Esempio n. 1
0
 bool Selector::ProcessNaviMesh(Node *node, AI::NaviMesh *mesh)
 {     
     if (mesh)
     {
         auto line = m_local_transform.top().Inversed() * m_view_ray;
         std::vector<Math::vec3> points;
         std::vector<size_t> faces;
         Math::Relation res = Math::CrossLineTriangles(line, mesh->GetPoints(), mesh->GetFaces(), points, faces);
         if (res == Math::Relation::INTERSECT)
         {
             //  return points to the worlds coordinate system
             for (auto& p : points)
             {
                 p = m_local_transform.top() * p;
             }
             Selection selection;
             selection.SetPoints(points);
             selection.SetFaces(faces);
             selection.SetObject(node);
             m_selections.push_back(selection);
         }
     }
     ProcessChildren(node);
     return true;
 } 
Esempio n. 2
0
void FilterNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}

	ProcessChildren(bufsize);

	if (ChildExists(0) && !GetChild(0)->IsTerminal() && ChildExists(1) && ChildExists(2))
	{
		float r=GetChild(2)->GetValue();
		if (r>=0 && r<0.5) m_Filter.SetResonance(r);

		if (GetChild(1)->IsTerminal())
		{
			float c=GetChild(1)->GetValue();
			if (c>=0 && c<1) m_Filter.SetCutoff(c);

			m_Filter.Process(bufsize, GetInput(0), m_Output);
		}
		else
		{
			m_Filter.Process(bufsize, GetInput(0), GetInput(1), m_Output);
		}
	}
}
Esempio n. 3
0
 bool Selector::ProcessTerrainMesh(Node *node, Virtual::TerrainMesh *terrain)
 {        
     if (terrain)
     {
         Virtual::StaticGeometry* geom = terrain->GetGeometry();
         if (geom)
         {
             Math::Line3D line = m_local_transform.top().Inversed() * m_view_ray;
             std::vector<Math::vec3> points;
             std::vector<size_t> faces;
             Math::Relation r = Math::CrossLineTriangles(line, geom->GetCpuCache().GetVertices(), geom->GetCpuCache().GetFaces(), points, faces);
             if (r == Math::Relation::INTERSECT)
             {
                 Selection selection;
                 //  return points to the worlds coordinate system
                 for (auto& p : points)
                 {
                     p = m_local_transform.top() * p;
                 }
                 selection.SetPoints(points);
                 selection.SetFaces(faces);
                 selection.SetObject(node);
                 m_selections.push_back(selection);
             }
         }
     }
     ProcessChildren(node);
     return true;
 }
Esempio n. 4
0
 bool Selector::ProcessTransform(Node *node, Virtual::Transform *value)
 {
     if (m_local_transform.empty())
         m_local_transform.push(value->Get());
     else
         m_local_transform.push(m_local_transform.top() * value->Get());
     bool result = ProcessChildren(node);
     m_local_transform.pop();
     return result;
 }
Esempio n. 5
0
void ADSRNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}

	ProcessChildren(bufsize);
	m_Envelope.Process(bufsize, m_Output);
}
Esempio n. 6
0
void EffectNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}

	ProcessChildren(bufsize);

    if (ChildExists(0) && !GetChild(0)->IsTerminal() && ChildExists(1))
    {
        if (m_Type==CLIP)
        {
            m_Output=GetInput(0);
            if (GetChild(1)->IsTerminal())
            {
                HardClip(m_Output, GetChild(1)->GetCVValue());
            }
            else
            {
                MovingHardClip(m_Output, GetInput(1));
            }
        }
        else if (m_Type==DISTORT)
        {
            m_Output=GetInput(0);
            if (GetChild(1)->IsTerminal())
            {
                Distort(m_Output, GetChild(1)->GetCVValue());
            }
            else
            {
                MovingDistort(m_Output, GetInput(1));
            }
        }
        else if (ChildExists(2))
        {
            switch (m_Type)
            {
                case CRUSH : m_Output=GetInput(0); Crush(m_Output, GetChild(1)->GetCVValue(), GetChild(2)->GetCVValue()); break;
                case DELAY :
                {
                    m_Delay.SetDelay(GetChild(1)->GetCVValue());
                    m_Delay.SetFeedback(GetChild(2)->GetCVValue());
                    m_Delay.Process(bufsize, GetInput(0), m_Output); break;
                }
				default :
					assert(0);
					break;
            }
		}
	}
}
Esempio n. 7
0
void SampleNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
		m_Temp.Allocate(bufsize);
	}

