Esempio n. 1
0
public func ControlUse(object clonk, int x, int y)
{
	x = LandscapeWidth() / 2 + 100;
	y = baseHeight - 20;	
	DrawParticleLine("Flash", 0,0,-GetX()+x,-GetY()+y, 3, 0, 0, 8, {Prototype = Particles_Flash(), Size = 20, R = 50, G = 50, B = 255});

	// Make sure the clonk loses the attach procedure.
	var action = clonk->GetAction();
	if (action && clonk.ActMap[action].Procedure == DFA_ATTACH)
		clonk->SetAction("Jump");
	clonk->SetPosition(x, y);
	clonk->SetXDir(0);
	clonk->SetYDir(-5);

	RemoveObject();	
	return 1;
}
Esempio n. 2
0
func RiftSparks(int radius)
{
	var flash_particles =
	{ 
		Prototype = Particles_Flash(),
		Size = radius,
	};
	
	var alpha = 120;
	
	
	var cSmokeR = PV_KeyFrames(0, 0, 227, 500, 191, 1000, 50);
	var cSmokeG = PV_KeyFrames(0, 0, 170, 500, 200, 1000, 50);
	var cSmokeB = PV_KeyFrames(0, 0, 255, 500, 255, 1000, 50);
	
	if (!Random(2)) // invert order of colors
	{
		cSmokeR = PV_KeyFrames(0, 0, 191, 500, 227, 1000, 50);
		cSmokeG = PV_KeyFrames(0, 0, 200, 500, 170, 1000, 50);
		cSmokeB = PV_KeyFrames(0, 0, 255, 500, 255, 1000, 50);
	}

	var dust_particles =
	{
		Prototype = Particles_Dust(),
		Size = PV_KeyFrames(0, 0, 0, 100, radius, 1000, 0),
		Alpha = PV_KeyFrames(0, 0, alpha, 750, alpha, 1000, 0),
		R = cSmokeR,
		G = cSmokeG,
		B = cSmokeB,
	};

	// Create some particles
	CreateParticle("Dust",  g_DimensionRift_X, g_DimensionRift_Y, PV_Random(-radius / 2, radius / 2), PV_Random(-radius / 2, radius / 2), PV_Random(18, 36), dust_particles, radius);
	CreateParticle("Flash", g_DimensionRift_X, g_DimensionRift_Y, 0, 0, 30, flash_particles);
}