Physics3DObject Physics3DContactTest::get_hit_object(int index) const
{
	if (!impl->contacts.empty())
		return Physics3DObject(impl->contacts[index]->shared_from_this());
	else
		return Physics3DObject();
}
Esempio n. 2
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Physics3DObject Physics3DSweepTest::get_hit_object(int index) const
{
	if (!impl->hits.empty())
		return Physics3DObject(impl->hits[index].hit_collision_object->shared_from_this());
	else
		return Physics3DObject();
}