	ProcessChildren(bufsize);
	m_Output.Zero();
	m_Sampler.Process(bufsize, m_Output, m_Temp);
}
Esempio n. 8
0
 void Selector::Process(Node *node)
 {
     System::Object* o = node->GetData();
     if (o)
     {
         auto type = o->GetType();
         if (type->IsEqual(&Virtual::StaticGeometry::Info.Type))
             ProcessStaticGeometry(node, (Virtual::StaticGeometry*)o);
         else if (type->IsEqual(&Virtual::SkinGeometry::Info.Type))
             ProcessSkinGeometry(node, (Virtual::SkinGeometry*)o);
         else if (type->IsEqual(&Virtual::Transform::Info.Type))
             ProcessTransform(node, (Virtual::Transform*)o);
         else if (type->IsEqual(&AI::NaviMesh::Info.Type))
             ProcessNaviMesh(node, (AI::NaviMesh*)0);
         else if (type->IsEqual(&Virtual::TerrainMesh::Info.Type))
             ProcessTerrainMesh(node, (Virtual::TerrainMesh*)o);
         else
             ProcessChildren(node);
     }
     else
     {
         ProcessChildren(node);
     }
 }
Esempio n. 9
0
void OscNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}
	ProcessChildren(bufsize);

	if (ChildExists(0) && !GetChild(0)->IsTerminal())
	{
		m_WaveTable.ProcessFM(bufsize, m_Output, GetInput(0));
	}
	else
	{
		m_WaveTable.Process(bufsize, m_Output);
	}
}
Esempio n. 10
0
void PadNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}
	ProcessChildren(bufsize);

    bool HaveFreqCV = false;
    bool HaveGapCV = false;

    // if frequency cv exists
	HaveFreqCV=ChildExists(0) && !GetChild(0)->IsTerminal();
	HaveGapCV=ChildExists(1) && !GetChild(1)->IsTerminal();

/*    if (HaveFreqCV)
    {
        if (HaveGapCV)
        {
            m_Pad.Process(bufsize, m_Output,
                          GetChild(0)->GetOutput(),
                          GetChild(1)->GetOutput());
        }
        else
        {
            m_Pad.ProcessFM(bufsize, m_Output, GetChild(0)->GetOutput());
        }
    }
    else
    {
        if (HaveGapCV)
        {
            m_Pad.Process(bufsize, m_Output, GetChild(1)->GetOutput());
        }
        else
        {*/
            m_Pad.Process(bufsize, m_Output);
            // }
            //}
}
Esempio n. 11
0
void KSNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}
	ProcessChildren(bufsize);

	if (ChildExists(1) && ChildExists(2))
	{
		if (GetChild(1)->IsTerminal())
		{
			float c=GetChild(1)->GetValue();
			if (c>=0 && c<1) m_KS.SetCutoff(c);
		}
        if (GetChild(2)->IsTerminal())
        {
            float r=GetChild(2)->GetValue();
            if (r>=0 && r<0.5) m_KS.SetResonance(r);
		}
	}

