Esempio n. 1
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BOOL
OSWaitRendezvousWithTimeout(OSRendezvous *rendezvous, uint32_t coreMask, OSTime timeout)
{
   auto core = OSGetCoreId();
   auto success = FALSE;
   auto endTime = OSGetTime() + timeout;

   // Set our core flag
   rendezvous->core[core].store(1, std::memory_order_release);

   do {
      success = TRUE;

      // Check all core flags
      for (auto i = 0u; i < 3; ++i) {
         if (coreMask & (1 << i)) {
            if (!rendezvous->core[i].load(std::memory_order_acquire)) {
               success = FALSE;
            }
         }
      }

      // Check for timeout
      if (timeout != -1 && OSGetTime() >= endTime) {
         break;
      }
   } while (!success);

   return success;
}
Esempio n. 2
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    ~DelayedPublisher()
    {
        if(!bStopping)
        {
            App->EnableSceneSwitching(FALSE);
            EnableWindow (hwndMain, FALSE);

            bStreamEnding = true;
            HWND hwndProgressDialog = OBSCreateDialog(hinstMain, MAKEINTRESOURCE(IDD_ENDINGDELAY), hwndMain, (DLGPROC)EndDelayProc, (LPARAM)this);
            ProcessEvents();

            ShowWindow(hwndProgressDialog, TRUE);

            DWORD totalTimeLeft = delayTime;

            String strTimeLeftVal = Str("EndingDelay.TimeLeft");

            DWORD lastTimeLeft = -1;

            DWORD firstTime = OSGetTime();
            while(delayedPackets.Num() && !bCancelEnd)
            {
                ProcessEvents();

                DWORD timeElapsed = (OSGetTime()-firstTime);

                DWORD timeLeft = (totalTimeLeft-timeElapsed)/1000;
                DWORD timeLeftMinutes = timeLeft/60;
                DWORD timeLeftSeconds = timeLeft%60;

                if((timeLeft != lastTimeLeft) && (totalTimeLeft >= timeElapsed))
                {
                    String strTimeLeft = strTimeLeftVal;
                    strTimeLeft.FindReplace(TEXT("$1"), FormattedString(TEXT("%u:%02u"), timeLeftMinutes, timeLeftSeconds));
                    SetWindowText(GetDlgItem(hwndProgressDialog, IDC_TIMELEFT), strTimeLeft);
                    lastTimeLeft = timeLeft;
                }

                ProcessDelayedPackets(lastTimestamp+timeElapsed);
                if(bStopping)
                    bCancelEnd = true;

                Sleep(10);
            }

            EnableWindow (hwndMain, TRUE);
            App->EnableSceneSwitching(TRUE);
            DestroyWindow(hwndProgressDialog);
        }

        for(UINT i=0; i<delayedPackets.Num(); i++)
            delayedPackets[i].data.Clear();
    }
Esempio n. 3
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void
OSCheckAlarms(uint32_t core, OSContext *context)
{
   ScopedSpinLock lock(gAlarmLock);
   auto queue = gAlarmQueue[core];
   auto now = OSGetTime();
   auto next = std::chrono::time_point<std::chrono::system_clock>::max();

   for (OSAlarm *alarm = queue->head; alarm; ) {
      auto nextAlarm = alarm->link.next;

      // Trigger alarm if it is time
      if (alarm->nextFire <= now) {
         OSTriggerAlarmNoLock(alarm, context);
      }

      // Set next timer if alarm is set
      if (alarm->state == OSAlarmState::Set && alarm->nextFire) {
         auto nextFire = OSTimeToChrono(alarm->nextFire);

         if (nextFire < next) {
            next = nextFire;
         }
      }

      alarm = nextAlarm;
   }

   gProcessor.setInterruptTimer(core, next);
}
Esempio n. 4
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static int32_t
syscall_time()
{
   auto t = internal::toTimepoint(OSGetTime());
   auto time = t.time_since_epoch() / std::chrono::seconds(1);
   return static_cast<int32_t>(time);
}
Esempio n. 5
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/**
 * Busy wait with timeout until state matches mask.
 *
 * \return Returns FALSE if wait timed out.
 */
BOOL
MPWaitTaskQWithTimeout(virt_ptr<MPTaskQueue> queue,
                       MPTaskQueueState mask,
                       OSTimeNanoseconds timeoutNS)
{
   auto start = OSGetTime();
   auto end = start + internal::nsToTicks(timeoutNS);

   while ((queue->state & mask) == 0) {
      if (OSGetTime() >= end) {
         break;
      }
   }

   return (queue->state & mask) != 0;
}
Esempio n. 6
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void
queueCommandBuffer(pm4::Buffer *buf)
{
   buf->submitTime = OSGetTime();
   gx2::internal::setLastSubmittedTimestamp(buf->submitTime);
   gQueue.appendBuffer(buf);
}
/* Basic Cafe OS clock thingy. */
int _gettimeofday_r(struct _reent *ptr,
   struct timeval* ptimeval,
   void* ptimezone) {

   OSTime cosTime;
   uint64_t cosSecs;
   uint32_t cosUSecs;
   time_t unixSecs;

   /* We need somewhere to put our output */
   if (ptimeval == NULL) {
      errno = EFAULT;
      return -1;
   }

   /* Get Cafe OS clock in seconds; epoch 2000-01-01 00:00 */
   cosTime = OSGetTime();
   cosSecs = ticks_to_sec(cosTime);

   /* Get extra milliseconds */
   cosUSecs = ticks_to_us(cosTime) - (cosSecs * 1000000);

   /* Convert to Unix time, epoch 1970-01-01 00:00.
   Constant value is seconds between 1970 and 2000.
   time_t is 32bit here, so the Wii U is vulnerable to the 2038 problem. */
   unixSecs = cosSecs + 946684800;

   ptimeval->tv_sec = unixSecs;
   ptimeval->tv_usec = cosUSecs;
   return 0;
}
Esempio n. 8
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/**
 * Busy wait with timeout until state matches mask.
 *
 * \return Returns FALSE if wait timed out.
 */
BOOL
MPWaitTaskQWithTimeout(MPTaskQueue *queue,
                       MPTaskQueueState mask,
                       OSTime timeout)
{
   auto start = OSGetTime();
   auto end = start + timeout;

   while ((queue->state & mask) == 0) {
      if (OSGetTime() >= end) {
         break;
      }
   }

   return (queue->state & mask) != 0;
}
Esempio n. 9
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/**
 * Set a one shot alarm to perform a callback after an amount of time.
 */
BOOL
OSSetAlarm(OSAlarm *alarm,
           OSTime time,
           AlarmCallback callback)
{
   return OSSetPeriodicAlarm(alarm, OSGetTime() + time, 0, callback);
}
Esempio n. 10
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/**
 * Run a specific task.
 *
 * The task must belong to a queue.
 * The task must be in the Ready state.
 *
 * \return Returns TRUE if task was run.
 */
BOOL
MPRunTask(virt_ptr<MPTask> task)
{
   auto queue = task->queue;

   if (task->state != MPTaskState::Ready) {
      return FALSE;
   }

   if (!queue
     || queue->state == MPTaskQueueState::Stopping
     || queue->state == MPTaskQueueState::Stopped) {
      return FALSE;
   }

   OSUninterruptibleSpinLock_Acquire(virt_addrof(queue->lock));
   queue->tasksReady--;
   queue->tasksRunning++;
   OSUninterruptibleSpinLock_Release(virt_addrof(queue->lock));

   task->state = MPTaskState::Running;
   task->coreID = OSGetCoreId();

   auto start = OSGetTime();
   task->result = cafe::invoke(cpu::this_core::state(),
                               task->func,
                               task->userArg1,
                               task->userArg2);
   task->duration = OSGetTime() - start;

   task->state = MPTaskState::Finished;

   OSUninterruptibleSpinLock_Acquire(virt_addrof(queue->lock));
   queue->tasksRunning--;
   queue->tasksFinished++;

   if (queue->state == MPTaskQueueState::Stopping && queue->tasksRunning == 0) {
      queue->state = MPTaskQueueState::Stopped;
   }

   if (queue->tasks == queue->tasksFinished) {
      queue->state = MPTaskQueueState::Finished;
   }

   OSUninterruptibleSpinLock_Release(virt_addrof(queue->lock));
   return TRUE;
}
Esempio n. 11
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/**
 * Wait on a rendezvous with a timeout.
 *
 * This will wait with a timeout until all cores matching coreMask have
 * reached the rendezvous point.
 *
 * \return Returns TRUE on success, FALSE on timeout.
 */
BOOL
OSWaitRendezvousWithTimeout(OSRendezvous *rendezvous,
                            uint32_t coreMask,
                            OSTime timeoutNS)
{
   auto core = OSGetCoreId();
   auto success = FALSE;
   auto endTime = OSGetTime() + internal::nanosToTicks(timeoutNS);

   auto waitCore0 = (coreMask & (1 << 0)) != 0;
   auto waitCore1 = (coreMask & (1 << 1)) != 0;
   auto waitCore2 = (coreMask & (1 << 2)) != 0;

   // Set our core flag
   rendezvous->core[core].store(1, std::memory_order_release);

   do {
      if (waitCore0 && rendezvous->core[0].load(std::memory_order_acquire)) {
         waitCore0 = false;
      }

      if (waitCore1 && rendezvous->core[1].load(std::memory_order_acquire)) {
         waitCore1 = false;
      }

      if (waitCore2 && rendezvous->core[2].load(std::memory_order_acquire)) {
         waitCore2 = false;
      }

      if (!waitCore0 && !waitCore1 && !waitCore2) {
         success = TRUE;
         break;
      }

      if (timeoutNS != -1 && OSGetTime() >= endTime) {
         break;
      }

      // We must manually check for interrupts here, as we are busy-looping.
      //  Note that this is only safe as no locks are held during the wait.
      cpu::this_core::checkInterrupts();
   } while (true);

   return success;
}
Esempio n. 12
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void
handleAlarmInterrupt(OSContext *context)
{
   auto core_id = cpu::this_core::id();
   auto queue = sAlarmQueue[core_id];
   auto cbQueue = sAlarmCallbackQueue[core_id];
   auto cbThreadQueue = sAlarmCallbackThreadQueue[core_id];

   auto now = OSGetTime();
   auto next = std::chrono::time_point<std::chrono::system_clock>::max();
   bool callbacksNeeded = false;

   internal::lockScheduler();
   acquireIdLock(sAlarmLock);

   for (OSAlarm *alarm = queue->head; alarm; ) {
      auto nextAlarm = alarm->link.next;

