Esempio n. 1
0
static int
ProcDamageSubtract (ClientPtr client)
{
    REQUEST(xDamageSubtractReq);
    DamageExtPtr    pDamageExt;
    RegionPtr	    pRepair;
    RegionPtr	    pParts;

    REQUEST_SIZE_MATCH(xDamageSubtractReq);
    VERIFY_DAMAGEEXT(pDamageExt, stuff->damage, client, SecurityWriteAccess);
    VERIFY_REGION_OR_NONE(pRepair, stuff->repair, client, SecurityWriteAccess);
    VERIFY_REGION_OR_NONE(pParts, stuff->parts, client, SecurityWriteAccess);

    if (pDamageExt->level != DamageReportRawRegion)
    {
        DamagePtr   pDamage = pDamageExt->pDamage;
        if (pRepair)
        {
            if (pParts)
                REGION_INTERSECT (prScreen, pParts, DamageRegion (pDamage), pRepair);
            if (DamageSubtract (pDamage, pRepair))
                DamageExtReport (pDamage, DamageRegion (pDamage), (void *) pDamageExt);
        }
        else
        {
            if (pParts)
                REGION_COPY (prScreen, pParts, DamageRegion (pDamage));
            DamageEmpty (pDamage);
        }
    }
    return (client->noClientException);
}
Esempio n. 2
0
static void
miColorRects (PicturePtr    pDst,
	      PicturePtr    pClipPict,
	      xRenderColor  *color,
	      int	    nRect,
	      xRectangle    *rects,
	      int	    xoff,
	      int	    yoff)
{
    ScreenPtr		pScreen = pDst->pDrawable->pScreen;
    CARD32		pixel;
    GCPtr		pGC;
    CARD32		tmpval[5];
    RegionPtr		pClip;
    unsigned long	mask;

    miRenderColorToPixel (pDst->pFormat, color, &pixel);

    pGC = GetScratchGC (pDst->pDrawable->depth, pScreen);
    if (!pGC)
	return;
    tmpval[0] = GXcopy;
    tmpval[1] = pixel;
    tmpval[2] = pDst->subWindowMode;
    mask = GCFunction | GCForeground | GCSubwindowMode;
    if (pClipPict->clientClipType == CT_REGION)
    {
	tmpval[3] = pDst->clipOrigin.x - xoff;
	tmpval[4] = pDst->clipOrigin.y - yoff;
	mask |= GCClipXOrigin|GCClipYOrigin;
	
	pClip = REGION_CREATE (pScreen, NULL, 1);
	REGION_COPY (pScreen, pClip,
		     (RegionPtr) pClipPict->clientClip);
	(*pGC->funcs->ChangeClip) (pGC, CT_REGION, pClip, 0);
    }

    ChangeGC (pGC, mask, tmpval);
    ValidateGC (pDst->pDrawable, pGC);
    if (xoff || yoff)
    {
	int	i;
	for (i = 0; i < nRect; i++)
	{
	    rects[i].x -= xoff;
	    rects[i].y -= yoff;
	}
    }
    (*pGC->ops->PolyFillRect) (pDst->pDrawable, pGC, nRect, rects);
    if (xoff || yoff)
    {
	int	i;
	for (i = 0; i < nRect; i++)
	{
	    rects[i].x += xoff;
	    rects[i].y += yoff;
	}
    }
    FreeScratchGC (pGC);
}
Esempio n. 3
0
/**
 * Vertically invert a region.
 */
static void
InvertRegion(RegionPtr reg, int height)
{
	const BoxPtr b = REGION_RECTS(reg);
	const int n = REGION_NUM_RECTS(reg);
	int i;
	RegionRec newRegion;

	miRegionInit(&newRegion, NULL, 0);

	CRASSERT(miValidRegion(reg));

	for (i = 0; i < n; i++) {
		BoxRec invBox;
		RegionRec invReg;
		invBox.x1 = b[i].x1;
		invBox.y1 = height - b[i].y2;
		invBox.x2 = b[i].x2;
		invBox.y2 = height - b[i].y1;

		CRASSERT(invBox.y1 <= invBox.y2);

		miRegionInit(&invReg, &invBox, 1);
		REGION_UNION(&newRegion, &newRegion, &invReg);
		REGION_UNINIT(&invReg);
	}

	CRASSERT(miValidRegion(&newRegion));

	REGION_COPY(reg, &newRegion);
	REGION_UNINIT(&newRegion);
}
static void
vivante_dri2_CopyRegion(DrawablePtr drawable, RegionPtr pRegion,
	DRI2BufferPtr dstBuf, DRI2BufferPtr srcBuf)
{
	ScreenPtr screen = drawable->pScreen;
	DrawablePtr src = vivante_dri2_get_drawable(srcBuf, drawable);
	DrawablePtr dst = vivante_dri2_get_drawable(dstBuf, drawable);
	RegionPtr clip;
	GCPtr gc;

	gc = GetScratchGC(dst->depth, screen);
	if (!gc)
		return;

	clip = REGION_CREATE(screen, NULL, 0);
	REGION_COPY(screen, clip, pRegion);
	gc->funcs->ChangeClip(gc, CT_REGION, clip, 0);
	ValidateGC(dst, gc);

	/*
	 * FIXME: wait for scanline to be outside the region to be copied...
	 * that is an interesting problem for Dove/GAL stuff because they're
	 * independent, and there's no way for the GPU to know where the
	 * scan position is.  For now, just do the copy anyway.
	 */
	gc->ops->CopyArea(src, dst, gc, 0, 0,
			  drawable->width, drawable->height, 0, 0);

	FreeScratchGC(gc);
}
Esempio n. 5
0
int
ProcXFixesSetRegion (ClientPtr client)
{
    int		things;
    RegionPtr	pRegion, pNew;
    REQUEST (xXFixesSetRegionReq);

    REQUEST_AT_LEAST_SIZE(xXFixesSetRegionReq);
    VERIFY_REGION(pRegion, stuff->region, client, DixWriteAccess);
    
    things = (client->req_len << 2) - sizeof (xXFixesCreateRegionReq);
    if (things & 4)
	return BadLength;
    things >>= 3;

    pNew = RECTS_TO_REGION(0, things, (xRectangle *) (stuff + 1), CT_UNSORTED);
    if (!pNew)
	return BadAlloc;
    if (!REGION_COPY (0, pRegion, pNew))
    {
	REGION_DESTROY (0, pNew);
	return BadAlloc;
    }
    REGION_DESTROY (0, pNew);
    return(client->noClientException);
}
Esempio n. 6
0
void
compFreePixmap (WindowPtr pWin)
{
    ScreenPtr	    pScreen = pWin->drawable.pScreen;
    PixmapPtr	    pRedirectPixmap, pParentPixmap;
    CompWindowPtr   cw = GetCompWindow (pWin);

    if (cw->damageRegistered)
    {
	DamageUnregister (&pWin->drawable, cw->damage);
	cw->damageRegistered = FALSE;
	DamageEmpty (cw->damage);
    }
    /*
     * Move the parent-constrained border clip region back into
     * the window so that ValidateTree will handle the unmap
     * case correctly.  Unmap adds the window borderClip to the
     * parent exposed area; regions beyond the parent cause crashes
     */
    REGION_COPY (pScreen, &pWin->borderClip, &cw->borderClip);
    pRedirectPixmap = (*pScreen->GetWindowPixmap) (pWin);
    pParentPixmap = (*pScreen->GetWindowPixmap) (pWin->parent);
    pWin->redirectDraw = RedirectDrawNone;
    compSetPixmap (pWin, pParentPixmap);
    (*pScreen->DestroyPixmap) (pRedirectPixmap);
}
Esempio n. 7
0
File: xf86fbman.c Progetto: aosm/X11
Bool
xf86InitFBManagerRegion(
    ScreenPtr pScreen,  
    RegionPtr FullRegion
){
   FBManagerPtr offman;

   if(REGION_NIL(FullRegion))
	return FALSE;

   if(xf86FBGeneration != serverGeneration) {
	if((xf86FBScreenIndex = AllocateScreenPrivateIndex()) < 0)
		return FALSE;
	xf86FBGeneration = serverGeneration;
   }

   if(!xf86RegisterOffscreenManager(pScreen, &xf86FBManFuncs))
	return FALSE;

   offman = xalloc(sizeof(FBManager));
   if(!offman) return FALSE;

   pScreen->devPrivates[xf86FBScreenIndex].ptr = (pointer)offman;

   offman->CloseScreen = pScreen->CloseScreen;
   pScreen->CloseScreen = xf86FBCloseScreen;

   offman->InitialBoxes = REGION_CREATE(pScreen, NULL, 1);
   offman->FreeBoxes = REGION_CREATE(pScreen, NULL, 1);

   REGION_COPY(pScreen, offman->InitialBoxes, FullRegion);
   REGION_COPY(pScreen, offman->FreeBoxes, FullRegion);

   offman->pScreen = pScreen;
   offman->UsedAreas = NULL;
   offman->LinearAreas = NULL;
   offman->NumUsedAreas = 0;  
   offman->NumCallbacks = 0;
   offman->FreeBoxesUpdateCallback = NULL;
   offman->devPrivates = NULL;

   return TRUE;
} 
Esempio n. 8
0
/**
 * Get list of dirty rects in current virtual frame buffer.
 * This is the union of all Cr/GL windows.
 * NOTE: Called from vnc server thread.
 * \return  GL_TRUE if any dirty rects, GL_FALSE if no dirty rects
 * If GL_TRUE is returned, the serverBuffer will be set and will be in a
 * locked state.
 */
GLboolean
vncspuGetDirtyRects(RegionPtr region)
{
	vnc_spu.serverBuffer = DequeueBufferNoBlock(&vnc_spu.filledQueue);
	if (vnc_spu.serverBuffer) {
		ScreenBuffer *b = vnc_spu.serverBuffer;
		if (REGION_NUM_RECTS(&b->dirtyRegion) > 0) {
			REGION_COPY(region, &b->dirtyRegion);
			REGION_EMPTY(&b->dirtyRegion)
			return GL_TRUE;
		}
Esempio n. 9
0
int
ProcXFixesCopyRegion (ClientPtr client)
{
    RegionPtr	pSource, pDestination;
    REQUEST (xXFixesCopyRegionReq);
    
    VERIFY_REGION(pSource, stuff->source, client, DixReadAccess);
    VERIFY_REGION(pDestination, stuff->destination, client, DixWriteAccess);
    
    if (!REGION_COPY(pScreen, pDestination, pSource))
	return BadAlloc;

    return(client->noClientException);
}
Esempio n. 10
0
RegionPtr
XFixesRegionCopy (RegionPtr pRegion)
{
    RegionPtr   pNew = REGION_CREATE (0, REGION_EXTENTS(0, pRegion),
				      REGION_NUM_RECTS(pRegion));
    if (!pNew)
	return 0;
    if (!REGION_COPY (0, pNew, pRegion))
    {
	REGION_DESTROY (0, pNew);
	return 0;
    }
    return pNew;
}
Esempio n. 11
0
/* Do ordinary copy */
static void MaliDRI2CopyRegion_copy(DrawablePtr pDraw,
                                    RegionPtr pRegion,
                                    DRI2BufferPtr pDstBuffer,
                                    DRI2BufferPtr pSrcBuffer)
{
    GCPtr pGC;
    RegionPtr copyRegion;
    ScreenPtr pScreen = pDraw->pScreen;
    MaliDRI2BufferPrivatePtr privates;
    PixmapPtr pScratchPixmap;
    privates = (MaliDRI2BufferPrivatePtr)pSrcBuffer->driverPrivate;

//    DebugMsg("Enter MaliDRI2CopyRegion    buf_name:%d\n",pSrcBuffer->name);
/*
#ifdef HAVE_LIBUMP_CACHE_CONTROL
    if (privates->handle != UMP_INVALID_MEMORY_HANDLE) {
//        That's a normal UMP allocation, not a wrapped framebuffer
        ump_cache_operations_control(UMP_CACHE_OP_START);
        ump_switch_hw_usage_secure_id(pSrcBuffer->name, UMP_USED_BY_CPU);
        ump_cache_operations_control(UMP_CACHE_OP_FINISH);
    }
#endif
*/
    pGC = GetScratchGC(pDraw->depth, pScreen);
    pScratchPixmap = GetScratchPixmapHeader(pScreen,
                                            privates->width, privates->height,
                                            privates->depth, pSrcBuffer->cpp * 8,
                                            pSrcBuffer->pitch,
                                            privates->addr + pSrcBuffer->flags);
    copyRegion = REGION_CREATE(pScreen, NULL, 0);
    REGION_COPY(pScreen, copyRegion, pRegion);
    (*pGC->funcs->ChangeClip)(pGC, CT_REGION, copyRegion, 0);
    ValidateGC(pDraw, pGC);
    (*pGC->ops->CopyArea)((DrawablePtr)pScratchPixmap, pDraw, pGC, 0, 0,
                          pDraw->width, pDraw->height, 0, 0);
    FreeScratchPixmapHeader(pScratchPixmap);
    FreeScratchGC(pGC);
/*
#ifdef HAVE_LIBUMP_CACHE_CONTROL
    if (privates->handle != UMP_INVALID_MEMORY_HANDLE) {
//        That's a normal UMP allocation, not a wrapped framebuffer
        ump_cache_operations_control(UMP_CACHE_OP_START);
        ump_switch_hw_usage_secure_id(pSrcBuffer->name, UMP_USED_BY_MALI);
        ump_cache_operations_control(UMP_CACHE_OP_FINISH);
    }
#endif
*/
}
Esempio n. 12
0
static void
shadowReportFunc(DamagePtr pDamage, RegionPtr pRegion, void *closure)
{
    ScreenPtr pScreen = closure;
    shadowBufPtr pBuf = pScreen->devPrivates[shadowScrPrivateIndex].ptr;

    /* Register the damaged region, use DamageReportNone below when we
     * want to break BC below... */
    REGION_UNION(pScreen, &pDamage->damage, &pDamage->damage, pRegion);