	m_KS.Process(bufsize, m_Output);
}
Esempio n. 12
0
 bool Selector::ProcessStaticGeometry(Node *node, Virtual::StaticGeometry *geom)
 {        
     if (geom)
     {
         if (geom->GetCpuCache().IsOnCpu())
         {
             bool has_bsphere = false;
             bool has_bbox = false;
             Math::Line3D line = m_local_transform.top().Inversed() * m_view_ray;
             if (m_check_bounding_sphere)
             {
                 const Math::BoundingSphere& sphere = geom->GetBoundingSphere();
                 Math::vec3 p1, p2;
                 Math::Relation r = Math::CrossLineSphere(line, sphere, p1, p2);
                 if (r == Math::Relation::INTERSECT_2)
                 {
                     std::vector<Math::vec3> p(2);
                     p[0]= m_local_transform.top() * p1;
                     p[1] = m_local_transform.top() * p2;
                     Selection s;
                     s.SetPoints(p);
                     s.SetType(SelectionType::BoundingSphere);
                     s.SetObject(node);
                     m_selections.push_back(s);
                     has_bsphere = true;
                 }
                 if (r == Math::Relation::INTERSECT_1)
                 {
                     std::vector<Math::vec3> p(1);
                     p[0]= m_local_transform.top() * p1;
                     Selection s;
                     s.SetPoints(p);
                     s.SetType(SelectionType::BoundingSphere);
                     s.SetObject(node);
                     m_selections.push_back(s);
                     has_bsphere = true;
                 }
             }
             if (m_check_bounding_box)
             {
                 if (has_bsphere || !m_check_bounding_sphere)
                 {
                     const Math::BoundingBox& bbox = geom->GetBoundingBox();
                     Math::vec3 p;
                     Math::Relation r = Math::CrossLineBoundingBox(line, bbox, p);
                     if (r == Math::Relation::INTERSECT)
                     {
                         std::vector<Math::vec3> points(1);
                         points[0] = m_local_transform.top() * p;
                         Selection s;
                         s.SetPoints(points);
                         s.SetType(SelectionType::BoundingBox);
                         s.SetObject(node);
                         m_selections.push_back(s);
                         has_bbox = true;
                     }
                 }
             }
             if (m_check_geometry)
             {
                 if (has_bbox || !m_check_bounding_box)
                 {
                     std::vector<Math::vec3> points;
                     std::vector<size_t> faces;
                     Math::Relation r = Math::CrossLineTriangles(line, geom->GetCpuCache().GetVertices(), geom->GetCpuCache().GetFaces(), points, faces);
                     if (r == Math::Relation::INTERSECT)
                     {
                         //  return points to the worlds coordinate system
                         for (auto& p : points)
                         {
                             p = m_local_transform.top() * p;
                         }
                         Selection selection;
                         selection.SetPoints(points);
                         selection.SetFaces(faces);
                         selection.SetType(SelectionType::Geometry);
                         selection.SetObject(node);
                         m_selections.push_back(selection);
                     }
                 }
             }
         }
     }
     return ProcessChildren(node);
 }
Esempio n. 13
0
 bool Selector::ProcessSkinGeometry(Node *node, Virtual::SkinGeometry *value)
 {
     return ProcessChildren(node);
 }
Esempio n. 14
0
void HoldNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}
	ProcessChildren(bufsize);

	if (ChildExists(0) && ChildExists(1))
	{
		if (GetChild(0)->IsTerminal() && GetChild(1)->IsTerminal())
		{
			if (GetChild(1)->GetValue() > 0) m_heldValue=GetChild(0)->GetValue();
			for (unsigned int n=0; n<bufsize; n++) m_Output[n]=m_heldValue;
		}
		else if (!GetChild(0)->IsTerminal() && GetChild(1)->IsTerminal())
		{
			if (GetChild(1)->GetValue() <= 0)
			{
				for (unsigned int n=0; n<bufsize; n++) m_Output[n]=m_heldValue;
			}
			else
			{
				switch (m_Type)
				{
					case SAMP:
					{
						for (unsigned int n=0; n<bufsize; n++)
						{
							if (m_lastCtrlVal <= 0)	m_heldValue = GetChild(0)->GetOutput()[n];
							m_lastCtrlVal = GetChild(1)->GetValue();
							m_Output[n]=m_heldValue;
						}
						break;
					}
					case TRACK:
					{
						for (unsigned int n=0; n<bufsize; n++)
						{
							m_Output[n] = GetChild(0)->GetOutput()[n];
						}
						break;
					}
				}
			}
		}
		else if (GetChild(0)->IsTerminal() && !GetChild(1)->IsTerminal())
		{
			for (unsigned int n=0; n<bufsize; n++)
			{
				if  (GetChild(1)->GetOutput()[n] > 0)
				{
					m_heldValue = GetChild(0)->GetValue();
				}
				m_Output[n] = m_heldValue;
			}
		}
		else
		{
			switch (m_Type)
			{
				case SAMP:
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						if (m_lastCtrlVal <= 0 && GetChild(1)->GetOutput()[n] > 0) m_heldValue = GetChild(0)->GetOutput()[n];
						m_lastCtrlVal = GetChild(1)->GetOutput()[n];
						m_Output[n] = m_heldValue;
					}
					break;
				}
				case TRACK:
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						if (GetChild(1)->GetOutput()[n] > 0) m_heldValue = GetChild(0)->GetOutput()[n];
						m_Output[n] = m_heldValue;
					}
					break;
				}
			}
		}
	}
}
Esempio n. 15
0
void XFadeNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}
	ProcessChildren(bufsize);

