Esempio n. 1
0
MStatus fullLoft::initialize()
{
	MStatus stat;
	MFnTypedAttribute typedAttr;
	
	inputCurve=typedAttr.create( "inputCurve", "in",
										 MFnNurbsCurveData::kNurbsCurve,
										 &stat );
	PERRORfail("initialize create input attribute");
	stat = typedAttr.setArray( true );
	PERRORfail("initialize set input attribute array");
	
	outputSurface=typedAttr.create( "outputSurface", "out",
											MFnNurbsSurfaceData::kNurbsSurface,
											&stat );
	PERRORfail("initialize create output attribute");
	stat = typedAttr.setStorable( false );
	PERRORfail("initialize set output attribute storable");

	stat = addAttribute( inputCurve );
	PERRORfail("addAttribute(inputCurve)");

	stat = addAttribute( outputSurface );
	PERRORfail("addAttribute(outputSurface)");

	stat = attributeAffects( inputCurve, outputSurface );
	PERRORfail("attributeAffects(inputCurve, outputSurface)");

	return MS::kSuccess;
}
Esempio n. 2
0
MStatus fullLoft::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus stat;

	if ( plug == outputSurface )	// loft inputCurves into surface
	{
		MArrayDataHandle inputArrayData = data.inputArrayValue( inputCurve,
																&stat );
		PERRORfail("fullLoft::compute getting input array data");
		MDataHandle surfHandle = data.outputValue( fullLoft::outputSurface );
		PERRORfail("fullLoft::compute getting output data handle");
		
		MFnNurbsSurfaceData dataCreator;
		MObject newSurfData = dataCreator.create( &stat );
		PERRORfail("fullLoft::compute creating new nurbs surface data block");
		
		/* MObject newSurf = */ loft(inputArrayData, newSurfData,  stat );
		// No error message is needed - fullLoft::loft will output one
		if (!stat)
			return stat;
		
		// newSurf is the new surface object, but it has been packed
		// into the datablock we created for it, and the data block
		// is what we must put onto the plug.
		stat = surfHandle.set( newSurfData );
		PERRORfail("fullLoft::compute setting surface handle");
		
		stat = data.setClean( plug );
		PERRORfail("fullLoft::compute cleaning outputSurface plug");
	}
	else
	{
		return MS::kUnknownParameter;
	}
	
	return MS::kSuccess;
}
Esempio n. 3
0
/*

This function gets called by Maya to evaluate the texture.

*/
MStatus shiftNode::compute( const MPlug& plug, MDataBlock& data ) 
{
	MStatus stat;

	if ((plug != aOutColor) && (plug.parent() != aOutColor))
		return MS::kUnknownParameter;

	MDataHandle colorH;
	MFloatVector color;

	MDataHandle shiftH = data.inputValue( aShift, &stat);
	PERRORfail(stat, "compute getting shift attr");
	bool shiftIt = shiftH.asBool();

	MDataHandle distH = data.inputValue( aDist, &stat);
	PERRORfail(stat, "compute getting distance attr");
	float distance = distH.asFloat();

	MFloatVector clr;

	if ( shiftIt && distance != 0.0 )
	{
		// first evaluate color at default sample posiiton

		clr = data.inputValue( aColor ).asFloatVector();

		// uv is used by 2d textures
		// refPointCamera is used by 3d textures

		MDataHandle refPointCamH = data.inputValue( aRefPointCamera, &stat);
		PERRORfail(stat, "compute getting refPointCamera attr");
		MFloatVector refPC = refPointCamH.asFloatVector();

		// get current UV

		const float2 & oldUV = data.inputValue(aUv).asFloat2();

		// shift and set the uv/refPointCamera values so
		// we can sample around the current uv/refPointCamera

		MDataHandle outUV = data.outputValue( aUv );
		MDataHandle outPC = data.outputValue( aRefPointCamera );

		outUV.set( oldUV[0]-distance, oldUV[1] );
		outPC.set( refPC.x + distance, refPC.y + distance, refPC.z + distance);
		colorH = data.inputValue( aColor, &stat);	// evaluate at new pos
		color = colorH.asFloatVector();
		clr += color;

		outUV.set( oldUV[0]+distance, oldUV[1] );
		outPC.set( refPC.x - distance, refPC.y + distance, refPC.z + distance);
		colorH = data.inputValue( aColor, &stat);	// evaluate at new pos
		color = colorH.asFloatVector();
		clr += color;

		outUV.set( oldUV[0], oldUV[1]-distance );
		outPC.set( refPC.x + distance, refPC.y - distance, refPC.z + distance);
		colorH = data.inputValue( aColor, &stat);	// evaluate at new pos
		color = colorH.asFloatVector();
		clr += color;

