Esempio n. 1
0
static void
setup_hierz_buffer(struct gl_context *ctx)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct nouveau_bo_context *bctx = context_bctx(ctx, HIERZ);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
	unsigned pitch = align(fb->Width, 128),
		height = align(fb->Height, 2),
		size = pitch * height;

	if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
		nouveau_bo_ref(NULL, &nfb->hierz.bo);
		nouveau_bo_new_tile(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
				    0, NOUVEAU_BO_TILE_ZETA, &nfb->hierz.bo);
	}

	nouveau_bo_markl(bctx, celsius, NV17_3D_HIERZ_OFFSET,
			 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);

	WAIT_RING(chan, 9);
	BEGIN_RING(chan, celsius, NV17_3D_HIERZ_WINDOW_X, 4);
	OUT_RINGf(chan, - 1792);
	OUT_RINGf(chan, - 2304 + fb->Height);
	OUT_RINGf(chan, fb->_DepthMaxF / 2);
	OUT_RINGf(chan, 0);

	BEGIN_RING(chan, celsius, NV17_3D_HIERZ_PITCH, 1);
	OUT_RING(chan, pitch);

	BEGIN_RING(chan, celsius, NV17_3D_HIERZ_ENABLE, 1);
	OUT_RING(chan, 1);
}
Esempio n. 2
0
static void
emit_b64_2(struct nouveau_channel *chan, void *data)
{
   double *v = data;

   OUT_RINGf(chan, v[0]);
   OUT_RINGf(chan, v[1]);
}
Esempio n. 3
0
void
nv50_clear(struct pipe_context *pipe, unsigned buffers,
           const float *rgba, double depth, unsigned stencil)
{
   struct nv50_context *nv50 = nv50_context(pipe);
   struct nouveau_channel *chan = nv50->screen->base.channel;
   struct pipe_framebuffer_state *fb = &nv50->framebuffer;
   unsigned i;
   const unsigned dirty = nv50->dirty;
   uint32_t mode = 0;

   /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
   nv50->dirty &= NV50_NEW_FRAMEBUFFER;
   if (!nv50_state_validate(nv50, 9 + (fb->nr_cbufs * 2)))
      return;

   if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
      BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
      OUT_RINGf (chan, rgba[0]);
      OUT_RINGf (chan, rgba[1]);
      OUT_RINGf (chan, rgba[2]);
      OUT_RINGf (chan, rgba[3]);
      mode =
         NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
         NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
   }

   if (buffers & PIPE_CLEAR_DEPTH) {
      BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
      OUT_RING  (chan, fui(depth));
      mode |= NV50_3D_CLEAR_BUFFERS_Z;
   }

   if (buffers & PIPE_CLEAR_STENCIL) {
      BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
      OUT_RING  (chan, stencil & 0xff);
      mode |= NV50_3D_CLEAR_BUFFERS_S;
   }

   BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
   OUT_RING  (chan, mode);

   for (i = 1; i < fb->nr_cbufs; i++) {
      BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
      OUT_RING  (chan, (i << 6) | 0x3c);
   }

   nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER;
}
void
nv10_emit_polygon_offset(GLcontext *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);

	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
	OUT_RING(chan, ctx->Polygon.OffsetPoint ? 1 : 0);
	OUT_RING(chan, ctx->Polygon.OffsetLine ? 1 : 0);
	OUT_RING(chan, ctx->Polygon.OffsetFill ? 1 : 0);

	BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
	OUT_RINGf(chan, ctx->Polygon.OffsetFactor);
	OUT_RINGf(chan, ctx->Polygon.OffsetUnits);
}
Esempio n. 5
0
static void
nv50_clear_render_target(struct pipe_context *pipe,
                         struct pipe_surface *dst,
                         const float *rgba,
                         unsigned dstx, unsigned dsty,
                         unsigned width, unsigned height)
{
   struct nv50_context *nv50 = nv50_context(pipe);
   struct nv50_screen *screen = nv50->screen;
   struct nouveau_channel *chan = screen->base.channel;
   struct nv50_miptree *mt = nv50_miptree(dst->texture);
   struct nv50_surface *sf = nv50_surface(dst);
   struct nouveau_bo *bo = mt->base.bo;

   BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
   OUT_RINGf (chan, rgba[0]);
   OUT_RINGf (chan, rgba[1]);
   OUT_RINGf (chan, rgba[2]);
   OUT_RINGf (chan, rgba[3]);

   if (MARK_RING(chan, 18, 2))
      return;

   BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
   OUT_RING  (chan, 1);
   BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 5);
   OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
   OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
   OUT_RING  (chan, nv50_format_table[dst->format].rt);
   OUT_RING  (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
   OUT_RING  (chan, 0);
   BEGIN_RING(chan, RING_3D(RT_HORIZ(0)), 2);
   OUT_RING  (chan, sf->width);
   OUT_RING  (chan, sf->height);
   BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1);
   OUT_RING  (chan, 1);

   /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */

   BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
   OUT_RING  (chan, (width << 16) | dstx);
   OUT_RING  (chan, (height << 16) | dsty);

   BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
   OUT_RING  (chan, 0x3c);

   nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}
Esempio n. 6
0
static void
NV20VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id)
{
   nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);

   /* Worth checking if the value *actually* changed? Mesa doesn't tell us this
    * as far as I know..
    */
   BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 1);
   OUT_RING (id);
   BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X, 4);
   OUT_RINGf(nvs->params[id].source_val[0]);
   OUT_RINGf(nvs->params[id].source_val[1]);
   OUT_RINGf(nvs->params[id].source_val[2]);
   OUT_RINGf(nvs->params[id].source_val[3]);
}
Esempio n. 7
0
static void
nv50_clear_depth_stencil(struct pipe_context *pipe,
                         struct pipe_surface *dst,
                         unsigned clear_flags,
                         double depth,
                         unsigned stencil,
                         unsigned dstx, unsigned dsty,
                         unsigned width, unsigned height)
{
   struct nv50_context *nv50 = nv50_context(pipe);
   struct nv50_screen *screen = nv50->screen;
   struct nouveau_channel *chan = screen->base.channel;
   struct nv50_miptree *mt = nv50_miptree(dst->texture);
   struct nv50_surface *sf = nv50_surface(dst);
   struct nouveau_bo *bo = mt->base.bo;
   uint32_t mode = 0;

   if (clear_flags & PIPE_CLEAR_DEPTH) {
      BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
      OUT_RINGf (chan, depth);
      mode |= NV50_3D_CLEAR_BUFFERS_Z;
   }

   if (clear_flags & PIPE_CLEAR_STENCIL) {
      BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1);
      OUT_RING  (chan, stencil & 0xff);
      mode |= NV50_3D_CLEAR_BUFFERS_S;
   }

   if (MARK_RING(chan, 17, 2))
      return;

   BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
   OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
   OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
   OUT_RING  (chan, nv50_format_table[dst->format].rt);
   OUT_RING  (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
   OUT_RING  (chan, 0);
   BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
   OUT_RING  (chan, 1);
   BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
   OUT_RING  (chan, sf->width);
   OUT_RING  (chan, sf->height);
   OUT_RING  (chan, (1 << 16) | 1);

   BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
   OUT_RING  (chan, (width << 16) | dstx);
   OUT_RING  (chan, (height << 16) | dsty);

   BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
   OUT_RING  (chan, mode);

   nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}
void
nv20_emit_point_mode(GLcontext *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *kelvin = context_eng3d(ctx);

	BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
	if (context_chipset(ctx) >= 0x25)
		OUT_RINGf(chan, ctx->Point.Size);
	else
		OUT_RING(chan, (uint32_t)(ctx->Point.Size * 8));
}
Esempio n. 9
0
void
nv10_emit_zclear(struct gl_context *ctx, int emit)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct nouveau_framebuffer *nfb =
		to_nouveau_framebuffer(ctx->DrawBuffer);

	if (nfb->hierz.bo) {
		BEGIN_RING(chan, celsius, NV17_3D_ZCLEAR_ENABLE, 2);
		OUT_RINGb(chan, !nctx->hierz.clear_blocked);
		OUT_RING(chan, nfb->hierz.clear_value |
			 (nctx->hierz.clear_seq & 0xff));
	} else {
		BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
		OUT_RINGf(chan, nv10_transform_depth(ctx, 0));
		OUT_RINGf(chan, nv10_transform_depth(ctx, 1));
		context_dirty(ctx, VIEWPORT);
	}
}
Esempio n. 10
0
/* Initialise any card-specific non-GL related state */
static GLboolean nv20InitCard(nouveauContextPtr nmesa)
{
	nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);

	BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT1, 2);
	OUT_RING(NvDmaFB);	/* 184 dma_object1 */
	OUT_RING(NvDmaFB);	/* 188 dma_object2 */
	BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT3, 2);
	OUT_RING(NvDmaFB);	/* 194 dma_object3 */
	OUT_RING(NvDmaFB);	/* 198 dma_object4 */
	BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1);
	OUT_RING(NvDmaFB);	/* 1a8 dma_object8 */

	BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3);
	OUT_RINGf(0.0);
	OUT_RINGf(0.0);
	OUT_RINGf(1.0);

