Esempio n. 1
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 bool SDLPlatform::notifyCursorIconSetup( const ConstString & _name, const FilePath & _path, const MemoryInterfacePtr & _buffer )
 {
     PARAM_UNUSED(_name);
     PARAM_UNUSED(_path);
     PARAM_UNUSED(_buffer);
     return true;
 }
Esempio n. 2
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    void SDLPlatform::notifyWindowModeChanged( const Resolution & _resolution, bool _fullscreen )
    {
        PARAM_UNUSED(_resolution);
        PARAM_UNUSED(_fullscreen);

        // SDL can't toggle this without recreating the window!
    }
Esempio n. 3
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 bool SDLPlatform::createDirectoryUserMusic( const WString & _path, const WString & _file, const void * _data, size_t _size )
 {
     PARAM_UNUSED(_path);
     PARAM_UNUSED(_file);
     PARAM_UNUSED(_data);
     PARAM_UNUSED(_size);
     return false;
 }
Esempio n. 4
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SFPCMDevice* SFPCMDevice_Create(SFInt aFormat,SFInt aSamplesPerSec,SFInt
aBit,SFInt aChannel)
{
	PARAM_UNUSED(aFormat);
	PARAM_UNUSED(aSamplesPerSec);
	PARAM_UNUSED(aChannel);
	return &device;
}
Esempio n. 5
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    bool SDLPlatform::createWindow( uint32_t _icon, const Menge::WString & _projectTitle, const Resolution & _resolution, bool _fullscreen )
    {
        PARAM_UNUSED(_icon);
        PARAM_UNUSED(_fullscreen);

        Menge::Char utf8Title[1024] = { 0 };
        size_t utf8Size = 0;
        UNICODE_SERVICE( m_serviceProvider )->unicodeToUtf8(_projectTitle.c_str(), _projectTitle.size(),
                                                            utf8Title, sizeof(utf8Title) - 1, &utf8Size);

        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
        SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
        SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);

        Uint32 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
        if( _fullscreen )
        {
            windowFlags |= SDL_WINDOW_FULLSCREEN;
        }

        m_width = static_cast<int>(_resolution.getWidth());
        m_height = static_cast<int>(_resolution.getHeight());

        m_window = reinterpret_cast<WindowHandle>(SDL_CreateWindow(utf8Title,
                                                                   SDL_WINDOWPOS_CENTERED,
                                                                   SDL_WINDOWPOS_CENTERED,
                                                                   m_width, m_height,
                                                                   windowFlags));
        if( m_window == nullptr )
        {
            return false;
        }

        m_glContext = SDL_GL_CreateContext(reinterpret_cast<SDL_Window*>(m_window));

        if( m_glContext == nullptr )
        {
            SDL_DestroyWindow(reinterpret_cast<SDL_Window*>(m_window));
            return false;
        }

        m_sdlInput->updateSurfaceResolution(static_cast<float>(m_width),
                                            static_cast<float>(m_height));

        return true;
    }
Esempio n. 6
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/**
* @brief 关闭设备
* @param aDevice - 创建的声音设备
*/
void SFPCMDevice_Close(SFPCMDevice* aDevice)
{
	PARAM_UNUSED(aDevice);
	if(u8_g_sound_playflag == 1)
	{
		u8_g_sound_playflag = 0;
		mdi_audio_stop_string();
	}
	return;
}
Esempio n. 7
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void SFPCMDevice_GetCurrentPosition(SFPCMDevice* self,SFUint32*pPlayCursor,SFUint32* pWriteCursor)
{
	PARAM_UNUSED(self);
	if(pPlayCursor)
	{
		*pPlayCursor=(uint32)(pu8_g_sound_out_ptr-pu8_g_sound_bufstart);
	}
	
	if(pWriteCursor)
	{
		*pWriteCursor=(uint32)(pu8_g_sound_in_ptr-pu8_g_sound_bufstart);
	}	
}
Esempio n. 8
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/**
* @brief 停止声音播放
* @param aDevice - 播放的设备
*/
void SFPCMDevice_Stop(SFPCMDevice* aDevice)
{
	PARAM_UNUSED(aDevice);

	if((MMI_PROFILE_SILENT == gactivatedprofile)
		|| (MMI_PROFILE_MEETING == gactivatedprofile))
	{
		return;
	}
	
	u8_g_sound_playflag = 0;
	mdi_audio_stop_string();
}
Esempio n. 9
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/**
* @brief 开始播放指定的设备
* @param aDevice - 播放的设备
*/
void SFPCMDevice_Start(SFPCMDevice* aDevice)
{
	PARAM_UNUSED(aDevice);

	if((MMI_PROFILE_SILENT == gactivatedprofile)
		|| (MMI_PROFILE_MEETING == gactivatedprofile))
	{
		return;
	}
	
	u8_g_sound_playflag = 1;
	pu8_g_sound_bufstart = (U8 *)u8_g_sound_buffer;
	u32_g_sound_bufsize = SF_SOUND_BUFFER_SIZE;
	pu8_g_sound_in_ptr = pu8_g_sound_out_ptr = pu8_g_sound_bufstart;

	memset(pu8_g_sound_bufstart,0x0,u32_g_sound_bufsize);
	
	mdi_audio_play_string(pu8_g_sound_bufstart, u32_g_sound_bufsize, 
		MDI_FORMAT_PCM_8K, DEVICE_AUDIO_PLAY_INFINITE, NULL, NULL);
}
Esempio n. 10
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 void SDLPlatform::onEvent( const ConstString & _event, const TMapParams & _params )
 {
     PARAM_UNUSED(_event);
     PARAM_UNUSED(_params);
 }
Esempio n. 11
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 void SDLPlatform::notifyVsyncChanged( bool _vsync )
 {
     PARAM_UNUSED(_vsync);
 }
Esempio n. 12
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 bool SDLPlatform::openUrlInDefaultBrowser( const WString & _url )
 {
     PARAM_UNUSED(_url);
     return false;
 }
Esempio n. 13
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/**
* @brief 获取设备的音量
* @param aDevice - 创建的声音设备
* @return 音量
*/
SFInt SFPCMDevice_GetVolume(SFPCMDevice* aDevice)
{
	PARAM_UNUSED(aDevice);
	return 0;
}
Esempio n. 14
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/**
* @brief 设置设备的音量
* @param aDevice - 创建的声音设备
* @param aVolume - 设置的音量
*/
void SFPCMDevice_SetVolume(SFPCMDevice* aDevice,SFInt aVolume)
{
	PARAM_UNUSED(aDevice);
	PARAM_UNUSED(aVolume);
}