Esempio n. 1
0
BOOL NPC_UtilObj_isFaceToFace( int npcobjindex, int objindex, int distance )
{
    int i;
	int npc_floor, npc_x, npc_y, npc_dir;
	npc_floor = OBJECT_getFloor( npcobjindex);
	npc_x = OBJECT_getX( npcobjindex);
	npc_y = OBJECT_getY( npcobjindex);
	npc_dir = OBJECT_getNpcdir( npcobjindex);

    if( OBJECT_getFloor( objindex) != npc_floor )
        return FALSE;
    if( OBJECT_getX( objindex) == npc_x && OBJECT_getY( objindex) == npc_y )
        return FALSE;

    for( i=1; i<=distance; i++ ){
        int walked_x, walked_y;
            CHAR_getCoordinationDir( OBJECT_getNpcdir( objindex)
                                     , OBJECT_getX( objindex), OBJECT_getY( objindex)
                                     , i, &walked_x, &walked_y );

            if( npc_x == walked_x && npc_y == walked_y ){
                return TRUE;
            }else{
                return FALSE;
            }
    }
    return FALSE;
}
Esempio n. 2
0
BOOL NPC_Util_moveItemToMap( int itemindex , int fl , int x , int y,
                             BOOL net )
{
    int oind,cind;

    if( !ITEM_CHECKINDEX( itemindex ) ) return FALSE;

    oind = ITEM_getWorkInt( itemindex , ITEM_WORKOBJINDEX );
    cind = ITEM_getWorkInt( itemindex , ITEM_WORKCHARAINDEX );

    if( oind >= 0 ){
        return MAP_objmove( oind , OBJECT_getFloor(oind),
                     OBJECT_getX(oind),
                     OBJECT_getY(oind),
                     fl,x,y);
    } else if( cind >= 0 ){
        int itemindexinchara = NPC_Util_SearchItemInChar(cind,itemindex);
        if( itemindexinchara == -1 ) return FALSE;

        CHAR_setItemIndex( cind , itemindexinchara , -1 );
        CHAR_complianceParameter(cind);
        if( net ) CHAR_sendItemDataOne( cind, itemindexinchara);
        if( CHAR_DropItemAbsolute( itemindex, fl,x,y,TRUE) < 0 ){
            return FALSE;
        } else {
            return TRUE;
        }
    }
    return FALSE;
}
Esempio n. 3
0
BOOL CHAR_makeCAOPT1String( int objindex,char* buf, int buflen, int act,int opt1 )
{
    char	objindexbuf[64];
    if( CHECKOBJECT(objindex) == FALSE )    return FALSE;
    if( OBJECT_getType(objindex) != OBJTYPE_CHARA ) return FALSE;
    snprintf( buf,buflen,"%s|%d|%d|%d|%d|%d",
              cnv10to62( objindex,objindexbuf, sizeof(objindexbuf)),
              OBJECT_getX(objindex), OBJECT_getY(objindex),
              act,
              CHAR_getInt(OBJECT_getIndex(objindex),CHAR_DIR), opt1);
    return TRUE;
}
Esempio n. 4
0
/*
 * 地形におかれているもしくはキャラがもっているアイテム 
 * を強制的に地形のある地点に置く。
 *
 * int itemindex : アイテム表への index
 * int fl,x,y : 位置。
 * BOOL net: ネットワークの処理をするかどうか
 * 返り値は FALSE : 失敗 TRUE : 成功
 */
BOOL NPC_Util_moveItemToMap( int itemindex , int fl , int x , int y,
                             BOOL net )
{
    int oind,cind;
    
    if( !ITEM_CHECKINDEX( itemindex ) ) return FALSE;

    oind = ITEM_getWorkInt( itemindex , ITEM_WORKOBJINDEX );
    cind = ITEM_getWorkInt( itemindex , ITEM_WORKCHARAINDEX );

    if( oind >= 0 ){
        /* 地形におかれている場合は単に位置を変更 */
        return MAP_objmove( oind , OBJECT_getFloor(oind),
                     OBJECT_getX(oind),
                     OBJECT_getY(oind),
                     fl,x,y);
    } else if( cind >= 0 ){
        /* キャラがもっている */
        int itemindexinchara = NPC_Util_SearchItemInChar(cind,itemindex);
        if( itemindexinchara == -1 ) return FALSE;