	if (ChildExists(0) && ChildExists(1) && ChildExists(2))
	{
		if (GetChild(0)->IsTerminal())
		{
			if (GetChild(1)->IsTerminal())
			{
				if (GetChild(2)->IsTerminal())
				{
					float value=0;
					float v0 = GetChild(0)->GetValue();
					float v1 = GetChild(1)->GetValue();
					float mix = GetChild(2)->GetValue();
					if (mix < -1) mix = -1;
					else if (mix > 1) mix = 1;
					mix = (0.5 + (mix * 0.5));
					value = (v0 * (1 - mix)) + (v1 * mix);

					for (unsigned int n=0; n<bufsize; n++) m_Output[n]=value;
				}
				else
				{
					float v0 = GetChild(0)->GetValue();
					float v1 = GetChild(1)->GetValue();

					for (unsigned int n=0; n<bufsize; n++)
					{
						float mix = GetChild(2)->GetOutput()[n];
						if (mix < -1) mix = -1;
						else if (mix > 1) mix = 1;
						mix = (0.5 + (mix * 0.5));

						m_Output[n]=(v0 * (1 - mix)) + (v1 * mix);
					}
				}
			}
			else
			{
				if (GetChild(2)->IsTerminal())
				{
					float v0 = GetChild(0)->GetValue();
					float mix = GetChild(2)->GetValue();
					if (mix < -1) mix = -1;
					else if (mix > 1) mix = 1;
					mix = (0.5 + (mix * 0.5));

					for (unsigned int n=0; n<bufsize; n++)
					{

						m_Output[n]=(v0 * (1 - mix)) + (GetChild(1)->GetOutput()[n] * mix);
					}
				}
				else
				{
					float v0 = GetChild(0)->GetValue();

					for (unsigned int n=0; n<bufsize; n++)
					{
						float mix = GetChild(2)->GetOutput()[n];
						if (mix < -1) mix = -1;
						else if (mix > 1) mix = 1;
						mix = (0.5 + (mix * 0.5));

						m_Output[n]=(v0 * (1 - mix)) + (GetChild(1)->GetOutput()[n] * mix);
					}
				}
			}
		}
		else
		{
			if (GetChild(1)->IsTerminal())
			{
				if (GetChild(2)->IsTerminal())
				{
					float v1 = GetChild(1)->GetValue();
					float mix = GetChild(2)->GetValue();
					if (mix < -1) mix = -1;
					else if (mix > 1) mix = 1;
					mix = (0.5 + (mix * 0.5));

					for (unsigned int n=0; n<bufsize; n++)
					{

						m_Output[n]=(GetChild(0)->GetOutput()[n] * (1 - mix)) + (v1 * mix);
					}
				}
				else
				{
					float v1 = GetChild(1)->GetValue();

					for (unsigned int n=0; n<bufsize; n++)
					{
						float mix = GetChild(2)->GetOutput()[n];
						if (mix < -1) mix = -1;
						else if (mix > 1) mix = 1;
						mix = (0.5 + (mix * 0.5));
						m_Output[n]=(GetChild(0)->GetOutput()[n] * (1 - mix)) + (v1 * mix);
					}
				}
			}
			else
			{
				if (GetChild(2)->IsTerminal())
				{
					float mix = GetChild(2)->GetValue();
					if (mix < -1) mix = -1;
					else if (mix > 1) mix = 1;
					mix = (0.5 + (mix * 0.5));
					for (unsigned int n=0; n<bufsize; n++)
					{
						m_Output[n]=(GetChild(0)->GetOutput()[n] * (1 - mix)) + (GetChild(1)->GetOutput()[n] * mix);
					}
				}
				else
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						float mix = GetChild(2)->GetOutput()[n];
						if (mix < -1) mix = -1;
						else if (mix > 1) mix = 1;
						mix = (0.5 + (mix * 0.5));
						m_Output[n]=(GetChild(0)->GetOutput()[n] * (1 - mix)) + (GetChild(1)->GetOutput()[n] * mix);
					}
				}
			}
		}
	}