      // Expire it if its past its nextFire time
      if (alarm->nextFire <= now) {
         decaf_check(alarm->state == OSAlarmState::Set);

         internal::AlarmQueue::erase(queue, alarm);
         alarm->alarmQueue = nullptr;

         alarm->state = OSAlarmState::Expired;
         alarm->context = context;

         if (alarm->threadQueue.head) {
            wakeupThreadNoLock(&alarm->threadQueue);
            rescheduleOtherCoreNoLock();
         }

         if (alarm->group == 0xFFFFFFFF) {
            // System-internal alarm
            if (alarm->callback) {
               auto originalMask = cpu::this_core::setInterruptMask(0);
               alarm->callback(alarm, context);
               cpu::this_core::setInterruptMask(originalMask);
            }
         } else {
            internal::AlarmQueue::append(cbQueue, alarm);
            alarm->alarmQueue = cbQueue;

            wakeupThreadNoLock(cbThreadQueue);
         }
      }

      alarm = nextAlarm;
   }

   internal::updateCpuAlarmNoALock();

   releaseIdLock(sAlarmLock);
   internal::unlockScheduler();
}
Esempio n. 13
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void
_GX2InitVsync()
{
   gVsyncThreadQueue = OSAllocFromSystem<OSThreadQueue>();
   gVsyncAlarm = OSAllocFromSystem<OSAlarm>();

   auto ticks = (static_cast<OSTime>(OSGetSystemInfo()->clockSpeed / 4) * 60) / 1000;
   OSCreateAlarm(gVsyncAlarm);
   OSSetPeriodicAlarm(gVsyncAlarm, 0, OSGetTime(), ticks, pVsyncAlarmHandler);
}
Esempio n. 14
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time_t gsiTimeInSec(time_t *timer)
{
	time_t t = 0;
	t = (gsi_i32)OSTicksToSeconds(OSGetTime());
	
	if (timer)
		*timer = t;
	
	return t;
}
Esempio n. 15
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void
Module::initialiseSystemInformation()
{
   sSystemInfo = coreinit::internal::sysAlloc<OSSystemInfo>();

   // Clockspeed is 4 * 1 second in ticks
   auto oneSecond = std::chrono::seconds(1);
   auto oneSecondNS = std::chrono::duration_cast<std::chrono::nanoseconds>(oneSecond);
   sSystemInfo->clockSpeed = oneSecondNS.count() * 4;

   // Set startup time
   sSystemInfo->baseTime = OSGetTime();

   sScreenCapturePermission = TRUE;
   sEnableHomeButtonMenu = TRUE;
}
Esempio n. 16
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    void SendPacket(BYTE *data, UINT size, DWORD timestamp, PacketType type)
    {
        DWORD curTime = OSGetTime();

        curBytes += size+8;  //just assume a header of 8 bytes

        if((curTime-lastTime) > 1000)
        {
            totalBytesTransmitted += curBytes;
            numSeconds++;

            if(curBytes > highestBytes)
                highestBytes = curBytes;

            curBytes = 0;
            lastTime += 1000;
        }
    }
Esempio n. 17
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void RTMPPublisher::ProcessPackets()
{
    if(!bStreamStarted && !bStopping)
    {
        BeginPublishingInternal();
        bStreamStarted = true;
    }

    //never drop frames if we're in the shutdown sequence, just wait it out
    if (!bStopping)
    {
        if (queuedPackets.Num() && minFramedropTimestsamp < queuedPackets[0].timestamp)
        {
            DWORD queueDuration = (queuedPackets.Last().timestamp - queuedPackets[0].timestamp);

            DWORD curTime = OSGetTime();

            if (queueDuration >= dropThreshold + audioTimeOffset)
            {
                minFramedropTimestsamp = queuedPackets.Last().timestamp;

                OSDebugOut(TEXT("dropped all at %u, threshold is %u, total duration is %u, %d in queue\r\n"), currentBufferSize, dropThreshold + audioTimeOffset, queueDuration, queuedPackets.Num());

                //what the hell, just flush it all for now as a test and force a keyframe 1 second after
                while (DoIFrameDelay(false));

                if(packetWaitType > PacketType_VideoLow)
                    RequestKeyframe(1000);
            }
            else if (queueDuration >= bframeDropThreshold + audioTimeOffset && curTime-lastBFrameDropTime >= dropThreshold + audioTimeOffset)
            {
                OSDebugOut(TEXT("dropped b-frames at %u, threshold is %u, total duration is %u\r\n"), currentBufferSize, bframeDropThreshold + audioTimeOffset, queueDuration);

                while (DoIFrameDelay(true));

                lastBFrameDropTime = curTime;
            }
        }
    }

    if(queuedPackets.Num())
        ReleaseSemaphore(hSendSempahore, 1, NULL);
}
Esempio n. 18
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/**
 * Internal check to see if any alarms are ready to be triggered.
 *
 * Updates the processor internal interrupt timer to trigger for the next ready alarm.
 */
void
checkAlarms(uint32_t core, OSContext *context)
{
    auto queue = gAlarmQueue[core];
    auto now = OSGetTime();
    auto next = std::chrono::time_point<std::chrono::system_clock>::max();

    coreinit::internal::lockScheduler();
    OSUninterruptibleSpinLock_Acquire(gAlarmLock);

    // Trigger all pending alarms
    for (OSAlarm *alarm = queue->head; alarm; ) {
        auto nextAlarm = alarm->link.next;

        if (alarm->nextFire <= now && alarm->state != OSAlarmState::Cancelled) {
            triggerAlarmNoLock(queue, alarm, context);
        }

        alarm = nextAlarm;
    }

    // Find next set alarm
    for (OSAlarm *alarm = queue->head; alarm; ) {
        auto nextAlarm = alarm->link.next;

        if (alarm->state == OSAlarmState::Set && alarm->nextFire) {
            auto nextFire = coreinit::internal::toTimepoint(alarm->nextFire);

            if (nextFire < next) {
                next = nextFire;
            }
        }

        alarm = nextAlarm;
    }

    OSUninterruptibleSpinLock_Release(gAlarmLock);
    coreinit::internal::unlockScheduler();
    gProcessor.setInterruptTimer(core, next);
}
Esempio n. 19
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static bool
OSTriggerAlarmNoLock(OSAlarm *alarm, OSContext *context)
{
   alarm->context = context;

   if (alarm->callback && alarm->state != OSAlarmState::Cancelled) {
      alarm->callback(alarm, context);
   }

   OSWakeupThread(&alarm->threadQueue);

   if (alarm->period) {
      alarm->nextFire = OSGetTime() + alarm->period;
      alarm->state = OSAlarmState::Set;
   } else {
      alarm->nextFire = 0;
      alarm->state = OSAlarmState::None;
      OSEraseFromQueue(static_cast<OSAlarmQueue*>(alarm->alarmQueue), alarm);
   }

   return alarm->nextFire == 0;
}
Esempio n. 20
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//=============================================================================
//  BardUtil
//=============================================================================
BardReal BardUtil_time()
{
#if defined(_WIN32)
  struct __timeb64 time_struct;
  BardReal time_seconds;
  _ftime64_s( &time_struct );
  time_seconds = (BardReal) time_struct.time;
  time_seconds += time_struct.millitm / 1000.0;
  return time_seconds;
#elif defined(RVL)
  BardReal time_seconds = OSTicksToMilliseconds(OSGetTime()) / 1000.0;
  return time_seconds;

#else
  struct timeval time_struct;
  BardReal time_seconds;
  gettimeofday( &time_struct, 0 );
  time_seconds = (BardReal) time_struct.tv_sec;
  time_seconds += (time_struct.tv_usec / 1000000.0);
  return time_seconds;
#endif
}
Esempio n. 21
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/**
 * Internal alarm handler.
 *
 * Resets the alarm state.
 * Calls the users callback.
 * Wakes up any threads waiting on the alarm.
 */
static void
triggerAlarmNoLock(OSAlarmQueue *queue, OSAlarm *alarm, OSContext *context)
{
    alarm->context = context;

    if (alarm->period) {
        alarm->nextFire = OSGetTime() + alarm->period;
        alarm->state = OSAlarmState::Set;
    } else {
        alarm->nextFire = 0;
        alarm->state = OSAlarmState::None;
        alarm->alarmQueue = nullptr;
        OSEraseFromQueue<OSAlarmQueue>(queue, alarm);
    }

    if (alarm->callback) {
        OSUninterruptibleSpinLock_Release(gAlarmLock);
        alarm->callback(alarm, context);
        OSUninterruptibleSpinLock_Acquire(gAlarmLock);
    }

    coreinit::internal::wakeupThreadNoLock(&alarm->threadQueue);
}
Esempio n. 22
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int
hello_thread()
{
   int last_tm_sec = -1;
   uint32_t ip = 0;
   WHBLogPrintf("Hello World from a std::thread!");

   if (!nn::ac::GetAssignedAddress(&ip)) {
      WHBLogPrintf("GetAssignedAddress failed!");
   }

   WHBLogPrintf("My IP is: %u.%u.%u.%u",
                (ip >> 24) & 0xFF,
                (ip >> 16) & 0xFF,
                (ip >>  8) & 0xFF,
                (ip >>  0) & 0xFF);

   while(WHBProcIsRunning()) {
      OSCalendarTime tm;
      OSTicksToCalendarTime(OSGetTime(), &tm);

      if (tm.tm_sec != last_tm_sec) {
         WHBLogPrintf("%02d/%02d/%04d %02d:%02d:%02d I'm still here.",
                      tm.tm_mday, tm.tm_mon, tm.tm_year,
                      tm.tm_hour, tm.tm_min, tm.tm_sec);
         last_tm_sec = tm.tm_sec;
      }

