void IsleOfConquest::OnStart() { std::lock_guard<std::recursive_mutex> lock(m_mutex); if( m_started ) return; m_started = true; for(uint32 i = 0; i < 2; ++i){ for(std::set<Player* >::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr){ (*itr)->RemoveAura(BG_PREPARATION); } } OpenGates(); PlaySoundToAll( SOUND_BATTLEGROUND_BEGIN ); sEventMgr.AddEvent( this, &IsleOfConquest::UpdateResources, EVENT_IOC_RESOURCES_UPDATE, 10 * 1000, 0, 0 ); }
void IsleOfConquest::OnStart() { if( m_started ) return; m_mainLock.Acquire(); m_started = true; for(uint32 i = 0; i < 2; ++i){ for(set<Player* >::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr){ (*itr)->RemoveAura(BG_PREPARATION); } } m_mainLock.Release(); OpenGates(); PlaySoundToAll( SOUND_BATTLEGROUND_BEGIN ); sEventMgr.AddEvent( this, &IsleOfConquest::UpdateResources, EVENT_IOC_RESOURCES_UPDATE, 10 * 1000, 0, 0 ); }