Esempio n. 1
0
int32_t Voice_state_render_voice(
        Voice_state* vstate,
        Proc_state* proc_state,
        const Device_thread_state* proc_ts,
        const Au_state* au_state,
        const Work_buffers* wbs,
        int32_t buf_start,
        int32_t buf_stop,
        double tempo)
{
    rassert(vstate != NULL);
    rassert(proc_state != NULL);
    rassert(proc_ts != NULL);
    rassert(au_state != NULL);
    rassert(wbs != NULL);
    rassert(buf_start >= 0);
    rassert(isfinite(tempo));
    rassert(tempo > 0);

    vstate->has_release_data = false;
    vstate->release_stop = buf_start;

    const Processor* proc = (const Processor*)proc_state->parent.device;
    if (!Processor_get_voice_signals(proc) || (vstate->render_voice == NULL))
    {
        vstate->active = false;
        return buf_start;
    }

    if (!vstate->expr_filters_applied)
    {
        // Stop processing if we are filtered out by current Audio unit expressions
        const Audio_unit* au = (const Audio_unit*)au_state->parent.device;
        const Au_expressions* ae = Audio_unit_get_expressions(au);
        if (ae != NULL)
        {
            if (is_proc_filtered(proc, ae, vstate->ch_expr_name) ||
                    is_proc_filtered(proc, ae, vstate->note_expr_name))
            {
                vstate->active = false;
                return buf_start;
            }
        }

        vstate->expr_filters_applied = true;
    }

    if (buf_start >= buf_stop)
        return buf_start;

    // Call the implementation
    const int32_t impl_render_stop = vstate->render_voice(
            vstate, proc_state, proc_ts, au_state, wbs, buf_start, buf_stop, tempo);
    rassert(impl_render_stop <= buf_stop);

    return impl_render_stop;
}
Esempio n. 2
0
bool Event_channel_hit_process(
        Channel* ch,
        Device_states* dstates,
        const Master_params* master_params,
        const Event_params* params)
{
    rassert(ch != NULL);
    rassert(ch->audio_rate > 0);
    rassert(ch->tempo > 0);
    rassert(dstates != NULL);
    rassert(master_params != NULL);
    rassert(params != NULL);
    rassert(params->arg != NULL);
    rassert(params->arg->type == VALUE_TYPE_INT);

    // Move the old Voices to the background
    Event_channel_note_off_process(ch, dstates, master_params, NULL);

    // Find our audio unit
    Audio_unit* au = Module_get_au_from_input(ch->parent.module, ch->au_input);
    if (au == NULL)
        return true;

    init_force_controls(ch, master_params);

    // Don't attempt to hit effects
    if (Audio_unit_get_type(au) != AU_TYPE_INSTRUMENT)
        return true;

    const int hit_index = (int)params->arg->value.int_type;

    if (!Audio_unit_get_hit_existence(au, hit_index))
        return true;

    const Param_proc_filter* hpf = Audio_unit_get_hit_proc_filter(au, hit_index);

    // Generate our next note random seed here so that random generation
    // is consistent even if we run out of voices
    const uint64_t note_rand_seed = Random_get_uint64(&ch->rand);

    // Find reserved voices
    Voice_group* vgroup = VOICE_GROUP_AUTO;

    if (!Voice_group_reservations_get_clear_entry(
                ch->voice_group_res, ch->num, &ch->fg_group_id) ||
            (Voice_pool_get_group(ch->pool, ch->fg_group_id, vgroup) == NULL))
    {
        reset_channel_voices(ch);
        return true;
    }

    int voice_index = 0;

    for (int i = 0; i < KQT_PROCESSORS_MAX; ++i)
    {
        const Processor* proc = Audio_unit_get_proc(au, i);
        if (proc == NULL ||
                !Device_is_existent((const Device*)proc) ||
                !Processor_get_voice_signals(proc))
            continue;

        // Skip processors that are filtered out for this hit index
        if ((hpf != NULL) && !Param_proc_filter_is_proc_allowed(hpf, i))
            continue;

        const Proc_state* proc_state = (Proc_state*)Device_states_get_state(
                dstates, Device_get_id((const Device*)proc));

        Voice_state_get_size_func* get_vstate_size =
            proc_state->parent.device->dimpl->get_vstate_size;
        if ((get_vstate_size != NULL) && (get_vstate_size() == 0))
            continue;

        char context_str[16] = "";
        snprintf(context_str, 16, "np%hd", (short)i);
        Random* random = Random_init(RANDOM_AUTO, context_str);
        Random_set_seed(random, note_rand_seed);
        const uint64_t voice_rand_seed = Random_get_uint64(random);

        Voice* voice = Voice_group_get_voice(vgroup, voice_index);

        const bool voice_allocated = init_voice(
                ch, voice, au, ch->fg_group_id, proc_state, i, voice_rand_seed);
        if (!voice_allocated)
        {
            // Some of our voices were reallocated
            reset_channel_voices(ch);
            return true;
        }

        ++voice_index;

        Voice_state* vs = voice->state;
        vs->hit_index = hit_index;

        if (vs->proc_type == Proc_type_force)
        {
            Force_controls* fc = Force_vstate_get_force_controls_mut(vs);
            Force_controls_copy(fc, &ch->force_controls);
        }
    }

