void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) { if (srcPixelType == PixelSrcType(style)) return; srcPixelType = style; shaderProgNeedsChanging = true; //### }
void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) { Q_ASSERT(style != Qt::NoBrush); if (srcPixelType == PixelSrcType(style)) return; srcPixelType = style; shaderProgNeedsChanging = true; //### }