      WHBLogConsoleDraw();
      OSSleepTicks(OSMillisecondsToTicks(100));
   }

   WHBLogPrintf("Exiting... good bye.");
   WHBLogConsoleDraw();
   OSSleepTicks(OSMillisecondsToTicks(1000));
   return 0;
}
Esempio n. 23
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// Ticks since epoch
OSTick
OSGetTick()
{
   return OSGetTime() & 0xFFFFFFFF;
}
Esempio n. 24
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// Time since system start up
OSTime
OSGetSystemTime()
{
   return OSGetTime() - OSGetSystemInfo()->baseTime;
}
Esempio n. 25
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//todo: this function is an abomination, this is just disgusting.  fix it.
//...seriously, this is really, really horrible.  I mean this is amazingly bad.
void OBS::MainCaptureLoop()
{
    int curRenderTarget = 0, curYUVTexture = 0, curCopyTexture = 0;
    int copyWait = NUM_RENDER_BUFFERS-1;

    bSentHeaders = false;
    bFirstAudioPacket = true;

    bool bLogLongFramesProfile = GlobalConfig->GetInt(TEXT("General"), TEXT("LogLongFramesProfile"), LOGLONGFRAMESDEFAULT) != 0;
    float logLongFramesProfilePercentage = GlobalConfig->GetFloat(TEXT("General"), TEXT("LogLongFramesProfilePercentage"), 10.f);

    Vect2 baseSize    = Vect2(float(baseCX), float(baseCY));
    Vect2 outputSize  = Vect2(float(outputCX), float(outputCY));
    Vect2 scaleSize   = Vect2(float(scaleCX), float(scaleCY));

    HANDLE hScaleVal = yuvScalePixelShader->GetParameterByName(TEXT("baseDimensionI"));

    //----------------------------------------
    // x264 input buffers

    int curOutBuffer = 0;

    bool bUsingQSV = videoEncoder->isQSV();//GlobalConfig->GetInt(TEXT("Video Encoding"), TEXT("UseQSV")) != 0;
    if(bUsingQSV)
        bUsing444 = false;

    EncoderPicture lastPic;
    EncoderPicture outPics[NUM_OUT_BUFFERS];
    DWORD outTimes[NUM_OUT_BUFFERS] = {0, 0, 0};

    for(int i=0; i<NUM_OUT_BUFFERS; i++)
    {
        if(bUsingQSV)
        {
            outPics[i].mfxOut = new mfxFrameSurface1;
            memset(outPics[i].mfxOut, 0, sizeof(mfxFrameSurface1));
            mfxFrameData& data = outPics[i].mfxOut->Data;
            videoEncoder->RequestBuffers(&data);
        }
        else
        {
            outPics[i].picOut = new x264_picture_t;
            x264_picture_init(outPics[i].picOut);
        }
    }

    if(bUsing444)
    {
        for(int i=0; i<NUM_OUT_BUFFERS; i++)
        {
            outPics[i].picOut->img.i_csp   = X264_CSP_BGRA; //although the x264 input says BGR, x264 actually will expect packed UYV
            outPics[i].picOut->img.i_plane = 1;
        }
    }
    else
    {
        if(!bUsingQSV)
            for(int i=0; i<NUM_OUT_BUFFERS; i++)
                x264_picture_alloc(outPics[i].picOut, X264_CSP_NV12, outputCX, outputCY);
    }

    int bCongestionControl = AppConfig->GetInt (TEXT("Video Encoding"), TEXT("CongestionControl"), 0);
    bool bDynamicBitrateSupported = App->GetVideoEncoder()->DynamicBitrateSupported();
    int defaultBitRate = AppConfig->GetInt(TEXT("Video Encoding"), TEXT("MaxBitrate"), 1000);
    int currentBitRate = defaultBitRate;
    QWORD lastAdjustmentTime = 0;
    UINT adjustmentStreamId = 0;

    //----------------------------------------
    // time/timestamp stuff

    bufferedTimes.Clear();
    ctsOffsets.Clear();
    int bufferedFrames = 1; //to avoid constantly polling number of frames

#ifdef USE_100NS_TIME
    QWORD streamTimeStart = GetQPCTime100NS();
    QWORD frameTime100ns = 10000000/fps;

    QWORD sleepTargetTime = 0;
    bool bWasLaggedFrame = false;
#else
    DWORD streamTimeStart = OSGetTime();
    DWORD fpsTimeAdjust = 0;
#endif
    totalStreamTime = 0;

    lastAudioTimestamp = 0;

    latestVideoTime = firstSceneTimestamp = GetQPCTimeMS();

    DWORD fpsTimeNumerator = 1000-(frameTime*fps);
    DWORD fpsTimeDenominator = fps;
    DWORD cfrTime = 0;
    DWORD cfrTimeAdjust = 0;

    //----------------------------------------
    // start audio capture streams

    desktopAudio->StartCapture();
    if(micAudio) micAudio->StartCapture();

    //----------------------------------------
    // status bar/statistics stuff

    DWORD fpsCounter = 0;

    int numLongFrames = 0;
    int numTotalFrames = 0;

    int numTotalDuplicatedFrames = 0;

    bytesPerSec = 0;
    captureFPS = 0;
    curFramesDropped = 0;
    curStrain = 0.0;
    PostMessage(hwndMain, OBS_UPDATESTATUSBAR, 0, 0);

    QWORD lastBytesSent[3] = {0, 0, 0};
    DWORD lastFramesDropped = 0;
#ifdef USE_100NS_TIME
    double bpsTime = 0.0;
#else
    float bpsTime = 0.0f;
#endif
    double lastStrain = 0.0f;
    DWORD numSecondsWaited = 0;

    //----------------------------------------
    // 444->420 thread data

    int numThreads = MAX(OSGetTotalCores()-2, 1);
    HANDLE *h420Threads = (HANDLE*)Allocate(sizeof(HANDLE)*numThreads);
    Convert444Data *convertInfo = (Convert444Data*)Allocate(sizeof(Convert444Data)*numThreads);

    zero(h420Threads, sizeof(HANDLE)*numThreads);
    zero(convertInfo, sizeof(Convert444Data)*numThreads);

    for(int i=0; i<numThreads; i++)
    {
        convertInfo[i].width  = outputCX;
        convertInfo[i].height = outputCY;
        convertInfo[i].hSignalConvert  = CreateEvent(NULL, FALSE, FALSE, NULL);
        convertInfo[i].hSignalComplete = CreateEvent(NULL, FALSE, FALSE, NULL);
        convertInfo[i].bNV12 = bUsingQSV;

        if(i == 0)
            convertInfo[i].startY = 0;
        else
            convertInfo[i].startY = convertInfo[i-1].endY;

        if(i == (numThreads-1))
            convertInfo[i].endY = outputCY;
        else
            convertInfo[i].endY = ((outputCY/numThreads)*(i+1)) & 0xFFFFFFFE;
    }

    bool bFirstFrame = true;
    bool bFirstImage = true;
    bool bFirst420Encode = true;
    bool bUseThreaded420 = bUseMultithreadedOptimizations && (OSGetTotalCores() > 1) && !bUsing444;

    List<HANDLE> completeEvents;

    if(bUseThreaded420)
    {
        for(int i=0; i<numThreads; i++)
        {
            h420Threads[i] = OSCreateThread((XTHREAD)Convert444Thread, convertInfo+i);
            completeEvents << convertInfo[i].hSignalComplete;
        }
    }

    //----------------------------------------

    QWORD curStreamTime = 0, lastStreamTime, firstFrameTime = GetQPCTimeMS();

#ifdef USE_100NS_TIME
    lastStreamTime = GetQPCTime100NS()-frameTime100ns;
#else
    lastStreamTime = firstFrameTime-frameTime;
#endif

    //bool bFirstAudioPacket = true;

    List<ProfilerNode> threadedProfilers;
    bool bUsingThreadedProfilers = false;

    while(bRunning || bufferedFrames)
    {
#ifdef USE_100NS_TIME
        QWORD renderStartTime = GetQPCTime100NS();
        totalStreamTime = DWORD((renderStartTime-streamTimeStart)/10000);

        if(sleepTargetTime == 0 || bWasLaggedFrame)
            sleepTargetTime = renderStartTime;
#else
        DWORD renderStartTime = OSGetTime();
        totalStreamTime = renderStartTime-streamTimeStart;

        DWORD frameTimeAdjust = frameTime;
        fpsTimeAdjust += fpsTimeNumerator;
        if(fpsTimeAdjust > fpsTimeDenominator)
        {
            fpsTimeAdjust -= fpsTimeDenominator;
            ++frameTimeAdjust;
        }
#endif

        bool bRenderView = !IsIconic(hwndMain) && bRenderViewEnabled;

        profileIn("frame");

#ifdef USE_100NS_TIME
        QWORD qwTime = renderStartTime/10000;
        latestVideoTime = qwTime;

        QWORD frameDelta = renderStartTime-lastStreamTime;
        double fSeconds = double(frameDelta)*0.0000001;

        //Log(TEXT("frameDelta: %f"), fSeconds);

        lastStreamTime = renderStartTime;
#else
        QWORD qwTime = GetQPCTimeMS();
        latestVideoTime = qwTime;

        QWORD frameDelta = qwTime-lastStreamTime;
        float fSeconds = float(frameDelta)*0.001f;

        //Log(TEXT("frameDelta: %llu"), frameDelta);

        lastStreamTime = qwTime;
#endif

        bool bUpdateBPS = false;
        profileIn("frame preprocessing and rendering");

        //------------------------------------

        if(bRequestKeyframe && keyframeWait > 0)
        {
            keyframeWait -= int(frameDelta);

            if(keyframeWait <= 0)
            {
                GetVideoEncoder()->RequestKeyframe();
                bRequestKeyframe = false;
            }
        }

        if(!bPushToTalkDown && pushToTalkTimeLeft > 0)
        {
            pushToTalkTimeLeft -= int(frameDelta);
            OSDebugOut(TEXT("time left: %d\r\n"), pushToTalkTimeLeft);
            if(pushToTalkTimeLeft <= 0)
            {
                pushToTalkTimeLeft = 0;
                bPushToTalkOn = false;
            }
        }