	BEGIN_RING_SIZE(NvSub3D, 0x1e6c, 1);
	OUT_RING(0x0db6);
	BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
	OUT_RING(0x00100001);
	BEGIN_RING_SIZE(NvSub3D, 0x09fc, 1);
	OUT_RING(0);
	BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1);
	OUT_RING(1);
	BEGIN_RING_SIZE(NvSub3D, 0x09f8, 1);
	OUT_RING(4);

	BEGIN_RING_SIZE(NvSub3D, 0x17ec, 3);
	OUT_RINGf(0.0);
	OUT_RINGf(1.0);
	OUT_RINGf(0.0);

	BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1);
	OUT_RING(3);

	/* FIXME: More dma objects to setup ? */

	BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1);
	OUT_RING(0);

	BEGIN_RING_SIZE(NvSub3D, 0x120, 3);
	OUT_RING(0);
	OUT_RING(1);
	OUT_RING(2);

	return GL_TRUE;
}
Esempio n. 11
0
static inline void
emit_vertex(NVPtr pNv, int i, PictVector pos[],
	    PictVector tex0[], PictVector tex1[])
{
	struct nouveau_channel *chan = pNv->chan;

	BEGIN_NV04(chan, NV10_3D(VERTEX_TX0_2F_S), 2);
	OUT_RINGi (chan, tex0[i], 0);
	OUT_RINGi (chan, tex0[i], 1);

	if (tex1) {
		BEGIN_NV04(chan, NV10_3D(VERTEX_TX1_2F_S), 2);
		OUT_RINGi (chan, tex1[i], 0);
		OUT_RINGi (chan, tex1[i], 1);
	}

	BEGIN_NV04(chan, NV10_3D(VERTEX_POS_3F_X), 3);
	OUT_RINGi (chan, pos[i], 0);
	OUT_RINGi (chan, pos[i], 1);
	OUT_RINGf (chan, 0);
}
Esempio n. 12
0
static inline void
emit_vertex(NVPtr pNv, int i, PictVector pos[],
	    PictVector tex0[], PictVector tex1[])
{
	struct nouveau_channel *chan = pNv->chan;
	struct nouveau_grobj *celsius = pNv->Nv3D;

	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX0_2F_S, 2);
	OUT_RINGi (chan, tex0[i], 0);
	OUT_RINGi (chan, tex0[i], 1);

	if (tex1) {
		BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX1_2F_S, 2);
		OUT_RINGi (chan, tex1[i], 0);
		OUT_RINGi (chan, tex1[i], 1);
	}

	BEGIN_RING(chan, celsius, NV10TCL_VERTEX_POS_3F_X, 3);
	OUT_RINGi (chan, pos[i], 0);
	OUT_RINGi (chan, pos[i], 1);
	OUT_RINGf (chan, 0);
}
Esempio n. 13
0
static void
nv50_resource_resolve(struct pipe_context *pipe,
                      const struct pipe_resolve_info *info)
{
   struct nv50_context *nv50 = nv50_context(pipe);
   struct nv50_screen *screen = nv50->screen;
   struct nv50_blitctx *blit = screen->blitctx;
   struct nouveau_channel *chan = screen->base.channel;
   struct pipe_resource *src = info->src.res;
   struct pipe_resource *dst = info->dst.res;
   float x0, x1, y0, y1, z;
   float x_range, y_range;

   nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask);

   blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1;

   nv50_blitctx_pre_blit(blit, nv50);

   nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer);
   nv50_blit_set_src(nv50, src, 0,               info->src.layer);

   nv50_blitctx_prepare_state(blit);

   nv50_state_validate(nv50, 36);

   x_range =
      (float)(info->src.x1 - info->src.x0) /
      (float)(info->dst.x1 - info->dst.x0);
   y_range =
      (float)(info->src.y1 - info->src.y0) /
      (float)(info->dst.y1 - info->dst.y0);

   x0 = (float)info->src.x0 - x_range * (float)info->dst.x0;
   y0 = (float)info->src.y0 - y_range * (float)info->dst.y0;

   x1 = x0 + 16384.0f * x_range;
   y1 = y0 + 16384.0f * y_range;

   x0 *= (float)(1 << nv50_miptree(src)->ms_x);
   x1 *= (float)(1 << nv50_miptree(src)->ms_x);
   y0 *= (float)(1 << nv50_miptree(src)->ms_y);
   y1 *= (float)(1 << nv50_miptree(src)->ms_y);

   z = (float)info->src.layer;

   BEGIN_RING(chan, RING_3D(FP_START_ID), 1);
   OUT_RING  (chan,
              blit->fp.code_base + blit->fp_offset);

   BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
   OUT_RING  (chan, 0);

   /* Draw a large triangle in screen coordinates covering the whole
    * render target, with scissors defining the destination region.
    * The vertex is supplied with non-normalized texture coordinates
    * arranged in a way to yield the desired offset and scale.
    */

   BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
   OUT_RING  (chan, (info->dst.x1 << 16) | info->dst.x0);
   OUT_RING  (chan, (info->dst.y1 << 16) | info->dst.y0);

   BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
   OUT_RING  (chan, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
   BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
   OUT_RINGf (chan, x0);
   OUT_RINGf (chan, y0);
   OUT_RINGf (chan, z);
   BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
   OUT_RINGf (chan, 0.0f);
   OUT_RINGf (chan, 0.0f);
   BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
   OUT_RINGf (chan, x1);
   OUT_RINGf (chan, y0);
   OUT_RINGf (chan, z);
   BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
   OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_x);
   OUT_RINGf (chan, 0.0f);
   BEGIN_RING(chan, RING_3D(VTX_ATTR_3F_X(1)), 3);
   OUT_RINGf (chan, x0);
   OUT_RINGf (chan, y1);
   OUT_RINGf (chan, z);
   BEGIN_RING(chan, RING_3D(VTX_ATTR_2F_X(0)), 2);
   OUT_RINGf (chan, 0.0f);
   OUT_RINGf (chan, 16384 << nv50_miptree(dst)->ms_y);
   BEGIN_RING(chan, RING_3D(VERTEX_END_GL), 1);
   OUT_RING  (chan, 0);

   /* re-enable normally constant state */

   BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
   OUT_RING  (chan, 1);

   nv50_blitctx_post_blit(nv50, blit);
}
Esempio n. 14
0
void
nvfx_state_viewport_validate(struct nvfx_context *nvfx)
{
	struct nouveau_channel *chan = nvfx->screen->base.channel;
	struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
	struct pipe_viewport_state *vpt = &nvfx->viewport;

	if(nvfx->render_mode == HW) {
		BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TRANSLATE_X, 8);
		OUT_RINGf(chan, vpt->translate[0]);
		OUT_RINGf(chan, vpt->translate[1]);
		OUT_RINGf(chan, vpt->translate[2]);
		OUT_RINGf(chan, vpt->translate[3]);
		OUT_RINGf(chan, vpt->scale[0]);
		OUT_RINGf(chan, vpt->scale[1]);
		OUT_RINGf(chan, vpt->scale[2]);
		OUT_RINGf(chan, vpt->scale[3]);
		BEGIN_RING(chan, eng3d, 0x1d78, 1);
		OUT_RING(chan, 1);
	} else {
		BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TRANSLATE_X, 8);
		OUT_RINGf(chan, 0.0f);
		OUT_RINGf(chan, 0.0f);
		OUT_RINGf(chan, 0.0f);
		OUT_RINGf(chan, 0.0f);
		OUT_RINGf(chan, 1.0f);
		OUT_RINGf(chan, 1.0f);
		OUT_RINGf(chan, 1.0f);
		OUT_RINGf(chan, 1.0f);
		BEGIN_RING(chan, eng3d, 0x1d78, 1);
		OUT_RING(chan, nvfx->is_nv4x ? 0x110 : 1);
	}
}
Esempio n. 15
0
static void
nv10_hwctx_init(struct gl_context *ctx)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
	int i;

	BEGIN_RING(chan, celsius, NV10_3D_DMA_NOTIFY, 1);
	OUT_RING(chan, hw->ntfy->handle);

	BEGIN_RING(chan, celsius, NV10_3D_DMA_TEXTURE0, 3);
	OUT_RING(chan, chan->vram->handle);
	OUT_RING(chan, chan->gart->handle);
	OUT_RING(chan, chan->gart->handle);
	BEGIN_RING(chan, celsius, NV10_3D_DMA_COLOR, 2);
	OUT_RING(chan, chan->vram->handle);
	OUT_RING(chan, chan->vram->handle);

	BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
	OUT_RING(chan, 0);

	BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);

	BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1);
	OUT_RING(chan, 0x7ff << 16 | 0x800);
	BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1);
	OUT_RING(chan, 0x7ff << 16 | 0x800);

	for (i = 1; i < 8; i++) {
		BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(i), 1);
		OUT_RING(chan, 0);
		BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(i), 1);
		OUT_RING(chan, 0);
	}

	BEGIN_RING(chan, celsius, 0x290, 1);
	OUT_RING(chan, 0x10 << 16 | 1);
	BEGIN_RING(chan, celsius, 0x3f4, 1);
	OUT_RING(chan, 0);

