Esempio n. 1
0
void pgInit()
{
    PSP2_Video_Init();

	//sceDisplaySetMode(0,SCREEN_WIDTH,SCREEN_HEIGHT);
	pgScreenFrame(0,0);
}
Esempio n. 2
0
void I_InitGraphics(void)
{
	static int	firsttime=1;
    long video_w, video_h, w, h;
    long video_bpp;
    
    if (!firsttime)
	return;
    firsttime = 0;
 

	multiply = 1;

    if (M_CheckParm("-2"))
	multiply = 2;

    if (M_CheckParm("-3"))
	multiply = 3;

    // check if the user wants to grab the mouse (quite unnice)
    grabMouse = !!M_CheckParm("-grabmouse");

    video_w = w = 320;
    video_h = h = 200;
    video_bpp = 8;

    PSP2_Video_Init(SCREEN_SCALE_NONE);

    screens[0] = PSP2_Video_GetVideoPtr();  //(unsigned char *) malloc(SCREENWIDTH * SCREENHEIGHT);

	//sceKernelDcacheWritebackAll();

	//// setup GU
	//
	//sceGuInit();
	//sceGuStart(0,list);

	//sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH);
	//sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)FRAME_SIZE,BUF_WIDTH);
	//sceGuDepthBuffer((void*)(FRAME_SIZE*2),BUF_WIDTH);
	//sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));
	//sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);
	//sceGuDepthRange(0xc350,0x2710);
	//sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
	//sceGuEnable(GU_SCISSOR_TEST);
	//sceGuFrontFace(GU_CW);
	//sceGuEnable(GU_TEXTURE_2D);
	//sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
	//sceGuFinish();
	//sceGuSync(0,0);

	//sceDisplayWaitVblankStart();
	//pspDebugScreenClear();

	//sceGuDisplay(GU_TRUE);
	
}