        //------------------------------------

        OSEnterMutex(hSceneMutex);

        if(bResizeRenderView)
        {
            GS->ResizeView();
            bResizeRenderView = false;
        }

        //------------------------------------

        if(scene)
        {
            profileIn("scene->Preprocess");
            scene->Preprocess();

            for(UINT i=0; i<globalSources.Num(); i++)
                globalSources[i].source->Preprocess();

            profileOut;

            scene->Tick(float(fSeconds));

            for(UINT i=0; i<globalSources.Num(); i++)
                globalSources[i].source->Tick(float(fSeconds));
        }

        //------------------------------------

        QWORD curBytesSent = network->GetCurrentSentBytes();
        curFramesDropped = network->NumDroppedFrames();

        bpsTime += fSeconds;
        if(bpsTime > 1.0f)
        {
            if(numSecondsWaited < 3)
                ++numSecondsWaited;

            //bytesPerSec = DWORD(curBytesSent - lastBytesSent);
            bytesPerSec = DWORD(curBytesSent - lastBytesSent[0]) / numSecondsWaited;

            if(bpsTime > 2.0)
                bpsTime = 0.0f;
            else
                bpsTime -= 1.0;

            if(numSecondsWaited == 3)
            {
                lastBytesSent[0] = lastBytesSent[1];
                lastBytesSent[1] = lastBytesSent[2];
                lastBytesSent[2] = curBytesSent;
            }
            else
                lastBytesSent[numSecondsWaited] = curBytesSent;

            captureFPS = fpsCounter;
            fpsCounter = 0;

            bUpdateBPS = true;
        }

        fpsCounter++;

        curStrain = network->GetPacketStrain();

        EnableBlending(TRUE);
        BlendFunction(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);

        //------------------------------------
        // render the mini render texture

        LoadVertexShader(mainVertexShader);
        LoadPixelShader(mainPixelShader);

        SetRenderTarget(mainRenderTextures[curRenderTarget]);

        Ortho(0.0f, baseSize.x, baseSize.y, 0.0f, -100.0f, 100.0f);
        SetViewport(0, 0, baseSize.x, baseSize.y);

        if(scene)
            scene->Render();

        //------------------------------------

        if(bTransitioning)
        {
            if(!transitionTexture)
            {
                transitionTexture = CreateTexture(baseCX, baseCY, GS_BGRA, NULL, FALSE, TRUE);
                if(transitionTexture)
                {
                    D3D10Texture *d3dTransitionTex = static_cast<D3D10Texture*>(transitionTexture);
                    D3D10Texture *d3dSceneTex = static_cast<D3D10Texture*>(mainRenderTextures[lastRenderTarget]);
                    GetD3D()->CopyResource(d3dTransitionTex->texture, d3dSceneTex->texture);
                }
                else
                    bTransitioning = false;
            }
            else if(transitionAlpha >= 1.0f)
            {
                delete transitionTexture;
                transitionTexture = NULL;

                bTransitioning = false;
            }
        }

        if(bTransitioning)
        {
            EnableBlending(TRUE);
            transitionAlpha += float(fSeconds)*5.0f;
            if(transitionAlpha > 1.0f)
                transitionAlpha = 1.0f;
        }
        else
            EnableBlending(FALSE);

        //------------------------------------
        // render the mini view thingy

        if(bRenderView)
        {
            // Cache
            const Vect2 renderFrameSize = GetRenderFrameSize();
            const Vect2 renderFrameOffset = GetRenderFrameOffset();
            const Vect2 renderFrameCtrlSize = GetRenderFrameControlSize();

            SetRenderTarget(NULL);

            LoadVertexShader(mainVertexShader);
            LoadPixelShader(mainPixelShader);

            Ortho(0.0f, renderFrameCtrlSize.x, renderFrameCtrlSize.y, 0.0f, -100.0f, 100.0f);
            if(renderFrameCtrlSize.x != oldRenderFrameCtrlWidth || renderFrameCtrlSize.y != oldRenderFrameCtrlHeight)
            {
                // User is drag resizing the window. We don't recreate the swap chains so our coordinates are wrong
                SetViewport(0.0f, 0.0f, (float)oldRenderFrameCtrlWidth, (float)oldRenderFrameCtrlHeight);
            }
            else
                SetViewport(0.0f, 0.0f, renderFrameCtrlSize.x, renderFrameCtrlSize.y);

            // Draw background (Black if fullscreen, window colour otherwise)
            if(bFullscreenMode)
                ClearColorBuffer(0x000000);
            else
                ClearColorBuffer(GetSysColor(COLOR_BTNFACE));

            if(bTransitioning)
            {
                BlendFunction(GS_BLEND_ONE, GS_BLEND_ZERO);
                DrawSprite(transitionTexture, 0xFFFFFFFF,
                        renderFrameOffset.x, renderFrameOffset.y,
                        renderFrameOffset.x + renderFrameSize.x, renderFrameOffset.y + renderFrameSize.y);
                BlendFunction(GS_BLEND_FACTOR, GS_BLEND_INVFACTOR, transitionAlpha);
            }

            DrawSprite(mainRenderTextures[curRenderTarget], 0xFFFFFFFF,
                    renderFrameOffset.x, renderFrameOffset.y,
                    renderFrameOffset.x + renderFrameSize.x, renderFrameOffset.y + renderFrameSize.y);

            //draw selections if in edit mode
            if(bEditMode && !bSizeChanging)
            {
                if(scene) {
                    LoadVertexShader(solidVertexShader);
                    LoadPixelShader(solidPixelShader);
                    solidPixelShader->SetColor(solidPixelShader->GetParameter(0), 0xFF0000);
                    scene->RenderSelections(solidPixelShader);
                }
            }
        }
        else if(bForceRenderViewErase)
        {
            InvalidateRect(hwndRenderFrame, NULL, TRUE);
            UpdateWindow(hwndRenderFrame);
            bForceRenderViewErase = false;
        }

        //------------------------------------
        // actual stream output

        LoadVertexShader(mainVertexShader);
        LoadPixelShader(yuvScalePixelShader);

        Texture *yuvRenderTexture = yuvRenderTextures[curRenderTarget];
        SetRenderTarget(yuvRenderTexture);

        if(downscale < 2.01)
            yuvScalePixelShader->SetVector2(hScaleVal, 1.0f/baseSize);
        else if(downscale < 3.01)
            yuvScalePixelShader->SetVector2(hScaleVal, 1.0f/(outputSize*3.0f));

        Ortho(0.0f, outputSize.x, outputSize.y, 0.0f, -100.0f, 100.0f);
        SetViewport(0.0f, 0.0f, outputSize.x, outputSize.y);

        //why am I using scaleSize instead of outputSize for the texture?
        //because outputSize can be trimmed by up to three pixels due to 128-bit alignment.
        //using the scale function with outputSize can cause slightly inaccurate scaled images
        if(bTransitioning)
        {
            BlendFunction(GS_BLEND_ONE, GS_BLEND_ZERO);
            DrawSpriteEx(transitionTexture, 0xFFFFFFFF, 0.0f, 0.0f, scaleSize.x, scaleSize.y, 0.0f, 0.0f, 1.0f, 1.0f);
            BlendFunction(GS_BLEND_FACTOR, GS_BLEND_INVFACTOR, transitionAlpha);
        }

        DrawSpriteEx(mainRenderTextures[curRenderTarget], 0xFFFFFFFF, 0.0f, 0.0f, outputSize.x, outputSize.y, 0.0f, 0.0f, 1.0f, 1.0f);

        //------------------------------------

        if(bRenderView && !copyWait)
            static_cast<D3D10System*>(GS)->swap->Present(0, 0);

        OSLeaveMutex(hSceneMutex);

        profileOut;

        //------------------------------------
        // present/upload

        profileIn("video encoding and uploading");

        bool bEncode = true;

        if(copyWait)
        {
            copyWait--;
            bEncode = false;
        }
        else
        {
            //audio sometimes takes a bit to start -- do not start processing frames until audio has started capturing
            if(!bRecievedFirstAudioFrame)
            {
                static bool bWarnedAboutNoAudio = false;
                if (qwTime-firstFrameTime > 10000 && !bWarnedAboutNoAudio)
                {
                    bWarnedAboutNoAudio = true;
                    //AddStreamInfo (TEXT ("WARNING: OBS is not receiving audio frames. Please check your audio devices."), StreamInfoPriority_Critical); 
                }
                bEncode = false;
            }
            else if(bFirstFrame)
            {
                firstFrameTime = qwTime;
                bFirstFrame = false;
            }

            if(!bEncode)
            {
                if(curYUVTexture == (NUM_RENDER_BUFFERS-1))
                    curYUVTexture = 0;
                else
                    curYUVTexture++;
            }
        }

        if(bEncode)
        {
            curStreamTime = qwTime-firstFrameTime;

            UINT prevCopyTexture = (curCopyTexture == 0) ? NUM_RENDER_BUFFERS-1 : curCopyTexture-1;

            ID3D10Texture2D *copyTexture = copyTextures[curCopyTexture];
            profileIn("CopyResource");

            if(!bFirst420Encode && bUseThreaded420)
            {
                WaitForMultipleObjects(completeEvents.Num(), completeEvents.Array(), TRUE, INFINITE);
                copyTexture->Unmap(0);
            }

            D3D10Texture *d3dYUV = static_cast<D3D10Texture*>(yuvRenderTextures[curYUVTexture]);
            GetD3D()->CopyResource(copyTexture, d3dYUV->texture);
            profileOut;

            ID3D10Texture2D *prevTexture = copyTextures[prevCopyTexture];

            if(bFirstImage) //ignore the first frame
                bFirstImage = false;
            else
            {
                HRESULT result;
                D3D10_MAPPED_TEXTURE2D map;
                if(SUCCEEDED(result = prevTexture->Map(0, D3D10_MAP_READ, 0, &map)))
                {
                    int prevOutBuffer = (curOutBuffer == 0) ? NUM_OUT_BUFFERS-1 : curOutBuffer-1;
                    int nextOutBuffer = (curOutBuffer == NUM_OUT_BUFFERS-1) ? 0 : curOutBuffer+1;

