void wxSocketImplUnix::OnWriteWaiting() { wxASSERT_MSG( m_fd != INVALID_SOCKET, "invalid socket ready for writing?" ); // see comment in the beginning of OnReadWaiting() above DisableEvents(wxSOCKET_OUTPUT_FLAG); // check whether this is a notification for the completion of a // non-blocking connect() if ( m_establishing && !m_server ) { m_establishing = false; // check whether we connected successfully int error; SOCKOPTLEN_T len = sizeof(error); getsockopt(m_fd, SOL_SOCKET, SO_ERROR, (char*)&error, &len); if ( error ) { OnStateChange(wxSOCKET_LOST); return; } OnStateChange(wxSOCKET_CONNECTION); } OnStateChange(wxSOCKET_OUTPUT); }
void UpdateEvent() override { auto state = getData(MAP_VIOLET_HOLD); if (state != m_lastState) { OnStateChange(m_lastState, state); m_lastState = state; } switch (state) { case NotStarted: S0_ReviveGuards(); S0_SpawnIntroMobs(); S0_RemoveDeadIntroMobs(); break; case InProgress: S2_SpawnPortals(); break; case Finished: printf("State: %s\n", "State_Finished"); break; case Performed: printf("State: %s\n", "State_Performed"); break; case PreProgress: S1_ActivateCrystalFleeRoom(); break; } }
/* void closeProgressDialog (in boolean forceClose); */ NS_IMETHODIMP nsPrintProgress::CloseProgressDialog(bool forceClose) { m_closeProgress = true; // XXX Invalid cast of bool to nsresult (bug 778106) return OnStateChange(nullptr, nullptr, nsIWebProgressListener::STATE_STOP, (nsresult)forceClose); }
/* void closeProgressDialog (in boolean forceClose); */ NS_IMETHODIMP nsPrintProgress::CloseProgressDialog(bool forceClose) { m_closeProgress = true; // XXX Casting bool to nsresult return OnStateChange(nullptr, nullptr, nsIWebProgressListener::STATE_STOP, static_cast<nsresult>(forceClose)); }
void CNetworkConnection::initializeSocket() { m_pSocket->disconnect(); connect(m_pSocket, SIGNAL(connected()), this, SIGNAL(connected())); connect(m_pSocket, SIGNAL(connected()), this, SIGNAL(readyToTransfer())); connect(m_pSocket, SIGNAL(readyRead()), this, SIGNAL(readyToTransfer())); connect(m_pSocket, SIGNAL(disconnected()), this, SIGNAL(disconnected())); connect(m_pSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, SIGNAL(error(QAbstractSocket::SocketError))); connect(m_pSocket, SIGNAL(bytesWritten(qint64)), this, SIGNAL(bytesWritten(qint64))); connect(m_pSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SIGNAL(stateChanged(QAbstractSocket::SocketState))); connect(m_pSocket, SIGNAL(aboutToClose()), this, SLOT(OnAboutToClose())); connect(this, SIGNAL(connected()), this, SLOT(OnConnect()), Qt::QueuedConnection); connect(this, SIGNAL(disconnected()), this, SLOT(OnDisconnect()), Qt::QueuedConnection); connect(this, SIGNAL(readyRead()), this, SLOT(OnRead()), Qt::QueuedConnection); connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(OnError(QAbstractSocket::SocketError)), Qt::QueuedConnection); connect(this, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(OnStateChange(QAbstractSocket::SocketState)), Qt::QueuedConnection); }
void cUIMenuSubMenu::SetTheme( cUITheme * Theme ) { cUIMenuItem::SetTheme( Theme ); mSkinArrow = Theme->GetByName( Theme->Abbr() + "_" + "menuarrow" ); OnStateChange(); }
NS_IMETHODIMP nsPrintProgress::SetProcessCanceledByUser(bool aProcessCanceledByUser) { if(m_PrintSetting) m_PrintSetting->SetIsCancelled(true); m_processCanceled = aProcessCanceledByUser; OnStateChange(nullptr, nullptr, nsIWebProgressListener::STATE_STOP, NS_OK); return NS_OK; }
