *entry, bool enabled)
{
   // Don't do anything if the command's enabled state
   // is already the same
   if (entry->enabled == enabled)
      return;

   entry->enabled = enabled;

   if (!entry->menu)
      return;
      
   entry->menu->Enable(entry->id, enabled);
   if (entry->multi) {
      int i;
      int ID = entry->id;
      
      for(i=1; i<entry->count; i++) {
         ID = NextIdentifier(ID);

         // This menu item is not necessarily in the same menu, because
         // multi-items can be spread across multiple sub menus
         CommandListEntry *multiEntry = mCommandIDHash[ID];
         if (multiEntry) {
            wxMenuItem *item = multiEntry->menu->FindItem(ID);

         if (item) {
            item->Enable(enabled);
         } else {
            wxLogDebug(wxT("Warning: Menu entry with id %i in %s not found"),
                ID, (const wxChar*)entry->name);
         }
         } else {
            wxLogDebug(wxT("Warning: Menu entry with id %i not in hash"), ID);
         }
      }
   }
}
Esempio n. 3
0
///Given all of the information for a command, comes up with a new unique
///ID, adds it to a list, and returns the ID.
///WARNING: Does this conflict with the identifiers set for controls/windows?
///If it does, a workaround may be to keep controls below wxID_LOWEST
///and keep menus above wxID_HIGHEST
int CommandManager::NewIdentifier(wxString name, wxString label, wxMenu *menu,
                                  CommandFunctor *callback,
                                  bool multi, int index, int count)
{
   CommandListEntry *tmpEntry = new CommandListEntry;
   
   wxString labelPrefix;
   if (!mSubMenuList.IsEmpty()) {
      labelPrefix = mSubMenuList[mSubMenuList.GetCount() - 1]->name;
   }

   // wxMac 2.5 and higher will do special things with the
   // Preferences, Exit (Quit), and About menu items,
   // if we give them the right IDs.
   // Otherwise we just pick increasing ID numbers for each new
   // command.  Note that the name string we are comparing
   // ("About", "Preferences") is the internal command name
   // (untranslated), not the label that actually appears in the
   // menu (which might be translated).

   mCurrentID = NextIdentifier(mCurrentID);
   tmpEntry->id = mCurrentID;
   tmpEntry->key = GetKey(label);

#if defined(__WXMAC__)
   if (name == wxT("Preferences"))
      tmpEntry->id = wxID_PREFERENCES;
   else if (name == wxT("Exit"))
      tmpEntry->id = wxID_EXIT;
   else if (name == wxT("About"))
      tmpEntry->id = wxID_ABOUT;
#endif

   tmpEntry->defaultKey = tmpEntry->key;
   tmpEntry->name = name;
   tmpEntry->label = label;
   tmpEntry->labelPrefix = labelPrefix;
   tmpEntry->labelTop = wxMenuItem::GetLabelFromText(mCurrentMenuName);
   tmpEntry->menu = menu;
   tmpEntry->callback = callback;
   tmpEntry->multi = multi;
   tmpEntry->index = index; 
   tmpEntry->count = count;
   tmpEntry->flags = mDefaultFlags;
   tmpEntry->mask = mDefaultMask;
   tmpEntry->enabled = true;

   // Key from preferences overridse the default key given
   gPrefs->SetPath(wxT("/NewKeys"));
   if (gPrefs->HasEntry(name)) {
      tmpEntry->key = KeyStringNormalize(gPrefs->Read(name, tmpEntry->key));
   }
   gPrefs->SetPath(wxT("/"));
   
   mCommandList.Add(tmpEntry);
   mCommandIDHash[tmpEntry->id] = tmpEntry;   

   if (index == 0 || !multi) {
#if defined(__WXDEBUG__)
      CommandListEntry *prev = mCommandNameHash[name];
      if (prev) {
         wxLogDebug(wxT("Command '%s' defined by '%s' and '%s'"),
                   name.c_str(),
                   prev->label.BeforeFirst(wxT('\t')).c_str(),
                   tmpEntry->label.BeforeFirst(wxT('\t')).c_str());
         wxASSERT(!prev);
      }
#endif
      mCommandNameHash[name] = tmpEntry;
   }

