Esempio n. 1
0
/*
	PM_AirMove
*/
void
PM_AirMove (void)
{
	int         i;
	vec3_t      wishvel;
	float       fmove, smove;
	vec3_t      wishdir;
	float       wishspeed;
	vec3_t      original;

	fmove = pmove.cmd.forwardmove;
	smove = pmove.cmd.sidemove;

	forward[2] = 0;
	right[2] = 0;
	VectorNormalize (forward);
	VectorNormalize (right);

	for (i = 0; i < 2; i++)
		wishvel[i] = forward[i] * fmove + right[i] * smove;
	wishvel[2] = 0;

	VectorCopy (wishvel, wishdir);
	wishspeed = VectorNormalize (wishdir);

//
// clamp to server defined max speed
//
	if (wishspeed > movevars.maxspeed) {
		VectorScale (wishvel, movevars.maxspeed / wishspeed, wishvel);
		wishspeed = movevars.maxspeed;
	}

	if (onground != -1) {
		pmove.velocity[2] = 0;
		PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
		pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
		PM_GroundMove ();
	} else if (pmove.flying) {
		PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);
		PM_FlyMove ();
	} else {
		// not on ground, so little effect on velocity
		PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);

		// add gravity
		pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;

		if (!PM_FlyMove ()) {
			// the move didn't get blocked
			PM_CategorizePosition ();
			if (onground != -1)			// but we're on ground now
			{
				// This is a hack to fix the jumping bug
				VectorCopy (pmove.origin, original);
				// Calculate correct velocity
				if (!PM_FlyMove ()) {
					// This shouldn't probably happen (?)
					if (pmove.velocity[2] < 0)
						pmove.velocity[2] = 0;
				}
				VectorCopy (original, pmove.origin);
			}
		}
	}
}
Esempio n. 2
0
/*
===================
PM_AirMove

===================
*/
void PM_AirMove (void)
{
	int			i;
	vec3_t		wishvel;
	float		fmove, smove;
	vec3_t		wishdir;
	float		wishspeed;
	float		maxspeed;

	fmove = pm->cmd.forwardmove;
	smove = pm->cmd.sidemove;
	
//!!!!! pitch should be 1/3 so this isn't needed??!
#if 0
	pml.forward[2] = 0;
	pml.right[2] = 0;
	VectorNormalize (pml.forward);
	VectorNormalize (pml.right);
#endif

	for (i=0 ; i<2 ; i++)
		wishvel[i] = pml.forward[i]*fmove + pml.right[i]*smove;
	wishvel[2] = 0;

	PM_AddCurrents (wishvel);

	VectorCopy (wishvel, wishdir);
	wishspeed = VectorNormalize(wishdir);

//
// clamp to server defined max speed
//
	maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed;

	if (wishspeed > maxspeed)
	{
		VectorScale (wishvel, maxspeed/wishspeed, wishvel);
		wishspeed = maxspeed;
	}
	
	if ( pml.ladder )
	{
		PM_Accelerate (wishdir, wishspeed, pm_accelerate);
		if (!wishvel[2])
		{
			if (pml.velocity[2] > 0)
			{
				pml.velocity[2] -= pm->s.gravity * pml.frametime;
				if (pml.velocity[2] < 0)
					pml.velocity[2]  = 0;
			}
			else
			{
				pml.velocity[2] += pm->s.gravity * pml.frametime;
				if (pml.velocity[2] > 0)
					pml.velocity[2]  = 0;
			}
		}
		PM_StepSlideMove ();
	}
	else if ( pm->groundentity )
	{	// walking on ground
		pml.velocity[2] = 0; //!!! this is before the accel
		PM_Accelerate (wishdir, wishspeed, pm_accelerate);