NS_IMETHODIMP nsPrintProgress::SetProcessCanceledByUser(PRBool aProcessCanceledByUser) { if(m_PrintSetting) m_PrintSetting->SetIsCancelled(PR_TRUE); m_processCanceled = aProcessCanceledByUser; OnStateChange(nsnull, nsnull, nsIWebProgressListener::STATE_STOP, PR_FALSE); return NS_OK; }
void CG2Node::SetupSlots() { connect(this, SIGNAL(connected()), this, SLOT(OnConnect()), Qt::QueuedConnection); connect(this, SIGNAL(disconnected()), this, SLOT(OnDisconnect()), Qt::QueuedConnection); connect(this, SIGNAL(readyRead()), this, SLOT(OnRead()), Qt::QueuedConnection); connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(OnError(QAbstractSocket::SocketError)), Qt::QueuedConnection); connect(this, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(OnStateChange(QAbstractSocket::SocketState)), Qt::QueuedConnection); }
void wxSocketImplUnix::OnReadWaiting() { wxASSERT_MSG( m_fd != INVALID_SOCKET, "invalid socket ready for reading?" ); // we need to disable the read notifications until we read all the data // already available for the socket, otherwise we're going to keep getting // them continuously which is worse than inefficient: as IO notifications // have higher priority than idle events in e.g. GTK+, our pending events // whose handlers typically call Read() which would consume the data and so // stop the notifications flood would never be dispatched at all if the // notifications were not disabled DisableEvents(wxSOCKET_INPUT_FLAG); // find out what are we going to notify about exactly wxSocketNotify notify; // TCP listening sockets become ready for reading when there is a pending // connection if ( m_server && m_stream ) { notify = wxSOCKET_CONNECTION; } else // check if there is really any input available { switch ( CheckForInput() ) { case 1: notify = wxSOCKET_INPUT; break; case 0: // reading 0 bytes for a TCP socket means that the connection // was closed by peer but for UDP it just means that we got an // empty datagram notify = m_stream ? wxSOCKET_LOST : wxSOCKET_INPUT; break; default: wxFAIL_MSG( "unexpected CheckForInput() return value" ); wxFALLTHROUGH; case -1: if ( GetLastError() == wxSOCKET_WOULDBLOCK ) { // just a spurious wake up EnableEvents(wxSOCKET_INPUT_FLAG); return; } notify = wxSOCKET_LOST; } } OnStateChange(notify); }
void wxSocketImplUnix::OnExceptionWaiting() { // when using epoll() this is called when an error occurred on the socket // so close it if it hadn't been done yet -- what else can we do? // // notice that we shouldn't be called at all when using select() as we // don't use wxFDIO_EXCEPTION when registering the socket for monitoring // and this is good because select() would call this for any OOB data which // is not necessarily an error if ( m_fd != INVALID_SOCKET ) OnStateChange(wxSOCKET_LOST); }
void Dispatcher::UpdateInternalLocked(ObserverList* obs_to_remove, zx_signals_t signals) { ZX_DEBUG_ASSERT(is_waitable()); for (auto it = observers_.begin(); it != observers_.end();) { StateObserver::Flags it_flags = it->OnStateChange(signals); if (it_flags & StateObserver::kNeedRemoval) { auto to_remove = it; ++it; obs_to_remove->push_back(observers_.erase(to_remove)); } else { ++it; } } }
