Esempio n. 1
0
//网络消息
bool CGameClientDlg::OnGameMessage(WORD wSubCmdID, const void * pBuffer, WORD wDataSize)
{
	switch (wSubCmdID)
	{
	case SUB_S_GAME_START:		//游戏开始
		{
			return OnSubGameStart(pBuffer,wDataSize);
		}
	case SUB_S_ADD_SCORE:		//用户加注
		{
			return OnSubAddScore(pBuffer,wDataSize);
		}
	case SUB_S_GIVE_UP:			//用户放弃
		{
			return OnSubGiveUp(pBuffer,wDataSize);
		}
	case SUB_S_SEND_CARD:		//发送扑克
		{
			return OnSubSendCard(pBuffer,wDataSize);
		}
	case SUB_S_GAME_END:		//游戏结束
		{
			return OnSubGameEnd(pBuffer,wDataSize);
		}
	case SUB_S_OPEN_CARD:		//用户开牌
		{
			return OnSubOpenCard(pBuffer,wDataSize);
		}
	}
	return false;
}
Esempio n. 2
0
//网络消息
bool CGameClientDlg::OnGameMessage(WORD wSubCmdID, const void * pBuffer, WORD wDataSize)
{
	switch (wSubCmdID)
	{
	case SUB_S_CALL_BANKER:	//用户叫庄
		{
			//消息处理
			return OnSubCallBanker(pBuffer,wDataSize);
		}
	case SUB_S_GAME_START:	//游戏开始
		{
			//消息处理
			return OnSubGameStart(pBuffer,wDataSize);
		}
	case SUB_S_ADD_SCORE:	//用户下注
		{
			//消息处理
			return OnSubAddScore(pBuffer,wDataSize);
		}
	case SUB_S_SEND_CARD:	//发牌消息
		{
			//消息处理
			return OnSubSendCard(pBuffer,wDataSize);
		}
	case SUB_S_OPEN_CARD:	//用户摊牌
		{
			//消息处理
			return OnSubOpenCard(pBuffer,wDataSize);
		}
	case SUB_S_PLAYER_EXIT:	//用户强退
		{
			//消息处理
			return OnSubPlayerExit(pBuffer,wDataSize);
		}
	case SUB_S_GAME_END:	//游戏结束
		{
			//结束动画
			m_GameClientView.FinishDispatchCard();

			//消息处理
			return OnSubGameEnd(pBuffer,wDataSize);
		}
	case SUB_S_AMDIN_COMMAND:
		{
			return OnSubReqResult(pBuffer,wDataSize);
		}
	}

	return false;
}