    /*
     * BC hack.  In 7.0 and earlier several drivers would inspect the
     * 'damage' member directly, so we have to keep it existing.
     */
    REGION_COPY(pScreen, &pBuf->damage, pRegion);
}
Esempio n. 13
0
static void MaliDRI2CopyRegion(DrawablePtr   pDraw,
                               RegionPtr     pRegion,
                               DRI2BufferPtr pDstBuffer,
                               DRI2BufferPtr pSrcBuffer)
{
    GCPtr pGC;
    RegionPtr copyRegion;
    ScreenPtr pScreen = pDraw->pScreen;
    MaliDRI2BufferPrivatePtr privates;
    PixmapPtr pScratchPixmap;
    privates = (MaliDRI2BufferPrivatePtr)pSrcBuffer->driverPrivate;

    if (privates->depth != pDraw->depth) {
        ErrorF("MaliDRI2CopyRegion: privates->depth != pDraw->depth (%d vs. %d)\n",
               privates->depth, pDraw->depth);
        return;
    }

    //ErrorF("MaliDRI2CopyRegion dstbuf=%p srcbuf=%p, depth=%d\n", pDstBuffer, pSrcBuffer, privates->depth);

    ump_cache_operations_control(UMP_CACHE_OP_START);
    ump_switch_hw_usage_secure_id(pSrcBuffer->name, UMP_USED_BY_CPU);
    ump_cache_operations_control(UMP_CACHE_OP_FINISH);

    pGC = GetScratchGC(pDraw->depth, pScreen);
    pScratchPixmap = GetScratchPixmapHeader(pScreen, privates->width, privates->height,
                                            privates->depth, pSrcBuffer->cpp * 8,
                                            pSrcBuffer->pitch, privates->addr);
    copyRegion = REGION_CREATE(pScreen, NULL, 0);
    REGION_COPY(pScreen, copyRegion, pRegion);
    (*pGC->funcs->ChangeClip)(pGC, CT_REGION, copyRegion, 0);
    ValidateGC(pDraw, pGC);
    (*pGC->ops->CopyArea)(pScratchPixmap, pDraw, pGC, 0, 0,
                          pDraw->width, pDraw->height, 0, 0);
    FreeScratchPixmapHeader(pScratchPixmap);
    FreeScratchGC(pGC);

    ump_cache_operations_control(UMP_CACHE_OP_START);
    ump_switch_hw_usage_secure_id(pSrcBuffer->name, UMP_USED_BY_MALI);
    ump_cache_operations_control(UMP_CACHE_OP_FINISH);
}
Esempio n. 14
0
static void 
ShadowCopyWindow(
   WindowPtr pWin,
   DDXPointRec ptOldOrg,
   RegionPtr prgn 
){
    ScreenPtr pScreen = pWin->drawable.pScreen;
    ShadowScreenPtr pPriv = GET_SCREEN_PRIVATE(pScreen);
    int num = 0;
    RegionRec rgnDst;

    if (pPriv->vtSema) {
        REGION_NULL(pWin->drawable.pScreen, &rgnDst);
	REGION_COPY(pWin->drawable.pScreen, &rgnDst, prgn);
        
        REGION_TRANSLATE(pWin->drawable.pScreen, &rgnDst,
                         pWin->drawable.x - ptOldOrg.x,
                         pWin->drawable.y - ptOldOrg.y);
        REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, &rgnDst);
        if ((num = REGION_NUM_RECTS(&rgnDst))) {
            if(pPriv->preRefresh)
                (*pPriv->preRefresh)(pPriv->pScrn, num, REGION_RECTS(&rgnDst));
        } else {
            REGION_UNINIT(pWin->drawable.pScreen, &rgnDst);
        }
    }
    
    pScreen->CopyWindow = pPriv->CopyWindow;
    (*pScreen->CopyWindow) (pWin, ptOldOrg, prgn);
    pScreen->CopyWindow = ShadowCopyWindow;
    
    if (num) {
        if (pPriv->postRefresh)
            (*pPriv->postRefresh)(pPriv->pScrn, num, REGION_RECTS(&rgnDst));
        REGION_UNINIT(pWin->drawable.pScreen, &rgnDst);
    }
}
Esempio n. 15
0
void
cfb8_32WidCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
{
	ScreenPtr pScreen = pWin->drawable.pScreen;
	cfb8_32WidScreenPtr pScreenPriv = 
		CFB8_32WID_GET_SCREEN_PRIVATE(pScreen);
	ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
	PixmapPtr pPixChildren;
	DDXPointPtr ppt, pptSrc;
	RegionRec rgnDst, rgnOther, rgnPixmap;
	BoxPtr pbox;
	int i, nbox, dx, dy, other_bpp;

	REGION_NULL(pScreen, &rgnDst);

	dx = ptOldOrg.x - pWin->drawable.x;
	dy = ptOldOrg.y - pWin->drawable.y;
	REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy);
	REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc);

	if ((nbox = REGION_NUM_RECTS(&rgnDst)) == 0) {
		/* Nothing to render. */
		REGION_UNINIT(pScreen, &rgnDst);
		return;
	}

	/* First, copy the WID plane for the whole area. */
	pptSrc = (DDXPointPtr )ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec));
	if(pptSrc) {
		pbox = REGION_RECTS(&rgnDst);
		for (i = nbox, ppt = pptSrc; i--; ppt++, pbox++) {
			ppt->x = pbox->x1 + dx;
			ppt->y = pbox->y1 + dy;
		}

		pScreenPriv->WIDOps->WidCopyArea((DrawablePtr)pScreenPriv->pixWid,
						 &rgnDst, pptSrc);

		DEALLOCATE_LOCAL(pptSrc);
	}

	/* Next, we copy children which have a different
	 * bpp than pWin into a temporary pixmap.  We will
	 * toss this pixmap back onto the framebuffer before
	 * we return.
	 */
	if (pWin->drawable.bitsPerPixel == 8)
		other_bpp = pScrn->bitsPerPixel;
	else
		other_bpp = 8;

	REGION_NULL(pScreen, &rgnOther);
	SegregateChildrenBpp(pWin, &rgnOther, 0,
			     other_bpp, pWin->drawable.bitsPerPixel);
	pPixChildren = NULL;
	if (REGION_NOTEMPTY(pScreen, &rgnOther)) {
		REGION_INTERSECT(pScreen, &rgnOther, &rgnOther, prgnSrc);
		nbox = REGION_NUM_RECTS(&rgnOther);
		if (nbox) {
			int width = rgnOther.extents.x2 - rgnOther.extents.x1;
			int height = rgnOther.extents.y2 - rgnOther.extents.y1;
			int depth = (other_bpp == 8) ? 8 : pScrn->depth;

			if (other_bpp == 8)
				pPixChildren = cfbCreatePixmap(pScreen, width, height, depth);
			else
				pPixChildren = cfb32CreatePixmap(pScreen, width, height, depth);
		}
		if (nbox &&
		    pPixChildren &&
		    (pptSrc = (DDXPointPtr) ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec)))) {
			pbox = REGION_RECTS(&rgnOther);
			for (i = nbox, ppt = pptSrc; i--; ppt++, pbox++) {
				ppt->x = pbox->x1 + dx;
				ppt->y = pbox->y1 + dy;
			}

			REGION_NULL(pScreen, &rgnPixmap);
			REGION_COPY(pScreen, &rgnPixmap, &rgnOther);
			REGION_TRANSLATE(pScreen, &rgnPixmap, -(rgnOther.extents.x1), -(rgnOther.extents.y1));

			if (other_bpp == 8)
				cfbDoBitbltCopy((DrawablePtr)pScreenPriv->pix8,
						(DrawablePtr)pPixChildren,
						GXcopy, &rgnPixmap, pptSrc, ~0L);
			else
				cfb32DoBitbltCopy((DrawablePtr)pScreenPriv->pix32,
						  (DrawablePtr)pPixChildren,
						  GXcopy, &rgnPixmap, pptSrc, ~0L);

			REGION_UNINIT(pScreen, &rgnPixmap);

			DEALLOCATE_LOCAL(pptSrc);
		}

		REGION_SUBTRACT(pScreen, &rgnDst, &rgnDst, &rgnOther);
	}

	/* Now copy the parent along with all child windows using the same depth. */
	nbox = REGION_NUM_RECTS(&rgnDst);
	if(nbox &&
	   (pptSrc = (DDXPointPtr )ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec)))) {
		pbox = REGION_RECTS(&rgnDst);
		for (i = nbox, ppt = pptSrc; i--; ppt++, pbox++) {
			ppt->x = pbox->x1 + dx;
			ppt->y = pbox->y1 + dy;
		}

		if (pWin->drawable.bitsPerPixel == 8)
			cfbDoBitbltCopy((DrawablePtr)pScreenPriv->pix8,
					(DrawablePtr)pScreenPriv->pix8,
					GXcopy, &rgnDst, pptSrc, ~0L);
		else
			cfb32DoBitbltCopy((DrawablePtr)pScreenPriv->pix32,
					  (DrawablePtr)pScreenPriv->pix32,
					  GXcopy, &rgnDst, pptSrc, ~0L);

		DEALLOCATE_LOCAL(pptSrc);
	}

	REGION_UNINIT(pScreen, &rgnDst);

	if (pPixChildren) {
		nbox = REGION_NUM_RECTS(&rgnOther);
		pptSrc = (DDXPointPtr) ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec));
		if (pptSrc) {
			pbox = REGION_RECTS(&rgnOther);
			for (i = nbox, ppt = pptSrc; i--; ppt++, pbox++) {
				ppt->x = pbox->x1 - rgnOther.extents.x1;
				ppt->y = pbox->y1 - rgnOther.extents.y1;
			}

			if (other_bpp == 8)
				cfbDoBitbltCopy((DrawablePtr)pPixChildren,
						(DrawablePtr)pScreenPriv->pix8,
						GXcopy, &rgnOther, pptSrc, ~0L);
			else
				cfb32DoBitbltCopy((DrawablePtr)pPixChildren,
						  (DrawablePtr)pScreenPriv->pix32,
						  GXcopy, &rgnOther, pptSrc, ~0L);

			DEALLOCATE_LOCAL(pptSrc);
		}

		if (other_bpp == 8)
			cfbDestroyPixmap(pPixChildren);
		else
			cfb32DestroyPixmap(pPixChildren);
	}
	REGION_UNINIT(pScreen, &rgnOther);
}
Esempio n. 16
0
void
nouveau_dri2_copy_region2(ScreenPtr pScreen, DrawablePtr pDraw, RegionPtr pRegion,
			 DRI2BufferPtr pDstBuffer, DRI2BufferPtr pSrcBuffer)
{
	struct nouveau_dri2_buffer *src = nouveau_dri2_buffer(pSrcBuffer);
	struct nouveau_dri2_buffer *dst = nouveau_dri2_buffer(pDstBuffer);
	NVPtr pNv = NVPTR(xf86ScreenToScrn(pScreen));
	RegionPtr pCopyClip;
	GCPtr pGC;
	DrawablePtr src_draw, dst_draw;
	Bool translate = FALSE;
	int off_x = 0, off_y = 0;

	src_draw = &src->ppix->drawable;
	dst_draw = &dst->ppix->drawable;
#if 0
	ErrorF("attachments src %d, dst %d, drawable %p %p pDraw %p\n",
	       src->base.attachment, dst->base.attachment,
	       src_draw, dst_draw, pDraw);
#endif
	if (src->base.attachment == DRI2BufferFrontLeft)
		src_draw = pDraw;
	if (dst->base.attachment == DRI2BufferFrontLeft) {
#ifdef NOUVEAU_PIXMAP_SHARING
		if (pDraw->pScreen != pScreen) {
			dst_draw = DRI2UpdatePrime(pDraw, pDstBuffer);
			if (!dst_draw)
				return;
		} 
		else
#endif
			dst_draw = pDraw;
		if (dst_draw != pDraw)
			translate = TRUE;
	}

	if (translate && pDraw->type == DRAWABLE_WINDOW) {
#ifdef COMPOSITE
		PixmapPtr pPix = get_drawable_pixmap(pDraw);
		off_x = -pPix->screen_x;
		off_y = -pPix->screen_y;
#endif
		off_x += pDraw->x;
		off_y += pDraw->y;
	}

	pGC = GetScratchGC(pDraw->depth, pScreen);
	pCopyClip = REGION_CREATE(pScreen, NULL, 0);
	REGION_COPY(pScreen, pCopyClip, pRegion);

	if (translate) {
		REGION_TRANSLATE(pScreen, pCopyClip, off_x, off_y);
	}
	pGC->funcs->ChangeClip(pGC, CT_REGION, pCopyClip, 0);
	ValidateGC(dst_draw, pGC);

	/* If this is a full buffer swap or frontbuffer flush, throttle on
	 * the previous one.
	 */
	if (dst->base.attachment == DRI2BufferFrontLeft &&
	    REGION_NUM_RECTS(pRegion) == 1) {
		BoxPtr extents = REGION_EXTENTS(pScreen, pRegion);
		if (extents->x1 == 0 && extents->y1 == 0 &&
		    extents->x2 == pDraw->width &&
		    extents->y2 == pDraw->height) {
			PixmapPtr fpix = get_drawable_pixmap(dst_draw);
			struct nouveau_bo *bo = nouveau_pixmap_bo(fpix);
			if (bo)
				nouveau_bo_wait(bo, NOUVEAU_BO_RD, pNv->client);
		}
	}

	pGC->ops->CopyArea(src_draw, dst_draw, pGC, 0, 0,
			   pDraw->width, pDraw->height, off_x, off_y);

	FreeScratchGC(pGC);
}
Esempio n. 17
0
File: xf86fbman.c Progetto: aosm/X11
static Bool
localQueryLargestOffscreenArea(
    ScreenPtr pScreen,
    int *width, int *height,
    int granularity,
    int preferences,
    int severity
){
    FBManagerPtr offman;
    RegionPtr newRegion = NULL;
    BoxPtr pbox;
    int nbox;
    int x, w, h, area, oldArea;