   if (tmpEntry->key != wxT("")) {
      mCommandKeyHash[tmpEntry->key] = tmpEntry;
   }

   return tmpEntry->id;
}
Esempio n. 4
0
///Given all of the information for a command, comes up with a new unique
///ID, adds it to a list, and returns the ID.
///WARNING: Does this conflict with the identifiers set for controls/windows?
///If it does, a workaround may be to keep controls below wxID_LOWEST
///and keep menus above wxID_HIGHEST
int CommandManager::NewIdentifier(wxString name, wxString label, wxMenu *menu,
                                  CommandFunctor *callback,
                                  bool multi, int index, int count)
{
   CommandListEntry *tmpEntry = new CommandListEntry;

   wxString labelPrefix;
   if (!mSubMenuList.IsEmpty()) {
      labelPrefix = mSubMenuList[mSubMenuList.GetCount() - 1]->name;
   }

   // wxMac 2.5 and higher will do special things with the
   // Preferences, Exit (Quit), and About menu items,
   // if we give them the right IDs.
   // Otherwise we just pick increasing ID numbers for each new
   // command.  Note that the name string we are comparing
   // ("About", "Preferences") is the internal command name
   // (untranslated), not the label that actually appears in the
   // menu (which might be translated).

   mCurrentID = NextIdentifier(mCurrentID);
   tmpEntry->id = mCurrentID;
   tmpEntry->key = GetKey(label);

#if defined(__WXMAC__)
   if (name == wxT("Preferences"))
      tmpEntry->id = wxID_PREFERENCES;
   else if (name == wxT("Exit"))
      tmpEntry->id = wxID_EXIT;
   else if (name == wxT("About"))
      tmpEntry->id = wxID_ABOUT;
#endif

   tmpEntry->defaultKey = tmpEntry->key;
   // For key bindings for commands with a list, such as effects,
   // the name in prefs is the category name plus the effect name.
   if( multi )
      name= wxString::Format( wxT("%s:%s"), name.c_str(), label.c_str() );
   tmpEntry->name = name;

   tmpEntry->label = label;
   tmpEntry->labelPrefix = labelPrefix;
   tmpEntry->labelTop = wxMenuItem::GetLabelFromText(mCurrentMenuName);
   tmpEntry->menu = menu;
   tmpEntry->callback = callback;
   tmpEntry->multi = multi;
   tmpEntry->index = index;
   tmpEntry->count = count;
   tmpEntry->flags = mDefaultFlags;
   tmpEntry->mask = mDefaultMask;
   tmpEntry->enabled = true;
   tmpEntry->wantevent = (label.Find(wxT("\twantevent")) != wxNOT_FOUND);

   // Key from preferences overridse the default key given
   gPrefs->SetPath(wxT("/NewKeys"));
   if (gPrefs->HasEntry(name)) {
      tmpEntry->key = KeyStringNormalize(gPrefs->Read(name, tmpEntry->key));
   }
   gPrefs->SetPath(wxT("/"));

   mCommandList.Add(tmpEntry);
   mCommandIDHash[tmpEntry->id] = tmpEntry;

#if defined(__WXDEBUG__)
   CommandListEntry *prev = mCommandNameHash[name];
   if (prev) {
      // Under Linux it looks as if we may ask for a newID for the same command
      // more than once.  So it's only an error if two different commands
      // have the exact same name.
      if( prev->label != tmpEntry->label )
      {
         wxLogDebug(wxT("Command '%s' defined by '%s' and '%s'"),
                   name.c_str(),
                   prev->label.BeforeFirst(wxT('\t')).c_str(),
                   tmpEntry->label.BeforeFirst(wxT('\t')).c_str());
         wxFAIL_MSG( wxString::Format(wxT("Command '%s' defined by '%s' and '%s'"),
                name.c_str(),
                prev->label.BeforeFirst(wxT('\t')).c_str(),
                tmpEntry->label.BeforeFirst(wxT('\t')).c_str()));
      }
   }
#endif
   mCommandNameHash[name] = tmpEntry;

   if (tmpEntry->key != wxT("")) {
      mCommandKeyHash[tmpEntry->key] = tmpEntry;
   }

   return tmpEntry->id;
}