                    EncoderPicture &prevPicOut = outPics[prevOutBuffer];
                    EncoderPicture &picOut = outPics[curOutBuffer];
                    EncoderPicture &nextPicOut = outPics[nextOutBuffer];

                    if(!bUsing444)
                    {
                        profileIn("conversion to 4:2:0");

                        if(bUseThreaded420)
                        {
                            outTimes[nextOutBuffer] = (DWORD)curStreamTime;

                            bool firstRun = threadedProfilers.Num() == 0;
                            if(firstRun)
                                threadedProfilers.SetSize(numThreads);

                            for(int i=0; i<numThreads; i++)
                            {
                                convertInfo[i].input     = (LPBYTE)map.pData;
                                convertInfo[i].inPitch   = map.RowPitch;
                                if(bUsingQSV)
                                {
                                    mfxFrameData& data = nextPicOut.mfxOut->Data;
                                    videoEncoder->RequestBuffers(&data);
                                    convertInfo[i].outPitch  = data.Pitch;
                                    convertInfo[i].output[0] = data.Y;
                                    convertInfo[i].output[1] = data.UV;
                                }
                                else
                                {
                                    convertInfo[i].output[0] = nextPicOut.picOut->img.plane[0];
                                    convertInfo[i].output[1] = nextPicOut.picOut->img.plane[1];
                                    convertInfo[i].output[2] = nextPicOut.picOut->img.plane[2];
								}
                                if(!firstRun)
                                    threadedProfilers[i].~ProfilerNode();
                                ::new (&threadedProfilers[i]) ProfilerNode(TEXT("Convert444Threads"), true);
                                threadedProfilers[i].MonitorThread(h420Threads[i]);
                                bUsingThreadedProfilers = true;
                                SetEvent(convertInfo[i].hSignalConvert);
                            }

                            if(bFirst420Encode)
                                bFirst420Encode = bEncode = false;
                        }
                        else
                        {
                            outTimes[curOutBuffer] = (DWORD)curStreamTime;
                            if(bUsingQSV)
                            {
                                mfxFrameData& data = picOut.mfxOut->Data;
                                videoEncoder->RequestBuffers(&data);
                                LPBYTE output[] = {data.Y, data.UV};
                                Convert444toNV12((LPBYTE)map.pData, outputCX, map.RowPitch, data.Pitch, outputCY, 0, outputCY, output);
                            }
                            else
                                Convert444toNV12((LPBYTE)map.pData, outputCX, map.RowPitch, outputCX, outputCY, 0, outputCY, picOut.picOut->img.plane);
                            prevTexture->Unmap(0);
                        }

                        profileOut;
                    }
                    else
                    {
                        outTimes[curOutBuffer] = (DWORD)curStreamTime;

                        picOut.picOut->img.i_stride[0] = map.RowPitch;
                        picOut.picOut->img.plane[0]    = (uint8_t*)map.pData;
                    }

                    if(bEncode)
                    {
                        DWORD curFrameTimestamp = outTimes[prevOutBuffer];
                        //Log(TEXT("curFrameTimestamp: %u"), curFrameTimestamp);

                        //------------------------------------

                        FrameProcessInfo frameInfo;
                        frameInfo.firstFrameTime = firstFrameTime;
                        frameInfo.prevTexture = prevTexture;

                        if(bDupeFrames)
                        {
                            while(cfrTime < curFrameTimestamp)
                            {
                                DWORD frameTimeAdjust = frameTime;
                                cfrTimeAdjust += fpsTimeNumerator;
                                if(cfrTimeAdjust > fpsTimeDenominator)
                                {
                                    cfrTimeAdjust -= fpsTimeDenominator;
                                    ++frameTimeAdjust;
                                }

                                DWORD halfTime = (frameTimeAdjust+1)/2;

                                EncoderPicture &nextPic = (curFrameTimestamp-cfrTime <= halfTime) ? picOut : prevPicOut;
                                //Log(TEXT("cfrTime: %u, time: %u"), cfrTime, curFrameTimestamp);

                                //these lines are just for counting duped frames
                                if(nextPic == lastPic)
                                    ++numTotalDuplicatedFrames;
                                else
                                    lastPic = nextPic;

                                frameInfo.pic = &nextPic;
                                if(bUsingQSV)
                                    frameInfo.pic->mfxOut->Data.TimeStamp = cfrTime;
                                else
                                    frameInfo.pic->picOut->i_pts = cfrTime;
                                frameInfo.frameTimestamp = cfrTime;
                                ProcessFrame(frameInfo);

                                cfrTime += frameTimeAdjust;

                                //Log(TEXT("cfrTime: %u, chi frame: %u"), cfrTime, (curFrameTimestamp-cfrTime <= halfTime));
                            }
                        }
                        else
                        {
                            if(bUsingQSV)
                                picOut.mfxOut->Data.TimeStamp = curFrameTimestamp;
                            else
                                picOut.picOut->i_pts = curFrameTimestamp;

                            frameInfo.pic = &picOut;
                            frameInfo.frameTimestamp = curFrameTimestamp;

                            ProcessFrame(frameInfo);
                        }

                        if (!bRunning)
                            bufferedFrames = videoEncoder->GetBufferedFrames ();
                    }

                    if(bUsing444)
                    {
                        prevTexture->Unmap(0);
                    }

                    curOutBuffer = nextOutBuffer;
                }
                else
                {
                    //We have to crash, or we end up deadlocking the thread when the convert threads are never signalled
                    if (result == DXGI_ERROR_DEVICE_REMOVED)
                    {
                        String message;

                        HRESULT reason = GetD3D()->GetDeviceRemovedReason();

                        switch (reason)
                        {
                        case DXGI_ERROR_DEVICE_RESET:
                        case DXGI_ERROR_DEVICE_HUNG:
                            message = TEXT("Your video card or driver froze and was reset. Please check for possible hardware / driver issues.");
                            break;
                        case DXGI_ERROR_DEVICE_REMOVED:
                            message = TEXT("Your video card disappeared from the system. Please check for possible hardware / driver issues.");
                            break;
                        case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
                            message = TEXT("Your video driver reported an internal error. Please check for possible hardware / driver issues.");
                            break;
                        case DXGI_ERROR_INVALID_CALL:
                            message = TEXT("Your video driver reported an invalid call. Please check for possible driver issues.");
                            break;
                        default:
                            message = TEXT("DXGI_ERROR_DEVICE_REMOVED");
                            break;
                        }

                        CrashError (TEXT("Texture->Map failed: 0x%08x 0x%08x\r\n\r\n%s"), result, reason, message.Array());
                    }
                    else
                        CrashError (TEXT("Texture->Map failed: 0x%08x"), result);
                }
            }

            if(curCopyTexture == (NUM_RENDER_BUFFERS-1))
                curCopyTexture = 0;
            else
                curCopyTexture++;

            if(curYUVTexture == (NUM_RENDER_BUFFERS-1))
                curYUVTexture = 0;
            else
                curYUVTexture++;

            if (bCongestionControl && bDynamicBitrateSupported && !bTestStream)
            {
                if (curStrain > 25)
                {
                    if (qwTime - lastAdjustmentTime > 1500)
                    {
                        if (currentBitRate > 100)
                        {
                            currentBitRate = (int)(currentBitRate * (1.0 - (curStrain / 400)));
                            App->GetVideoEncoder()->SetBitRate(currentBitRate, -1);
                            if (!adjustmentStreamId)
                                adjustmentStreamId = App->AddStreamInfo (FormattedString(TEXT("Congestion detected, dropping bitrate to %d kbps"), currentBitRate).Array(), StreamInfoPriority_Low);
                            else
                                App->SetStreamInfo(adjustmentStreamId, FormattedString(TEXT("Congestion detected, dropping bitrate to %d kbps"), currentBitRate).Array());

                            bUpdateBPS = true;
                        }

                        lastAdjustmentTime = qwTime;
                    }
                }
                else if (currentBitRate < defaultBitRate && curStrain < 5 && lastStrain < 5)
                {
                    if (qwTime - lastAdjustmentTime > 5000)
                    {
                        if (currentBitRate < defaultBitRate)
                        {
                            currentBitRate += (int)(defaultBitRate * 0.05);
                            if (currentBitRate > defaultBitRate)
                                currentBitRate = defaultBitRate;
                        }

                        App->GetVideoEncoder()->SetBitRate(currentBitRate, -1);
                        /*if (!adjustmentStreamId)
                            App->AddStreamInfo (FormattedString(TEXT("Congestion clearing, raising bitrate to %d kbps"), currentBitRate).Array(), StreamInfoPriority_Low);
                        else
                            App->SetStreamInfo(adjustmentStreamId, FormattedString(TEXT("Congestion clearing, raising bitrate to %d kbps"), currentBitRate).Array());*/

                        bUpdateBPS = true;

                        lastAdjustmentTime = qwTime;
                    }
                }
            }
        }

        lastRenderTarget = curRenderTarget;

        if(curRenderTarget == (NUM_RENDER_BUFFERS-1))
            curRenderTarget = 0;
        else
            curRenderTarget++;

        if(bUpdateBPS || !CloseDouble(curStrain, lastStrain) || curFramesDropped != lastFramesDropped)
        {
            PostMessage(hwndMain, OBS_UPDATESTATUSBAR, 0, 0);
            lastStrain = curStrain;

            lastFramesDropped = curFramesDropped;
        }

        //------------------------------------
        // we're about to sleep so we should flush the d3d command queue
        profileIn("flush");
        GetD3D()->Flush();
        profileOut;

        profileOut; //video encoding and uploading
        profileOut; //frame

        //------------------------------------
        // frame sync

#ifdef USE_100NS_TIME
        QWORD renderStopTime = GetQPCTime100NS();
        sleepTargetTime += frameTime100ns;

        if(bWasLaggedFrame = (sleepTargetTime <= renderStopTime))
        {
            numLongFrames++;
            if(bLogLongFramesProfile && (numLongFrames/float(max(1, numTotalFrames)) * 100.) > logLongFramesProfilePercentage)
                DumpLastProfileData();
        }
        else
            SleepTo(sleepTargetTime);
#else
        DWORD renderStopTime = OSGetTime();
        DWORD totalTime = renderStopTime-renderStartTime;

        if(totalTime > frameTimeAdjust)
        {
            numLongFrames++;
            if(bLogLongFramesProfile && (numLongFrames/float(max(1, numTotalFrames)) * 100.) > logLongFramesProfilePercentage)
                DumpLastProfileData();
        }
        else if(totalTime < frameTimeAdjust)
            OSSleep(frameTimeAdjust-totalTime);
#endif