// PGM	-- fix for negative trigger_gravity fields
//		pml.velocity[2] = 0;
		if(pm->s.gravity > 0)
			pml.velocity[2] = 0;
		else
			pml.velocity[2] -= pm->s.gravity * pml.frametime;
// PGM

		if (!pml.velocity[0] && !pml.velocity[1])
			return;
		PM_StepSlideMove ();
	}
	else
	{	// not on ground, so little effect on velocity
		if (pm_airaccelerate)
			PM_AirAccelerate (wishdir, wishspeed, pm_accelerate);
		else
			PM_Accelerate (wishdir, wishspeed, 1);
		// add gravity
		pml.velocity[2] -= pm->s.gravity * pml.frametime;
		PM_StepSlideMove ();
	}
}
Esempio n. 3
0
void PM_AirMove (void)
{
	int			i;
	vec3_t		wishvel;
	float		fmove, smove;
	vec3_t		wishdir;
	float		wishspeed;
	float		maxspeed;

	fmove = pm->cmd.forwardmove;
	smove = pm->cmd.sidemove;

	for (i=0 ; i<2 ; i++)
		wishvel[i] = pml.forward[i]*fmove + pml.right[i]*smove;

	wishvel[2] = 0;

	PM_AddCurrents (wishvel);

	VectorCopy (wishvel, wishdir);
	wishspeed = VectorNormalize(wishdir);

	/* clamp to server defined max speed */
	maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed;

	if (wishspeed > maxspeed)
	{
		VectorScale (wishvel, maxspeed/wishspeed, wishvel);
		wishspeed = maxspeed;
	}

	if ( pml.ladder )
	{
		PM_Accelerate (wishdir, wishspeed, pm_accelerate);

		if (!wishvel[2])
		{
			if (pml.velocity[2] > 0)
			{
				pml.velocity[2] -= pm->s.gravity * pml.frametime;

				if (pml.velocity[2] < 0)
					pml.velocity[2]  = 0;
			}

			else
			{
				pml.velocity[2] += pm->s.gravity * pml.frametime;

				if (pml.velocity[2] > 0)
					pml.velocity[2]  = 0;
			}
		}

		PM_StepSlideMove ();
	}

	else if ( pm->groundentity )
	{
		/* walking on ground */
		pml.velocity[2] = 0;
		PM_Accelerate (wishdir, wishspeed, pm_accelerate);

		if(pm->s.gravity > 0)
			pml.velocity[2] = 0;

		else
			pml.velocity[2] -= pm->s.gravity * pml.frametime;

		if (!pml.velocity[0] && !pml.velocity[1])
			return;

		PM_StepSlideMove ();
	}

	else
	{
		/* not on ground, so little effect on velocity */
		if (pm_airaccelerate)
			PM_AirAccelerate (wishdir, wishspeed, pm_accelerate);

		else
			PM_Accelerate (wishdir, wishspeed, 1);

		/* add gravity */
		pml.velocity[2] -= pm->s.gravity * pml.frametime;
		PM_StepSlideMove ();
	}
}
Esempio n. 4
0
/*
===================
PM_AirMove

===================
*/
void PM_AirMove (void)
{
	int			i;
	vec3_t		wishvel;
	float		fmove, smove;
	vec3_t		wishdir;
	float		wishspeed;

	fmove = pmove.cmd.forwardmove;
	smove = pmove.cmd.sidemove;
	
	forward[2] = 0;
	right[2] = 0;
	VectorNormalize (forward);
	VectorNormalize (right);

	for (i=0 ; i<2 ; i++)
		wishvel[i] = forward[i]*fmove + right[i]*smove;
	wishvel[2] = 0;

	VectorCopy (wishvel, wishdir);
	wishspeed = VectorNormalize(wishdir);

//
// clamp to server defined max speed
//
	if (wishspeed > movevars.maxspeed)
	{
		VectorScale (wishvel, movevars.maxspeed/wishspeed, wishvel);
		wishspeed = movevars.maxspeed;
	}
	
//	if (pmove.waterjumptime)
//		Con_Printf ("am->%f, %f, %f\n", pmove.velocity[0], pmove.velocity[1], pmove.velocity[2]);

	if ( onground != -1)
	{
		pmove.velocity[2] = 0;
		PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
		pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
		PM_GroundMove ();
	}
	else
	{	// not on ground, so little effect on velocity
		PM_AirAccelerate (wishdir, wishspeed, movevars.accelerate);

		// add gravity
		pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;

		PM_FlyMove ();

	}

//Con_Printf("airmove:vec: %4.2f %4.2f %4.2f\n",
//			pmove.velocity[0],
//			pmove.velocity[1],
//			pmove.velocity[2]);
//

//	if (pmove.waterjumptime)
//		Con_Printf ("<-am%f, %f, %f\n", pmove.velocity[0], pmove.velocity[1], pmove.velocity[2]);
}