	BEGIN_RING(chan, celsius,  NV04_GRAPH_NOP, 1);
	OUT_RING(chan, 0);

	if (context_chipset(ctx) >= 0x17) {
		BEGIN_RING(chan, celsius, NV17_3D_UNK01AC, 2);
		OUT_RING(chan, chan->vram->handle);
		OUT_RING(chan, chan->vram->handle);

		BEGIN_RING(chan, celsius, 0xd84, 1);
		OUT_RING(chan, 0x3);

		BEGIN_RING(chan, celsius, NV17_3D_COLOR_MASK_ENABLE, 1);
		OUT_RING(chan, 1);
	}

	if (context_chipset(ctx) >= 0x11) {
		BEGIN_RING(chan, celsius, 0x120, 3);
		OUT_RING(chan, 0);
		OUT_RING(chan, 1);
		OUT_RING(chan, 2);

		BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
		OUT_RING(chan, 0);
	}

	BEGIN_RING(chan, celsius,  NV04_GRAPH_NOP, 1);
	OUT_RING(chan, 0);

	/* Set state */
	BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2);
	OUT_RING(chan, 0x207);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(0), 2);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);

	BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 2);
	OUT_RING(chan, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_WEIGHT_ENABLE, 2);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 4);
	OUT_RING(chan, 1);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0x8006);
	BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 8);
	OUT_RING(chan, 0xff);
	OUT_RING(chan, 0x207);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0xff);
	OUT_RING(chan, 0x1e00);
	OUT_RING(chan, 0x1e00);
	OUT_RING(chan, 0x1e00);
	OUT_RING(chan, 0x1d01);
	BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 2);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1);
	OUT_RING(chan, 0x201);
	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
	OUT_RING(chan, 8);
	BEGIN_RING(chan, celsius, NV10_3D_POINT_PARAMETERS_ENABLE, 2);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
	OUT_RING(chan, 8);
	BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
	OUT_RING(chan, 0x1b02);
	OUT_RING(chan, 0x1b02);
	BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 2);
	OUT_RING(chan, 0x405);
	OUT_RING(chan, 0x901);
	BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(0, 0), 8);
	for (i = 0; i < 8; i++)
		OUT_RING(chan, 0);

	BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(0), 2);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3);
	OUT_RING(chan, 0x3fc00000);	/* -1.50 */
	OUT_RING(chan, 0xbdb8aa0a);	/* -0.09 */
	OUT_RING(chan, 0);		/*  0.00 */

	BEGIN_RING(chan, celsius,  NV04_GRAPH_NOP, 1);
	OUT_RING(chan, 0);

	BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 2);
	OUT_RING(chan, 0x802);
	OUT_RING(chan, 2);
	/* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
	 * using texturing, except when using the texture matrix
	 */
	BEGIN_RING(chan, celsius, NV10_3D_VIEW_MATRIX_ENABLE, 1);
	OUT_RING(chan, 6);
	BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1);
	OUT_RING(chan, 0x01010101);

	/* Set vertex component */
	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL_4F_R, 4);
	OUT_RINGf(chan, 1.0);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 1.0);
	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL2_3F_R, 3);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_NOR_3F_X, 3);
	OUT_RING(chan, 0);
	OUT_RING(chan, 0);
	OUT_RINGf(chan, 1.0);
	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX0_4F_S, 4);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 1.0);
	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX1_4F_S, 4);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 1.0);
	BEGIN_RING(chan, celsius, NV10_3D_VERTEX_FOG_1F, 1);
	OUT_RINGf(chan, 0.0);
	BEGIN_RING(chan, celsius, NV10_3D_EDGEFLAG_ENABLE, 1);
	OUT_RING(chan, 1);

	BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
	OUT_RINGf(chan, 0.0);
	OUT_RINGf(chan, 16777216.0);

	FIRE_RING(chan);
}
Esempio n. 16
0
static void nv20_init_hwctx(struct nv20_context *nv20)
{
	struct nv20_screen *screen = nv20->screen;
	struct nouveau_channel *chan = screen->base.channel;
	int i;
	float projectionmatrix[16];
	const boolean is_nv25tcl = (nv20->screen->kelvin->grclass == NV25TCL);

	BEGIN_RING(kelvin, NV20TCL_DMA_NOTIFY, 1);
	OUT_RING  (screen->sync->handle);
	BEGIN_RING(kelvin, NV20TCL_DMA_TEXTURE0, 2);
	OUT_RING  (chan->vram->handle);
	OUT_RING  (chan->gart->handle); /* TEXTURE1 */
	BEGIN_RING(kelvin, NV20TCL_DMA_COLOR, 2);
	OUT_RING  (chan->vram->handle);
	OUT_RING  (chan->vram->handle); /* ZETA */

