Esempio n. 1
0
//stop the redbook, so we can read off the CD
void songs_stop_redbook(void)
{
	int old_volume = GameCfg.MusicVolume*REDBOOK_VOLUME_SCALE/8;
	fix old_time = timer_get_fixed_seconds();
	
	if (Redbook_playing) {		//fade out volume
		int new_volume;
		do {
			fix t = timer_get_fixed_seconds();
			
			new_volume = fixmuldiv(old_volume,(FADE_TIME - (t-old_time)),FADE_TIME);
			
			if (new_volume < 0)
				new_volume = 0;
			
			RBASetVolume(new_volume);
			
		} while (new_volume > 0);
	}
	
	RBAStop();              	// Stop CD, if playing
	
	RBASetVolume(old_volume);	//restore volume
	
	Redbook_playing = 0;		
	
}
Esempio n. 2
0
//stop any songs - builtin, redbook or jukebox - that are currently playing
void songs_stop_all(void)
{
#ifdef _WIN32
    digi_win32_stop_midi_song();	// Stop midi song, if playing
#endif
    RBAStop();
#ifdef USE_SDLMIXER
    mix_stop_music();
#endif

    Song_playing = -1;
}
Esempio n. 3
0
File: rbtest.c Progetto: btb/d2x
int main()
{
	fix fsecs;
	int oldmin=-1, oldsec=-1;

	error_init(NULL, NULL);
	dpmi_init(0);
	timer_init();
	key_init();
	RBAInit();
	RBARegisterCD();
	RBAPlayTrack(2);

	fsecs = timer_get_fixed_seconds();
	do
	{
		int min, sec, frame;
		long headloc;

		if ((timer_get_fixed_seconds() - fsecs) >= F2_0) {
			headloc = RBAGetHeadLoc(&min, &sec, &frame);
			printf("Head loc: %d (%d:%d:%d)\n", headloc, min, sec, frame);
			if (min==oldmin && sec==oldsec) {
				printf("\nRepeating track..\n");
				RBAPlayTrack(2);
			}
			oldmin = min; oldsec = sec;
			fsecs = timer_get_fixed_seconds();
		}
		if (key_inkey()) {
			RBAStop();
			printf("\nCD stopped.\n");
			break;
		}
	}
	while (1); 

	key_close();
	timer_close();

	return 0;
}
Esempio n. 4
0
File: songs.c Progetto: paud/d2x-xl
//stop the redbook, so we can read off the CD
void songs_stop_redbook(void)
{
	int old_volume = gameConfig.nRedbookVolume*REDBOOK_VOLUME_SCALE/8;
	fix old_time = TimerGetFixedSeconds();

	if (gameStates.sound.bRedbookPlaying) {		//fade out volume
		int new_volume;
		do {
			fix t = TimerGetFixedSeconds();

			new_volume = fixmuldiv(old_volume,(FADE_TIME - (t-old_time)),FADE_TIME);
			if (new_volume < 0)
				new_volume = 0;
			RBASetVolume(new_volume);
		} while (new_volume > 0);
	}
	RBAStop();              	// Stop CD, if playing
	RBASetVolume(old_volume);	//restore volume
	gameStates.sound.bRedbookPlaying = 0;		
}