Esempio n. 1
0
// Hydra: now returns false if the ORIGINAL shader could not be activated
// (missing texture, or incorrect shader script), true otherwise
// the shader is still activated in all cases.
bool CShader::Activate(){
	Try_Activate();
	if ( !m_pTexture ) {
		m_pTexture = QERApp_Texture_ForName2( SHADER_NOTEX );
		RegisterActivate();
		return false;
	}
	return true;
}
Esempio n. 2
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void CShader::Activate()
{
	Try_Activate();
	if (!m_pTexture)
	{
		// use the shadernotex.jpg
		//++timo TODO: detect shadernotex.jpg not found and give an error message!
		m_pTexture = QERApp_Texture_ForName2( "textures/radiant/shadernotex" );
		RegisterActivate();
	}
}
Esempio n. 3
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void CShader::CreateColor( const char *name ){
	// parse
	sscanf( name, "(%g %g %g)", m_vColor, m_vColor + 1, m_vColor + 2 );
	m_strTextureName = name;
	setName( "color" );
	// create the qtexture_t
	qtexture_t *q1 = QERApp_Texture_ForName2( SHADER_NOT_FOUND );
	// copy this one
	qtexture_t *q2 = new qtexture_t;
	memcpy( q2, q1, sizeof( qtexture_t ) );
	strcpy( q2->name, m_strTextureName.GetBuffer() );
	VectorCopy( m_vColor, q2->color );
	m_pTexture = q2;
}