//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CVRADDispColl::BaseFacePlaneToDispUV( Vector const &vecPlanePt, Vector2D &dispUV )
{
	PointInQuadToBarycentric( m_vecSurfPoints[0], m_vecSurfPoints[3], m_vecSurfPoints[2], m_vecSurfPoints[1], vecPlanePt, dispUV );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CVRADDispColl::BaseFacePlaneToDispUV( Vector const &planePt, Vector2D &dispUV )
{
	PointInQuadToBarycentric( m_Points[0], m_Points[3], m_Points[2], m_Points[1], planePt, dispUV );
	return;
}