	BEGIN_RING(kelvin, NV20TCL_DMA_QUERY, 1);
	OUT_RING  (0); /* renouveau: beef0351, unique */

	BEGIN_RING(kelvin, NV20TCL_RT_HORIZ, 2);
	OUT_RING  (0);
	OUT_RING  (0);

	BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
	OUT_RING  ((0xfff << 16) | 0x0);
	BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
	OUT_RING  ((0xfff << 16) | 0x0);

	for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) {
		BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1);
		OUT_RING  (0);
		BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1);
		OUT_RING  (0);
	}

	BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1);
	OUT_RING  (0);

	BEGIN_RING(kelvin, 0x17e0, 3);
	OUT_RINGf (0.0);
	OUT_RINGf (0.0);
	OUT_RINGf (1.0);

	if (is_nv25tcl) {
		BEGIN_RING(kelvin, NV20TCL_TX_RCOMP, 1);
		OUT_RING  (NV20TCL_TX_RCOMP_LEQUAL | 0xdb0);
	} else {
		BEGIN_RING(kelvin, 0x1e68, 1);
		OUT_RING  (0x4b800000); /* 16777216.000000 */
		BEGIN_RING(kelvin, NV20TCL_TX_RCOMP, 1);
		OUT_RING  (NV20TCL_TX_RCOMP_LEQUAL);
	}

	BEGIN_RING(kelvin, 0x290, 1);
	OUT_RING  ((0x10 << 16) | 1);
	BEGIN_RING(kelvin, 0x9fc, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, 0x1d80, 1);
	OUT_RING  (1);
	BEGIN_RING(kelvin, 0x9f8, 1);
	OUT_RING  (4);
	BEGIN_RING(kelvin, 0x17ec, 3);
	OUT_RINGf (0.0);
	OUT_RINGf (1.0);
	OUT_RINGf (0.0);

	if (is_nv25tcl) {
		BEGIN_RING(kelvin, 0x1d88, 1);
		OUT_RING  (3);

		BEGIN_RING(kelvin, NV25TCL_DMA_IN_MEMORY9, 1);
		OUT_RING  (chan->vram->handle);
		BEGIN_RING(kelvin, NV25TCL_DMA_IN_MEMORY8, 1);
		OUT_RING  (chan->vram->handle);
	}
	BEGIN_RING(kelvin, NV20TCL_DMA_FENCE, 1);
	OUT_RING  (0);	/* renouveau: beef1e10 */

	BEGIN_RING(kelvin, 0x1e98, 1);
	OUT_RING  (0);
#if 0
	if (is_nv25tcl) {
		BEGIN_RING(NvSub3D, NV25TCL_DMA_IN_MEMORY4, 2);
		OUT_RING  (NvDmaTT);	/* renouveau: beef0202 */
		OUT_RING  (NvDmaFB);	/* renouveau: beef0201 */

		BEGIN_RING(NvSub3D, NV20TCL_DMA_TEXTURE1, 1);
		OUT_RING  (NvDmaTT);	/* renouveau: beef0202 */
	}
#endif
	BEGIN_RING(kelvin, NV20TCL_NOTIFY, 1);
	OUT_RING  (0);

	BEGIN_RING(kelvin, 0x120, 3);
	OUT_RING  (0);
	OUT_RING  (1);
	OUT_RING  (2);

/* error: ILLEGAL_MTHD, PROTECTION_FAULT
	BEGIN_RING(kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
	OUT_RINGf (0.0);
	OUT_RINGf (512.0);
	OUT_RINGf (0.0);
	OUT_RINGf (0.0);
*/

	if (is_nv25tcl) {
		BEGIN_RING(kelvin, 0x022c, 2);
		OUT_RING  (0x280);
		OUT_RING  (0x07d28000);
	}

/* * illegal method, protection fault
	BEGIN_RING(NvSub3D, 0x1c2c, 1);
	OUT_RING  (0); */

	if (is_nv25tcl) {
		BEGIN_RING(kelvin, 0x1da4, 1);
		OUT_RING  (0);
	}

/* * crashes with illegal method, protection fault
	BEGIN_RING(NvSub3D, 0x1c18, 1);
	OUT_RING  (0x200); */

	BEGIN_RING(kelvin, NV20TCL_RT_HORIZ, 2);
	OUT_RING  ((0 << 16) | 0);
	OUT_RING  ((0 << 16) | 0);

