/** * @throws Error * * @glsymbols * @glfunref{Viewport} */ static void Viewport(GLsizei w, GLsizei h) { OGLPLUS_GLFUNC(Viewport)(0, 0, w, h); OGLPLUS_CHECK_SIMPLE(Viewport); }
/** * @throws Error * * @glsymbols * @glfunref{DepthRangef} */ static void DepthRange(GLclampd near_val, GLclampd far_val) { OGLPLUS_GLFUNC(DepthRange)(near_val, far_val); OGLPLUS_CHECK_SIMPLE(DepthRange); }
/** * @throws Error * * @glsymbols * @glfunref{Viewport} */ static void Viewport(GLint x, GLint y, GLsizei w, GLsizei h) { OGLPLUS_GLFUNC(Viewport)(x, y, w, h); OGLPLUS_CHECK_SIMPLE(Viewport); }