void UI_PlayerModelMenu(int localClient) { PlayerModel_MenuInit(localClient); UI_PushMenu( &s_playermodel.menu ); Menu_SetCursorToItem( &s_playermodel.menu, &s_playermodel.pics[s_playermodel.selectedmodel % MAX_MODELSPERPAGE] ); }
void UI_PlayerModelMenu(void) { PlayerModel_MenuInit(); uis.menuamount = 1; uis.showFrame = qfalse; uis.hideEarth = qtrue; UI_PushMenu( &s_playermodel.menu ); Menu_SetCursorToItem( &s_playermodel.menu, &s_playermodel.pics[s_playermodel.selectedmodel % MAX_MODELSPERPAGE] ); }