    Channel_reset_test_output(ch);

    init_streams(ch, au);

    return true;
}
Esempio n. 3
0
bool Event_channel_note_on_process(
        Channel* ch,
        Device_states* dstates,
        const Master_params* master_params,
        const Event_params* params)
{
    rassert(ch != NULL);
    rassert(ch->audio_rate > 0);
    rassert(ch->tempo > 0);
    rassert(dstates != NULL);
    rassert(master_params != NULL);
    rassert(params != NULL);
    rassert(params->arg != NULL);
    rassert(params->arg->type == VALUE_TYPE_FLOAT);

    // Move the old Voices to the background
    Event_channel_note_off_process(ch, dstates, master_params, NULL);

    // Find our audio unit
    Audio_unit* au = Module_get_au_from_input(ch->parent.module, ch->au_input);
    if (au == NULL)
        return true;

    double pitch_param = params->arg->value.float_type;

    // Retune pitch parameter if a retuner is active
    {
        const int tuning_index = master_params->cur_tuning_state;
        if (0 <= tuning_index && tuning_index < KQT_TUNING_TABLES_MAX)
        {
            Tuning_state* state = master_params->tuning_states[tuning_index];
            const Tuning_table* table =
                Module_get_tuning_table(master_params->parent.module, tuning_index);
            if (state != NULL && table != NULL)
                pitch_param = Tuning_state_get_retuned_pitch(state, table, pitch_param);
        }
    }

    if (ch->carry_pitch)
    {
        if (isnan(ch->pitch_controls.pitch))
            ch->pitch_controls.pitch = pitch_param;
        if (isnan(ch->pitch_controls.orig_carried_pitch))
            ch->pitch_controls.orig_carried_pitch = pitch_param;

        const double pitch_diff = pitch_param - ch->pitch_controls.orig_carried_pitch;
        ch->pitch_controls.pitch_add = pitch_diff;
    }
    else
    {
        Pitch_controls_reset(&ch->pitch_controls);
        ch->pitch_controls.orig_carried_pitch = pitch_param;

        Slider_set_tempo(&ch->pitch_controls.slider, master_params->tempo);
        Slider_set_length(&ch->pitch_controls.slider, &ch->pitch_slide_length);

        LFO_set_tempo(&ch->pitch_controls.vibrato, master_params->tempo);
        LFO_set_speed_slide(&ch->pitch_controls.vibrato, &ch->vibrato_speed_slide);
        LFO_set_depth_slide(&ch->pitch_controls.vibrato, &ch->vibrato_depth_slide);

        ch->pitch_controls.pitch = pitch_param;
        if (isnan(ch->pitch_controls.orig_carried_pitch))
            ch->pitch_controls.orig_carried_pitch = pitch_param;
    }

    init_force_controls(ch, master_params);

    // Don't attempt to play effects
    if (Audio_unit_get_type(au) != AU_TYPE_INSTRUMENT)
        return true;

    // Generate our next note random seed here so that random generation
    // is consistent even if we run out of voices
    const uint64_t note_rand_seed = Random_get_uint64(&ch->rand);

    // Find reserved voices
    Voice_group* vgroup = VOICE_GROUP_AUTO;

    if (!Voice_group_reservations_get_clear_entry(
                ch->voice_group_res, ch->num, &ch->fg_group_id) ||
            (Voice_pool_get_group(ch->pool, ch->fg_group_id, vgroup) == NULL))
    {
        reset_channel_voices(ch);
        return true;
    }

    int voice_index = 0;

    for (int i = 0; i < KQT_PROCESSORS_MAX; ++i)
    {
        const Processor* proc = Audio_unit_get_proc(au, i);
        if (proc == NULL ||
                !Device_is_existent((const Device*)proc) ||
                !Processor_get_voice_signals(proc))
            continue;

        const Proc_state* proc_state = (Proc_state*)Device_states_get_state(
                dstates, Device_get_id((const Device*)proc));

        Voice_state_get_size_func* get_vstate_size =
            proc_state->parent.device->dimpl->get_vstate_size;
        if ((get_vstate_size != NULL) && (get_vstate_size() == 0))
            continue;

        char context_str[16] = "";
        snprintf(context_str, 16, "np%hd", (short)i);
        Random* random = Random_init(RANDOM_AUTO, context_str);
        Random_set_seed(random, note_rand_seed);
        const uint64_t voice_rand_seed = Random_get_uint64(random);

        Voice* voice = Voice_group_get_voice(vgroup, voice_index);

        const bool voice_allocated = init_voice(
                ch, voice, au, ch->fg_group_id, proc_state, i, voice_rand_seed);
        if (!voice_allocated)
        {
            // Some of our voices were reallocated
            reset_channel_voices(ch);
            return true;
        }

        ++voice_index;

        Voice_state* vs = voice->state;

        if (vs->proc_type == Proc_type_pitch)
            Pitch_vstate_set_controls(vs, &ch->pitch_controls);

        if (vs->proc_type == Proc_type_force)
        {
            Force_controls* fc = Force_vstate_get_force_controls_mut(vs);
            Force_controls_copy(fc, &ch->force_controls);
        }
    }

    Channel_reset_test_output(ch);

    init_streams(ch, au);

    return true;
}