	/* *** Set state *** */

	BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2);
	OUT_RING  (NV20TCL_ALPHA_FUNC_FUNC_ALWAYS);
	OUT_RING  (0);			/* NV20TCL_ALPHA_FUNC_REF */

	for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; ++i) {
		BEGIN_RING(kelvin, NV20TCL_TX_ENABLE(i), 1);
		OUT_RING  (0);
	}
	BEGIN_RING(kelvin, NV20TCL_TX_SHADER_OP, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_RC_IN_ALPHA(0), 4);
	OUT_RING  (0x30d410d0);
	OUT_RING  (0);
	OUT_RING  (0);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_RC_OUT_RGB(0), 4);
	OUT_RING  (0x00000c00);
	OUT_RING  (0);
	OUT_RING  (0);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_RC_ENABLE, 1);
	OUT_RING  (0x00011101);
	BEGIN_RING(kelvin, NV20TCL_RC_FINAL0, 2);
	OUT_RING  (0x130e0300);
	OUT_RING  (0x0c091c80);
	BEGIN_RING(kelvin, NV20TCL_RC_OUT_ALPHA(0), 4);
	OUT_RING  (0x00000c00);
	OUT_RING  (0);
	OUT_RING  (0);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_RC_IN_RGB(0), 4);
	OUT_RING  (0x20c400c0);
	OUT_RING  (0);
	OUT_RING  (0);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_RC_COLOR0, 2);
	OUT_RING  (0);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4);
	OUT_RING  (0x035125a0);
	OUT_RING  (0);
	OUT_RING  (0x40002000);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1);
	OUT_RING  (0xffff0000);

	BEGIN_RING(kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_DITHER_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_STENCIL_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_BLEND_FUNC_SRC, 4);
	OUT_RING  (NV20TCL_BLEND_FUNC_SRC_ONE);
	OUT_RING  (NV20TCL_BLEND_FUNC_DST_ZERO);
	OUT_RING  (0);			/* NV20TCL_BLEND_COLOR */
	OUT_RING  (NV20TCL_BLEND_EQUATION_FUNC_ADD);
	BEGIN_RING(kelvin, NV20TCL_STENCIL_MASK, 7);
	OUT_RING  (0xff);
	OUT_RING  (NV20TCL_STENCIL_FUNC_FUNC_ALWAYS);
	OUT_RING  (0);			/* NV20TCL_STENCIL_FUNC_REF */
	OUT_RING  (0xff);		/* NV20TCL_STENCIL_FUNC_MASK */
	OUT_RING  (NV20TCL_STENCIL_OP_FAIL_KEEP);
	OUT_RING  (NV20TCL_STENCIL_OP_ZFAIL_KEEP);
	OUT_RING  (NV20TCL_STENCIL_OP_ZPASS_KEEP);

	BEGIN_RING(kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
	OUT_RING  (0);
	OUT_RING  (NV20TCL_COLOR_LOGIC_OP_OP_COPY);
	BEGIN_RING(kelvin, 0x17cc, 1);
	OUT_RING  (0);
	if (is_nv25tcl) {
		BEGIN_RING(kelvin, 0x1d84, 1);
		OUT_RING  (1);
	}
	BEGIN_RING(kelvin, NV20TCL_LIGHTING_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_LIGHT_CONTROL, 1);
	OUT_RING  (0x00020000);
	BEGIN_RING(kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_ENABLED_LIGHTS, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_NORMALIZE_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0),
					NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE);
	for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; ++i) {
		OUT_RING(0xffffffff);
	}