        //OSDebugOut(TEXT("Frame adjust time: %d, "), frameTimeAdjust-totalTime);

        numTotalFrames++;
    }

    if(!bUsing444)
    {
        if(bUseThreaded420)
        {
            for(int i=0; i<numThreads; i++)
            {
                if(h420Threads[i])
                {
                    convertInfo[i].bKillThread = true;
                    SetEvent(convertInfo[i].hSignalConvert);
                    if(bUsingThreadedProfilers)
                        threadedProfilers[i].~ProfilerNode();

                    OSTerminateThread(h420Threads[i], 10000);
                    h420Threads[i] = NULL;
                }

                if(convertInfo[i].hSignalConvert)
                {
                    CloseHandle(convertInfo[i].hSignalConvert);
                    convertInfo[i].hSignalConvert = NULL;
                }

                if(convertInfo[i].hSignalComplete)
                {
                    CloseHandle(convertInfo[i].hSignalComplete);
                    convertInfo[i].hSignalComplete = NULL;
                }
            }

            if(!bFirst420Encode)
            {
                ID3D10Texture2D *copyTexture = copyTextures[curCopyTexture];
                copyTexture->Unmap(0);
            }
        }

        if(bUsingQSV)
            for(int i = 0; i < NUM_OUT_BUFFERS; i++)
                delete outPics[i].mfxOut;
        else
            for(int i=0; i<NUM_OUT_BUFFERS; i++)
            {
                x264_picture_clean(outPics[i].picOut);
                delete outPics[i].picOut;
            }
    }

    Free(h420Threads);
    Free(convertInfo);

    Log(TEXT("Total frames rendered: %d, number of frames that lagged: %d (%0.2f%%) (it's okay for some frames to lag)"), numTotalFrames, numLongFrames, (double(numLongFrames)/double(numTotalFrames))*100.0);
    if(bDupeFrames)
        Log(TEXT("Total duplicated frames: %d (%0.2f%%)"), numTotalDuplicatedFrames, (double(numTotalDuplicatedFrames)/double(numTotalFrames))*100.0);
}
Esempio n. 26
0
DWORD WINAPI RTMPPublisher::CreateConnectionThread(RTMPPublisher *publisher)
{
    //------------------------------------------------------
    // set up URL

    bool bRetry = false;
    bool bSuccess = false;
    bool bCanRetry = false;

    String failReason;
    String strBindIP;

    int    serviceID    = AppConfig->GetInt   (TEXT("Publish"), TEXT("Service"));
    String strURL       = AppConfig->GetString(TEXT("Publish"), TEXT("URL"));
    String strPlayPath  = AppConfig->GetString(TEXT("Publish"), TEXT("PlayPath"));

    strURL.KillSpaces();
    strPlayPath.KillSpaces();

    LPSTR lpAnsiURL = NULL, lpAnsiPlaypath = NULL;
    RTMP *rtmp = NULL;

    //--------------------------------
    // unbelievably disgusting hack for elgato devices

    String strOldDirectory;
    UINT dirSize = GetCurrentDirectory(0, 0);
    strOldDirectory.SetLength(dirSize);
    GetCurrentDirectory(dirSize, strOldDirectory.Array());

    OSSetCurrentDirectory(API->GetAppPath());

    //--------------------------------

    if(!strURL.IsValid())
    {
        failReason = TEXT("No server specified to connect to");
        goto end;
    }

    if(serviceID != 0)
    {
        XConfig serverData;
        if(!serverData.Open(TEXT("services.xconfig")))
        {
            failReason = TEXT("Could not open services.xconfig");
            goto end;
        }

        XElement *services = serverData.GetElement(TEXT("services"));
        if(!services)
        {
            failReason = TEXT("Could not find any services in services.xconfig");
            goto end;
        }

        XElement *service = NULL;
        DWORD numServices = services->NumElements();
        for(UINT i=0; i<numServices; i++)
        {
            XElement *curService = services->GetElementByID(i);
            if(curService->GetInt(TEXT("id")) == serviceID)
            {
                service = curService;
                break;
            }
        }

        if(!service)
        {
            failReason = TEXT("Could not find the service specified in services.xconfig");
            goto end;
        }

        XElement *servers = service->GetElement(TEXT("servers"));
        if(!servers)
        {
            failReason = TEXT("Could not find any servers for the service specified in services.xconfig");
            goto end;
        }

        XDataItem *item = servers->GetDataItem(strURL);
        if(!item)
            item = servers->GetDataItemByID(0);

        strURL = item->GetData();

        Log(TEXT("Using RTMP service: %s"), service->GetName());
        Log(TEXT("  Server selection: %s"), strURL.Array());
    }

    //------------------------------------------------------
    // now back to the elgato directory if it needs the directory changed still to function *sigh*

    OSSetCurrentDirectory(strOldDirectory);

    //------------------------------------------------------

    rtmp = RTMP_Alloc();
    RTMP_Init(rtmp);

    RTMP_LogSetCallback(librtmpErrorCallback);

    //RTMP_LogSetLevel(RTMP_LOGERROR);

    lpAnsiURL = strURL.CreateUTF8String();
    lpAnsiPlaypath = strPlayPath.CreateUTF8String();

    if(!RTMP_SetupURL2(rtmp, lpAnsiURL, lpAnsiPlaypath))
    {
        failReason = Str("Connection.CouldNotParseURL");
        goto end;
    }

    char *rtmpUser = AppConfig->GetString(TEXT("Publish"), TEXT("Username")).CreateUTF8String();
    char *rtmpPass = AppConfig->GetString(TEXT("Publish"), TEXT("Password")).CreateUTF8String();

    if (rtmpUser)
    {
        rtmp->Link.pubUser.av_val = rtmpUser;
        rtmp->Link.pubUser.av_len = (int)strlen(rtmpUser);
    }

    if (rtmpPass)
    {
        rtmp->Link.pubPasswd.av_val = rtmpPass;
        rtmp->Link.pubPasswd.av_len = (int)strlen(rtmpPass);
    }

    RTMP_EnableWrite(rtmp); //set it to publish

    rtmp->Link.swfUrl.av_len = rtmp->Link.tcUrl.av_len;
    rtmp->Link.swfUrl.av_val = rtmp->Link.tcUrl.av_val;
    /*rtmp->Link.pageUrl.av_len = rtmp->Link.tcUrl.av_len;
    rtmp->Link.pageUrl.av_val = rtmp->Link.tcUrl.av_val;*/
    rtmp->Link.flashVer.av_val = "FMLE/3.0 (compatible; FMSc/1.0)";
    rtmp->Link.flashVer.av_len = (int)strlen(rtmp->Link.flashVer.av_val);

    //-----------------------------------------

    UINT tcpBufferSize = AppConfig->GetInt(TEXT("Publish"), TEXT("TCPBufferSize"), 64*1024);

    if(tcpBufferSize < 8192)
        tcpBufferSize = 8192;
    else if(tcpBufferSize > 1024*1024)
        tcpBufferSize = 1024*1024;

    rtmp->m_outChunkSize = 4096;//RTMP_DEFAULT_CHUNKSIZE;//
    rtmp->m_bSendChunkSizeInfo = TRUE;

    rtmp->m_bUseNagle = TRUE;

    strBindIP = AppConfig->GetString(TEXT("Publish"), TEXT("BindToIP"), TEXT("Default"));
    if (scmp(strBindIP, TEXT("Default")))
    {
        rtmp->m_bindIP.addr.sin_family = AF_INET;
        rtmp->m_bindIP.addrLen = sizeof(rtmp->m_bindIP.addr);
        if (WSAStringToAddress(strBindIP.Array(), AF_INET, NULL, (LPSOCKADDR)&rtmp->m_bindIP.addr, &rtmp->m_bindIP.addrLen) == SOCKET_ERROR)
        {
            // no localization since this should rarely/never happen
            failReason = TEXT("WSAStringToAddress: Could not parse address");
            goto end;
        }
    }

    LogInterfaceType(rtmp);

    //-----------------------------------------

    if(!RTMP_Connect(rtmp, NULL))
    {
        failReason = Str("Connection.CouldNotConnect");
        failReason << TEXT("\r\n\r\n") << RTMPPublisher::GetRTMPErrors();
        bCanRetry = true;
        goto end;
    }

    if(!RTMP_ConnectStream(rtmp, 0))
    {
        failReason = Str("Connection.InvalidStream");
        failReason << TEXT("\r\n\r\n") << RTMPPublisher::GetRTMPErrors();
        bCanRetry = true;
        goto end;
    }

    //-----------------------------------------

    OSDebugOut(TEXT("Connected: %u\r\n"), OSGetTime());

    publisher->RequestKeyframe(1000);

    //-----------------------------------------

    bSuccess = true;

end:

    if (lpAnsiURL)
        Free(lpAnsiURL);

    if (lpAnsiPlaypath)
        Free(lpAnsiPlaypath);

    if(!bSuccess)
    {
        if(rtmp)
        {
            RTMP_Close(rtmp);
            RTMP_Free(rtmp);
        }

        if(failReason.IsValid())
            App->SetStreamReport(failReason);

        if(!publisher->bStopping)
            PostMessage(hwndMain, OBS_REQUESTSTOP, bCanRetry ? 0 : 1, 0);