    *width = *height = oldArea = 0;

    if(granularity <= 1) granularity = 0;

    if((preferences < 0) || (preferences > 3))
	return FALSE;	

    offman = pScreen->devPrivates[xf86FBScreenIndex].ptr;

    if(severity < 0) severity = 0;
    if(severity > 2) severity = 2;

    switch(severity) {
    case 2:
	if(offman->NumUsedAreas) {
	    FBLinkPtr pLink;
	    RegionRec tmpRegion;
	    newRegion = REGION_CREATE(pScreen, NULL, 1);
	    REGION_COPY(pScreen, newRegion, offman->InitialBoxes);
	    pLink = offman->UsedAreas;

	    while(pLink) {
		if(!pLink->area.RemoveAreaCallback) {
		    REGION_INIT(pScreen, &tmpRegion, &(pLink->area.box), 1);
		    REGION_SUBTRACT(pScreen, newRegion, newRegion, &tmpRegion);
		    REGION_UNINIT(pScreen, &tmpRegion);
		}
		pLink = pLink->next;
	    }

	    nbox = REGION_NUM_RECTS(newRegion);
	    pbox = REGION_RECTS(newRegion);
	    break;
	}
    case 1:
	if(offman->NumUsedAreas) {
	    FBLinkPtr pLink;
	    RegionRec tmpRegion;
	    newRegion = REGION_CREATE(pScreen, NULL, 1);
	    REGION_COPY(pScreen, newRegion, offman->FreeBoxes);
	    pLink = offman->UsedAreas;

	    while(pLink) {
		if(pLink->area.RemoveAreaCallback) {
		    REGION_INIT(pScreen, &tmpRegion, &(pLink->area.box), 1);
		    REGION_APPEND(pScreen, newRegion, &tmpRegion);
		    REGION_UNINIT(pScreen, &tmpRegion);
		}
		pLink = pLink->next;
	    }

	    nbox = REGION_NUM_RECTS(newRegion);
	    pbox = REGION_RECTS(newRegion);
	    break;
	}
    default:
	nbox = REGION_NUM_RECTS(offman->FreeBoxes);
	pbox = REGION_RECTS(offman->FreeBoxes);
	break;
    }

    while(nbox--) {
	x = pbox->x1;
	if(granularity) {
	   int tmp = x % granularity;
	   if(tmp) x += (granularity - tmp);
        }

	w = pbox->x2 - x;
	h = pbox->y2 - pbox->y1;
	area = w * h;

	if(w > 0) {
	    Bool gotIt = FALSE;
	    switch(preferences) {
	    case FAVOR_AREA_THEN_WIDTH:
		if((area > oldArea) || ((area == oldArea) && (w > *width))) 
		    gotIt = TRUE;
		break;
	    case FAVOR_AREA_THEN_HEIGHT:
		if((area > oldArea) || ((area == oldArea) && (h > *height)))
		    gotIt = TRUE;
		break;
	    case FAVOR_WIDTH_THEN_AREA:
		if((w > *width) || ((w == *width) && (area > oldArea)))
		    gotIt = TRUE;
		break;
	    case FAVOR_HEIGHT_THEN_AREA:
		if((h > *height) || ((h == *height) && (area > oldArea)))
		    gotIt = TRUE;
		break;
	    }
	    if(gotIt) {
		*width = w;
		*height = h;
		oldArea = area;
	    }
        }
	pbox++;
    }

    if(newRegion)
	REGION_DESTROY(pScreen, newRegion);

    return TRUE;
}
Esempio n. 18
0
/*
 *-----------------------------------------------------------------------
 * RootlessComputeClips --
 *	Recompute the clipList, borderClip, exposed and borderExposed
 *	regions for pParent and its children. Only viewable windows are
 *	taken into account.
 *
 * Results:
 *	None.
 *
 * Side Effects:
 *	clipList, borderClip, exposed and borderExposed are altered.
 *	A VisibilityNotify event may be generated on the parent window.
 *
 *-----------------------------------------------------------------------
 */
static void
RootlessComputeClips (WindowPtr pParent, ScreenPtr pScreen, 
		      RegionPtr universe, VTKind kind, RegionPtr exposed)
{
    int			dx,
			dy;
    RegionRec		childUniverse;
    register WindowPtr	pChild;
    int     	  	oldVis, newVis;
    BoxRec		borderSize;
    RegionRec		childUnion;
    Bool		overlap;
    RegionPtr		borderVisible;
    Bool		resized;
    /*
     * Figure out the new visibility of this window.
     * The extent of the universe should be the same as the extent of
     * the borderSize region. If the window is unobscured, this rectangle
     * will be completely inside the universe (the universe will cover it
     * completely). If the window is completely obscured, none of the
     * universe will cover the rectangle.
     */
    borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent);
    borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent);
    dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent);
    if (dx > 32767)
	dx = 32767;
    borderSize.x2 = dx;
    dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent);
    if (dy > 32767)
	dy = 32767;
    borderSize.y2 = dy;

    oldVis = pParent->visibility;
    switch (RECT_IN_REGION( pScreen, universe, &borderSize)) 
    {
    case rgnIN:
	    newVis = VisibilityUnobscured;
	    break;
	case rgnPART:
	    newVis = VisibilityPartiallyObscured;
	    {
		RegionPtr   pBounding;

		if ((pBounding = wBoundingShape (pParent)))
		{
		    switch (RootlessShapedWindowIn (pScreen, universe, 
						    pBounding, &borderSize,
						    pParent->drawable.x,
						    pParent->drawable.y))
		    {
		    case rgnIN:
			newVis = VisibilityUnobscured;
			break;
		    case rgnOUT:
			newVis = VisibilityFullyObscured;
			break;
		    }
		}
	    }
	    break;
	default:
	    newVis = VisibilityFullyObscured;
	    break;
    }

    pParent->visibility = newVis;
    if (oldVis != newVis &&
	((pParent->eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask))
	SendVisibilityNotify(pParent);

    dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x;
    dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y;

    /*
     * avoid computations when dealing with simple operations
     */

    switch (kind) {
    case VTMap:
    case VTStack:
    case VTUnmap:
	break;
    case VTMove:
	if ((oldVis == newVis) &&
	    ((oldVis == VisibilityFullyObscured) ||
	     (oldVis == VisibilityUnobscured)))
	{
	    pChild = pParent;
	    while (1)
	    {
		if (pChild->viewable)
		{
		    if (pChild->visibility != VisibilityFullyObscured)
		    {
			REGION_TRANSLATE( pScreen, &pChild->borderClip,
						      dx, dy);
			REGION_TRANSLATE( pScreen, &pChild->clipList,
						      dx, dy);
			pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER;
			if (pScreen->ClipNotify)
			    (* pScreen->ClipNotify) (pChild, dx, dy);

		    }
		    if (pChild->valdata)
		    {
			REGION_NULL(pScreen,
				    &pChild->valdata->after.borderExposed);
			if (HasParentRelativeBorder(pChild))
			  {
			    REGION_SUBTRACT(pScreen,
					 &pChild->valdata->after.borderExposed,
					 &pChild->borderClip,
					 &pChild->winSize);
			}
			REGION_NULL(pScreen, &pChild->valdata->after.exposed);
		    }
		    if (pChild->firstChild)
		    {
			pChild = pChild->firstChild;
			continue;
		    }
		}
		while (!pChild->nextSib && (pChild != pParent))
		    pChild = pChild->parent;
		if (pChild == pParent)
		    break;
		pChild = pChild->nextSib;
	    }
	    return;
	}
	/* fall through */
    default:
    	/*
     	 * To calculate exposures correctly, we have to translate the old
     	 * borderClip and clipList regions to the window's new location so there
     	 * is a correspondence between pieces of the new and old clipping regions.
     	 */
    	if (dx || dy) 
    	{
	    /*
	     * We translate the old clipList because that will be exposed or copied
	     * if gravity is right.
	     */
	    REGION_TRANSLATE( pScreen, &pParent->borderClip, dx, dy);
	    REGION_TRANSLATE( pScreen, &pParent->clipList, dx, dy);
    	} 
	break;
    case VTBroken:
	REGION_EMPTY (pScreen, &pParent->borderClip);
	REGION_EMPTY (pScreen, &pParent->clipList);
	break;
    }

    borderVisible = pParent->valdata->before.borderVisible;
    resized = pParent->valdata->before.resized;
    REGION_NULL(pScreen, &pParent->valdata->after.borderExposed);
    REGION_NULL(pScreen, &pParent->valdata->after.exposed);

    /*
     * Since the borderClip must not be clipped by the children, we do
     * the border exposure first...
     *
     * 'universe' is the window's borderClip. To figure the exposures, remove
     * the area that used to be exposed from the new.
     * This leaves a region of pieces that weren't exposed before.
     */

    if (HasBorder (pParent))
    {
    	if (borderVisible)
    	{
	    /*
	     * when the border changes shape, the old visible portions
	     * of the border will be saved by DIX in borderVisible --
	     * use that region and destroy it
	     */
	    REGION_SUBTRACT( pScreen, exposed, universe, borderVisible);
	    REGION_DESTROY( pScreen, borderVisible);
    	}
    	else
    	{
	    REGION_SUBTRACT( pScreen, exposed, universe, &pParent->borderClip);
    	}
	if (HasParentRelativeBorder(pParent) && (dx || dy)) {
	    REGION_SUBTRACT( pScreen, &pParent->valdata->after.borderExposed,
				  universe,
				  &pParent->winSize);
	} else {
	    REGION_SUBTRACT( pScreen, &pParent->valdata->after.borderExposed,
			       exposed, &pParent->winSize);
	}

    	REGION_COPY( pScreen, &pParent->borderClip, universe);
    
    	/*
     	 * To get the right clipList for the parent, and to make doubly sure
     	 * that no child overlaps the parent's border, we remove the parent's
     	 * border from the universe before proceeding.
     	 */
    
    	REGION_INTERSECT( pScreen, universe, universe, &pParent->winSize);
    }
    else
    	REGION_COPY( pScreen, &pParent->borderClip, universe);
    
    if ((pChild = pParent->firstChild) && pParent->mapped)
    {
	REGION_NULL(pScreen, &childUniverse);
	REGION_NULL(pScreen, &childUnion);
	if ((pChild->drawable.y < pParent->lastChild->drawable.y) ||
	    ((pChild->drawable.y == pParent->lastChild->drawable.y) &&
	     (pChild->drawable.x < pParent->lastChild->drawable.x)))
	{
	    for (; pChild; pChild = pChild->nextSib)
	    {
		if (pChild->viewable)
		    REGION_APPEND( pScreen, &childUnion, &pChild->borderSize);
	    }
	}
	else
	{
	    for (pChild = pParent->lastChild; pChild; pChild = pChild->prevSib)
	    {
		if (pChild->viewable)
		    REGION_APPEND( pScreen, &childUnion, &pChild->borderSize);
	    }
	}
	REGION_VALIDATE( pScreen, &childUnion, &overlap);

	for (pChild = pParent->firstChild;
	     pChild;
	     pChild = pChild->nextSib)
 	{
	    if (pChild->viewable) {
		/*
		 * If the child is viewable, we want to remove its extents
		 * from the current universe, but we only re-clip it if
		 * it's been marked.
		 */
		if (pChild->valdata) {
		    /*
		     * Figure out the new universe from the child's
		     * perspective and recurse.
		     */
		    REGION_INTERSECT( pScreen, &childUniverse,
					    universe,
					    &pChild->borderSize);
		    RootlessComputeClips (pChild, pScreen, &childUniverse, 
					  kind, exposed);
		}
		/*
		 * Once the child has been processed, we remove its extents
		 * from the current universe, thus denying its space to any
		 * other sibling.
		 */
		if (overlap)
		    REGION_SUBTRACT( pScreen, universe, universe,
					  &pChild->borderSize);
	    }
	}
	if (!overlap)
	    REGION_SUBTRACT( pScreen, universe, universe, &childUnion);
	REGION_UNINIT( pScreen, &childUnion);
	REGION_UNINIT( pScreen, &childUniverse);
    } /* if any children */

    /*
     * 'universe' now contains the new clipList for the parent window.
     *
     * To figure the exposure of the window we subtract the old clip from the
     * new, just as for the border.
     */

    if (oldVis == VisibilityFullyObscured ||
	oldVis == VisibilityNotViewable)
    {
	REGION_COPY( pScreen, &pParent->valdata->after.exposed, universe);
    }
    else if (newVis != VisibilityFullyObscured &&
	     newVis != VisibilityNotViewable)
    {
    	REGION_SUBTRACT( pScreen, &pParent->valdata->after.exposed,
			       universe, &pParent->clipList);
    }

    /*
     * One last thing: backing storage. We have to try to save what parts of
     * the window are about to be obscured. We can just subtract the universe
     * from the old clipList and get the areas that were in the old but aren't
     * in the new and, hence, are about to be obscured.
     */
    if (pParent->backStorage && !resized)
    {
	REGION_SUBTRACT( pScreen, exposed, &pParent->clipList, universe);
	(* pScreen->SaveDoomedAreas)(pParent, exposed, dx, dy);
    }
    
    /* HACK ALERT - copying contents of regions, instead of regions */
    {
	RegionRec   tmp;

	tmp = pParent->clipList;
	pParent->clipList = *universe;
	*universe = tmp;
    }

#ifdef NOTDEF
    REGION_COPY( pScreen, &pParent->clipList, universe);
#endif

    pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;

    if (pScreen->ClipNotify)
	(* pScreen->ClipNotify) (pParent, dx, dy);
}
Esempio n. 19
0
static void send_update(void)
{
  CL_SLOT *cl = (CL_SLOT *)cur_slot;
  BoxRec fb_rect;
  RegionRec fb_region, clip_region, outer_region;
  CARD8 msg_hdr[4] = {
    0, 0, 0, 1
  };
  CARD8 rect_hdr[12];
  int num_copy_rects, num_pending_rects, num_all_rects;
  int raw_bytes = 0, hextile_bytes = 0;
  int i, idx, rev_order;
  static int counter = 0;

#ifdef NETLOGGER
  aio_set_serial_number(&cl->s, cl->serial_number);
#endif

  counter++;
  vncspuLog(1, "Begin send update %d", counter);

  CRASSERT(vnc_spu.serverBuffer);

  /*crDebug("Enter send_update to %s", cur_slot->name);*/

  /* check if clipping has changed since we got the pixels and update
   * the pending region if needed.
   */
  if (NewClip) {
     /*crDebug("Getting updated cliprects");*/
     vncspuGetScreenRects(&cl->pending_region);
     num_pending_rects = REGION_NUM_RECTS(&cl->pending_region);
     /*crDebug("Now, %d rects", num_pending_rects);*/
     if (num_pending_rects == 0 && cl->enable_frame_sync) {
        /* always need to send _something_ for framesync to work */
        BoxRec b;
        b.x1 = 0;
        b.y1 = 0;
        b.x2 = 1;
        b.y2 = 1;
        REGION_UNINIT(&cl->pending_region);
        REGION_INIT(&cl->pending_region, &b, 1);
     }
     NewClip = 0;
  }
  /*PrintRegion("Sending", &cl->pending_region);*/


