static void mouse_cb (int button, int state, int x, int y) { QuitGameOver (); }
void CGameOver::Mouse (int button, int state, int x, int y) { QuitGameOver (); }
void GameOverKeys (unsigned int key, bool special, bool release, int x, int y) { if (release) return; if (key == 13 || key == 27) QuitGameOver (); }
void CGameOver::Keyb (unsigned int key, bool special, bool release, int x, int y) { if (release) return; if (key == 13 || key == SDLK_ESCAPE) QuitGameOver (); }