unsigned UnwrappedLineFormatter::analyzeSolutionSpace(LineState &InitialState,
                                                      bool DryRun) {
  std::set<LineState *, CompareLineStatePointers> Seen;

  // Increasing count of \c StateNode items we have created. This is used to
  // create a deterministic order independent of the container.
  unsigned Count = 0;
  QueueType Queue;

  // Insert start element into queue.
  StateNode *Node =
      new (Allocator.Allocate()) StateNode(InitialState, false, nullptr);
  Queue.push(QueueItem(OrderedPenalty(0, Count), Node));
  ++Count;

  unsigned Penalty = 0;

  // While not empty, take first element and follow edges.
  while (!Queue.empty()) {
    Penalty = Queue.top().first.first;
    StateNode *Node = Queue.top().second;
    if (!Node->State.NextToken) {
      DEBUG(llvm::dbgs() << "\n---\nPenalty for line: " << Penalty << "\n");
      break;
    }
    Queue.pop();

    // Cut off the analysis of certain solutions if the analysis gets too
    // complex. See description of IgnoreStackForComparison.
    if (Count > 10000)
      Node->State.IgnoreStackForComparison = true;

    if (!Seen.insert(&Node->State).second)
      // State already examined with lower penalty.
      continue;

    FormatDecision LastFormat = Node->State.NextToken->Decision;
    if (LastFormat == FD_Unformatted || LastFormat == FD_Continue)
      addNextStateToQueue(Penalty, Node, /*NewLine=*/false, &Count, &Queue);
    if (LastFormat == FD_Unformatted || LastFormat == FD_Break)
      addNextStateToQueue(Penalty, Node, /*NewLine=*/true, &Count, &Queue);
  }

  if (Queue.empty()) {
    // We were unable to find a solution, do nothing.
    // FIXME: Add diagnostic?
    DEBUG(llvm::dbgs() << "Could not find a solution.\n");
    return 0;
  }

  // Reconstruct the solution.
  if (!DryRun)
    reconstructPath(InitialState, Queue.top().second);

  DEBUG(llvm::dbgs() << "Total number of analyzed states: " << Count << "\n");
  DEBUG(llvm::dbgs() << "---\n");

  return Penalty;
}
  /// \brief Add the following state to the analysis queue \c Queue.
  ///
  /// Assume the current state is \p PreviousNode and has been reached with a
  /// penalty of \p Penalty. Insert a line break if \p NewLine is \c true.
  void addNextStateToQueue(unsigned Penalty, StateNode *PreviousNode,
                           bool NewLine, unsigned *Count, QueueType *Queue) {
    if (NewLine && !Indenter->canBreak(PreviousNode->State))
      return;
    if (!NewLine && Indenter->mustBreak(PreviousNode->State))
      return;

    StateNode *Node = new (Allocator.Allocate())
        StateNode(PreviousNode->State, NewLine, PreviousNode);
    if (!formatChildren(Node->State, NewLine, /*DryRun=*/true, Penalty))
      return;

    Penalty += Indenter->addTokenToState(Node->State, NewLine, true);

    Queue->push(QueueItem(OrderedPenalty(Penalty, *Count), Node));
    ++(*Count);
  }