void CGenericTouchInputHandler::OnTimeout()
{
  CSingleLock lock(m_critical);

  switch (m_gestureState)
  {
    case TouchGestureSingleTouch:
      setGestureState(TouchGestureSingleTouchHold);

      OnSingleTouchHold(m_pointers[0].down.x, m_pointers[0].down.y);
      OnLongPress(m_pointers[0].down.x, m_pointers[0].down.y, 1);
      break;

    case TouchGestureMultiTouchStart:
      if (!m_pointers[0].moving && !m_pointers[1].moving)
      {
        setGestureState(TouchGestureMultiTouchHold);

        OnMultiTouchHold(m_pointers[0].down.x, m_pointers[0].down.y);
        OnLongPress(fabs((m_pointers[0].down.x + m_pointers[1].down.x) / 2),
                          fabs((m_pointers[0].down.y + m_pointers[1].down.y) / 2),
                          2);
      }
      break;

    default:
      break;
  }
}
Esempio n. 2
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void CTouchInput::OnTimeout()
{
  CSingleLock lock(m_critical);

  switch (m_gestureState)
  {
    case TouchGestureSingleTouch:
      setGestureState(TouchGestureSingleTouchHold);

      OnSingleTouchHold(m_pointers[0].down.x, m_pointers[0].down.y);
      OnSingleLongPress(m_pointers[0].down.x, m_pointers[0].down.y);
      break;

    case TouchGestureMultiTouchStart:
      if (!m_pointers[0].moving && !m_pointers[1].moving)
      {
        setGestureState(TouchGestureMultiTouchHold);

        OnMultiTouchHold(m_pointers[0].down.x, m_pointers[0].down.y);
        OnDoubleLongPress(m_pointers[0].down.x, m_pointers[0].down.y, m_pointers[1].down.x, m_pointers[1].down.y);
      }
      break;

    default:
      break;
  }
}