void wxGenericCollapsiblePane::Collapse(bool collapse) { // optimization if ( IsCollapsed() == collapse ) return; // update our state m_pPane->Show(!collapse); // update button label // NB: this must be done after updating our "state" m_pButton->SetLabel(GetBtnLabel()); OnStateChange(GetBestSize()); }
void Widget::SetState( State state ) { // Do nothing if state wouldn't change. if( m_state == state ) { return; } State old_state( m_state ); m_state = state; // If HandleStateChange() changed the state, do not call observer, will be // done from there too. if( m_state != old_state ) { HandleStateChange( old_state ); OnStateChange(); } if( state == Active ) { GrabFocus( shared_from_this() ); } }
void wxGenericCollapsiblePane::Collapse(bool collapse) { // optimization if ( IsCollapsed() == collapse ) return; // update our state m_pPane->Show(!collapse); // update button label #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) m_pButton->SetOpen( !collapse ); #else // NB: this must be done after updating our "state" m_pButton->SetLabel(GetBtnLabel()); #endif OnStateChange(GetBestSize()); }
void RhsRobotBase::StartCompetition() //Robot's main function { DriverStation *pDS = DriverStation::GetInstance(); Init(); //Initialize the robot while(true) { if(!pDS->IsNewControlData()) { Wait(0.002); continue; } //Checks the current state of the robot if(IsDisabled()) { currentRobotState = ROBOT_STATE_DISABLED; } else if(IsEnabled() && IsAutonomous()) { currentRobotState = ROBOT_STATE_AUTONOMOUS; } else if(IsEnabled() && IsOperatorControl()) { currentRobotState = ROBOT_STATE_TELEOPERATED; } else if(IsEnabled() && IsTest()) { currentRobotState = ROBOT_STATE_TEST; } else { currentRobotState = ROBOT_STATE_UNKNOWN; } if(HasStateChanged()) //Checks for state changes { switch(GetCurrentRobotState()) { case ROBOT_STATE_DISABLED: printf("ROBOT_STATE_DISABLED\n"); robotMessage.command = COMMAND_ROBOT_STATE_DISABLED; //robotMessage.robotMode = ROBOT_STATE_DISABLED; break; case ROBOT_STATE_AUTONOMOUS: printf("ROBOT_STATE_AUTONOMOUS\n"); robotMessage.command = COMMAND_ROBOT_STATE_AUTONOMOUS; //robotMessage.robotMode = ROBOT_STATE_AUTONOMOUS; break; case ROBOT_STATE_TELEOPERATED: printf("ROBOT_STATE_TELEOPERATED\n"); robotMessage.command = COMMAND_ROBOT_STATE_TELEOPERATED; //robotMessage.robotMode = ROBOT_STATE_TELEOPERATED; break; case ROBOT_STATE_TEST: printf("ROBOT_STATE_TEST\n"); robotMessage.command = COMMAND_ROBOT_STATE_TEST; //robotMessage.robotMode = ROBOT_STATE_TEST; break; case ROBOT_STATE_UNKNOWN: printf("ROBOT_STATE_UNKNOWN\n"); robotMessage.command = COMMAND_ROBOT_STATE_UNKNOWN; //robotMessage.robotMode = ROBOT_STATE_UNKNOWN; break; } OnStateChange(); //Handles the state change } if(IsEnabled()) { if((currentRobotState == ROBOT_STATE_TELEOPERATED) || (currentRobotState == ROBOT_STATE_TEST) || (currentRobotState == ROBOT_STATE_AUTONOMOUS)) { Run(); //Robot logic } } previousRobotState = currentRobotState; ++loop; //Increment the loop counter } }
DWORD FAR PASCAL CController::RunController(CController* pController) { if ( !pController ) return 0; VARIANT_BOOL fIsSupported; pController->m_pGame->get_IsSupported(&fIsSupported); if ( fIsSupported==VARIANT_FALSE ) { MessageBox(pController->m_hParentWnd, "This game is not supported by Visual PinMAME", "Failed to start", MB_ICONINFORMATION|MB_OK); return 1; } g_fHandleMechanics = pController->m_iHandleMechanics; g_fHandleKeyboard = pController->m_fHandleKeyboard; g_fMechSamples = pController->m_fMechSamples; // Load