  /* Process framebuffer size change. */
  if (cl->newfbsize_pending) {
    /* Update framebuffer size, clear newfbsize_pending flag. */
    cl->fb_width = g_screen_info.width;
    cl->fb_height = g_screen_info.height;
    cl->newfbsize_pending = 0;
    log_write(LL_DEBUG, "Applying new framebuffer size (%dx%d) to %s",
              (int)cl->fb_width, (int)cl->fb_height, cur_slot->name);
    /* In any case, mark all the framebuffer contents as changed. */
    fb_rect.x1 = 0;
    fb_rect.y1 = 0;
    fb_rect.x2 = cl->fb_width;
    fb_rect.y2 = cl->fb_height;
    REGION_INIT(&fb_region, &fb_rect, 1);
    REGION_COPY(&cl->pending_region, &fb_region);
    REGION_UNINIT(&fb_region);
    REGION_EMPTY(&cl->copy_region);
    /* If NewFBSize is supported by the client, send only NewFBSize
       pseudo-rectangle, pixel data will be sent in the next update. */
    if (cl->enable_newfbsize) {
      send_newfbsize();
      vncspuUnlockFrameBuffer();
      return;
    }
  } else {
    /* Exclude CopyRect areas covered by pending_region. */
    REGION_SUBTRACT(&cl->copy_region, &cl->copy_region, &cl->pending_region);
  }

#if 00
  if (cl->enable_cliprects_enc && cl->new_cliprects) {
    send_new_cliprects();
    vncspuUnlockFrameBuffer();
    cl->new_cliprects = 0;
    return;
  }
#endif

  /* Clip regions to the rectangle requested by the client. */
  REGION_INIT(&clip_region, &cl->update_rect, 1);

  REGION_INTERSECT(&cl->pending_region, &cl->pending_region, &clip_region);
  if (REGION_NOTEMPTY(&cl->copy_region)) {
    REGION_INTERSECT(&cl->copy_region, &cl->copy_region, &clip_region);

    REGION_INIT(&outer_region, NullBox, 8);
    REGION_COPY(&outer_region, &cl->copy_region);
    REGION_TRANSLATE(&clip_region, cl->copy_dx, cl->copy_dy);
    REGION_INTERSECT(&cl->copy_region, &cl->copy_region, &clip_region);
    REGION_SUBTRACT(&outer_region, &outer_region, &cl->copy_region);
    REGION_UNION(&cl->pending_region, &cl->pending_region, &outer_region);
    REGION_UNINIT(&outer_region);
  }
  REGION_UNINIT(&clip_region);

  /* Reduce the number of rectangles if possible. */
  if (cl->enc_prefer == RFB_ENCODING_TIGHT && cl->enable_lastrect) {
    region_pack(&cl->pending_region, 32);
  } else {
    region_pack(&cl->pending_region, 12);
  }

  /* Compute the number of rectangles in regions. */
  num_pending_rects = REGION_NUM_RECTS(&cl->pending_region);
  num_copy_rects = REGION_NUM_RECTS(&cl->copy_region);
  num_all_rects = num_pending_rects + num_copy_rects;
  if (num_all_rects == 0) {
    vncspuUnlockFrameBuffer();
    return;
  }

  log_write(LL_DEBUG, "Sending framebuffer update (min %d rects) to %s",
            num_all_rects, cur_slot->name);

  /* Prepare and send FramebufferUpdate message header. */
  /* FIXME: Enable Tight encoding even if LastRect is not supported. */
  /* FIXME: Do not send LastRect if all the rectangles are CopyRect. */
  if (cl->enc_prefer == RFB_ENCODING_TIGHT && cl->enable_lastrect) {
    buf_put_CARD16(&msg_hdr[2], 0xFFFF);
  } else {
    buf_put_CARD16(&msg_hdr[2], num_all_rects);
  }
  aio_write(NULL, msg_hdr, 4);

  /* Determine the order in which CopyRect rectangles should be sent. */
  rev_order = (cl->copy_dy > 0 || (cl->copy_dy == 0 && cl->copy_dx > 0));

  /* For each CopyRect rectangle: */
  for (i = 0; i < num_copy_rects; i++) {
    FB_RECT rect;
    AIO_BLOCK *block;
    idx = (rev_order) ? num_copy_rects - i - 1 : i;
    rect.x = REGION_RECTS(&cl->copy_region)[idx].x1;
    rect.y = REGION_RECTS(&cl->copy_region)[idx].y1;
    rect.w = REGION_RECTS(&cl->copy_region)[idx].x2 - rect.x;
    rect.h = REGION_RECTS(&cl->copy_region)[idx].y2 - rect.y;
    rect.src_x = rect.x - cl->copy_dx;
    rect.src_y = rect.y - cl->copy_dy;
    rect.enc = RFB_ENCODING_COPYRECT;
    log_write(LL_DEBUG, "Sending CopyRect rectangle %dx%d at %d,%d to %s",
              (int)rect.w, (int)rect.h, (int)rect.x, (int)rect.y,
              cur_slot->name);

    /* Prepare the CopyRect rectangle. */
    block = rfb_encode_copyrect_block(cl, &rect);

    /* Send the rectangle.
       FIXME: Check for block == NULL? */
    aio_write_nocopy(NULL, block);
  }

  if (cl->enc_prefer == RFB_ENCODING_TIGHT) {
    /* needed for successful caching of zlib-compressed data (tight) */
    rfb_reset_tight_encoder(cl);
  }

  if (num_pending_rects) {
    /* Lock around fb access so other thread doesn't change contents while
     * we're encoding.
     */
#ifdef NETLOGGER
    if (vnc_spu.netlogger_url) {
      NL_info("vncspu", "spu.encode.begin",
              "NODE=s NUMBER=i", vnc_spu.hostname, cl->serial_number);
    }
#endif

    /* For each of the usual pending rectangles: */
    for (i = 0; i < num_pending_rects; i++) {
      FB_RECT rect;
      AIO_BLOCK *block;
			/*
      crDebug("sending rect %d of %d: %d, %d .. %d, %d", i, num_pending_rects,
              REGION_RECTS(&cl->pending_region)[i].x1,
              REGION_RECTS(&cl->pending_region)[i].y1,
              REGION_RECTS(&cl->pending_region)[i].x2,
              REGION_RECTS(&cl->pending_region)[i].y2);
			*/
      rect.x = REGION_RECTS(&cl->pending_region)[i].x1;
      rect.y = REGION_RECTS(&cl->pending_region)[i].y1;
      rect.w = REGION_RECTS(&cl->pending_region)[i].x2 - rect.x;
      rect.h = REGION_RECTS(&cl->pending_region)[i].y2 - rect.y;
      log_write(LL_DEBUG, "Sending rectangle %dx%d at %d,%d to %s enc 0x%x",
                (int)rect.w, (int)rect.h, (int)rect.x, (int)rect.y,
                cur_slot->name, cl->enc_prefer);

      if (cl->enc_prefer == RFB_ENCODING_TIGHT && cl->enable_lastrect) {
        /* Use Tight encoding */
        rect.enc = RFB_ENCODING_TIGHT;
        /* lock to prevent glReadPixels in other thread changing data */
        rfb_encode_tight(cl, &rect);
        continue;                 /* Important! */
      } else if (cl->enc_prefer == RFB_ENCODING_RAW24) {
        rect.enc = RFB_ENCODING_RAW24;
        block = rfb_encode_raw24_block(cl, &rect);
      } else if ( cl->enc_prefer != RFB_ENCODING_RAW &&
                  cl->enc_enable[RFB_ENCODING_HEXTILE] ) {
        /* Use Hextile encoding */
        rect.enc = RFB_ENCODING_HEXTILE;
        block = rfb_encode_hextile_block(cl, &rect);
        if (block != NULL) {
          hextile_bytes += block->data_size;
          raw_bytes += rect.w * rect.h * (cl->format.bits_pixel / 8);
        }
      } else {
        /* Use Raw encoding */
        rect.enc = RFB_ENCODING_RAW;
        if (vnc_spu.half_rez) {
           block = rfb_encode_raw_block_halfrez(cl, &rect);
        }
        else {
           block = rfb_encode_raw_block(cl, &rect);
        }
      }

      /* Send the rectangle.
         FIXME: Check for block == NULL? */
      aio_write_nocopy(NULL, block);
    }

  } /* if num_pending_rects */


  REGION_EMPTY(&cl->pending_region);
  REGION_EMPTY(&cl->copy_region);

  /* Send LastRect marker. */
  if (cl->enc_prefer == RFB_ENCODING_TIGHT && cl->enable_lastrect) {
    FB_RECT rect;
    rect.x = rect.y = rect.w = rect.h = 0;
    rect.enc = RFB_ENCODING_LASTRECT;
    put_rect_header(rect_hdr, &rect);
    aio_write(NULL, rect_hdr, 12);
  }

  /* Set the last block's callback function */
  /* All prev blocks had NULL callbacks */
  assert(cur_slot->outqueue_last);
  if (cur_slot->outqueue_last) {
    cur_slot->outqueue_last->func = wf_client_update_finished;
  }

  /* Something has been queued for sending. */
  cl->update_in_progress = 1;
  cl->update_requested = 0;

#ifdef NETLOGGER
  if (vnc_spu.netlogger_url) {
    NL_info("vncspu", "spu.encode.end",
            "NODE=s NUMBER=i", vnc_spu.hostname, cl->serial_number);
  }
  aio_set_serial_number(&cl->s, 0);
#endif

  vncspuUnlockFrameBuffer(); /* encoder done with buffer */

  /*crDebug("Leave send_update");*/

  vncspuLog(1, "End send update %d", counter);
}
Esempio n. 20
0
static void
xf86SetRootClip (ScreenPtr pScreen, Bool enable)
{
#if XORG < 19
    WindowPtr	pWin = WindowTable[pScreen->myNum];
#else
    WindowPtr	pWin = pScreen->root;
#endif
    WindowPtr	pChild;
    Bool	WasViewable = (Bool)(pWin->viewable);
    Bool	anyMarked = FALSE;
#if XORG < 110
    RegionPtr	pOldClip = NULL, bsExposed;
#ifdef DO_SAVE_UNDERS
    Bool	dosave = FALSE;
#endif
#endif
    WindowPtr   pLayerWin;
    BoxRec	box;

    if (WasViewable)
    {
	for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
	{
	    (void) (*pScreen->MarkOverlappedWindows)(pChild,
						     pChild,
						     &pLayerWin);
	}
	(*pScreen->MarkWindow) (pWin);
	anyMarked = TRUE;
	if (pWin->valdata)
	{
	    if (HasBorder (pWin))
	    {
		RegionPtr	borderVisible;

		borderVisible = REGION_CREATE(pScreen, NullBox, 1);
		REGION_SUBTRACT(pScreen, borderVisible,
				&pWin->borderClip, &pWin->winSize);
		pWin->valdata->before.borderVisible = borderVisible;
	    }
	    pWin->valdata->before.resized = TRUE;
	}
    }
    
    /*
     * Use REGION_BREAK to avoid optimizations in ValidateTree
     * that assume the root borderClip can't change well, normally
     * it doesn't...)
     */
    if (enable)
    {
	box.x1 = 0;
	box.y1 = 0;
	box.x2 = pScreen->width;
	box.y2 = pScreen->height;
	REGION_INIT (pScreen, &pWin->winSize, &box, 1);
	REGION_INIT (pScreen, &pWin->borderSize, &box, 1);
	if (WasViewable)
	    REGION_RESET(pScreen, &pWin->borderClip, &box);
	pWin->drawable.width = pScreen->width;
	pWin->drawable.height = pScreen->height;
        REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList);
    }
    else
    {
	REGION_EMPTY(pScreen, &pWin->borderClip);
	REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList);
    }
    
    ResizeChildrenWinSize (pWin, 0, 0, 0, 0);
    
    if (WasViewable)
    {
#if XORG < 110
	if (pWin->backStorage)
	{
	    pOldClip = REGION_CREATE(pScreen, NullBox, 1);
	    REGION_COPY(pScreen, pOldClip, &pWin->clipList);
	}
#endif

	if (pWin->firstChild)
	{
	    anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin->firstChild,
							   pWin->firstChild,
							   (WindowPtr *)NULL);
	}
	else
	{
	    (*pScreen->MarkWindow) (pWin);
	    anyMarked = TRUE;
	}

#if XORG < 110 && defined(DO_SAVE_UNDERS)
	if (DO_SAVE_UNDERS(pWin))
	{
	    dosave = (*pScreen->ChangeSaveUnder)(pLayerWin, pLayerWin);
	}
#endif /* DO_SAVE_UNDERS */

	if (anyMarked)
	    (*pScreen->ValidateTree)(pWin, NullWindow, VTOther);
    }

#if XORG < 110
    if (pWin->backStorage &&
	((pWin->backingStore == Always) || WasViewable))
    {
	if (!WasViewable)
	    pOldClip = &pWin->clipList; /* a convenient empty region */
	bsExposed = (*pScreen->TranslateBackingStore)
			     (pWin, 0, 0, pOldClip,
			      pWin->drawable.x, pWin->drawable.y);
	if (WasViewable)
	    REGION_DESTROY(pScreen, pOldClip);
	if (bsExposed)
	{
	    RegionPtr	valExposed = NullRegion;
    
	    if (pWin->valdata)
		valExposed = &pWin->valdata->after.exposed;
	    (*pScreen->WindowExposures) (pWin, valExposed, bsExposed);
	    if (valExposed)
		REGION_EMPTY(pScreen, valExposed);
	    REGION_DESTROY(pScreen, bsExposed);
	}
    }
#endif
    if (WasViewable)
    {
	if (anyMarked)
	    (*pScreen->HandleExposures)(pWin);

#if XORG < 110 && defined(DO_SAVE_UNDERS)
	if (dosave)
	    (*pScreen->PostChangeSaveUnder)(pLayerWin, pLayerWin);
#endif /* DO_SAVE_UNDERS */
	if (anyMarked && pScreen->PostValidateTree)
	    (*pScreen->PostValidateTree)(pWin, NullWindow, VTOther);
    }
    if (pWin->realized)
	WindowsRestructured ();
    FlushAllOutput ();
}
Esempio n. 21
0
// fixme this is ugly
// Xprint/ValTree.c doesn't work, but maybe that method can?
int
RootlessMiValidateTree (WindowPtr pRoot, /* Parent to validate */
			WindowPtr pChild, /* First child of pRoot that was
					   * affected */
			VTKind kind /* What kind of configuration caused call */)
{
    RegionRec	  	childClip;  /* The new borderClip for the current
				     * child */
    RegionRec		exposed;    /* For intermediate calculations */
    register ScreenPtr	pScreen;
    register WindowPtr	pWin;

    pScreen = pRoot->drawable.pScreen;
    if (pChild == NullWindow)
	pChild = pRoot->firstChild;

