Esempio n. 1
0
void 
CheckStackThread(void *arg)
{
    int n;

    Ns_ThreadSetName("checkstack");
    n = RecursiveStackCheck(0);
    Ns_ThreadExit((void *) n);
}
Esempio n. 2
0
void
WorkThread(void *arg)
{
    int             i = (int) arg;
    int            *ip;
    time_t          now;
    Ns_Thread       self;
    char            name[32];

    sprintf(name, "-work:%d-", i);
    Ns_ThreadSetName(name);

    if (i == 2) {
	Ns_RWLockWrLock(&rwlock);
	Msg("rwlock write aquired");
	sleep(2);
    } else {
	Ns_RWLockRdLock(&rwlock);
	Msg("rwlock read aquired aquired");
	sleep(1);
    }
    Ns_CsEnter(&cs);
    Msg("enter critical section once");
    Ns_CsEnter(&cs);
    Msg("enter critical section twice");
    Ns_CsLeave(&cs);
    Ns_CsLeave(&cs);
    Ns_ThreadSelf(&self);
    arg = Ns_TlsGet(&key);
    Ns_SemaWait(&sema);
    Msg("got semaphore posted from main");
    if (arg == NULL) {
	arg = ns_malloc(sizeof(int));
	Ns_TlsSet(&key, arg);
    }
    ip = arg;
    *ip = i;

    if (i == 5) {
	Ns_Time         to;
	int             st;

	Ns_GetTime(&to);
	Msg("time: %ld %ld", to.sec, to.usec);
	Ns_IncrTime(&to, 5, 0);
	Msg("time: %ld %ld", to.sec, to.usec);
	Ns_MutexLock(&lock);
	time(&now);
	Msg("timed wait starts: %s", ns_ctime(&now));
	st = Ns_CondTimedWait(&cond, &lock, &to);
	Ns_MutexUnlock(&lock);
	time(&now);
	Msg("timed wait ends: %s - status: %d", ns_ctime(&now), st);
    }
    if (i == 9) {
	Msg("sleep 4 seconds start");
	sleep(4);
	Msg("sleep 4 seconds done");
    }
    time(&now);
    Ns_RWLockUnlock(&rwlock);
    Msg("rwlock unlocked");
    Msg("exiting");
    Ns_ThreadExit((void *) i);
}
Esempio n. 3
0
void
NsConnThread(void *arg)
{
    ConnData  	    *dataPtr = arg;
    Pool            *poolPtr = dataPtr->poolPtr;
    Conn            *connPtr;
    Ns_Time          wait, *timePtr;
    char             name[100];
    int              status, ncons;
    char            *msg;
    double           spread;
    
    /*
     * Set the conn thread name.
     */

    Ns_TlsSet(&ctdtls, dataPtr);
    Ns_MutexLock(&poolPtr->lock);
    sprintf(name, "-%s:%d-", poolPtr->name, poolPtr->threads.nextid++);
    Ns_MutexUnlock(&poolPtr->lock);
    Ns_ThreadSetName(name);

    /* spread is a value of 1.0 +- specified percentage, 
       i.e. between 0.0 and 2.0 when the configured percentage is 100 */
    spread = 1.0 + (2 * poolPtr->threads.spread * Ns_DRand() - poolPtr->threads.spread) / 100.0;

    ncons = round(poolPtr->threads.maxconns * spread);
    msg = "exceeded max connections per thread";
    
    /*
     * Start handling connections.
     */

    Ns_MutexLock(&poolPtr->lock);

    poolPtr->threads.starting--;
    poolPtr->threads.idle++;

    while (poolPtr->threads.maxconns <= 0 || ncons-- > 0) {

	/*
	 * Wait for a connection to arrive, exiting if one doesn't
	 * arrive in the configured timeout period.
	 */
        
	if (poolPtr->threads.current <= poolPtr->threads.min) {
	    timePtr = NULL;
	} else {
	    Ns_GetTime(&wait);
	    Ns_IncrTime(&wait, round(poolPtr->threads.timeout * spread), 0);
	    timePtr = &wait;
	}

        status = NS_OK;
        while (!poolPtr->shutdown
               && status == NS_OK
               && poolPtr->queue.wait.firstPtr == NULL) {
            /* 
               nothing is queued, we wait for a queue entry 
            */
            poolPtr->threads.waiting++;
            status = Ns_CondTimedWait(&poolPtr->cond, &poolPtr->lock, timePtr);
            poolPtr->threads.waiting--;
        }

	if (poolPtr->queue.wait.firstPtr == NULL) {
	    msg = "timeout waiting for connection";
	    break;
	}