		outUV.set( oldUV[0], oldUV[1]+distance );
		outPC.set( refPC.x - distance, refPC.y - distance, refPC.z + distance);
		colorH = data.inputValue( aColor, &stat);	// evaluate at new pos
		color = colorH.asFloatVector();
		clr += color;

		clr /= 5.0;	// average the colors from all locations

		// set sample data back to original values

		outUV.set( oldUV[0], oldUV[1] );
		outPC.set( refPC.x, refPC.y, refPC.z ); 
	}
	else
	{
		colorH = data.inputValue( aColor, &stat);
		clr = colorH.asFloatVector();
	}

	MDataHandle outColorHandle = data.outputValue( aOutColor );
	MFloatVector& oclr = outColorHandle.asFloatVector();
	oclr = clr;
	outColorHandle.setClean();

	return MS::kSuccess;
}
Esempio n. 4
0
// initializes attribute information
MStatus shiftNode::initialize()
{
	MStatus stat;

	MFnNumericAttribute nAttr; 

	// shift

	aShift = nAttr.create( "shift", "sh", 
						  MFnNumericData::kBoolean, false );
	stat = addAttribute( aShift );
	PERRORfail( stat, "addAttribute shift" );

	// distance

	aDist = nAttr.create( "distance", "dis", 
						 MFnNumericData::kFloat, 0.0 );
	stat = addAttribute( aDist );
	PERRORfail( stat, "addAttribute dist" );

	// inColor

	aColor = nAttr.createColor( "color", "c" );
	nAttr.setStorable(false);
	stat = addAttribute( aColor );
	PERRORfail( stat, "addAttribute inColor" );
	
	// refPointCamera

	aRefPointCamera = nAttr.createPoint( "refPointCamera", "rpc" );
	nAttr.setStorable(false);
	nAttr.setWritable(true);
	nAttr.setRenderSource(true);
	nAttr.setHidden(true);
	stat = addAttribute( aRefPointCamera );
	PERRORfail( stat, "addAttribute refPointCamera" );

	// uv

	MObject u = nAttr.create( "uCoord", "u", MFnNumericData::kFloat, 0.0 );
	MObject v = nAttr.create( "vCoord", "v", MFnNumericData::kFloat, 0.0 );
	aUv = nAttr.create( "uvCoord", "uv", u, v );
	nAttr.setStorable(false);
	nAttr.setWritable(true);
	nAttr.setRenderSource(true);
	nAttr.setHidden(true);
	stat = addAttribute( aUv );
	PERRORfail( stat, "addAttribute uv" );

	// create output attributes here

    aOutColor = nAttr.createColor( "outColor", "oc" );
	PERRORfail(stat, "initialize create outColor attribute");
	nAttr.setReadable( true );
	nAttr.setWritable( false );
	stat = addAttribute( aOutColor );
	PERRORfail(stat, "addAttribute(outColor)");
	
	// attribute affects

	attributeAffects ( aShift, aOutColor );
	attributeAffects ( aDist, aOutColor );
	attributeAffects ( aColor, aOutColor );
	attributeAffects ( aRefPointCamera, aOutColor );
	attributeAffects ( aUv, aOutColor );

	// we need to do the followings to cause other input attributes
	// to evaluate with the new values we set

	attributeAffects ( aUv, aUv );
	attributeAffects ( aRefPointCamera, aRefPointCamera );

	return MS::kSuccess;
}
Esempio n. 5
0
MStatus multiCurve::initialize()
{
	MStatus				stat;
	MFnNumericAttribute	nAttr;
	MFnTypedAttribute	typedAttr;
	
	numCurves = nAttr.create ("numCurves", "nc",
							  MFnNumericData::kLong, 5, &stat);
	PERRORfail(stat, "initialize create numCurves attribute");
	CHECK_MSTATUS ( nAttr.setKeyable( true ) );
	stat = addAttribute( numCurves );
	PERRORfail(stat, "addAttribute(numCurves)");
	
	curveOffset = nAttr.create ("curveOffset", "co",
							  MFnNumericData::kDouble, 1.0, &stat);
	PERRORfail(stat, "initialize create curveOffset attribute");
	CHECK_MSTATUS ( nAttr.setKeyable( true ) );
	stat = addAttribute( curveOffset );
	PERRORfail(stat, "addAttribute(curveOffset)");

	inputCurve = typedAttr.create( "inputCurve", "ic",
								   MFnNurbsCurveData::kNurbsCurve, &stat );
	PERRORfail(stat, "initialize create inputCurve attribute");
	CHECK_MSTATUS ( typedAttr.setReadable( false ) );
	CHECK_MSTATUS ( typedAttr.setWritable( true ) );
	stat = addAttribute( inputCurve );
	PERRORfail(stat, "addAttribute(inputCurve)");
	