    REGION_NULL(pScreen, &childClip);
    REGION_NULL(pScreen, &exposed);

    if (REGION_BROKEN (pScreen, &pRoot->clipList) &&
	!REGION_BROKEN (pScreen, &pRoot->borderClip))
    {
        // fixme this might not work, but hopefully doesn't happen anyway.
        kind = VTBroken;
        REGION_EMPTY (pScreen, &pRoot->clipList);
        ErrorF("ValidateTree: BUSTED!\n");
    }

    /* 
     * Recursively compute the clips for all children of the root. 
     * They don't clip against each other or the root itself, so 
     * childClip is always reset to that child's size.
     */

    for (pWin = pChild;
	 pWin != NullWindow;
	 pWin = pWin->nextSib)
    {
        if (pWin->viewable) {
            if (pWin->valdata) {
                REGION_COPY( pScreen, &childClip, &pWin->borderSize);
                RootlessComputeClips (pWin, pScreen, &childClip, kind, &exposed);
            } else if (pWin->visibility == VisibilityNotViewable) {
                RootlessTreeObscured(pWin);
            }
        } else {
            if (pWin->valdata) {
                REGION_EMPTY( pScreen, &pWin->clipList);
                if (pScreen->ClipNotify)
                    (* pScreen->ClipNotify) (pWin, 0, 0);
                REGION_EMPTY( pScreen, &pWin->borderClip);
                pWin->valdata = (ValidatePtr)NULL;
            }
        }
    }

    REGION_UNINIT(pScreen, &childClip);

    /* The root is never clipped by its children, so nothing on the root 
       is ever exposed by moving or mapping its children. */
    REGION_NULL(pScreen, &pRoot->valdata->after.exposed);
    REGION_NULL(pScreen, &pRoot->valdata->after.borderExposed);

    return 1;
}
Esempio n. 22
0
void
miMoveWindow(WindowPtr pWin, int x, int y, WindowPtr pNextSib, VTKind kind)
{
    WindowPtr pParent;
    Bool WasViewable = (Bool)(pWin->viewable);
    short bw;
    RegionPtr oldRegion = NULL;
    DDXPointRec oldpt;
    Bool anyMarked = FALSE;
    ScreenPtr pScreen;
    WindowPtr windowToValidate;
    WindowPtr pLayerWin;

    /* if this is a root window, can't be moved */
    if (!(pParent = pWin->parent))
       return ;
    pScreen = pWin->drawable.pScreen;
    bw = wBorderWidth (pWin);

    oldpt.x = pWin->drawable.x;
    oldpt.y = pWin->drawable.y;
    if (WasViewable)
    {
	oldRegion = REGION_CREATE(pScreen, NullBox, 1);
	REGION_COPY(pScreen, oldRegion, &pWin->borderClip);
	anyMarked = (*pScreen->MarkOverlappedWindows)(pWin, pWin, &pLayerWin);
    }
    pWin->origin.x = x + (int)bw;
    pWin->origin.y = y + (int)bw;
    x = pWin->drawable.x = pParent->drawable.x + x + (int)bw;
    y = pWin->drawable.y = pParent->drawable.y + y + (int)bw;

    SetWinSize (pWin);
    SetBorderSize (pWin);

    (*pScreen->PositionWindow)(pWin, x, y);

    windowToValidate = MoveWindowInStack(pWin, pNextSib);

    ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0);

    if (WasViewable)
    {
	if (pLayerWin == pWin)
	    anyMarked |= (*pScreen->MarkOverlappedWindows)
				(pWin, windowToValidate, NULL);
	else
	    anyMarked |= (*pScreen->MarkOverlappedWindows)
				(pWin, pLayerWin, NULL);


	if (anyMarked)
	{
	    (*pScreen->ValidateTree)(pLayerWin->parent, NullWindow, kind);
	    (* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, oldRegion);
	    REGION_DESTROY(pScreen, oldRegion);
	    /* XXX need to retile border if ParentRelative origin */
	    (*pScreen->HandleExposures)(pLayerWin->parent);
	}
	if (anyMarked && pScreen->PostValidateTree)
	    (*pScreen->PostValidateTree)(pLayerWin->parent, NullWindow, kind);
    }
    if (pWin->realized)
	WindowsRestructured ();
}
Esempio n. 23
0
void
miSlideAndSizeWindow(WindowPtr pWin,
                     int x, int y,
                     unsigned int w, unsigned int h,
                     WindowPtr pSib)
{
    WindowPtr pParent;
    Bool WasViewable = (Bool)(pWin->viewable);
    unsigned short width = pWin->drawable.width,
		   height = pWin->drawable.height;
    short oldx = pWin->drawable.x,
	  oldy = pWin->drawable.y;
    int bw = wBorderWidth (pWin);
    short dw, dh;
    DDXPointRec oldpt;
    RegionPtr oldRegion = NULL;
    Bool anyMarked = FALSE;
    ScreenPtr pScreen;
    WindowPtr pFirstChange;
    WindowPtr pChild;
    RegionPtr	gravitate[StaticGravity + 1];
    unsigned g;
    int		nx, ny;		/* destination x,y */
    int		newx, newy;	/* new inner window position */
    RegionPtr	pRegion = NULL;
    RegionPtr	destClip;	/* portions of destination already written */
    RegionPtr	oldWinClip = NULL;	/* old clip list for window */
    RegionPtr	borderVisible = NullRegion; /* visible area of the border */
    Bool	shrunk = FALSE; /* shrunk in an inner dimension */
    Bool	moved = FALSE;	/* window position changed */
    WindowPtr  pLayerWin;

    /* if this is a root window, can't be resized */
    if (!(pParent = pWin->parent))
	return ;

    pScreen = pWin->drawable.pScreen;
    newx = pParent->drawable.x + x + bw;
    newy = pParent->drawable.y + y + bw;
    if (WasViewable)
    {
	anyMarked = FALSE;
	/*
	 * save the visible region of the window
	 */
	oldRegion = REGION_CREATE(pScreen, NullBox, 1);
	REGION_COPY(pScreen, oldRegion, &pWin->winSize);

	/*
	 * categorize child windows into regions to be moved
	 */
	for (g = 0; g <= StaticGravity; g++)
	    gravitate[g] = (RegionPtr) NULL;
	for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
	{
	    g = pChild->winGravity;
	    if (g != UnmapGravity)
	    {
		if (!gravitate[g])
		    gravitate[g] = REGION_CREATE(pScreen, NullBox, 1);
		REGION_UNION(pScreen, gravitate[g],
				   gravitate[g], &pChild->borderClip);
	    }
	    else
	    {
		UnmapWindow(pChild, TRUE);
		anyMarked = TRUE;
	    }
	}
	anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pWin, 
						       &pLayerWin);

	oldWinClip = NULL;
	if (pWin->bitGravity != ForgetGravity)
	{
	    oldWinClip = REGION_CREATE(pScreen, NullBox, 1);
	    REGION_COPY(pScreen, oldWinClip, &pWin->clipList);
	}
	/*
	 * if the window is changing size, borderExposed
	 * can't be computed correctly without some help.
	 */
	if (pWin->drawable.height > h || pWin->drawable.width > w)
	    shrunk = TRUE;

	if (newx != oldx || newy != oldy)
	    moved = TRUE;

	if ((pWin->drawable.height != h || pWin->drawable.width != w) &&
	    HasBorder (pWin))
	{
	    borderVisible = REGION_CREATE(pScreen, NullBox, 1);
	    /* for tiled borders, we punt and draw the whole thing */
	    if (pWin->borderIsPixel || !moved)
	    {
		if (shrunk || moved)
		    REGION_SUBTRACT(pScreen, borderVisible,
					  &pWin->borderClip,
					  &pWin->winSize);
		else
		    REGION_COPY(pScreen, borderVisible,
					    &pWin->borderClip);
	    }
	}
    }
    pWin->origin.x = x + bw;
    pWin->origin.y = y + bw;
    pWin->drawable.height = h;
    pWin->drawable.width = w;

    x = pWin->drawable.x = newx;
    y = pWin->drawable.y = newy;

    SetWinSize (pWin);
    SetBorderSize (pWin);

    dw = (int)w - (int)width;
    dh = (int)h - (int)height;
    ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh);

    /* let the hardware adjust background and border pixmaps, if any */
    (*pScreen->PositionWindow)(pWin, x, y);

    pFirstChange = MoveWindowInStack(pWin, pSib);

    if (WasViewable)
    {
	pRegion = REGION_CREATE(pScreen, NullBox, 1);

	if (pLayerWin == pWin)
	    anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pFirstChange,
						NULL);
	else
	    anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pLayerWin,
						NULL);

	if (pWin->valdata)
	{
	    pWin->valdata->before.resized = TRUE;
	    pWin->valdata->before.borderVisible = borderVisible;
	}


	if (anyMarked)
	    (*pScreen->ValidateTree)(pLayerWin->parent, pFirstChange, VTOther);
	/*
	 * the entire window is trashed unless bitGravity
	 * recovers portions of it
	 */
	REGION_COPY(pScreen, &pWin->valdata->after.exposed, &pWin->clipList);
    }

    GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny);

    if (WasViewable)
    {
	/* avoid the border */
	if (HasBorder (pWin))
	{
	    int	offx, offy, dx, dy;

	    /* kruft to avoid double translates for each gravity */
	    offx = 0;
	    offy = 0;
	    for (g = 0; g <= StaticGravity; g++)
	    {
		if (!gravitate[g])
		    continue;

		/* align winSize to gravitate[g].
		 * winSize is in new coordinates,
		 * gravitate[g] is still in old coordinates */
		GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);
		
		dx = (oldx - nx) - offx;
		dy = (oldy - ny) - offy;
		if (dx || dy)
		{
		    REGION_TRANSLATE(pScreen, &pWin->winSize, dx, dy);
		    offx += dx;
		    offy += dy;
		}
		REGION_INTERSECT(pScreen, gravitate[g], gravitate[g],
				 &pWin->winSize);
	    }
	    /* get winSize back where it belongs */
	    if (offx || offy)
		REGION_TRANSLATE(pScreen, &pWin->winSize, -offx, -offy);
	}
	/*
	 * add screen bits to the appropriate bucket
	 */

	if (oldWinClip)
	{
	    /*
	     * clip to new clipList
	     */
	    REGION_COPY(pScreen, pRegion, oldWinClip);
	    REGION_TRANSLATE(pScreen, pRegion, nx - oldx, ny - oldy);
	    REGION_INTERSECT(pScreen, oldWinClip, pRegion, &pWin->clipList);
	    /*
	     * don't step on any gravity bits which will be copied after this
	     * region.	Note -- this assumes that the regions will be copied
	     * in gravity order.
	     */
	    for (g = pWin->bitGravity + 1; g <= StaticGravity; g++)
	    {
		if (gravitate[g])
		    REGION_SUBTRACT(pScreen, oldWinClip, oldWinClip,
					gravitate[g]);
	    }
	    REGION_TRANSLATE(pScreen, oldWinClip, oldx - nx, oldy - ny);
	    g = pWin->bitGravity;
	    if (!gravitate[g])
		gravitate[g] = oldWinClip;
	    else
	    {
		REGION_UNION(pScreen, gravitate[g], gravitate[g], oldWinClip);
		REGION_DESTROY(pScreen, oldWinClip);
	    }
	}

	/*
	 * move the bits on the screen
	 */

	destClip = NULL;

	for (g = 0; g <= StaticGravity; g++)
	{
	    if (!gravitate[g])
		continue;

	    GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);

	    oldpt.x = oldx + (x - nx);
	    oldpt.y = oldy + (y - ny);

	    /* Note that gravitate[g] is *translated* by CopyWindow */

	    /* only copy the remaining useful bits */

	    REGION_INTERSECT(pScreen, gravitate[g], gravitate[g], oldRegion);

	    /* clip to not overwrite already copied areas */

	    if (destClip) {
		REGION_TRANSLATE(pScreen, destClip, oldpt.x - x, oldpt.y - y);
		REGION_SUBTRACT(pScreen, gravitate[g], gravitate[g], destClip);
		REGION_TRANSLATE(pScreen, destClip, x - oldpt.x, y - oldpt.y);
	    }

	    /* and move those bits */

	    if (oldpt.x != x || oldpt.y != y
#ifdef COMPOSITE
		|| pWin->redirectDraw
#endif
		)
	    {
		(*pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, gravitate[g]);
	    }

	    /* remove any overwritten bits from the remaining useful bits */

	    REGION_SUBTRACT(pScreen, oldRegion, oldRegion, gravitate[g]);

	    /*
	     * recompute exposed regions of child windows
	     */
	
	    for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
	    {
		if (pChild->winGravity != g)
		    continue;
		REGION_INTERSECT(pScreen, pRegion,
				       &pChild->borderClip, gravitate[g]);
		TraverseTree (pChild, miRecomputeExposures, (pointer)pRegion);
	    }

	    /*
	     * remove the successfully copied regions of the
	     * window from its exposed region
	     */

	    if (g == pWin->bitGravity)
		REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed,
				     &pWin->valdata->after.exposed, gravitate[g]);
	    if (!destClip)
		destClip = gravitate[g];
	    else
	    {
		REGION_UNION(pScreen, destClip, destClip, gravitate[g]);
		REGION_DESTROY(pScreen, gravitate[g]);
	    }
	}

