//----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CVRADDispColl::BaseFacePlaneToDispUV( Vector const &vecPlanePt, Vector2D &dispUV ) { PointInQuadToBarycentric( m_vecSurfPoints[0], m_vecSurfPoints[3], m_vecSurfPoints[2], m_vecSurfPoints[1], vecPlanePt, dispUV ); }
//----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CVRADDispColl::BaseFacePlaneToDispUV( Vector const &planePt, Vector2D &dispUV ) { PointInQuadToBarycentric( m_Points[0], m_Points[3], m_Points[2], m_Points[1], planePt, dispUV ); return; }