void Monster::ProcessTurn(const float dt, const D3DXVECTOR2 playerPosition, const X3DAUDIO_LISTENER* playerListener) { // Check if the monster is still alive. if (CheckIfAlive(dt)) { UpdateEmitterPosition(); ApplySoundEffects(playerListener); // If time to move if (TimerCheck(movementTimer, dt, MOVEMENT_TIME_DELAY)) ProcessMovement(playerPosition); } else { // The monster is dead, set alive value to false and play death sound. alive = false; deathSound->Play(); } } // End of ProcessTurn function.
//------------------------------------------------------------------------ void CParachute::Update( SEntityUpdateContext& ctx, int slot) { CItem::Update(ctx, slot); // check ground contact. release on landing /*if (IsOpened()) { CActor* pActor = GetOwnerActor(); if (pActor->GetActorStats()->inAir > 0) //&& contact) { //Close(false); } m_inAir = pActor->GetActorStats()->inAir; }*/ if (IsOpened()) ProcessMovement(ctx.fFrameTime); m_movementAction.Clear(); }
void Camera::Update(float deltaTime) { if (moveBackWard) ProcessMovement(BACKWARD, deltaTime); if (moveForward) ProcessMovement(FORWARD, deltaTime); if (moveLeft) ProcessMovement(LEFT, deltaTime); if (moveRight) ProcessMovement(RIGHT, deltaTime); if (moveUp) ProcessMovement(UP, deltaTime); if (moveDown) ProcessMovement(DOWN, deltaTime); }
void CFlyer::PrePhysicsUpdate() { if(m_stats.isRagDoll) return; if(GetHealth() <= 0.f) return; IEntity *pEntity = GetEntity(); if(pEntity->IsHidden()) return; if(IPhysicalEntity *pPhysicalEntity = pEntity->GetPhysics()) { pe_player_dynamics player_dynamics; player_dynamics.gravity.zero(); pPhysicalEntity->SetParams(&player_dynamics); } float frameTime = gEnv->pTimer->GetFrameTime(); if(m_pMovementController) { SActorFrameMovementParams params; m_pMovementController->Update(frameTime, params); } if(m_linkStats.CanMove() && m_linkStats.CanRotate()) { ProcessMovement(frameTime); if(m_pAnimatedCharacter) { m_pAnimatedCharacter->AddMovement(m_moveRequest); } } }
void ZActor::OnUpdate(float fDelta) { if(m_pVMesh) { m_pVMesh->SetVisibility(1.f); } if (CheckFlag(AF_MY_CONTROL)) { m_TaskManager.Run(fDelta); CheckDead(fDelta); ProcessNetwork(fDelta); // for test - bird if (m_bTestControl) { TestControl(fDelta); } else { __BP(60,"ZActor::OnUpdate::ProcessAI"); if(isThinkAble()) ProcessAI(fDelta); __EP(60); } ProcessMovement(fDelta); } ProcessMotion(fDelta); if (CheckFlag(AF_MY_CONTROL)) { UpdateHeight(fDelta); } }
void loop() { Update(); if (MENU) ProcessMenu(); else ProcessMovement(); }