static void PopulateTraceNodes(void) { int i, m, frame, castShadows; float temp; entity_t *e; const char *value; picoModel_t *model; vec3_t origin, scale, angles; matrix_t rotation; matrix_t transform; /* add worldspawn triangles */ MatrixIdentity(transform); PopulateWithBSPModel(&bspModels[0], transform); /* walk each entity list */ for(i = 1; i < numEntities; i++) { /* get entity */ e = &entities[i]; /* get shadow flags */ castShadows = ENTITY_CAST_SHADOWS; GetEntityShadowFlags(e, NULL, &castShadows, NULL); /* early out? */ if(!castShadows) continue; /* get entity origin */ GetVectorForKey(e, "origin", origin); /* get "angle" (yaw) or "angles" (pitch yaw roll) */ MatrixIdentity(rotation); angles[0] = angles[1] = angles[2] = 0.0f; value = ValueForKey(e, "angle"); if(value[0] != '\0') { angles[1] = atof(value); MatrixFromAngles(rotation, angles[PITCH], angles[YAW], angles[ROLL]); } value = ValueForKey(e, "angles"); if(value[0] != '\0') { sscanf(value, "%f %f %f", &angles[0], &angles[1], &angles[2]); MatrixFromAngles(rotation, angles[PITCH], angles[YAW], angles[ROLL]); } value = ValueForKey(e, "rotation"); if(value[0] != '\0') { sscanf(value, "%f %f %f %f %f %f %f %f %f", &rotation[0], &rotation[1], &rotation[2], &rotation[4], &rotation[5], &rotation[6], &rotation[8], &rotation[9], &rotation[10]); } /* get scale */ scale[0] = scale[1] = scale[2] = 1.0f; temp = FloatForKey(e, "modelscale"); if(temp != 0.0f) scale[0] = scale[1] = scale[2] = temp; value = ValueForKey(e, "modelscale_vec"); if(value[0] != '\0') sscanf(value, "%f %f %f", &scale[0], &scale[1], &scale[2]); MatrixMultiplyScale(rotation, scale[0], scale[1], scale[2]); /* set transform matrix */ MatrixIdentity(transform); MatrixSetupTransformFromRotation(transform, rotation, origin); //% m4x4_pivoted_transform_by_vec3(transform, origin, angles, eXYZ, scale, vec3_origin); /* get model */ value = ValueForKey(e, "model"); /* switch on model type */ switch (value[0]) { /* no model */ case '\0': break; /* bsp model */ case '*': m = atoi(&value[1]); if(m <= 0 || m >= numBSPModels) continue; PopulateWithBSPModel(&bspModels[m], transform); break; /* external model */ default: frame = IntForKey(e, "_frame"); model = LoadModel((char *)value, frame); if(model == NULL) continue; PopulateWithPicoModel(castShadows, model, transform); continue; } /* get model2 */ value = ValueForKey(e, "model2"); /* switch on model type */ switch (value[0]) { /* no model */ case '\0': break; /* bsp model */ case '*': m = atoi(&value[1]); if(m <= 0 || m >= numBSPModels) continue; PopulateWithBSPModel(&bspModels[m], transform); break; /* external model */ default: frame = IntForKey(e, "_frame2"); model = LoadModel((char *)value, frame); if(model == NULL) continue; PopulateWithPicoModel(castShadows, model, transform); continue; } } }
static void PopulateTraceNodes( void ){ int i, m, frame, castShadows; float temp; entity_t *e; const char *value; picoModel_t *model; vec3_t origin, scale, angles; m4x4_t transform; /* add worldspawn triangles */ m4x4_identity( transform ); PopulateWithBSPModel( &bspModels[ 0 ], transform ); /* walk each entity list */ for ( i = 1; i < numEntities; i++ ) { /* get entity */ e = &entities[ i ]; /* get shadow flags */ castShadows = ENTITY_CAST_SHADOWS; GetEntityShadowFlags( e, NULL, &castShadows, NULL ); /* early out? */ if ( !castShadows ) { continue; } /* get entity origin */ GetVectorForKey( e, "origin", origin ); /* get scale */ scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = 1.0f; temp = FloatForKey( e, "modelscale" ); if ( temp != 0.0f ) { scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = temp; } value = ValueForKey( e, "modelscale_vec" ); if ( value[ 0 ] != '\0' ) { sscanf( value, "%f %f %f", &scale[ 0 ], &scale[ 1 ], &scale[ 2 ] ); } /* get "angle" (yaw) or "angles" (pitch yaw roll) */ angles[ 0 ] = angles[ 1 ] = angles[ 2 ] = 0.0f; angles[ 2 ] = FloatForKey( e, "angle" ); value = ValueForKey( e, "angles" ); if ( value[ 0 ] != '\0' ) { sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] ); } /* set transform matrix (thanks spog) */ m4x4_identity( transform ); m4x4_pivoted_transform_by_vec3( transform, origin, angles, eXYZ, scale, vec3_origin ); /* hack: Stable-1_2 and trunk have differing row/column major matrix order this transpose is necessary with Stable-1_2 uncomment the following line with old m4x4_t (non 1.3/spog_branch) code */ //% m4x4_transpose( transform ); /* get model */ value = ValueForKey( e, "model" ); /* switch on model type */ switch ( value[ 0 ] ) { /* no model */ case '\0': break; /* bsp model */ case '*': m = atoi( &value[ 1 ] ); if ( m <= 0 || m >= numBSPModels ) { continue; } PopulateWithBSPModel( &bspModels[ m ], transform ); break; /* external model */ default: frame = 0; if ( strcmp( "", ValueForKey( e, "_frame" ) ) ) { frame = IntForKey( e, "_frame" ); } else if ( strcmp( "", ValueForKey( e, "frame" ) ) ) { frame = IntForKey( e, "frame" ); } model = LoadModel( value, frame ); if ( model == NULL ) { continue; } PopulateWithPicoModel( castShadows, model, transform ); continue; } /* get model2 */ value = ValueForKey( e, "model2" ); /* switch on model type */ switch ( value[ 0 ] ) { /* no model */ case '\0': break; /* bsp model */ case '*': m = atoi( &value[ 1 ] ); if ( m <= 0 || m >= numBSPModels ) { continue; } PopulateWithBSPModel( &bspModels[ m ], transform ); break; /* external model */ default: frame = IntForKey( e, "_frame2" ); model = LoadModel( value, frame ); if ( model == NULL ) { continue; } PopulateWithPicoModel( castShadows, model, transform ); continue; } } }