void Window::Action() { E_STEP step; while ((step = world->PerformStep()) == STEP_LIVE) { if (!this->isActiveWindow()) break; if(pause) break; UpdateField(); QTime time; time.start(); for (; time.elapsed() < period;) qApp->processEvents(); qApp->processEvents(); } UpdateField(); if(step == STEP_VICTIMS_WIN) { emit Paused("Start"); QMessageBox::information(0, "The end", "All predators are dead, victims populated the whole planet!"); } else if(step == STEP_ALL_DEATH) { emit Paused("Start"); QMessageBox::information(0, "The end", "Predators killed all the victims and died of hunger!"); } }
void SpeechSynthesis::Pause() { if (mCurrentTask && !Paused() && (Speaking() || Pending())) { mCurrentTask->Pause(); } }
void SpeechSynthesis::Resume() { if (mCurrentTask && Paused()) { mCurrentTask->Resume(); } }
Remote::Remote(Player* player, QObject* parent) : QObject(parent), player_(player), connection_(new xrme::Connection(this)), retry_count_(0) { connection_->SetMediaPlayer(this); connection_->SetMediaStorage(this); connection_->set_verbose(true); connect(connection_, SIGNAL(Connected()), SLOT(Connected())); connect(connection_, SIGNAL(Disconnected(QString)), SLOT(Disconnected(QString))); connect(player_, SIGNAL(Playing()), SLOT(SetStateChanged())); connect(player_, SIGNAL(Paused()), SLOT(SetStateChanged())); connect(player_, SIGNAL(Stopped()), SLOT(SetStateChanged())); connect(player_, SIGNAL(PlaylistFinished()), SLOT(SetStateChanged())); connect(player_, SIGNAL(VolumeChanged(int)), SLOT(SetStateChanged())); connect(player_, SIGNAL(Seeked(qlonglong)), SLOT(SetStateChanged())); connect(player_->playlists(), SIGNAL(CurrentSongChanged(Song)), SLOT(SetStateChanged())); connect(connection_, SIGNAL(TomahawkSIPReceived(const QVariant&)), SLOT(TomahawkSIPReceived(const QVariant&))); ReloadSettings(); }
void RDCueEdit::stateChangedData(int id,RDPlayDeck::State state) { if(id!=RDPLAYDECK_AUDITION_ID) { return; } switch(state) { case RDPlayDeck::Playing: Playing(id); break; case RDPlayDeck::Stopping: break; case RDPlayDeck::Paused: Paused(id); break; case RDPlayDeck::Stopped: Stopped(id); break; case RDPlayDeck::Finished: Stopped(id); break; } }
void PlaylistListContainer::SetApplication(Application* app) { app_ = app; PlaylistManager* manager = app_->playlist_manager(); Player* player = app_->player(); connect(manager, SIGNAL(PlaylistAdded(int, QString, bool)), SLOT(AddPlaylist(int, QString, bool))); connect(manager, SIGNAL(PlaylistFavorited(int, bool)), SLOT(PlaylistFavoriteStateChanged(int, bool))); connect(manager, SIGNAL(PlaylistRenamed(int, QString)), SLOT(PlaylistRenamed(int, QString))); connect(manager, SIGNAL(CurrentChanged(Playlist*)), SLOT(CurrentChanged(Playlist*))); connect(manager, SIGNAL(ActiveChanged(Playlist*)), SLOT(ActiveChanged(Playlist*))); connect(model_, SIGNAL(PlaylistRenamed(int, QString)), manager, SLOT(Rename(int, QString))); connect(player, SIGNAL(Paused()), SLOT(ActivePaused())); connect(player, SIGNAL(Playing()), SLOT(ActivePlaying())); connect(player, SIGNAL(Stopped()), SLOT(ActiveStopped())); // Get all playlists, even ones that are hidden in the UI. for (const PlaylistBackend::Playlist& p : app->playlist_backend()->GetAllFavoritePlaylists()) { QStandardItem* playlist_item = model_->NewPlaylist(p.name, p.id); QStandardItem* parent_folder = model_->FolderByPath(p.ui_path); parent_folder->appendRow(playlist_item); } }
