/* Uses all of the information calculated so far to set up the various qpDUNES datastructures in preparation for the feedback step. This is really inefficient right now – there's heaps of probably unnecessary copying going on. */ void OptimalControlProblem::initialise_qp() { uint32_t i; real_t Q[NMPC_DELTA_DIM*NMPC_DELTA_DIM]; Eigen::Map<StateWeightMatrix> Q_map(Q); real_t R[NMPC_CONTROL_DIM*NMPC_CONTROL_DIM]; Eigen::Map<ControlWeightMatrix> R_map(R); real_t P[NMPC_DELTA_DIM*NMPC_DELTA_DIM]; Eigen::Map<StateWeightMatrix> P_map(P); real_t g[NMPC_GRADIENT_DIM]; Eigen::Map<GradientVector> g_map(g); real_t C[(NMPC_STATE_DIM-1)*NMPC_GRADIENT_DIM]; Eigen::Map<ContinuityConstraintMatrix> C_map(C); real_t c[NMPC_DELTA_DIM]; Eigen::Map<DeltaVector> c_map(c); real_t zLow[NMPC_GRADIENT_DIM]; Eigen::Map<GradientVector> zLow_map(zLow); real_t zUpp[NMPC_GRADIENT_DIM]; Eigen::Map<GradientVector> zUpp_map(zUpp); zLow_map.segment<NMPC_DELTA_DIM>(0) = lower_state_bound; zUpp_map.segment<NMPC_DELTA_DIM>(0) = upper_state_bound; /* Set up problem dimensions. */ /* TODO: Determine number of affine constraints (D), and add them. */ qpDUNES_setup( &qp_data, OCP_HORIZON_LENGTH, NMPC_DELTA_DIM, NMPC_CONTROL_DIM, 0, &qp_options); return_t status_flag; /* Gradient vector fixed to zero. */ g_map = GradientVector::Zero(); /* Continuity constraint constant term fixed to zero. */ c_map = DeltaVector::Zero(); /* Zero Jacobians for now */ C_map = ContinuityConstraintMatrix::Zero(); Q_map = state_weights; R_map = control_weights; /* Copy the relevant data into the qpDUNES arrays. */ zLow_map.segment<NMPC_CONTROL_DIM>(NMPC_DELTA_DIM) = lower_control_bound; zUpp_map.segment<NMPC_CONTROL_DIM>(NMPC_DELTA_DIM) = upper_control_bound; for(i = 0; i < OCP_HORIZON_LENGTH; i++) { status_flag = qpDUNES_setupRegularInterval( &qp_data, qp_data.intervals[i], 0, Q, R, 0, g, C, 0, 0, c, zLow, zUpp, 0, 0, 0, 0, 0, 0, 0); AssertOK(status_flag); } /* Set up final interval. */ P_map = terminal_weights; status_flag = qpDUNES_setupFinalInterval(&qp_data, qp_data.intervals[i], P, g, zLow, zUpp, 0, 0, 0); AssertOK(status_flag); qpDUNES_setupAllLocalQPs(&qp_data, QPDUNES_FALSE); qpDUNES_indicateDataChange(&qp_data); }
int main() { init(); BITMAP *Buffer = create_bitmap(SCREEN_WIDTH ,SCREEN_HEIGHT); BITMAP *Tile_Set0 = load_bitmap("tiles0.bmp", NULL); BITMAP *p = load_bitmap("p1.bmp", NULL); ALFONT_FONT *fnt = alfont_load_font("dr.ttf"); alfont_set_font_size(fnt, 40); Play P1; Fill_Mapa d,f; BITMAP *till_0[400];//imagens do tileset_0 P_map(-48,0);//posicao do mapa na tela quando e desenhado T_Tile();//tamanho do tile padrao(16x16) d.C_Tiles(till_0,20,20,400,Tile_Set0,Buffer);//carega o tile_set while (!key[KEY_ESC]) { //---------------------------------------------------------------------- Longit_Lat();//latitude e longitude do mapa em relacao ao ponto 0x0 da tela d.Imp_Map(till_0,400,0,0,60,32,Buffer,map_1f,X_MAP*0.2,Y_MAP*0.2);//plano de fundo//'X_MAP*0.2' e 'Y_MAP*0.2' taixa de delocamento do mapa d.Imp_Map(till_0,400,0,0,60,32,Buffer,map_1,X_MAP,Y_MAP);//mapa dos objetos a tras do pesonagem P1.Personagen(Buffer,p); P1.Mov_Play(); //gravidade(4); //d.Imp_Map(till_0,400,16,16,0,0,60,32,Buffer,map_1,X_MAP,Y_MAP);//mapa dos objetos a frente do pesonagem d.Scoll_Map(320,240,58,32); //tacha de movimento do mapa if(key[KEY_T])//testa o tile_set caregado d.Tile_test(till_0,20,20,Buffer); //---------------------------------------------------------------------- EnqPlay_Scrull(Buffer,makecol(255,0,0),208,0,480,448,0,480,0,160,640,0,448,640,1); textprintf_ex(Buffer,font,100,100,makecol(0,255,0),-1,"x_Mi: %d /y_Mi: %d",X_MAP,Y_MAP); textprintf_ex(Buffer,font,100,120,makecol(0,255,0),-1,"Lon_Xi: %d /Lon_Yi: %d",Lon_Xi_MAP,Lon_Yi_MAP); textprintf_ex(Buffer,font,100,140,makecol(0,255,0),-1,"Lon_Xf: %d /Lon_Yf: %d",Lon_Xf_MAP,Lon_Yf_MAP); //textprintf_ex(Buffer,font,100,140,makecol(0,255,0),-1,"PM_X: %d /PM_Y: %d", mouse_x,mouse_y); //alfont_textprintf_ex(Buffer, fnt, 300, 90, makecol(255,0,0), -1, "Mario!"); //alfont_textprintf_centre_ex(Buffer, fnt, 300, 150, makecol(255,0,0), -1, "Mario!"); //show_mouse(screen);//mostra o malse na tela //position_mouse(300,100); //rotate_sprite(Buffer,Buffer,0,0,DEGREES(450)); //muda a escala da a imagem //stretch_blit(Buffer,screen,0,0,SCREEN_WIDTH ,SCREEN_HEIGHT,0,0,SCREEN_WIDTH_Z ,SCREEN_HEIGHT_Z); rest(60);//paralisa o programa por 'x' mile segundos blit(Buffer,screen,0,0,0,0,SCREEN_WIDTH,SCREEN_HEIGHT);//fixa o Buffer no screen clear(Buffer); } alfont_destroy_font(fnt); destroy_bitmap(Tile_Set0); for(int i=0;i<400;i++) destroy_bitmap(till_0[i]); destroy_bitmap(Buffer); deinit(); return 0; }