VOID PAL_ShowFBP( WORD wChunkNum, WORD wFade ) /*++ Purpose: Draw an FBP picture to the screen. Parameters: [IN] wChunkNum - number of chunk in fbp.mkf file. [IN] wFade - fading speed of showing the picture. Return value: None. --*/ { PAL_LARGE BYTE buf[320 * 200]; PAL_LARGE BYTE bufSprite[320 * 200]; const int rgIndex[6] = {0, 3, 1, 5, 2, 4}; SDL_Surface *p; int i, j, k; BYTE a, b; if (PAL_MKFDecompressChunk(buf, 320 * 200, wChunkNum, gpGlobals->f.fpFBP) <= 0) { memset(buf, 0, sizeof(buf)); } if (g_wCurEffectSprite != 0) { PAL_MKFDecompressChunk(bufSprite, 320 * 200, g_wCurEffectSprite, gpGlobals->f.fpMGO); } if (wFade) { wFade++; wFade *= 10; p = SDL_CreateRGBSurface(gpScreen->flags & ~SDL_HWSURFACE, 320, 200, 8, gpScreen->format->Rmask, gpScreen->format->Gmask, gpScreen->format->Bmask, gpScreen->format->Amask); #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_SetSurfacePalette(p, gpScreen->format->palette); #else SDL_SetPalette(p, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256); #endif PAL_FBPBlitToSurface(buf, p); VIDEO_BackupScreen(); for (i = 0; i < 16; i++) { for (j = 0; j < 6; j++) { // // Blend the pixels in the 2 buffers, and put the result into the // backup buffer // for (k = rgIndex[j]; k < gpScreen->pitch * gpScreen->h; k += 6) { a = ((LPBYTE)(p->pixels))[k]; b = ((LPBYTE)(gpScreenBak->pixels))[k]; if (i > 0) { if ((a & 0x0F) > (b & 0x0F)) { b++; } else if ((a & 0x0F) < (b & 0x0F)) { b--; } } ((LPBYTE)(gpScreenBak->pixels))[k] = ((a & 0xF0) | (b & 0x0F)); } SDL_BlitSurface(gpScreenBak, NULL, gpScreen, NULL); if (g_wCurEffectSprite != 0) { int f = SDL_GetTicks() / 150; PAL_RLEBlitToSurface(PAL_SpriteGetFrame(bufSprite, f % PAL_SpriteGetNumFrames(bufSprite)), gpScreen, PAL_XY(0, 0)); } VIDEO_UpdateScreen(NULL); UTIL_Delay(wFade); } } SDL_FreeSurface(p); } // // HACKHACK: to make the ending show correctly // #ifdef PAL_WIN95 if (wChunkNum != 68) #else if (wChunkNum != 49) #endif { PAL_FBPBlitToSurface(buf, gpScreen); } VIDEO_UpdateScreen(NULL); }
VOID PAL_LoadResources( VOID ) /*++ Purpose: Load the game resources if needed. Parameters: None. Return value: None. --*/ { int i, index, l, n; WORD wPlayerID, wSpriteNum; if (gpResources == NULL || gpResources->bLoadFlags == 0) { return; } // // Load scene // if (gpResources->bLoadFlags & kLoadScene) { FILE *fpMAP, *fpGOP; fpMAP = UTIL_OpenRequiredFile("map.mkf"); fpGOP = UTIL_OpenRequiredFile("gop.mkf"); if (gpGlobals->fEnteringScene) { gpGlobals->wScreenWave = 0; gpGlobals->sWaveProgression = 0; } // // Free previous loaded scene (sprites and map) // PAL_FreeEventObjectSprites(); PAL_FreeMap(gpResources->lpMap); // // Load map // i = gpGlobals->wNumScene - 1; gpResources->lpMap = PAL_LoadMap(gpGlobals->g.rgScene[i].wMapNum, fpMAP, fpGOP); if (gpResources->lpMap == NULL) { fclose(fpMAP); fclose(fpGOP); TerminateOnError("PAL_LoadResources(): Fail to load map #%d (scene #%d) !", gpGlobals->g.rgScene[i].wMapNum, gpGlobals->wNumScene); } // // Load sprites // index = gpGlobals->g.rgScene[i].wEventObjectIndex; gpResources->nEventObject = gpGlobals->g.rgScene[i + 1].wEventObjectIndex; gpResources->nEventObject -= index; if (gpResources->nEventObject > 0) { gpResources->lppEventObjectSprites = (LPSPRITE *)UTIL_calloc(gpResources->nEventObject, sizeof(LPSPRITE)); } for (i = 0; i < gpResources->nEventObject; i++, index++) { n = gpGlobals->g.lprgEventObject[index].wSpriteNum; if (n == 0) { // // this event object has no sprite // gpResources->lppEventObjectSprites[i] = NULL; continue; } l = PAL_MKFGetDecompressedSize(n, gpGlobals->f.fpMGO); gpResources->lppEventObjectSprites[i] = (LPSPRITE)UTIL_malloc(l); if (PAL_MKFDecompressChunk(gpResources->lppEventObjectSprites[i], l, n, gpGlobals->f.fpMGO) > 0) { gpGlobals->g.lprgEventObject[index].nSpriteFramesAuto = PAL_SpriteGetNumFrames(gpResources->lppEventObjectSprites[i]); } } gpGlobals->partyoffset = PAL_XY(160, 112); fclose(fpGOP); fclose(fpMAP); } // // Load player sprites // if (gpResources->bLoadFlags & kLoadPlayerSprite) { // // Free previous loaded player sprites // PAL_FreePlayerSprites(); for (i = 0; i <= (short)gpGlobals->wMaxPartyMemberIndex; i++) { wPlayerID = gpGlobals->rgParty[i].wPlayerRole; assert(wPlayerID < MAX_PLAYER_ROLES); // // Load player sprite // wSpriteNum = gpGlobals->g.PlayerRoles.rgwSpriteNum[wPlayerID]; l = PAL_MKFGetDecompressedSize(wSpriteNum, gpGlobals->f.fpMGO); gpResources->rglpPlayerSprite[i] = (LPSPRITE)UTIL_malloc(l); PAL_MKFDecompressChunk(gpResources->rglpPlayerSprite[i], l, wSpriteNum, gpGlobals->f.fpMGO); } if (gpGlobals->nFollower > 0) { // // Load the follower sprite // wSpriteNum = gpGlobals->rgParty[i].wPlayerRole; l = PAL_MKFGetDecompressedSize(wSpriteNum, gpGlobals->f.fpMGO); gpResources->rglpPlayerSprite[i] = (LPSPRITE)UTIL_malloc(l); PAL_MKFDecompressChunk(gpResources->rglpPlayerSprite[i], l, wSpriteNum, gpGlobals->f.fpMGO); } } // // Clear all of the load flags // gpResources->bLoadFlags = 0; }
VOID PAL_ScrollFBP( WORD wChunkNum, WORD wScrollSpeed, BOOL fScrollDown ) /*++ Purpose: Scroll up an FBP picture to the screen. Parameters: [IN] wChunkNum - number of chunk in fbp.mkf file. [IN] wScrollSpeed - scrolling speed of showing the picture. [IN] fScrollDown - TRUE if scroll down, FALSE if scroll up. Return value: None. --*/ { SDL_Surface *p; PAL_LARGE BYTE buf[320 * 200]; PAL_LARGE BYTE bufSprite[320 * 200]; int i, l; SDL_Rect rect, dstrect; if (PAL_MKFDecompressChunk(buf, 320 * 200, wChunkNum, gpGlobals->f.fpFBP) <= 0) { return; } if (g_wCurEffectSprite != 0) { PAL_MKFDecompressChunk(bufSprite, 320 * 200, g_wCurEffectSprite, gpGlobals->f.fpMGO); } p = SDL_CreateRGBSurface(gpScreen->flags & ~SDL_HWSURFACE, 320, 200, 8, gpScreen->format->Rmask, gpScreen->format->Gmask, gpScreen->format->Bmask, gpScreen->format->Amask); if (p == NULL) { return; } #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_SetSurfacePalette(p, gpScreen->format->palette); #else SDL_SetPalette(p, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256); #endif VIDEO_BackupScreen(); PAL_FBPBlitToSurface(buf, p); if (wScrollSpeed == 0) { wScrollSpeed = 1; } rect.x = 0; rect.w = 320; dstrect.x = 0; dstrect.w = 320; for (l = 0; l < 220; l++) { i = l; if (i > 200) { i = 200; } if (fScrollDown) { rect.y = 0; dstrect.y = i; rect.h = 200 - i; dstrect.h = 200 - i; } else { rect.y = i; dstrect.y = 0; rect.h = 200 - i; dstrect.h = 200 - i; } SDL_BlitSurface(gpScreenBak, &rect, gpScreen, &dstrect); if (fScrollDown) { rect.y = 200 - i; dstrect.y = 0; rect.h = i; dstrect.h = i; } else { rect.y = 0; dstrect.y = 200 - i; rect.h = i; dstrect.h = i; } SDL_BlitSurface(p, &rect, gpScreen, &dstrect); PAL_ApplyWave(gpScreen); if (g_wCurEffectSprite != 0) { int f = SDL_GetTicks() / 150; PAL_RLEBlitToSurface(PAL_SpriteGetFrame(bufSprite, f % PAL_SpriteGetNumFrames(bufSprite)), gpScreen, PAL_XY(0, 0)); } VIDEO_UpdateScreen(NULL); if (gpGlobals->fNeedToFadeIn) { PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1); gpGlobals->fNeedToFadeIn = FALSE; #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_SetSurfacePalette(p, gpScreen->format->palette); #else SDL_SetPalette(p, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256); #endif } UTIL_Delay(800 / wScrollSpeed); } SDL_BlitSurface(p, NULL, gpScreen, NULL); SDL_FreeSurface(p); VIDEO_UpdateScreen(NULL); }