	REGION_DESTROY(pScreen, oldRegion);
	REGION_DESTROY(pScreen, pRegion);
	if (destClip)
	    REGION_DESTROY(pScreen, destClip);
	if (anyMarked)
	    (*pScreen->HandleExposures)(pLayerWin->parent);
	if (anyMarked && pScreen->PostValidateTree)
	    (*pScreen->PostValidateTree)(pLayerWin->parent, pFirstChange,
					  VTOther);
    }
    if (pWin->realized)
	WindowsRestructured ();
}
Esempio n. 24
0
void
KdSetRootClip (ScreenPtr pScreen, BOOL enable)
{
#ifndef FB_OLD_SCREEN
    WindowPtr	pWin = WindowTable[pScreen->myNum];
    WindowPtr	pChild;
    Bool	WasViewable;
    Bool	anyMarked = FALSE;
    RegionPtr	pOldClip = 0, bsExposed;
#ifdef DO_SAVE_UNDERS
    Bool	dosave = FALSE;
#endif
    WindowPtr   pLayerWin;
    BoxRec	box;

    if (!pWin)
	return;
    WasViewable = (Bool)(pWin->viewable);
    if (WasViewable)
    {
	for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
	{
	    (void) (*pScreen->MarkOverlappedWindows)(pChild,
						     pChild,
						     &pLayerWin);
	}
	(*pScreen->MarkWindow) (pWin);
	anyMarked = TRUE;
	if (pWin->valdata)
	{
	    if (HasBorder (pWin))
	    {
		RegionPtr	borderVisible;

		borderVisible = REGION_CREATE(pScreen, NullBox, 1);
		REGION_SUBTRACT(pScreen, borderVisible,
				&pWin->borderClip, &pWin->winSize);
		pWin->valdata->before.borderVisible = borderVisible;
	    }
	    pWin->valdata->before.resized = TRUE;
	}
    }

    if (enable)
    {
	box.x1 = 0;
	box.y1 = 0;
	box.x2 = pScreen->width;
	box.y2 = pScreen->height;
	pWin->drawable.width = pScreen->width;
	pWin->drawable.height = pScreen->height;
	REGION_INIT (pScreen, &pWin->winSize, &box, 1);
	REGION_INIT (pScreen, &pWin->borderSize, &box, 1);
	REGION_RESET(pScreen, &pWin->borderClip, &box);
	REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList);
    }
    else
    {
	REGION_EMPTY(pScreen, &pWin->borderClip);
	REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList);
    }
    
    ResizeChildrenWinSize (pWin, 0, 0, 0, 0);
    
    if (WasViewable)
    {
	if (pWin->backStorage)
	{
	    pOldClip = REGION_CREATE(pScreen, NullBox, 1);
	    REGION_COPY(pScreen, pOldClip, &pWin->clipList);
	}

	if (pWin->firstChild)
	{
	    anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin->firstChild,
							   pWin->firstChild,
							   (WindowPtr *)NULL);
	}
	else
	{
	    (*pScreen->MarkWindow) (pWin);
	    anyMarked = TRUE;
	}

#ifdef DO_SAVE_UNDERS
	if (DO_SAVE_UNDERS(pWin))
	{
	    dosave = (*pScreen->ChangeSaveUnder)(pLayerWin, pLayerWin);
	}
#endif /* DO_SAVE_UNDERS */

	if (anyMarked)
	    (*pScreen->ValidateTree)(pWin, NullWindow, VTOther);
    }

    if (pWin->backStorage &&
	((pWin->backingStore == Always) || WasViewable))
    {
	if (!WasViewable)
	    pOldClip = &pWin->clipList; /* a convenient empty region */
	bsExposed = (*pScreen->TranslateBackingStore)
			     (pWin, 0, 0, pOldClip,
			      pWin->drawable.x, pWin->drawable.y);
	if (WasViewable)
	    REGION_DESTROY(pScreen, pOldClip);
	if (bsExposed)
	{
	    RegionPtr	valExposed = NullRegion;
    
	    if (pWin->valdata)
		valExposed = &pWin->valdata->after.exposed;
	    (*pScreen->WindowExposures) (pWin, valExposed, bsExposed);
	    if (valExposed)
		REGION_EMPTY(pScreen, valExposed);
	    REGION_DESTROY(pScreen, bsExposed);
	}
    }
    if (WasViewable)
    {
	if (anyMarked)
	    (*pScreen->HandleExposures)(pWin);
#ifdef DO_SAVE_UNDERS
	if (dosave)
	    (*pScreen->PostChangeSaveUnder)(pLayerWin, pLayerWin);
#endif /* DO_SAVE_UNDERS */
	if (anyMarked && pScreen->PostValidateTree)
	    (*pScreen->PostValidateTree)(pWin, NullWindow, VTOther);
    }
    if (pWin->realized)
	WindowsRestructured ();
#endif	/* !FB_OLD_SCREEN */
}
Esempio n. 25
0
void
I915DisplayVideoTextured(ScrnInfoPtr scrn,
			 intel_adaptor_private *adaptor_priv, int id,
			 RegionPtr dstRegion,
			 short width, short height, int video_pitch,
			 int video_pitch2,
			 short src_w, short src_h, short drw_w, short drw_h,
			 PixmapPtr pixmap)
{
	intel_screen_private *intel = intel_get_screen_private(scrn);
	uint32_t format, ms3, s5, tiling;
	BoxPtr pbox = REGION_RECTS(dstRegion);
	int nbox_total = REGION_NUM_RECTS(dstRegion);
	int nbox_this_time;
	int dxo, dyo, pix_xoff, pix_yoff;
	PixmapPtr target;

#if 0
	ErrorF("I915DisplayVideo: %dx%d (pitch %d)\n", width, height,
	       video_pitch);
#endif

	dxo = dstRegion->extents.x1;
	dyo = dstRegion->extents.y1;

	if (pixmap->drawable.width > 2048 || pixmap->drawable.height > 2048 ||
	    !intel_uxa_check_pitch_3d(pixmap)) {
		ScreenPtr screen = pixmap->drawable.pScreen;

		target = screen->CreatePixmap(screen,
					      dstRegion->extents.x2 - dxo,
					      dstRegion->extents.y2 - dyo,
					      pixmap->drawable.depth,
					      CREATE_PIXMAP_USAGE_SCRATCH);
		if (target == NULL)
			return;

		if (intel_uxa_get_pixmap_bo(target) == NULL) {
			screen->DestroyPixmap(target);
			return;
		}

		pix_xoff = -dxo;
		pix_yoff = -dyo;
	} else {
		target = pixmap;

		/* Set up the offset for translating from the given region
		 * (in screen coordinates) to the backing pixmap.
		 */
#ifdef COMPOSITE
		pix_xoff = -target->screen_x + target->drawable.x;
		pix_yoff = -target->screen_y + target->drawable.y;
#else
		pix_xoff = 0;
		pix_yoff = 0;
#endif
	}

#define BYTES_FOR_BOXES(n)	((200 + (n) * 20) * 4)
#define BOXES_IN_BYTES(s)	((((s)/4) - 200) / 20)
#define BATCH_BYTES(p)		((p)->batch_bo->size - 16)

	while (nbox_total) {
		nbox_this_time = nbox_total;
		if (BYTES_FOR_BOXES(nbox_this_time) > BATCH_BYTES(intel))
			nbox_this_time = BOXES_IN_BYTES(BATCH_BYTES(intel));
		nbox_total -= nbox_this_time;

		intel_batch_start_atomic(scrn, 200 + 20 * nbox_this_time);

		IntelEmitInvarientState(scrn);
		intel->last_3d = LAST_3D_VIDEO;

		/* draw rect -- just clipping */
		OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
		OUT_BATCH(DRAW_DITHER_OFS_X(pixmap->drawable.x & 3) |
			  DRAW_DITHER_OFS_Y(pixmap->drawable.y & 3));
		OUT_BATCH(0x00000000);	/* ymin, xmin */
		/* ymax, xmax */
		OUT_BATCH((target->drawable.width - 1) |
			  (target->drawable.height - 1) << 16);
		OUT_BATCH(0x00000000);	/* yorigin, xorigin */

		OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) |
			  I1_LOAD_S(5) | I1_LOAD_S(6) | 2);
		OUT_BATCH(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
			  S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
			  S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
		s5 = 0x0;
		if (intel->cpp == 2)
			s5 |= S5_COLOR_DITHER_ENABLE;
		OUT_BATCH(s5);	/* S5 - enable bits */
		OUT_BATCH((2 << S6_DEPTH_TEST_FUNC_SHIFT) |
			  (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) |
			  (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) |
			  S6_COLOR_WRITE_ENABLE | (2 << S6_TRISTRIP_PV_SHIFT));

		OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
		OUT_BATCH(0x00000000);

		OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
		if (intel->cpp == 2)
			format = COLR_BUF_RGB565;
		else
			format =
			    COLR_BUF_ARGB8888 | DEPTH_FRMT_24_FIXED_8_OTHER;

		OUT_BATCH(LOD_PRECLAMP_OGL |
			  DSTORG_HORT_BIAS(0x8) |
			  DSTORG_VERT_BIAS(0x8) | format);

		/* front buffer, pitch, offset */
		if (intel_uxa_pixmap_tiled(target)) {
			tiling = BUF_3D_TILED_SURFACE;
			if (intel_uxa_get_pixmap_private(target)->tiling == I915_TILING_Y)
				tiling |= BUF_3D_TILE_WALK_Y;
		} else
			tiling = 0;
		OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
		OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling |
			  BUF_3D_PITCH(intel_pixmap_pitch(target)));
		OUT_RELOC_PIXMAP(target, I915_GEM_DOMAIN_RENDER,
				 I915_GEM_DOMAIN_RENDER, 0);

		if (!is_planar_fourcc(id)) {
			FS_LOCALS();

			OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | 4);
			OUT_BATCH(0x0000001);	/* constant 0 */
			/* constant 0: brightness/contrast */
			OUT_BATCH_F(adaptor_priv->brightness / 128.0);
			OUT_BATCH_F(adaptor_priv->contrast / 255.0);
			OUT_BATCH_F(0.0);
			OUT_BATCH_F(0.0);

			OUT_BATCH(_3DSTATE_SAMPLER_STATE | 3);
			OUT_BATCH(0x00000001);
			OUT_BATCH(SS2_COLORSPACE_CONVERSION |
				  (FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
				  (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
			OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCX_ADDR_MODE_SHIFT) |
				  (TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCY_ADDR_MODE_SHIFT) |
				  (0 << SS3_TEXTUREMAP_INDEX_SHIFT) |
				  SS3_NORMALIZED_COORDS);
			OUT_BATCH(0x00000000);

			OUT_BATCH(_3DSTATE_MAP_STATE | 3);
			OUT_BATCH(0x00000001);	/* texture map #1 */
			if (adaptor_priv->buf)
				OUT_RELOC(adaptor_priv->buf,
					  I915_GEM_DOMAIN_SAMPLER, 0,
					  adaptor_priv->YBufOffset);
			else
				OUT_BATCH(adaptor_priv->YBufOffset);

			ms3 = MAPSURF_422;
			switch (id) {
			case FOURCC_YUY2:
				ms3 |= MT_422_YCRCB_NORMAL;
				break;
			case FOURCC_UYVY:
				ms3 |= MT_422_YCRCB_SWAPY;
				break;
			}
			ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
			ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
			OUT_BATCH(ms3);
			OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);

			FS_BEGIN();
			i915_fs_dcl(FS_S0);
			i915_fs_dcl(FS_T0);
			i915_fs_texld(FS_OC, FS_S0, FS_T0);
			if (adaptor_priv->brightness != 0) {
				i915_fs_add(FS_OC,
					    i915_fs_operand_reg(FS_OC),
					    i915_fs_operand(FS_C0, X, X, X,
							    ZERO));
			}
			FS_END();
		} else {
			FS_LOCALS();

			/* For the planar formats, we set up three samplers --
			 * one for each plane, in a Y8 format.  Because I
			 * couldn't get the special PLANAR_TO_PACKED
			 * shader setup to work, I did the manual pixel shader:
			 *
			 * y' = y - .0625
			 * u' = u - .5
			 * v' = v - .5;
			 *
			 * r = 1.1643 * y' + 0.0     * u' + 1.5958  * v'
			 * g = 1.1643 * y' - 0.39173 * u' - 0.81290 * v'
			 * b = 1.1643 * y' + 2.017   * u' + 0.0     * v'
			 *
			 * register assignment:
			 * r0 = (y',u',v',0)
			 * r1 = (y,y,y,y)
			 * r2 = (u,u,u,u)
			 * r3 = (v,v,v,v)
			 * OC = (r,g,b,1)
			 */
			OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | (22 - 2));
			OUT_BATCH(0x000001f);	/* constants 0-4 */
			/* constant 0: normalization offsets */
			OUT_BATCH_F(-0.0625);
			OUT_BATCH_F(-0.5);
			OUT_BATCH_F(-0.5);
			OUT_BATCH_F(0.0);
			/* constant 1: r coefficients */
			OUT_BATCH_F(1.1643);
			OUT_BATCH_F(0.0);
			OUT_BATCH_F(1.5958);
			OUT_BATCH_F(0.0);
			/* constant 2: g coefficients */
			OUT_BATCH_F(1.1643);
			OUT_BATCH_F(-0.39173);
			OUT_BATCH_F(-0.81290);
			OUT_BATCH_F(0.0);
			/* constant 3: b coefficients */
			OUT_BATCH_F(1.1643);
			OUT_BATCH_F(2.017);
			OUT_BATCH_F(0.0);
			OUT_BATCH_F(0.0);
			/* constant 4: brightness/contrast */
			OUT_BATCH_F(adaptor_priv->brightness / 128.0);
			OUT_BATCH_F(adaptor_priv->contrast / 255.0);
			OUT_BATCH_F(0.0);
			OUT_BATCH_F(0.0);

			OUT_BATCH(_3DSTATE_SAMPLER_STATE | 9);
			OUT_BATCH(0x00000007);
			/* sampler 0 */
			OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
				  (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
			OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCX_ADDR_MODE_SHIFT) |
				  (TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCY_ADDR_MODE_SHIFT) |
				  (0 << SS3_TEXTUREMAP_INDEX_SHIFT) |
				  SS3_NORMALIZED_COORDS);
			OUT_BATCH(0x00000000);
			/* sampler 1 */
			OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
				  (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
			OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCX_ADDR_MODE_SHIFT) |
				  (TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCY_ADDR_MODE_SHIFT) |
				  (1 << SS3_TEXTUREMAP_INDEX_SHIFT) |
				  SS3_NORMALIZED_COORDS);
			OUT_BATCH(0x00000000);
			/* sampler 2 */
			OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
				  (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
			OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCX_ADDR_MODE_SHIFT) |
				  (TEXCOORDMODE_CLAMP_EDGE <<
				   SS3_TCY_ADDR_MODE_SHIFT) |
				  (2 << SS3_TEXTUREMAP_INDEX_SHIFT) |
				  SS3_NORMALIZED_COORDS);
			OUT_BATCH(0x00000000);

