Esempio n. 1
0
IShader* WINAPI QERApp_Shader_ForName(const char* name)
{
	//++timo FIXME: do we allow NULL and "" calling?
	// how does it deal with notexture? can we simply replace by "textures/radiant/notex"?
	if (name == NULL || strlen(name) == 0)
	{
		Sys_Printf("FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName\n");
		return QERApp_Shader_ForName("radiant/notex"); //++timo ???
	}

	// entities that should be represented with plain colors instead of textures
	// request a texture name with (r g b) (it's stored in their class_t)
	if (name[0]=='(')
	{
		return QERApp_ColorShader_ForName(name);
	}

	CShader* pShader = static_cast<CShader*>(QERApp_Try_Shader_ForName( name ));
	if (pShader)
	{
		pShader->SetDisplayed( true );
		return pShader;
	}
	// we don't know this shader, maybe it's a straight texture 
	pShader = new CShader;
	pShader->CreateDefault( name );
  // hook it into the shader list
	g_Shaders.Add( (LPVOID)pShader );
	pShader->IncRef();
	// if it can't find the texture, "textures/radiant/notex" will be used
  pShader->Activate();
  pShader->SetDisplayed( true );
	return pShader;
}
Esempio n. 2
0
IShader *WINAPI QERApp_Shader_ForName (const char *name)
{
  if (name == NULL || strlen (name) == 0)
  {
    // Hydra: This error can occur if the user loaded a map with/dropped an entity that
    // did not set a texture name "(r g b)" - check the entity definition loader

    g_FuncTable.m_pfnSysFPrintf (SYS_ERR, "FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName\n");
    return QERApp_Shader_ForName (SHADER_NOT_FOUND);
  }
  // entities that should be represented with plain colors instead of textures
  // request a texture name with (r g b) (it's stored in their class_t)
  if (name[0] == '(')
  {
    return QERApp_ColorShader_ForName (name);
  }

  CShader *pShader = static_cast < CShader * >(QERApp_Try_Shader_ForName (name));
  if (pShader)
  {
    pShader->SetDisplayed (true);
    return pShader;
  }
  return QERApp_CreateShader_ForTextureName (name);
}