	BEGIN_RING(kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
	OUT_RING  (0);
	OUT_RING  (0);		/* NV20TCL.POLYGON_OFFSET_LINE_ENABLE */
	OUT_RING  (0);		/* NV20TCL.POLYGON_OFFSET_FILL_ENABLE */
	BEGIN_RING(kelvin, NV20TCL_DEPTH_FUNC, 1);
	OUT_RING  (NV20TCL_DEPTH_FUNC_LESS);
	BEGIN_RING(kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2);
	OUT_RINGf (0.0);
	OUT_RINGf (0.0);	/* NV20TCL.POLYGON_OFFSET_UNITS */
	BEGIN_RING(kelvin, NV20TCL_DEPTH_UNK17D8, 1);
	OUT_RING  (1);
	if (!is_nv25tcl) {
		BEGIN_RING(kelvin, 0x1d84, 1);
		OUT_RING  (3);
	}
	BEGIN_RING(kelvin, NV20TCL_POINT_SIZE, 1);
	if (!is_nv25tcl) {
		OUT_RING  (8);
	} else {
		OUT_RINGf (1.0);
	}
	if (!is_nv25tcl) {
		BEGIN_RING(kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2);
		OUT_RING  (0);
		OUT_RING  (0);		/* NV20TCL.POINT_SMOOTH_ENABLE */
	} else {
		BEGIN_RING(kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1);
		OUT_RING  (0);
		BEGIN_RING(kelvin, 0x0a1c, 1);
		OUT_RING  (0x800);
	}
	BEGIN_RING(kelvin, NV20TCL_LINE_WIDTH, 1);
	OUT_RING  (8);
	BEGIN_RING(kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
	OUT_RING  (NV20TCL_POLYGON_MODE_FRONT_FILL);
	OUT_RING  (NV20TCL_POLYGON_MODE_BACK_FILL);
	BEGIN_RING(kelvin, NV20TCL_CULL_FACE, 2);
	OUT_RING  (NV20TCL_CULL_FACE_BACK);
	OUT_RING  (NV20TCL_FRONT_FACE_CCW);
	BEGIN_RING(kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_SHADE_MODEL, 1);
	OUT_RING  (NV20TCL_SHADE_MODEL_SMOOTH);
	BEGIN_RING(kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
	OUT_RING  (0);
	BEGIN_RING(kelvin, NV20TCL_TX_GEN_S(0), 4 * NV20TCL_TX_GEN_S__SIZE);
	for (i=0; i < 4 * NV20TCL_TX_GEN_S__SIZE; ++i) {
		OUT_RING(0);
	}
	BEGIN_RING(kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
	OUT_RINGf (1.5);
	OUT_RINGf (-0.090168);		/* NV20TCL.FOG_EQUATION_LINEAR */
	OUT_RINGf (0.0);		/* NV20TCL.FOG_EQUATION_QUADRATIC */
	BEGIN_RING(kelvin, NV20TCL_FOG_MODE, 2);
	OUT_RING  (NV20TCL_FOG_MODE_EXP_2);
	OUT_RING  (NV20TCL_FOG_COORD_DIST_COORD_FOG);
	BEGIN_RING(kelvin, NV20TCL_FOG_ENABLE, 2);
	OUT_RING  (0);
	OUT_RING  (0);			/* NV20TCL.FOG_COLOR */
	BEGIN_RING(kelvin, NV20TCL_ENGINE, 1);
	OUT_RING  (NV20TCL_ENGINE_FIXED);

	for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; ++i) {
		BEGIN_RING(kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
		OUT_RING  (0);
	}

	BEGIN_RING(kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15);
	OUT_RINGf(1.0); OUT_RINGf(0.0); OUT_RINGf(0.0); OUT_RINGf(1.0);
	OUT_RINGf(0.0); OUT_RINGf(0.0); OUT_RINGf(1.0); OUT_RINGf(1.0);
	OUT_RINGf(1.0); OUT_RINGf(1.0); OUT_RINGf(1.0); OUT_RINGf(1.0);
	for (i = 4; i < 16; ++i) {
		OUT_RINGf(0.0); OUT_RINGf(0.0); OUT_RINGf(0.0);	OUT_RINGf(1.0);
	}

	BEGIN_RING(kelvin, NV20TCL_EDGEFLAG_ENABLE, 1);
	OUT_RING  (1);
	BEGIN_RING(kelvin, NV20TCL_COLOR_MASK, 1);
	OUT_RING (0x00010101);
	BEGIN_RING(kelvin, NV20TCL_CLEAR_VALUE, 1);
	OUT_RING (0);

	memset(projectionmatrix, 0, sizeof(projectionmatrix));
	projectionmatrix[0*4+0] = 1.0;
	projectionmatrix[1*4+1] = 1.0;
	projectionmatrix[2*4+2] = 16777215.0;
	projectionmatrix[3*4+3] = 1.0;
	BEGIN_RING(kelvin, NV20TCL_PROJECTION_MATRIX(0), 16);
	for (i = 0; i < 16; i++) {
		OUT_RINGf  (projectionmatrix[i]);
	}

	BEGIN_RING(kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2);
	OUT_RINGf (0.0);
	OUT_RINGf (16777216.0); /* [0, 1] scaled approx to [0, 2^24] */

	BEGIN_RING(kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
	OUT_RINGf (0.0); /* x-offset, w/2 + 1.031250 */
	OUT_RINGf (0.0); /* y-offset, h/2 + 0.030762 */
	OUT_RINGf (0.0);
	OUT_RINGf (16777215.0);

	BEGIN_RING(kelvin, NV20TCL_VIEWPORT_SCALE_X, 4);
	OUT_RINGf (0.0); /* no effect?, w/2 */
	OUT_RINGf (0.0); /* no effect?, h/2 */
	OUT_RINGf (16777215.0 * 0.5);
	OUT_RINGf (65535.0);

	FIRE_RING (NULL);
}