        /* キャラがもっていないようにする */
        CHAR_setItemIndex( cind , itemindexinchara , -1 );
        if( itemindexinchara == CHAR_ARM1
            && CHAR_getItemIndex( cind,CHAR_ARM2 )== -2){
            CHAR_setItemIndex(cind,CHAR_ARM2,-1);
        }
        CHAR_complianceParameter(cind);
        if( net ) CHAR_sendStatusString( cind,"I");

        /* アイテムindexから直接起く */
        if( CHAR_DropItemAbsolute( itemindex, fl,x,y,TRUE) < 0 ){
            return FALSE;
        } else {
            return TRUE;
        }
    }
    return FALSE;
}
Esempio n. 5
0
int NPC_Lua_NLG_UpChar(lua_State *_NLL)
{
	CheckEx(_NLL, 1);
	CheckIndexNull(_NLL, 1);
	int TM_Index = (int)lua_tointeger(_NLL, 1);
	if(!CHAR_CHECKINDEX(TM_Index))
	{
		LRetErrInt(_NLL, -1, "传入的索引是无效的。");
	}

	CHAR_complianceParameter( TM_Index );
	
	if(CHAR_getInt(TM_Index,CHAR_WHICHTYPE)==CHAR_TYPEPET){
		int playindex = CHAR_getWorkInt(TM_Index,CHAR_WORKPLAYERINDEX);
		if(!CHAR_CHECKINDEX(playindex)){
			LRetErrInt(_NLL, -1, "传入的索引是无效的。");
		}else{
			int i;
			for( i = 0; i < CHAR_MAXPETHAVE; i ++ ) {
				int workindex = CHAR_getCharPet( playindex, i );
				if( workindex == TM_Index ){
					CHAR_send_K_StatusString( playindex, i, CHAR_K_STRING_BASEIMAGENUMBER|
																									CHAR_K_STRING_HP|
																									CHAR_K_STRING_MAXHP|
																									CHAR_K_STRING_MP|
																									CHAR_K_STRING_MAXMP|
																									CHAR_K_STRING_EXP|
																									CHAR_K_STRING_NEXTEXP|
																									CHAR_K_STRING_LV|
																									CHAR_K_STRING_ATK|
																									CHAR_K_STRING_DEF|
																									CHAR_K_STRING_QUICK|
																									CHAR_K_STRING_AI|
																									CHAR_K_STRING_EARTH|
																									CHAR_K_STRING_WATER|
																									CHAR_K_STRING_FIRE|
																									CHAR_K_STRING_WIND|
																									CHAR_K_STRING_SLOT|
																									CHAR_K_STRING_CHANGENAMEFLG|
																									CHAR_K_STRING_NAME|
																									CHAR_K_STRING_USERPETNAME);
					char msgbuf[128];
					snprintf( msgbuf, sizeof( msgbuf ), "W%d",i);
					CHAR_sendStatusString( playindex, msgbuf );
					CHAR_sendStatusString( playindex, "P");
					break;
				}
			}
		}
	}else if(CHAR_getInt(TM_Index,CHAR_WHICHTYPE)==CHAR_TYPEPLAYER){
		CHAR_send_P_StatusString( TM_Index, CHAR_P_STRING_GOLD );
	}

	if(CHAR_getFlg(TM_Index,	CHAR_ISVISIBLE) == FALSE)
	{
		int TM_objindex = CHAR_getWorkInt(TM_Index,CHAR_WORKOBJINDEX);

		CHAR_sendCDArroundChar
		(
			OBJECT_getFloor(TM_objindex),
			OBJECT_getX(TM_objindex),
			OBJECT_getY(TM_objindex),
			TM_objindex
		);
	}else
	{
		CHAR_sendCToArroundCharacter( CHAR_getWorkInt( TM_Index , CHAR_WORKOBJINDEX ));
	}
	LRetNull(_NLL);
}