        Log(TEXT("Connection to %s failed: %s"), strURL.Array(), failReason.Array());

        publisher->bStopping = true;
    }
    else
    {
        publisher->Init(rtmp, tcpBufferSize);
        publisher->bConnected = true;
        publisher->bConnecting = false;
    }

    return 0;
}
Esempio n. 27
0
void RTMPPublisher::SendPacketForReal(BYTE *data, UINT size, DWORD timestamp, PacketType type)
{
    //OSDebugOut (TEXT("%u: SendPacketForReal (%d bytes - %08x @ %u, type %d)\n"), OSGetTime(), size, quickHash(data,size), timestamp, type);
    //Log(TEXT("packet| timestamp: %u, type: %u, bytes: %u"), timestamp, (UINT)type, size);

    OSEnterMutex(hDataMutex);

    if(bConnected)
    {
        ProcessPackets();

        bool bSend = bSentFirstKeyframe;

        if(!bSentFirstKeyframe)
        {
            if(type == PacketType_VideoHighest)
            {
                bSend = true;

                OSDebugOut(TEXT("got keyframe: %u\r\n"), OSGetTime());
            }
        }

        if(bSend)
        {
            if(!bSentFirstAudio && type == PacketType_Audio)
            {
                timestamp = 0;
                bSentFirstAudio = true;
            }

            totalFrames++;
            if(type != PacketType_Audio)
                totalVideoFrames++;

            bool bAddPacket = false;
            if(type >= packetWaitType)
            {
                if(type != PacketType_Audio)
                    packetWaitType = PacketType_VideoDisposable;

                bAddPacket = true;
            }

            if(bAddPacket)
            {
                List<BYTE> paddedData;
                paddedData.SetSize(size+RTMP_MAX_HEADER_SIZE);
                mcpy(paddedData.Array()+RTMP_MAX_HEADER_SIZE, data, size);

                if(!bSentFirstKeyframe)
                {
                    DataPacket sei;
                    App->GetVideoEncoder()->GetSEI(sei);
                    paddedData.InsertArray(RTMP_MAX_HEADER_SIZE+5, sei.lpPacket, sei.size);

                    bSentFirstKeyframe = true;
                }

                currentBufferSize += paddedData.Num();

                UINT droppedFrameVal = queuedPackets.Num() ? queuedPackets.Last().distanceFromDroppedFrame+1 : 10000;

                UINT id = FindClosestQueueIndex(timestamp);

                NetworkPacket *queuedPacket = queuedPackets.InsertNew(id);
                queuedPacket->distanceFromDroppedFrame = droppedFrameVal;
                queuedPacket->data.TransferFrom(paddedData);
                queuedPacket->timestamp = timestamp;
                queuedPacket->type = type;
            }
            else
            {
                if(type < PacketType_VideoHigh)
                    numBFramesDumped++;
                else
                    numPFramesDumped++;
            }
        }
    }

    OSLeaveMutex(hDataMutex);
}
Esempio n. 28
0
/**
 * Run N tasks from queue.
 *
 * Does not remove tasks from queue.
 * Can be run from multiple threads at once.
 *
 * Side Effects:
 * - Sets state to Stopped if state is Stopping and tasksRunning reaches 0.
 * - Sets state to Finished if all tasks are finished.
 * - TasksReady -> TasksRunning -> TasksFinished.
 *
 * Returns TRUE if at least 1 task is run.
 */
BOOL
MPRunTasksFromTaskQ(MPTaskQueue *queue,
                    uint32_t tasks)
{
   BOOL result = FALSE;

   while (queue->state == MPTaskQueueState::Ready) {
      uint32_t first, count, available;

      OSUninterruptibleSpinLock_Acquire(&queue->lock);
      available = queue->queueSize - queue->queueIndex;
      count = std::min(available, tasks);
      first = queue->queueIndex;
      tasks -= count;

      queue->tasksReady -= count;
      queue->tasksRunning += count;
      queue->queueIndex += count;
      OSUninterruptibleSpinLock_Release(&queue->lock);

      if (count == 0) {
         // Nothing to run, lets go home!
         break;
      }

      // Result is TRUE if at least 1 task is run
      result = TRUE;

      // Mark all tasks as running
      for (auto i = 0u; i < count; ++i) {
         auto task = queue->queue[first + i];
         task->state = MPTaskState::Running;
         task->coreID = OSGetCoreId();
      }

      // Run all tasks
      for (auto i = 0u; i < count; ++i) {
         auto task = queue->queue[first + i];
         auto start = OSGetTime();
         task->result = task->func(task->userArg1, task->userArg2);
         task->state = MPTaskState::Finished;
         task->duration = OSGetTime() - start;
      }

      OSUninterruptibleSpinLock_Acquire(&queue->lock);
      queue->tasksRunning -= count;
      queue->tasksFinished += count;

      if (queue->state == MPTaskQueueState::Stopping && queue->tasksRunning == 0) {
         queue->state = MPTaskQueueState::Stopped;
      }

      if (queue->tasks == queue->tasksFinished) {
         queue->state = MPTaskQueueState::Finished;
      }

      OSUninterruptibleSpinLock_Release(&queue->lock);
   }

   return result;
}
Esempio n. 29
0
void RTMPPublisher::SocketLoop()
{
    bool canWrite = false;

    int delayTime;
    int latencyPacketSize;
    DWORD lastSendTime = 0;

    WSANETWORKEVENTS networkEvents;

    SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);

    WSAEventSelect(rtmp->m_sb.sb_socket, hWriteEvent, FD_READ|FD_WRITE|FD_CLOSE);

    //Low latency mode works by delaying delayTime ms between calls to send() and only sending
    //a buffer as large as latencyPacketSize at once. This causes keyframes and other data bursts
    //to be sent over several sends instead of one large one.
    if (lowLatencyMode == LL_MODE_AUTO)
    {
        //Auto mode aims for a constant rate of whatever the stream bitrate is and segments into
        //MTU sized packets (test packet captures indicated that despite nagling being enabled,
        //the size of the send() buffer is still important for some reason). Note that delays
        //become very short at this rate, and it can take a while for the buffer to empty after
        //a keyframe.
        delayTime = 1400.0f / (dataBufferSize / 1000.0f);
        latencyPacketSize = 1460;
    }
    else if (lowLatencyMode == LL_MODE_FIXED)
    {
        //We use latencyFactor - 2 to guarantee we're always sending at a slightly higher
        //rate than the maximum expected data rate so we don't get backed up
        latencyPacketSize = dataBufferSize / (latencyFactor - 2);
        delayTime = 1000 / latencyFactor;
    }
    else
    {
        latencyPacketSize = dataBufferSize;
        delayTime = 0;
    }

    SetupSendBacklogEvent ();

    HANDLE hObjects[3];

    hObjects[0] = hWriteEvent;
    hObjects[1] = hBufferEvent;
    hObjects[2] = hSendBacklogEvent;

    for (;;)
    {
        if (bStopping && WaitForSingleObject(hSocketLoopExit, 0) != WAIT_TIMEOUT)
        {
            OSEnterMutex(hDataBufferMutex);
            if (curDataBufferLen == 0)
            {
                //OSDebugOut (TEXT("Exiting on empty buffer.\n"));
                OSLeaveMutex(hDataBufferMutex);
                break;
            }

            //OSDebugOut (TEXT("Want to exit, but %d bytes remain.\n"), curDataBufferLen);
            OSLeaveMutex(hDataBufferMutex);
        }

        int status = WaitForMultipleObjects (3, hObjects, FALSE, INFINITE);
        if (status == WAIT_ABANDONED || status == WAIT_FAILED)
        {
            Log(TEXT("RTMPPublisher::SocketLoop: Aborting due to WaitForMultipleObjects failure"));
            App->PostStopMessage();
            return;
        }

        if (status == WAIT_OBJECT_0)
        {
            //Socket event
            if (WSAEnumNetworkEvents (rtmp->m_sb.sb_socket, NULL, &networkEvents))
            {
                Log(TEXT("RTMPPublisher::SocketLoop: Aborting due to WSAEnumNetworkEvents failure, %d"), WSAGetLastError());
                App->PostStopMessage();
                return;
            }

            if (networkEvents.lNetworkEvents & FD_WRITE)
                canWrite = true;

            if (networkEvents.lNetworkEvents & FD_CLOSE)
            {
                if (bStopping)
                    Log(TEXT("RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE during shutdown, %d bytes lost, error %d"), curDataBufferLen, networkEvents.iErrorCode[FD_CLOSE_BIT]);
                else
                    Log(TEXT("RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error %d"), networkEvents.iErrorCode[FD_CLOSE_BIT]);
                FatalSocketShutdown ();
                return;
            }

            if (networkEvents.lNetworkEvents & FD_READ)
            {
                BYTE discard[16384];
                int ret, errorCode;
                BOOL fatalError = FALSE;

                for (;;)
                {
                    ret = recv(rtmp->m_sb.sb_socket, (char *)discard, sizeof(discard), 0);
                    if (ret == -1)
                    {
                        errorCode = WSAGetLastError();

                        if (errorCode == WSAEWOULDBLOCK)
                            break;

                        fatalError = TRUE;
                    }
                    else if (ret == 0)
                    {
                        errorCode = 0;
                        fatalError = TRUE;
                    }

                    if (fatalError)
                    {
                        Log(TEXT("RTMPPublisher::SocketLoop: Socket error, recv() returned %d, GetLastError() %d"), ret, errorCode);
                        FatalSocketShutdown ();
                        return;
                    }
                }
            }
        }
        else if (status == WAIT_OBJECT_0 + 2)
        {
            //Ideal send backlog event
            ULONG idealSendBacklog;

            if (!idealsendbacklogquery(rtmp->m_sb.sb_socket, &idealSendBacklog))
            {
                int curTCPBufSize, curTCPBufSizeSize = sizeof(curTCPBufSize);
                getsockopt (rtmp->m_sb.sb_socket, SOL_SOCKET, SO_SNDBUF, (char *)&curTCPBufSize, &curTCPBufSizeSize);

                if (curTCPBufSize < (int)idealSendBacklog)
                {
                    int bufferSize = (int)idealSendBacklog;
                    setsockopt(rtmp->m_sb.sb_socket, SOL_SOCKET, SO_SNDBUF, (const char *)&bufferSize, sizeof(bufferSize));
                    Log(TEXT("RTMPPublisher::Socketloop: Increasing send buffer to ISB %d (buffer: %d / %d)"), idealSendBacklog, curDataBufferLen, dataBufferSize);
                }
            }

