void SelectNextItem(edict_t *ent, int itflags){ gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; //ZOID if(cl->menu){ PMenu_Next(ent); return; } else if(cl->chase_target){ ChaseNext(ent); return; } //ZOID // scan for the next valid one for(i = 1; i <= MAX_ITEMS; i++){ index =(cl->pers.selected_item + i) % MAX_ITEMS; if(!cl->pers.inventory[index]) continue; it = &itemlist[index]; if(!it->use) continue; if(!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; }
static void SelectNextItem(edict_t *ent, int itflags) { gclient_t *cl; int i, index; const gitem_t *it; cl = ent->client; if (cl->layout == LAYOUT_MENU) { PMenu_Next(ent); return; } if (cl->chase_target) { ChaseNext(ent); cl->chase_mode = CHASE_NONE; return; } // scan for the next valid one for (i = 1; i <= ITEM_TOTAL; i++) { index = (cl->selected_item + i) % ITEM_TOTAL; if (!cl->inventory[index]) continue; it = INDEX_ITEM(index); if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->selected_item = index; return; } cl->selected_item = -1; }
void SelectNextItem (edict_t * ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; //FIREBLADE if (cl->menu) { PMenu_Next (ent); return; } //FIREBLADE if (ent->solid == SOLID_NOT && ent->deadflag != DEAD_DEAD) return; // scan for the next valid one for (i = 1; i <= MAX_ITEMS; i++) { index = (cl->pers.selected_item + i) % MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; }