			OUT_BATCH(_3DSTATE_MAP_STATE | 9);
			OUT_BATCH(0x00000007);

			if (adaptor_priv->buf)
				OUT_RELOC(adaptor_priv->buf,
					  I915_GEM_DOMAIN_SAMPLER, 0,
					  adaptor_priv->YBufOffset);
			else
				OUT_BATCH(adaptor_priv->YBufOffset);

			ms3 = MAPSURF_8BIT | MT_8BIT_I8;
			ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
			ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
			OUT_BATCH(ms3);
			/* check to see if Y has special pitch than normal
			 * double u/v pitch, e.g i915 XvMC hw requires at
			 * least 1K alignment, so Y pitch might
			 * be same as U/V's.*/
			if (video_pitch2)
				OUT_BATCH(((video_pitch2 / 4) -
					   1) << MS4_PITCH_SHIFT);
			else
				OUT_BATCH(((video_pitch * 2 / 4) -
					   1) << MS4_PITCH_SHIFT);

			if (adaptor_priv->buf)
				OUT_RELOC(adaptor_priv->buf,
					  I915_GEM_DOMAIN_SAMPLER, 0,
					  adaptor_priv->UBufOffset);
			else
				OUT_BATCH(adaptor_priv->UBufOffset);

			ms3 = MAPSURF_8BIT | MT_8BIT_I8;
			ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
			ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
			OUT_BATCH(ms3);
			OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);

			if (adaptor_priv->buf)
				OUT_RELOC(adaptor_priv->buf,
					  I915_GEM_DOMAIN_SAMPLER, 0,
					  adaptor_priv->VBufOffset);
			else
				OUT_BATCH(adaptor_priv->VBufOffset);

			ms3 = MAPSURF_8BIT | MT_8BIT_I8;
			ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
			ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
			OUT_BATCH(ms3);
			OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);

			FS_BEGIN();
			/* Declare samplers */
			i915_fs_dcl(FS_S0);	/* Y */
			i915_fs_dcl(FS_S1);	/* U */
			i915_fs_dcl(FS_S2);	/* V */
			i915_fs_dcl(FS_T0);	/* normalized coords */

			/* Load samplers to temporaries. */
			i915_fs_texld(FS_R1, FS_S0, FS_T0);
			i915_fs_texld(FS_R2, FS_S1, FS_T0);
			i915_fs_texld(FS_R3, FS_S2, FS_T0);

			/* Move the sampled YUV data in R[123] to the first
			 * 3 channels of R0.
			 */
			i915_fs_mov_masked(FS_R0, MASK_X,
					   i915_fs_operand_reg(FS_R1));
			i915_fs_mov_masked(FS_R0, MASK_Y,
					   i915_fs_operand_reg(FS_R2));
			i915_fs_mov_masked(FS_R0, MASK_Z,
					   i915_fs_operand_reg(FS_R3));

			/* Normalize the YUV data */
			i915_fs_add(FS_R0, i915_fs_operand_reg(FS_R0),
				    i915_fs_operand_reg(FS_C0));
			/* dot-product the YUV data in R0 by the vectors of
			 * coefficients for calculating R, G, and B, storing
			 * the results in the R, G, or B channels of the output
			 * color.  The OC results are implicitly clamped
			 * at the end of the program.
			 */
			i915_fs_dp3(FS_OC, MASK_X,
				    i915_fs_operand_reg(FS_R0),
				    i915_fs_operand_reg(FS_C1));
			i915_fs_dp3(FS_OC, MASK_Y,
				    i915_fs_operand_reg(FS_R0),
				    i915_fs_operand_reg(FS_C2));
			i915_fs_dp3(FS_OC, MASK_Z,
				    i915_fs_operand_reg(FS_R0),
				    i915_fs_operand_reg(FS_C3));
			/* Set alpha of the output to 1.0, by wiring W to 1
			 * and not actually using the source.
			 */
			i915_fs_mov_masked(FS_OC, MASK_W,
					   i915_fs_operand_one());

			if (adaptor_priv->brightness != 0) {
				i915_fs_add(FS_OC,
					    i915_fs_operand_reg(FS_OC),
					    i915_fs_operand(FS_C4, X, X, X,
							    ZERO));
			}
			FS_END();
		}

		OUT_BATCH(PRIM3D_RECTLIST | (12 * nbox_this_time - 1));
		while (nbox_this_time--) {
			int box_x1 = pbox->x1;
			int box_y1 = pbox->y1;
			int box_x2 = pbox->x2;
			int box_y2 = pbox->y2;
			float src_scale_x, src_scale_y;

			pbox++;

			src_scale_x = ((float)src_w / width) / drw_w;
			src_scale_y = ((float)src_h / height) / drw_h;

			/* vertex data - rect list consists of bottom right,
			 * bottom left, and top left vertices.
			 */

			/* bottom right */
			OUT_BATCH_F(box_x2 + pix_xoff);
			OUT_BATCH_F(box_y2 + pix_yoff);
			OUT_BATCH_F((box_x2 - dxo) * src_scale_x);
			OUT_BATCH_F((box_y2 - dyo) * src_scale_y);

			/* bottom left */
			OUT_BATCH_F(box_x1 + pix_xoff);
			OUT_BATCH_F(box_y2 + pix_yoff);
			OUT_BATCH_F((box_x1 - dxo) * src_scale_x);
			OUT_BATCH_F((box_y2 - dyo) * src_scale_y);

			/* top left */
			OUT_BATCH_F(box_x1 + pix_xoff);
			OUT_BATCH_F(box_y1 + pix_yoff);
			OUT_BATCH_F((box_x1 - dxo) * src_scale_x);
			OUT_BATCH_F((box_y1 - dyo) * src_scale_y);
		}

		intel_batch_end_atomic(scrn);
	}

	if (target != pixmap) {
		GCPtr gc;

		gc = GetScratchGC(pixmap->drawable.depth,
				  pixmap->drawable.pScreen);
		if (gc) {
			gc->subWindowMode = ClipByChildren;

			if (REGION_NUM_RECTS(dstRegion) > 1) {
				RegionPtr tmp;

				tmp = REGION_CREATE(pixmap->drawable.pScreen, NULL, 0);
				if (tmp) {
					REGION_COPY(pixmap->drawable.pScreen, tmp, dstRegion);
					gc->funcs->ChangeClip(gc, CT_REGION, tmp, 0);
				}
			}

			ValidateGC(&pixmap->drawable, gc);
			gc->ops->CopyArea(&target->drawable, &pixmap->drawable, gc,
					  0, 0,
					  target->drawable.width,
					  target->drawable.height,
					  -pix_xoff, -pix_yoff);
			FreeScratchGC(gc);
		}

		target->drawable.pScreen->DestroyPixmap(target);
	}

	intel_uxa_debug_flush(scrn);
}
Esempio n. 26
0
File: PclArc.c Progetto: aosm/X11
static void
PclDoArc(
     DrawablePtr pDrawable,
     GCPtr pGC,
     int nArcs,
     xArc *pArcs,
     void (*DoIt)(FILE *, PclContextPrivPtr, double, double, xArc))
{
    char t[80];
    FILE *outFile;
    int nbox, i;
    BoxPtr pbox;
    BoxRec r;
    RegionPtr drawRegion, region, transClip;
    short fudge;
    int xoffset, yoffset;
    XpContextPtr pCon;
    PclContextPrivPtr pConPriv;
    xRectangle repro;
    
    if( PclUpdateDrawableGC( pGC, pDrawable, &outFile ) == FALSE )
      return;
    
    fudge = 3 * pGC->lineWidth;

    pCon = PclGetContextFromWindow( (WindowPtr) pDrawable );
    pConPriv = (PclContextPrivPtr)
			pCon->devPrivates[PclContextPrivateIndex].ptr;
    XpGetReproductionArea( pCon, &repro );
    
    /* 
     * Generate the PCL code to draw the collection of arcs, by
     * defining it as a macro which uses the HP-GL/2 arc drawing
     * function.
     */

    xoffset = pDrawable->x;
    yoffset = pDrawable->y;
    
    for( i = 0; i < nArcs; i++ )
      {
	  xArc Arc = pArcs[i];
	  double b, X, Y, ratio;
	  double angle1;

	  MACRO_START( outFile, pConPriv );
	  SAVE_PCL( outFile, pConPriv, "\033%0B" );

	  /* Calculate the start of the arc */
	  if( ( Arc.angle1 / 64 ) % 360 == 90 )
	    {
		X = 0;
		Y = -Arc.height / 2.0;
	    }
	  else if( ( Arc.angle1 / 64 ) % 360 == 270 )
	    {
		X = 0;
		Y = Arc.height / 2.0;
	    }
	  else
	    {
		/* Convert the angle to radians */
		angle1 = ( Arc.angle1 / 64.0 ) * 3.141592654 / 180.0;
	  
		b = (Arc.height / 2.0);
		X = b * cos( angle1 );
		Y = -b * sin( angle1 );
	    }
	  
	  /* Change the coordinate system to scale the ellipse */
	  ratio = (double)Arc.height / (double)Arc.width;
	  
	  sprintf( t, "SC%.2f,%.2f,%d,%d;", 
		  (repro.x - Arc.width / 2 - xoffset - Arc.x) * ratio,
		  (repro.x - Arc.width / 2 - xoffset - Arc.x +
		   repro.width) * ratio,
		  repro.y - Arc.height / 2 - yoffset - Arc.y + repro.height,
		  repro.y - Arc.height / 2 - yoffset - Arc.y);
	  SAVE_PCL( outFile, pConPriv, t );

	  DoIt( outFile, pConPriv, X, Y, Arc );
	  
	  /* Build the bounding box */
	  r.x1 = -Arc.width / 2 - fudge;
	  r.y1 = -Arc.height / 2 - fudge;
	  r.x2 = Arc.width / 2 + fudge;
	  r.y2 = Arc.height / 2 + fudge;
	  drawRegion = REGION_CREATE( pGC->pScreen, &r, 0 );

	  SAVE_PCL( outFile, pConPriv, "\033%0A" );
	  MACRO_END( outFile );
    
	  /*
	   * Intersect the bounding box with the clip region.
	   */
	  region = REGION_CREATE( pGC->pScreen, NULL, 0 );
    	  transClip = REGION_CREATE( pGC->pScreen, NULL, 0 );
	  REGION_COPY( pGC->pScreen, transClip, pGC->pCompositeClip );
	  REGION_TRANSLATE( pGC->pScreen, transClip,
			    -(xoffset + Arc.x + Arc.width / 2),
			    -(yoffset + Arc.y + Arc.height / 2) );
	  REGION_INTERSECT( pGC->pScreen, region, drawRegion, transClip );

	  /*
	   * For each rectangle in the clip region, set the HP-GL/2 "input
	   * window" and render the collection of arcs to it.
	   */
	  pbox = REGION_RECTS( region );
	  nbox = REGION_NUM_RECTS( region );
    
	  PclSendData(outFile, pConPriv, pbox, nbox, ratio);

	  /*
	   * Restore the coordinate system
	   */
	  sprintf( t, "\033%%0BSC%d,%d,%d,%d;\033%%0A", repro.x, 
		  repro.x + repro.width, repro.y + repro.height, 
		  repro.y );
	  SEND_PCL( outFile, t );
	  
	  /*
	   * Clean up the temporary regions
	   */
	  REGION_DESTROY( pGC->pScreen, drawRegion );
	  REGION_DESTROY( pGC->pScreen, region );
	  REGION_DESTROY( pGC->pScreen, transClip );
      }
}
Esempio n. 27
0
File: winwindow.c Progetto: aosm/X11
static
void
winReshapePRootless (WindowPtr pWin)
{
  int		nRects;
  ScreenPtr	pScreen = pWin->drawable.pScreen;
  RegionRec	rrNewShape;
  BoxPtr	pShape, pRects, pEnd;
  HRGN		hRgn, hRgnRect;
  winWindowPriv(pWin);

#if CYGDEBUG
  ErrorF ("winReshapePRootless ()\n");
#endif

  /* Bail if the window is the root window */
  if (pWin->parent == NULL)
    return;

  /* Bail if the window is not top level */
  if (pWin->parent->parent != NULL)
    return;

  /* Free any existing window region stored in the window privates */
  if (pWinPriv->hRgn != NULL)
    {
      DeleteObject (pWinPriv->hRgn);
      pWinPriv->hRgn = NULL;
    }
  
  /* Bail if the window has no bounding region defined */
  if (!wBoundingShape (pWin))
    return;

  REGION_NULL(pScreen, &rrNewShape);
  REGION_COPY(pScreen, &rrNewShape, wBoundingShape(pWin));
  REGION_TRANSLATE(pScreen, &rrNewShape, pWin->borderWidth,
                   pWin->borderWidth);
  
  nRects = REGION_NUM_RECTS(&rrNewShape);
  pShape = REGION_RECTS(&rrNewShape);
  
  if (nRects > 0)
    {
      /* Create initial empty Windows region */
      hRgn = CreateRectRgn (0, 0, 0, 0);

      /* Loop through all rectangles in the X region */
      for (pRects = pShape, pEnd = pShape + nRects; pRects < pEnd; pRects++)
        {
	  /* Create a Windows region for the X rectangle */
	  hRgnRect = CreateRectRgn (pRects->x1, pRects->y1,
				    pRects->x2, pRects->y2);
	  if (hRgnRect == NULL)
	    {
	      ErrorF("winReshapePRootless - CreateRectRgn() failed\n");
	    }

	  /* Merge the Windows region with the accumulated region */
	  if (CombineRgn (hRgn, hRgn, hRgnRect, RGN_OR) == ERROR)
	    {
	      ErrorF("winReshapePRootless - CombineRgn() failed\n");
	    }

	  /* Delete the temporary Windows region */
	  DeleteObject (hRgnRect);
        }
      
      /* Save a handle to the composite region in the window privates */
      pWinPriv->hRgn = hRgn;
    }

  REGION_UNINIT(pScreen, &rrNewShape);
  
  return;
}
Esempio n. 28
0
Bool
exaHWCopyNtoN (DrawablePtr    pSrcDrawable,
	     DrawablePtr    pDstDrawable,
	     GCPtr	    pGC,
	     BoxPtr	    pbox,
	     int	    nbox,
	     int	    dx,
	     int	    dy,
	     Bool	    reverse,
	     Bool	    upsidedown)
{
    ExaScreenPriv (pDstDrawable->pScreen);
    PixmapPtr pSrcPixmap, pDstPixmap;
    ExaPixmapPrivPtr pSrcExaPixmap, pDstExaPixmap;
    int	    src_off_x, src_off_y;
    int	    dst_off_x, dst_off_y;
    RegionPtr srcregion = NULL, dstregion = NULL;
    xRectangle *rects;
    Bool ret = TRUE;