	/*
	 * Pull the first connection off the waiting list.
	 */

    	connPtr = poolPtr->queue.wait.firstPtr;
    	poolPtr->queue.wait.firstPtr = connPtr->nextPtr; 
    	if (poolPtr->queue.wait.lastPtr == connPtr) {
	    poolPtr->queue.wait.lastPtr = NULL;
    	}
	connPtr->nextPtr = NULL;
	connPtr->prevPtr = poolPtr->queue.active.lastPtr;
         if (poolPtr->queue.active.lastPtr != NULL) {
             poolPtr->queue.active.lastPtr->nextPtr = connPtr;
         }
         poolPtr->queue.active.lastPtr = connPtr;
         if (poolPtr->queue.active.firstPtr == NULL) {
             poolPtr->queue.active.firstPtr = connPtr;
         }
         poolPtr->threads.idle--;
         poolPtr->queue.wait.num--;

         Ns_MutexUnlock(&poolPtr->lock);

         /*
          * Run the connection.
          */

         Ns_MutexLock(&connlock);
         dataPtr->connPtr = connPtr;
         Ns_MutexUnlock(&connlock);
         
         Ns_GetTime(&connPtr->times.run);
         ConnRun(connPtr);
         Ns_MutexLock(&connlock);
         dataPtr->connPtr = NULL;
         Ns_MutexUnlock(&connlock);
         
         /*
          * Remove from the active list and push on the free list.
          */

         Ns_MutexLock(&poolPtr->lock);
         if (connPtr->prevPtr != NULL) {
             connPtr->prevPtr->nextPtr = connPtr->nextPtr;
         } else {
             poolPtr->queue.active.firstPtr = connPtr->nextPtr;
         }
         if (connPtr->nextPtr != NULL) {
             connPtr->nextPtr->prevPtr = connPtr->prevPtr;
         } else {
             poolPtr->queue.active.lastPtr = connPtr->prevPtr;
         }
         poolPtr->threads.idle++;
         Ns_MutexUnlock(&poolPtr->lock);
         NsFreeConn(connPtr);
         Ns_MutexLock(&poolPtr->lock);
    }
    
    /*
     * Append this thread to list of threads to reap.
     */
    
    Ns_MutexLock(&joinlock);
    dataPtr->nextPtr = joinPtr;
    joinPtr = dataPtr;
    Ns_MutexUnlock(&joinlock);
    
    /*
     * Mark this thread as no longer active.
     */
    
    if (poolPtr->shutdown) {
        msg = "shutdown pending";
    }
    poolPtr->threads.current--;
    poolPtr->threads.idle--;
    
    if (((poolPtr->queue.wait.num > 0 
          && poolPtr->threads.idle == 0 
          && poolPtr->threads.starting == 0
          )
         || (poolPtr->threads.current < poolPtr->threads.min)
         ) && !poolPtr->shutdown) {
        /* 
           Recreate a thread when on of the condings hold
           - there are more queue entries are still waiting, 
           but no thread is either starting or idle, or
           - there are less than minthreads connection threads alive.
        */
        poolPtr->threads.current ++;
        Ns_MutexUnlock(&poolPtr->lock);
        NsCreateConnThread(poolPtr, 0); /* joinThreads == 0 to avoid deadlock */
    } else if (poolPtr->queue.wait.num > 0 && poolPtr->threads.waiting > 0) {
        /*
          Wake up a waiting thread
        */
        Ns_CondSignal(&poolPtr->cond);
        Ns_MutexUnlock(&poolPtr->lock);
    } else {
        Ns_MutexUnlock(&poolPtr->lock);
    }
    
    Ns_Log(Notice, "exiting: %s", msg);
    Ns_ThreadExit(dataPtr);
}
Esempio n. 4
0
void
Ns_ExitThread(int exitCode)
{
    Ns_ThreadExit((void *) exitCode);
}