	outputCurves = typedAttr.create( "outputCurves", "oc",
									 MFnNurbsCurveData::kNurbsCurve, &stat );
	PERRORfail(stat, "initialize create outputCurves attribute");
	CHECK_MSTATUS ( typedAttr.setArray( true ) );
	CHECK_MSTATUS ( typedAttr.setReadable( true ) );
	CHECK_MSTATUS ( typedAttr.setWritable( false ) );
	CHECK_MSTATUS ( typedAttr.setUsesArrayDataBuilder( true ) );
	stat = addAttribute( outputCurves );
	PERRORfail(stat, "addAttribute(outputCurves)");

	stat = attributeAffects( numCurves, outputCurves );
	PERRORfail(stat, "attributeAffects(inputCurve, outputCurves)");

	stat = attributeAffects( curveOffset, outputCurves );
	PERRORfail(stat, "attributeAffects(inputCurve, outputCurves)");

	stat = attributeAffects( inputCurve, outputCurves );
	PERRORfail(stat, "attributeAffects(inputCurve, outputCurves)");

	return stat;
}
Esempio n. 6
0
MStatus multiCurve::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus stat;

	if ( plug == outputCurves )
	{
		MDataHandle numCurvesHandle =  data.inputValue(numCurves, &stat);
		PERRORfail(stat, "multiCurve::compute getting numCurves");
		int num = numCurvesHandle.asLong();

		MDataHandle curveOffsetHandle =  data.inputValue(curveOffset, &stat);
		PERRORfail(stat, "multiCurve::compute getting curveOffset");
		double baseOffset = curveOffsetHandle.asDouble();

		MDataHandle inputCurveHandle = data.inputValue(inputCurve, &stat);
		PERRORfail(stat, "multiCurve::compute getting inputCurve");

		MObject inputCurveObject ( inputCurveHandle.asNurbsCurveTransformed() );
		MFnNurbsCurve inCurveFS ( inputCurveObject );

		MArrayDataHandle outputArray = data.outputArrayValue(outputCurves,
															 &stat);
		PERRORfail(stat, "multiCurve::compute getting output data handle");

		// Create an array data build that is preallocated to hold just
		// the number of curves we plan on creating.  When this builder
		// is set in to the MArrayDataHandle at the end of the compute
		// method, the new array will replace the existing array in the
		// scene.
		// 
		// If the number of elements of the multi does not change between
		// compute cycles, then one can reuse the space allocated on a
		// previous cycle by extracting the existing builder from the
		// MArrayDataHandle:
		//		MArrayDataBuilder builder( outputArray.builder(&stat) );
		// this later form of the builder will allow you to rewrite elements
		// of the array, and to grow it, but the array can only be shrunk by
		// explicitly removing elements with the method
		//		MArrayDataBuilder::removeElement(unsigned index);
		//
		MArrayDataBuilder builder(outputCurves, num, &stat);
		PERRORfail(stat, "multiCurve::compute creating builder");
		
		for (int curveNum = 0; curveNum < num; curveNum++) {
			MDataHandle outHandle = builder.addElement(curveNum);
			MFnNurbsCurveData dataCreator;
			MObject outCurveData = dataCreator.create();
			MObject outputCurve  = inCurveFS.copy(inputCurveObject,
												  outCurveData, &stat);
			PERRORfail(stat, "multiCurve::compute copying curve");

			MFnNurbsCurve outCurveFS ( outputCurve );
			MPointArray cvs;

			double offset = baseOffset * (curveNum+1);

			outCurveFS.getCVs ( cvs, MSpace::kWorld );
			int numCVs = cvs.length();
			for (int i = 0; i < numCVs; i++) {
				cvs[i].x += offset;
			}
			outCurveFS.setCVs ( cvs );

			outHandle.set(outCurveData);
		}
		
		// Set the builder back into the output array.  This statement
		// is always required, no matter what constructor was used to
		// create the builder.
		stat = outputArray.set(builder);
		PERRORfail(stat, "multiCurve::compute setting the builder");

		// Since we compute all the elements of the array, instead of
		// just marking the plug we were asked to compute as clean, mark
		// every element of the array as clean to prevent further calls
		// to this compute method during this DG evaluation cycle.
		stat = outputArray.setAllClean();
		PERRORfail(stat, "multiCurve::compute cleaning outputCurves");

	} else {
		return MS::kUnknownParameter;
	}
	
	return stat;
}