/* Function that converts a skew transform into a matrix. */ static void ProcessSkew(float aMain[4], const nsCSSValue::Array* aData) { NS_ASSERTION(aData->Count() == 2 || aData->Count() == 3, "Bad array!"); double xSkew = aData->Item(1).GetAngleValueInRadians(); double ySkew = (aData->Count() == 2 ? 0.0 : aData->Item(2).GetAngleValueInRadians()); ProcessSkewHelper(xSkew, ySkew, aMain); }
/* Function that converts a skew transform into a matrix. */ /* static */ gfx3DMatrix nsStyleTransformMatrix::ProcessSkew(const nsCSSValue::Array* aData) { NS_ASSERTION(aData->Count() == 2 || aData->Count() == 3, "Bad array!"); double xSkew = aData->Item(1).GetAngleValueInRadians(); double ySkew = (aData->Count() == 2 ? 0.0 : aData->Item(2).GetAngleValueInRadians()); return ProcessSkewHelper(xSkew, ySkew); }
/* Function that converts a skewy transform into a matrix. */ /* static */ gfx3DMatrix nsStyleTransformMatrix::ProcessSkewY(const nsCSSValue::Array* aData) { NS_ASSERTION(aData->Count() == 2, "Bad array!"); return ProcessSkewHelper(0.0, aData->Item(1).GetAngleValueInRadians()); }
/* Function that converts a skewy transform into a matrix. */ static void ProcessSkewY(float aMain[4], const nsCSSValue::Array* aData) { NS_ASSERTION(aData->Count() == 2, "Bad array!"); ProcessSkewHelper(0.0, aData->Item(1).GetAngleValueInRadians(), aMain); }
/* Function that converts a skewy transform into a matrix. */ static void ProcessSkewY(Matrix4x4& aMatrix, const nsCSSValue::Array* aData) { NS_ASSERTION(aData->Count() == 2, "Bad array!"); ProcessSkewHelper(aMatrix, 0.0, aData->Item(1).GetAngleValueInRadians()); }