}
Esempio n. 16
0
void MathNode::Process(unsigned int bufsize)
{
	if (bufsize>(unsigned int)m_Output.GetLength())
	{
		m_Output.Allocate(bufsize);
	}

	ProcessChildren(bufsize);

	if (ChildExists(0) && ChildExists(1))
	{
		if (GetChild(0)->IsTerminal() && GetChild(1)->IsTerminal())
		{
			float value=0;
			float v0 = GetChild(0)->GetValue();
			float v1 = GetChild(1)->GetValue();

			switch(m_Type)
			{
				case ADD: value=v0+v1; break;
				case SUB: value=v0-v1; break;
				case MUL: value=v0*v1; break;
				case DIV: if (v1!=0) value=v0/v1; break;
				case POW: if (v0!=0 || v1>0) value=powf(v0,v1); break;
			};

			for (unsigned int n=0; n<bufsize; n++) m_Output[n]=value;
		}
		else if (GetChild(0)->IsTerminal() && !GetChild(1)->IsTerminal())
		{
			float v0 = GetChild(0)->GetValue();

			switch(m_Type)
			{
				case ADD: for (unsigned int n=0; n<bufsize; n++) m_Output[n]=v0+GetChild(1)->GetOutput()[n]; break;
				case SUB: for (unsigned int n=0; n<bufsize; n++) m_Output[n]=v0-GetChild(1)->GetOutput()[n]; break;
				case MUL: for (unsigned int n=0; n<bufsize; n++) m_Output[n]=v0*GetChild(1)->GetOutput()[n]; break;
				case DIV:
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						if (GetChild(1)->GetOutput()[n]!=0)
						{
							m_Output[n]=v0/GetChild(1)->GetOutput()[n];
						}
					}
				}
				break;
				case POW:
					for (unsigned int n=0; n<bufsize; n++)
					{
						if (v0!=0 && GetChild(1)->GetOutput()[n]>0)
						{
							m_Output[n]=powf(v0,GetChild(1)->GetOutput()[n]);
						}
					}
				break;
			};
		}
		else if (!GetChild(0)->IsTerminal() && GetChild(1)->IsTerminal())
		{
			float v1 = GetChild(1)->GetValue();

			switch(m_Type)
			{
				case ADD: for (unsigned int n=0; n<bufsize; n++) m_Output[n]=GetChild(0)->GetOutput()[n]+v1; break;
				case SUB: for (unsigned int n=0; n<bufsize; n++) m_Output[n]=GetChild(0)->GetOutput()[n]-v1; break;
				case MUL: for (unsigned int n=0; n<bufsize; n++) m_Output[n]=GetChild(0)->GetOutput()[n]*v1; break;
				case DIV:
				{
					if (v1!=0)
					{
						for (unsigned int n=0; n<bufsize; n++)
						{
							m_Output[n]=GetChild(0)->GetOutput()[n]/v1;
						}
					}
				}
				break;
				case POW:
					for (unsigned int n=0; n<bufsize; n++)
					{
						if (GetChild(0)->GetOutput()[n]!=0 && v1>0)
						{
							m_Output[n]=powf(GetChild(0)->GetOutput()[n],v1);
						}
					}
				break;
			};
		}
		else
		{
			switch(m_Type)
			{
				case ADD:
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						m_Output[n]=GetChild(0)->GetOutput()[n]+GetChild(1)->GetOutput()[n];
					}

				} break;
				case SUB:
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						m_Output[n]=GetChild(0)->GetOutput()[n]-GetChild(1)->GetOutput()[n];
					}
				} break;
				case MUL:
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						m_Output[n]=GetChild(0)->GetOutput()[n]*GetChild(1)->GetOutput()[n];
					}
				} break;
				case DIV:
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						if (GetChild(1)->GetOutput()[n]!=0)
						{
							m_Output[n]=GetChild(0)->GetOutput()[n]/GetChild(1)->GetOutput()[n];
						}
					}
				}
				break;
				case POW:
				{
					for (unsigned int n=0; n<bufsize; n++)
					{
						if (GetChild(0)->GetOutput()[n]!=0 && GetChild(1)->GetOutput()[n]>0)
						{
							m_Output[n]=powf(GetChild(0)->GetOutput()[n],GetChild(1)->GetOutput()[n]);
						}
					}
				} break;
			};
		}
	}
}