the game specific settings LoadGameSettings(pController->m_szROM); // set some options for the mamew environment // set_option("window", "1", 0); set_option("resolution", "1x1x16", 0); set_option("debug_resolution", "640x480x16", 0); set_option("maximize", "0", 0); set_option("throttle", "1", 0); set_option("sleep", "1", 0); set_option("autoframeskip", "0", 0); set_option("skip_gameinfo", "1", 0); set_option("skip_disclaimer", "1", 0); set_option("keepaspect", "0", 0); VARIANT fHasSound; VariantInit(&fHasSound); pController->m_pGameSettings->get_Value(CComBSTR("sound"), &fHasSound); if (fHasSound.boolVal==VARIANT_FALSE) options.samplerate = 0; // indicates game sound disabled #ifndef DEBUG void* pSplashWnd = NULL; if(!cabinetMode) // display the splash screen CreateSplashWnd(&pSplashWnd, pController->m_szSplashInfoLine); #endif // set the global pointer to Controller m_pController = pController; g_fPause = 0; int iSyncLevel = synclevel; if ( iSyncLevel<0 ) iSyncLevel = 0; else if ( iSyncLevel>60 ) iSyncLevel = 60; if ( iSyncLevel ) { if ( iSyncLevel<=20 ) g_iSyncFactor = 1024; else g_iSyncFactor = (int) (1024.0*(iSyncLevel/60.0)); g_hEnterThrottle = CreateEvent(NULL, false, true, NULL); } #ifndef DEBUG else { // just in case g_iSyncFactor = 0; g_hEnterThrottle = INVALID_HANDLE_VALUE; switch ( threadpriority ) { case 1: SetThreadPriority(pController->m_hThreadRun, THREAD_PRIORITY_ABOVE_NORMAL); break; case 2: SetThreadPriority(pController->m_hThreadRun, THREAD_PRIORITY_HIGHEST); break; } } #endif vpm_game_init(pController->m_nGameNo); run_game(pController->m_nGameNo); vpm_game_exit(pController->m_nGameNo); if ( iSyncLevel ) { SetEvent(g_hEnterThrottle); CloseHandle(g_hEnterThrottle); g_hEnterThrottle = INVALID_HANDLE_VALUE; g_iSyncFactor = 0; } else SetThreadPriority(pController->m_hThreadRun, THREAD_PRIORITY_NORMAL); // fire the OnMachineStopped event OnStateChange(0); // reset the global pointer to Controller m_pController = NULL; #ifndef DEBUG if(!cabinetMode) // destroy the splash screensync DestroySplashWnd(&pSplashWnd); #endif return 0; }
/* void closeProgressDialog (in boolean forceClose); */ NS_IMETHODIMP nsMsgProgress::CloseProgressDialog(bool forceClose) { m_closeProgress = true; return OnStateChange(nullptr, nullptr, nsIWebProgressListener::STATE_STOP, forceClose ? NS_ERROR_FAILURE : NS_OK); }
/* void closeProgressDialog (in boolean forceClose); */ NS_IMETHODIMP nsPrintProgress::CloseProgressDialog(bool forceClose) { m_closeProgress = true; return OnStateChange(nsnull, nsnull, nsIWebProgressListener::STATE_STOP, forceClose); }
NS_IMETHODIMP nsPrintProgress::SetProcessCanceledByUser(bool aProcessCanceledByUser) { m_processCanceled = aProcessCanceledByUser; OnStateChange(nsnull, nsnull, nsIWebProgressListener::STATE_STOP, false); return NS_OK; }
void Character::SetState(int state){ mState = state; OnStateChange(); }
NS_IMETHODIMP nsMsgProgress::SetProcessCanceledByUser(PRBool aProcessCanceledByUser) { m_processCanceled = aProcessCanceledByUser; OnStateChange(nsnull, nsnull, nsIWebProgressListener::STATE_STOP, NS_BINDING_ABORTED); return NS_OK; }
/* void closeProgressDialog (in boolean forceClose); */ NS_IMETHODIMP nsMsgProgress::CloseProgressDialog(PRBool forceClose) { m_closeProgress = PR_TRUE; return OnStateChange(nsnull, nsnull, nsIWebProgressListener::STATE_STOP, forceClose ? NS_ERROR_FAILURE : NS_OK); }