void CChatSession::SetupWidget(CWidgetPrivateMessage *pWg) { m_pWidget = pWg; connect(this, SIGNAL(guidChanged(QUuid)), m_pWidget, SLOT(OnGUIDChanged(QUuid))); connect(this, SIGNAL(nickChanged(QString)), m_pWidget, SLOT(OnNickChanged(QString))); connect(this, SIGNAL(incomingMessage(QString,bool)), m_pWidget, SLOT(OnIncomingMessage(QString,bool))); connect(this, SIGNAL(systemMessage(QString)), m_pWidget, SLOT(OnSystemMessage(QString))); connect(m_pWidget, SIGNAL(SendMessageS(QString,bool)), this, SLOT(SendMessage(QString,bool))); connect(m_pWidget, SIGNAL(SendMessageS(QTextDocument*,bool)), this, SLOT(SendMessage(QTextDocument*,bool))); connect(m_pWidget, SIGNAL(destroyed()), this, SLOT(deleteLater())); }
////////////////////////////////////////////////////////////////////// // fe_MultiplayerSetup::OnUpdate() // \author Logan Jones //////////////////////////////////// \date 9/5/2002 // //==================================================================== // void fe_MultiplayerSetup::OnUpdate() { bool bQueried; UINT32 Msg; gadget_ListBox* pBox = (gadget_ListBox*)GetGadget("Output"); net.SendRecv( &bQueried ); if( bQueried ) pBox->AddListBoxItem( "Something pinged at me" ); while( net.Read().BytesToRead() ) if( net.Read().Marker()==net_SystemMarker ) OnSystemMessage(); else { net.Read() >> Msg; theApp.Console.Comment( CT_LOAD, "fe_MultiplayerSetup::OnUpdate(): Handling message, %d", Msg );switch(Msg){ case fems_ClientLogin: OnClientLogin(); break; case fems_Resync: OnResync(); break; case fems_NewPlayer: OnNewPlayer(); break; case fems_RemovePlayer: DestroyPlayer(net.Read().GetUInt32()); break; case fems_Go: sound.PlaySound( guiResources.Sounds.BigButton ); SaveSettings(); theApp.SetStartMenu( "SelectGame" ); theApp.StartGame(); break; default:theApp.Console.Comment( CT_LOAD, "fe_MultiplayerSetup::OnUpdate(): Unknown message, %d", Msg ); }} }