void Window::Pause() { if(world) { if(pause) { pause = false; emit Paused("Pause"); Action(); } else { pause = true; emit Paused("Start"); } } }
void CRenderDevice::Pause(BOOL bOn, BOOL bTimer, BOOL bSound, LPCSTR reason) { static int snd_emitters_ = -1; if (g_bBenchmark) return; #ifdef DEBUG // Msg("pause [%s] timer=[%s] sound=[%s] reason=%s",bOn?"ON":"OFF", bTimer?"ON":"OFF", bSound?"ON":"OFF", reason); #endif // DEBUG #ifndef DEDICATED_SERVER if(bOn) { if(!Paused()) bShowPauseString = #ifdef INGAME_EDITOR editor() ? FALSE : #endif // #ifdef INGAME_EDITOR TRUE; if( bTimer && (!g_pGamePersistent || g_pGamePersistent->CanBePaused()) ) g_pauseMngr.Pause (TRUE); if (bSound && ::Sound) { snd_emitters_ = ::Sound->pause_emitters(true); #ifdef DEBUG // Log("snd_emitters_[true]",snd_emitters_); #endif // DEBUG } }else { if( bTimer && /*g_pGamePersistent->CanBePaused() &&*/ g_pauseMngr.Paused() ) { fTimeDelta = EPS_S + EPS_S; g_pauseMngr.Pause (FALSE); } if(bSound) { if(snd_emitters_>0) //avoid crash { snd_emitters_ = ::Sound->pause_emitters(false); #ifdef DEBUG // Log("snd_emitters_[false]",snd_emitters_); #endif // DEBUG }else { #ifdef DEBUG Log("Sound->pause_emitters underflow"); #endif // DEBUG } } } #endif }
void CRenderDevice::FrameMove() { dwFrame++; Core.dwFrame = dwFrame; dwTimeContinual = TimerMM.GetElapsed_ms() - app_inactive_time; if (psDeviceFlags.test(rsConstantFPS)) { // 20ms = 50fps //fTimeDelta = 0.020f; //fTimeGlobal += 0.020f; //dwTimeDelta = 20; //dwTimeGlobal += 20; // 33ms = 30fps fTimeDelta = 0.033f; fTimeGlobal += 0.033f; dwTimeDelta = 33; dwTimeGlobal += 33; } else { // Timer float fPreviousFrameTime = Timer.GetElapsed_sec(); Timer.Start(); // previous frame fTimeDelta = 0.1f * fTimeDelta + 0.9f*fPreviousFrameTime; // smooth random system activity - worst case ~7% error //fTimeDelta = 0.7f * fTimeDelta + 0.3f*fPreviousFrameTime; // smooth random system activity if (fTimeDelta > .1f) fTimeDelta = .1f; // limit to 15fps minimum if (fTimeDelta <= 0.f) fTimeDelta = EPS_S + EPS_S; // limit to 15fps minimum if (Paused()) fTimeDelta = 0.0f; // u64 qTime = TimerGlobal.GetElapsed_clk(); fTimeGlobal = TimerGlobal.GetElapsed_sec(); //float(qTime)*CPU::cycles2seconds; u32 _old_global = dwTimeGlobal; dwTimeGlobal = TimerGlobal.GetElapsed_ms(); dwTimeDelta = dwTimeGlobal - _old_global; } // Frame move Statistic->EngineTOTAL.Begin(); // TODO: HACK to test loading screen. //if(!g_bLoaded) ProcessLoading(rp_Frame); //else // seqFrame.Process (rp_Frame); Statistic->EngineTOTAL.End(); }
void PlaylistView::SetApplication(Application* app) { Q_ASSERT(app); app_ = app; connect(app_->current_art_loader(), SIGNAL(ArtLoaded(const Song&, const QString&, const QImage&)), SLOT(CurrentSongChanged(const Song&, const QString&, const QImage&))); connect(app_->player(), SIGNAL(Paused()), SLOT(StopGlowing())); connect(app_->player(), SIGNAL(Playing()), SLOT(StartGlowing())); connect(app_->player(), SIGNAL(Stopped()), SLOT(StopGlowing())); connect(app_->player(), SIGNAL(Stopped()), SLOT(PlayerStopped())); }