            SetupSendBacklogEvent ();
            continue;
        }
        
        if (canWrite)
        {
            bool exitLoop = false;
            do
            {
                OSEnterMutex(hDataBufferMutex);

                if (!curDataBufferLen)
                {
                    //this is now an expected occasional condition due to use of auto-reset events, we could end up emptying the buffer
                    //as it's filled in a previous loop cycle, especially if using low latency mode.
                    OSLeaveMutex(hDataBufferMutex);
                    //Log(TEXT("RTMPPublisher::SocketLoop: Trying to send, but no data available?!"));
                    break;
                }
                
                int ret;
                if (lowLatencyMode != LL_MODE_NONE)
                {
                    int sendLength = min (latencyPacketSize, curDataBufferLen);
                    ret = send(rtmp->m_sb.sb_socket, (const char *)dataBuffer, sendLength, 0);
                }
                else
                {
                    ret = send(rtmp->m_sb.sb_socket, (const char *)dataBuffer, curDataBufferLen, 0);
                }

                if (ret > 0)
                {
                    if (curDataBufferLen - ret)
                        memmove(dataBuffer, dataBuffer + ret, curDataBufferLen - ret);
                    curDataBufferLen -= ret;

                    bytesSent += ret;

                    if (lastSendTime)
                    {
                        totalSendPeriod += OSGetTime() - lastSendTime;
                        totalSendBytes += ret;
                        totalSendCount++;
                    }

                    lastSendTime = OSGetTime();

                    SetEvent(hBufferSpaceAvailableEvent);
                }
                else
                {
                    int errorCode;
                    BOOL fatalError = FALSE;

                    if (ret == -1)
                    {
                        errorCode = WSAGetLastError();

                        if (errorCode == WSAEWOULDBLOCK)
                        {
                            canWrite = false;
                            OSLeaveMutex(hDataBufferMutex);
                            break;
                        }

                        fatalError = TRUE;
                    }
                    else if (ret == 0)
                    {
                        errorCode = 0;
                        fatalError = TRUE;
                    }

                    if (fatalError)
                    {
                        //connection closed, or connection was aborted / socket closed / etc, that's a fatal error for us.
                        Log(TEXT("RTMPPublisher::SocketLoop: Socket error, send() returned %d, GetLastError() %d"), ret, errorCode);
                        OSLeaveMutex(hDataBufferMutex);
                        FatalSocketShutdown ();
                        return;
                    }
                }

                //finish writing for now
                if (curDataBufferLen <= 1000)
                    exitLoop = true;

                OSLeaveMutex(hDataBufferMutex);

                if (delayTime)
                    Sleep (delayTime);
            } while (!exitLoop);
        }
    }

    Log(TEXT("RTMPPublisher::SocketLoop: Graceful loop exit"));
}
Esempio n. 30
0
bool OBS::SetScene(CTSTR lpScene)
{
    if(bDisableSceneSwitching)
        return false;

    HWND hwndScenes = GetDlgItem(hwndMain, ID_SCENES);
    UINT curSel = (UINT)SendMessage(hwndScenes, LB_GETCURSEL, 0, 0);

    //-------------------------

    if(curSel != LB_ERR)
    {
        UINT textLen = (UINT)SendMessage(hwndScenes, LB_GETTEXTLEN, curSel, 0);

        String strLBName;
        strLBName.SetLength(textLen);

        SendMessage(hwndScenes, LB_GETTEXT, curSel, (LPARAM)strLBName.Array());
        if(!strLBName.CompareI(lpScene))
        {
            UINT id = (UINT)SendMessage(hwndScenes, LB_FINDSTRINGEXACT, -1, (LPARAM)lpScene);
            if(id == LB_ERR)
                return false;

            SendMessage(hwndScenes, LB_SETCURSEL, id, 0);
        }
    }
    else
    {
        UINT id = (UINT)SendMessage(hwndScenes, LB_FINDSTRINGEXACT, -1, (LPARAM)lpScene);
        if(id == LB_ERR)
            return false;

        SendMessage(hwndScenes, LB_SETCURSEL, id, 0);
    }

    //-------------------------

    XElement *scenes = scenesConfig.GetElement(TEXT("scenes"));
    XElement *newSceneElement = scenes->GetElement(lpScene);
    if(!newSceneElement)
        return false;

    if(sceneElement == newSceneElement)
        return true;

    sceneElement = newSceneElement;

    CTSTR lpClass = sceneElement->GetString(TEXT("class"));
    if(!lpClass)
    {
        AppWarning(TEXT("OBS::SetScene: no class found for scene '%s'"), newSceneElement->GetName());
        return false;
    }

    DWORD sceneChangeStartTime;

    if(bRunning)
    {
        Log(TEXT("++++++++++++++++++++++++++++++++++++++++++++++++++++++"));
        Log(TEXT("  New Scene"));

        sceneChangeStartTime = OSGetTime();
    }

    XElement *sceneData = newSceneElement->GetElement(TEXT("data"));

    //-------------------------

    Scene *newScene = NULL;
    if(bRunning)
        newScene = CreateScene(lpClass, sceneData);

    //-------------------------

    HWND hwndSources = GetDlgItem(hwndMain, ID_SOURCES);

    SendMessage(hwndSources, WM_SETREDRAW, (WPARAM)FALSE, (LPARAM) 0);

    App->scaleItem = NULL;

    bChangingSources = true;
    ListView_DeleteAllItems(hwndSources);

    bool bSkipTransition = false;

    XElement *sources = sceneElement->GetElement(TEXT("sources"));
    if(sources)
    {
        UINT numSources = sources->NumElements();
        ListView_SetItemCount(hwndSources, numSources);

        for(UINT i=0; i<numSources; i++)
        {
            XElement *sourceElement = sources->GetElementByID(i);
            String className = sourceElement->GetString(TEXT("class"));

            if(className == "DeviceCapture") {
                // There's a capture device in the next scene that isn't a global source,
                // so let's skip the transition since it won't work anyway.
                bSkipTransition = true;
            }
        }

        for(UINT i=0; i<numSources; i++)
        {
            XElement *sourceElement = sources->GetElementByID(i);
            bool render = sourceElement->GetInt(TEXT("render"), 1) > 0;

            InsertSourceItem(i, (LPWSTR)sourceElement->GetName(), render);

            // Do not add image sources yet in case we're skipping the transition.
            // This fixes the issue where capture devices sources that used the
            // same device as one in the previous scene would just go blank
            // after switching.
            if(bRunning && newScene && !bSkipTransition)
                newScene->AddImageSource(sourceElement);
        }
    }

    bChangingSources = false;
    SendMessage(hwndSources, WM_SETREDRAW, (WPARAM)TRUE, (LPARAM) 0);
    RedrawWindow(hwndSources, NULL, NULL, RDW_ERASE | RDW_FRAME | RDW_INVALIDATE | RDW_ALLCHILDREN);

    if(scene && newScene && newScene->HasMissingSources())
        MessageBox(hwndMain, Str("Scene.MissingSources"), NULL, 0);

    if(bRunning)
    {
        //todo: cache scenes maybe?  undecided.  not really as necessary with global sources
        OSEnterMutex(hSceneMutex);

        UINT numSources;

        if (scene)
        {
            //shutdown previous scene, if any
            numSources = scene->sceneItems.Num();
            for(UINT i=0; i<numSources; i++)
            {
                XElement *source = scene->sceneItems[i]->GetElement();
                String className = source->GetString(TEXT("class"));
                if(scene->sceneItems[i]->bRender && className == "GlobalSource") {
                    XElement *globalSourceData = source->GetElement(TEXT("data"));
                    String globalSourceName = globalSourceData->GetString(TEXT("name"));
                    if(App->GetGlobalSource(globalSourceName) != NULL) {
                        App->GetGlobalSource(globalSourceName)->GlobalSourceLeaveScene();
                    }
                }
            }

            scene->EndScene();
        }

        Scene *previousScene = scene;
        scene = newScene;

        if(newScene && bSkipTransition) {
            // If we're skipping the transition because of a non-global
            // DirectShow device, delete the scene here and add the
            // ImageSources at this point instead.
            delete previousScene;

            if(sources)
            {
                UINT numSources = sources->NumElements();

                for(UINT i=0; i<numSources; i++)
                {
                    XElement *sourceElement = sources->GetElementByID(i);

                    if(newScene)
                        newScene->AddImageSource(sourceElement);
                }
            }
        }

        scene->BeginScene();

        numSources = scene->sceneItems.Num();
        for(UINT i=0; i<numSources; i++)
        {
            XElement *source = scene->sceneItems[i]->GetElement();

            String className = source->GetString(TEXT("class"));
            if(scene->sceneItems[i]->bRender && className == "GlobalSource") {
                XElement *globalSourceData = source->GetElement(TEXT("data"));
                String globalSourceName = globalSourceData->GetString(TEXT("name"));
                if(App->GetGlobalSource(globalSourceName) != NULL) {
                    App->GetGlobalSource(globalSourceName)->GlobalSourceEnterScene();
                }
            }
        }

        if(!bTransitioning && !bSkipTransition)
        {
            bTransitioning = true;
            transitionAlpha = 0.0f;
        }

        OSLeaveMutex(hSceneMutex);

        if(!bSkipTransition) {
            // Do not delete the previous scene here, since it has already
            // been deleted.
            delete previousScene;
        }

        DWORD sceneChangeTime = OSGetTime() - sceneChangeStartTime;
        if (sceneChangeTime >= 500)
            Log(TEXT("PERFORMANCE WARNING: Scene change took %u ms, maybe some sources should be global sources?"), sceneChangeTime);
    }

    if(API != NULL)
       ReportSwitchScenes(lpScene);

    return true;
}