    /* avoid doing copy operations if no boxes */
    if (nbox == 0)
	return TRUE;

    pSrcPixmap = exaGetDrawablePixmap (pSrcDrawable);
    pDstPixmap = exaGetDrawablePixmap (pDstDrawable);

    exaGetDrawableDeltas (pSrcDrawable, pSrcPixmap, &src_off_x, &src_off_y);
    exaGetDrawableDeltas (pDstDrawable, pDstPixmap, &dst_off_x, &dst_off_y);

    rects = xalloc(nbox * sizeof(xRectangle));

    if (rects) {
	int i;
	int ordering;

	for (i = 0; i < nbox; i++) {
	    rects[i].x = pbox[i].x1 + dx + src_off_x;
	    rects[i].y = pbox[i].y1 + dy + src_off_y;
	    rects[i].width = pbox[i].x2 - pbox[i].x1;
	    rects[i].height = pbox[i].y2 - pbox[i].y1;
	}

	/* This must match the miRegionCopy() logic for reversing rect order */
	if (nbox == 1 || (dx > 0 && dy > 0) ||
	    (pDstDrawable != pSrcDrawable &&
	     (pDstDrawable->type != DRAWABLE_WINDOW ||
	      pSrcDrawable->type != DRAWABLE_WINDOW)))
	    ordering = CT_YXBANDED;
	else
	    ordering = CT_UNSORTED;

	srcregion  = RECTS_TO_REGION(pScreen, nbox, rects, ordering);
	xfree(rects);

	if (!pGC || !exaGCReadsDestination(pDstDrawable, pGC->planemask,
					   pGC->fillStyle, pGC->alu,
					   pGC->clientClipType)) {
	    dstregion = REGION_CREATE(pScreen, NullBox, 0);
	    REGION_COPY(pScreen, dstregion, srcregion);
	    REGION_TRANSLATE(pScreen, dstregion, dst_off_x - dx - src_off_x,
			     dst_off_y - dy - src_off_y);
	}
    }


    pSrcExaPixmap = ExaGetPixmapPriv (pSrcPixmap);
    pDstExaPixmap = ExaGetPixmapPriv (pDstPixmap);

    /* Check whether the accelerator can use this pixmap.
     * If the pitch of the pixmaps is out of range, there's nothing
     * we can do but fall back to software rendering.
     */
    if (pSrcExaPixmap->accel_blocked & EXA_RANGE_PITCH ||
        pDstExaPixmap->accel_blocked & EXA_RANGE_PITCH)
	goto fallback;

    /* If the width or the height of either of the pixmaps
     * is out of range, check whether the boxes are actually out of the
     * addressable range as well. If they aren't, we can still do
     * the copying in hardware.
     */
    if (pSrcExaPixmap->accel_blocked || pDstExaPixmap->accel_blocked) {
        int i;

        for (i = 0; i < nbox; i++) {
            /* src */
            if ((pbox[i].x2 + dx + src_off_x) >= pExaScr->info->maxX ||
                (pbox[i].y2 + dy + src_off_y) >= pExaScr->info->maxY)
                goto fallback;

            /* dst */
            if ((pbox[i].x2 + dst_off_x) >= pExaScr->info->maxX ||
                (pbox[i].y2 + dst_off_y) >= pExaScr->info->maxY)
                goto fallback;
        }
    }

    if (pExaScr->do_migration) {
	ExaMigrationRec pixmaps[2];

	pixmaps[0].as_dst = TRUE;
	pixmaps[0].as_src = FALSE;
	pixmaps[0].pPix = pDstPixmap;
	pixmaps[0].pReg = dstregion;
	pixmaps[1].as_dst = FALSE;
	pixmaps[1].as_src = TRUE;
	pixmaps[1].pPix = pSrcPixmap;
	pixmaps[1].pReg = srcregion;

	exaDoMigration (pixmaps, 2, TRUE);
    }

    /* Mixed directions must be handled specially if the card is lame */
    if ((pExaScr->info->flags & EXA_TWO_BITBLT_DIRECTIONS) &&
	reverse != upsidedown) {
	if (exaCopyNtoNTwoDir(pSrcDrawable, pDstDrawable, pGC, pbox, nbox,
			       dx, dy))
	    goto out;
	goto fallback;
    }

    if (exaPixmapIsOffscreen(pDstPixmap)) {
	/* Normal blitting. */
	if (exaPixmapIsOffscreen(pSrcPixmap)) {
	    if (!(*pExaScr->info->PrepareCopy) (pSrcPixmap, pDstPixmap, reverse ? -1 : 1,
						upsidedown ? -1 : 1,
						pGC ? pGC->alu : GXcopy,
						pGC ? pGC->planemask : FB_ALLONES)) {
		goto fallback;
	    }

	    while (nbox--)
	    {
		(*pExaScr->info->Copy) (pDstPixmap,
					pbox->x1 + dx + src_off_x,
					pbox->y1 + dy + src_off_y,
					pbox->x1 + dst_off_x, pbox->y1 + dst_off_y,
					pbox->x2 - pbox->x1, pbox->y2 - pbox->y1);
		pbox++;
	    }

	    (*pExaScr->info->DoneCopy) (pDstPixmap);
	    exaMarkSync (pDstDrawable->pScreen);
	/* UTS: mainly for SHM PutImage's secondary path. */
	} else if (pSrcExaPixmap->sys_ptr) {
	    int bpp = pSrcDrawable->bitsPerPixel;
	    int src_stride = exaGetPixmapPitch(pSrcPixmap);
	    CARD8 *src = NULL;

	    if (!pExaScr->info->UploadToScreen)
		goto fallback;

	    if (pSrcDrawable->bitsPerPixel != pDstDrawable->bitsPerPixel)
		goto fallback;

	    if (pSrcDrawable->bitsPerPixel < 8)
		goto fallback;

	    if (pGC && !(pGC->alu == GXcopy && EXA_PM_IS_SOLID(pSrcDrawable,  pGC->planemask)))
		goto fallback;

	    while (nbox--)
	    {
		src = pSrcExaPixmap->sys_ptr + (pbox->y1 + dy + src_off_y) * src_stride + (pbox->x1 + dx + src_off_x) * (bpp / 8);
		if (!pExaScr->info->UploadToScreen(pDstPixmap, pbox->x1 + dst_off_x,
				pbox->y1 + dst_off_y, pbox->x2 - pbox->x1, pbox->y2 - pbox->y1,
				(char *) src, src_stride))
		    goto fallback;

		pbox++;
	    }
	} else
	    goto fallback;
    } else
	goto fallback;

    goto out;

fallback:
    ret = FALSE;

out:
    if (dstregion) {
	REGION_UNINIT(pScreen, dstregion);
	REGION_DESTROY(pScreen, dstregion);
    }
    if (srcregion) {
	REGION_UNINIT(pScreen, srcregion);
	REGION_DESTROY(pScreen, srcregion);
    }

    return ret;
}
void
winReshapeMultiWindow (WindowPtr pWin)
{
  int		nRects;
  RegionRec	rrNewShape;
  BoxPtr	pShape, pRects, pEnd;
  HRGN		hRgn, hRgnRect;
  winWindowPriv(pWin);

#if CYGDEBUG
  winDebug ("winReshape ()\n");
#endif
  
  /* Bail if the window is the root window */
  if (pWin->parent == NULL)
    return;

  /* Bail if the window is not top level */
  if (pWin->parent->parent != NULL)
    return;

  /* Bail if Windows window handle is invalid */
  if (pWinPriv->hWnd == NULL)
    return;
  
  /* Free any existing window region stored in the window privates */
  if (pWinPriv->hRgn != NULL)
    {
      DeleteObject (pWinPriv->hRgn);
      pWinPriv->hRgn = NULL;
    }
  
  /* Bail if the window has no bounding region defined */
  if (!wBoundingShape (pWin))
    return;

  REGION_NULL(pWin->drawable.pScreen, &rrNewShape);
  REGION_COPY(pWin->drawable.pScreen, &rrNewShape, wBoundingShape(pWin));
  REGION_TRANSLATE(pWin->drawable.pScreen,
		   &rrNewShape,
		   pWin->borderWidth,
                   pWin->borderWidth);
  
  nRects = REGION_NUM_RECTS(&rrNewShape);
  pShape = REGION_RECTS(&rrNewShape);
  
  /* Don't do anything if there are no rectangles in the region */
  if (nRects > 0)
    {
      RECT			rcClient;
      RECT			rcWindow;
      int			iOffsetX, iOffsetY;
      
      /* Get client rectangle */
      if (!GetClientRect (pWinPriv->hWnd, &rcClient))
	{
	  ErrorF ("winReshape - GetClientRect failed, bailing: %d\n",
		  (int) GetLastError ());
	  return;
	}

      /* Translate client rectangle coords to screen coords */
      /* NOTE: Only transforms top and left members */
      ClientToScreen (pWinPriv->hWnd, (LPPOINT) &rcClient);

      /* Get window rectangle */
      if (!GetWindowRect (pWinPriv->hWnd, &rcWindow))
	{
	  ErrorF ("winReshape - GetWindowRect failed, bailing: %d\n",
		  (int) GetLastError ());
	  return;
	}

      /* Calculate offset from window upper-left to client upper-left */
      iOffsetX = rcClient.left - rcWindow.left;
      iOffsetY = rcClient.top - rcWindow.top;

      /* Create initial Windows region for title bar */
      /* FIXME: Mean, nasty, ugly hack!!! */
      hRgn = CreateRectRgn (0, 0, rcWindow.right, iOffsetY);
      if (hRgn == NULL)
	{
	  ErrorF ("winReshape - Initial CreateRectRgn (%d, %d, %d, %d) "
		  "failed: %d\n",
		  0, 0, (int) rcWindow.right, iOffsetY, (int) GetLastError ());
	}

      /* Loop through all rectangles in the X region */
      for (pRects = pShape, pEnd = pShape + nRects; pRects < pEnd; pRects++)
        {
	  /* Create a Windows region for the X rectangle */
	  hRgnRect = CreateRectRgn (pRects->x1 + iOffsetX,
				    pRects->y1 + iOffsetY,
				    pRects->x2 + iOffsetX,
				    pRects->y2 + iOffsetY);
	  if (hRgnRect == NULL)
	    {
	      ErrorF ("winReshape - Loop CreateRectRgn (%d, %d, %d, %d) "
		      "failed: %d\n"
		      "\tx1: %d x2: %d xOff: %d y1: %d y2: %d yOff: %d\n",
		      pRects->x1 + iOffsetX,
		      pRects->y1 + iOffsetY,
		      pRects->x2 + iOffsetX,
		      pRects->y2 + iOffsetY,
		      (int) GetLastError (),
		      pRects->x1, pRects->x2, iOffsetX,
		      pRects->y1, pRects->y2, iOffsetY);
	    }

	  /* Merge the Windows region with the accumulated region */
	  if (CombineRgn (hRgn, hRgn, hRgnRect, RGN_OR) == ERROR)
	    {
	      ErrorF ("winReshape - CombineRgn () failed: %d\n",
		      (int) GetLastError ());
	    }

	  /* Delete the temporary Windows region */
	  DeleteObject (hRgnRect);
        }
      
      /* Save a handle to the composite region in the window privates */
      pWinPriv->hRgn = hRgn;
    }

  REGION_UNINIT(pWin->drawable.pScreen, &rrNewShape);
  
  return;
}
Esempio n. 30
0
Bool
saa_hw_copy_nton(DrawablePtr pSrcDrawable,
		 DrawablePtr pDstDrawable,
		 GCPtr pGC,
		 BoxPtr pbox,
		 int nbox, int dx, int dy, Bool reverse, Bool upsidedown)
{
    ScreenPtr pScreen = pDstDrawable->pScreen;
    struct saa_screen_priv *sscreen = saa_screen(pDstDrawable->pScreen);
    struct saa_driver *driver = sscreen->driver;
    PixmapPtr pSrcPixmap, pDstPixmap;
    struct saa_pixmap *src_spix, *dst_spix;
    int src_off_x, src_off_y;
    int dst_off_x, dst_off_y;
    RegionRec dst_reg, *src_reg;
    int ordering;
    Bool ret = TRUE;

    (void)pScreen;

    /* avoid doing copy operations if no boxes */
    if (nbox == 0)
	return TRUE;

    pSrcPixmap = saa_get_pixmap(pSrcDrawable, &src_off_x, &src_off_y);
    pDstPixmap = saa_get_pixmap(pDstDrawable, &dst_off_x, &dst_off_y);
    src_spix = saa_pixmap(pSrcPixmap);
    dst_spix = saa_pixmap(pDstPixmap);

    if (src_spix->auth_loc != saa_loc_driver ||
	dst_spix->auth_loc != saa_loc_driver)
	return FALSE;


    ordering = (nbox == 1 || (dx > 0 && dy > 0) ||
		(pDstDrawable != pSrcDrawable &&
		 (pDstDrawable->type != DRAWABLE_WINDOW ||
		  pSrcDrawable->type != DRAWABLE_WINDOW))) ?
	CT_YXBANDED : CT_UNSORTED;

    src_reg = saa_boxes_to_region(pScreen, nbox, pbox, ordering);
    if (!src_reg)
	return FALSE;

    REGION_NULL(pScreen, &dst_reg);
    REGION_COPY(pScreen, &dst_reg, src_reg);
    REGION_TRANSLATE(pScreen, src_reg, dx + src_off_x, dy + src_off_y);
    REGION_TRANSLATE(pScreen, &dst_reg, dst_off_x, dst_off_y);

    if (!(driver->copy_prepare) (driver, pSrcPixmap, pDstPixmap,
				 reverse ? -1 : 1,
				 upsidedown ? -1 : 1,
				 pGC ? pGC->alu : GXcopy,
				 src_reg, pGC ? pGC->planemask : FB_ALLONES)) {
	goto fallback;
    }

    while (nbox--) {
	(driver->copy) (driver,
			pbox->x1 + dx + src_off_x,
			pbox->y1 + dy + src_off_y,
			pbox->x1 + dst_off_x, pbox->y1 + dst_off_y,
			pbox->x2 - pbox->x1, pbox->y2 - pbox->y1);
	pbox++;
    }

    (driver->copy_done) (driver);
    saa_pixmap_dirty(pDstPixmap, TRUE, &dst_reg);
    goto out;

 fallback:
    ret = FALSE;

 out:
    REGION_UNINIT(pScreen, &dst_reg);
    REGION_DESTROY(pScreen, src_reg);

    return ret;
}