void SpeechSynthesis::Pause() { if (Paused()) { return; } if (mCurrentTask && mSpeechQueue.ElementAt(0)->GetState() != SpeechSynthesisUtterance::STATE_ENDED) { mCurrentTask->Pause(); } else { mHoldQueue = true; } }
void SpeechSynthesis::Resume() { if (!Paused()) { return; } if (mCurrentTask) { mCurrentTask->Resume(); } else { mHoldQueue = false; AdvanceQueue(); } }
VOID LButtonDown(HWND hWnd, WPARAM wParam, LPARAM lParam) { POINT ptMouse; ptMouse.x = LOWORD(lParam); ptMouse.y = HIWORD(lParam); //如果点击了继续或暂停图标 if (Paused(ptMouse)) { if (!m_gameStatus.isPaused) { KillTimer(hWnd, TIMER_ID); KillTimer(hWnd, SCORE_ID); m_gameStatus.isPaused = TRUE; } else { SetTimer(hWnd, TIMER_ID, TIMER_ELAPSE, NULL); SetTimer(hWnd, SCORE_ID, SCORE_ELAPSE, NULL); m_gameStatus.isPaused = FALSE; } InvalidateRect(hWnd, NULL, FALSE); } else if (!GameStart) { for (int i = 0; i < BUTTON_NUM * 2; i += 2) { int group = i / 2; if(MouseInButton(ptMouse, m_button[i])) { m_button[i].pos.x = m_button[i + 1].pos.x = WNDWIDTH - 340 + 16; m_button[i].pos.y = m_button[i + 1].pos.y = group * 90 + 5 + 4.5; m_button[i].size.cx = m_button[i + 1].size.cx = 320 - 16 * 2; m_button[i].size.cy = m_button[i + 1].size.cy = 90 - 4.5 * 2; } else { m_button[i].pos.x = m_button[i + 1].pos.x = WNDWIDTH - 340; m_button[i].pos.y = m_button[i + 1].pos.y = group * 90 + 5; m_button[i].size.cx = m_button[i + 1].size.cx = 320; m_button[i].size.cy = m_button[i + 1].size.cy = 90; } } InvalidateRect(hWnd, NULL, FALSE); } }
void ChannelInternalState::Devirtualize(ChannelInternalState* other) { assert(channel_id_ == kInvalidChannelId); assert(other->channel_id_ != kInvalidChannelId); // Transfer the real channel id to this channel. channel_id_ = other->channel_id_; other->channel_id_ = kInvalidChannelId; if (Playing()) { // Resume playing the audio. RealChannelPlay(); } else if (Paused()) { // The audio needs to be playing to pause it. RealChannelPlay(); RealChannelPause(); } }
void Emitter::Update(float deltaSeconds) { int &activeParticles = pimpl->activeParticles; int &maximumParticles = pimpl->maximumParticles; for(int particleIndex = 0; particleIndex < activeParticles; ++particleIndex) { Particle &p = pimpl->particles[particleIndex]; p.time += deltaSeconds; if(p.time >= p.lifetime) { std::swap(p, pimpl->particles[activeParticles - 1]); particleIndex--; activeParticles--; continue; } p.position += p.velocity * deltaSeconds; p.angle += p.rotationSpeed * deltaSeconds; } if(!Terminated() && !Paused()) { int count = Emit(&pimpl->particles[activeParticles], maximumParticles - activeParticles, deltaSeconds); if(count > 0) { for(auto p : pimpl->emitModifiers) { p->Process(&pimpl->particles[activeParticles], count); } activeParticles += count; } } for(auto p : pimpl->modifiers) { p->Process(deltaSeconds, pimpl->particles.get(), activeParticles); } }
VOID LButtonDown(HWND hWnd, WPARAM wParam, LPARAM lParam) { POINT ptMouse; ptMouse.x = LOWORD(lParam); ptMouse.y = HIWORD(lParam); //如果点击了继续或暂停图标 if (Paused(ptMouse)) { if (!m_gameStatus.isPaused) { KillTimer(hWnd, TIMER); m_gameStatus.isPaused = TRUE; } else { SetTimer(hWnd, TIMER, 50, NULL); m_gameStatus.isPaused = FALSE; } InvalidateRect(hWnd, NULL, FALSE); } }
void AbstractPlayer::Pause() { playing_ = false; emit Paused(); }