Esempio n. 1
0
void InitOpcodeTable()
{
    REGISTER_OPCODE(MSG_NULL, STATUS_AUTHENTIFICATION, &WorldSession::NullHandler);
    REGISTER_OPCODE(CMSG_AUTH_TRY, STATUS_AUTHENTIFICATION, &WorldSession::HandleAuthTry);
    REGISTER_OPCODE(SMSG_AUTH_TRY, STATUS_NEVER, &WorldSession::NullHandler);
    REGISTER_OPCODE(CMSG_CHAR_ENUM, STATUS_CHARACTER_SELECTION, &WorldSession::HandleCharEnum);
}
Esempio n. 2
0
WorldSocket::WorldSocket(App *appInstance) : m_appInstance(appInstance)
{
    m_thread = NULL;

    SetStatut(STATUT_LOGIN_SCREEN);

    REGISTER_OPCODE(CMSG_AUTH_TRY, STATUT_NEVER, &WorldSocket::NullHandler);
    REGISTER_OPCODE(SMSG_AUTH_TRY, STATUT_LOGIN_SCREEN, &WorldSocket::HandleAuthResponse);
    REGISTER_OPCODE(CMSG_CHAR_ENUM, STATUT_NEVER, &WorldSocket::NullHandler);
}
Esempio n. 3
0
void MystScriptParser::setupCommonOpcodes() {
	// These opcodes are common to each stack

	// "Standard" Opcodes
	REGISTER_OPCODE(0, MystScriptParser, o_toggleVar);
	REGISTER_OPCODE(1, MystScriptParser, o_setVar);
	REGISTER_OPCODE(2, MystScriptParser, o_changeCardSwitch4);
	REGISTER_OPCODE(3, MystScriptParser, o_takePage);
	REGISTER_OPCODE(4, MystScriptParser, o_redrawCard);
	// Opcode 5 Not Present
	REGISTER_OPCODE(6, MystScriptParser, o_goToDestForward);
	REGISTER_OPCODE(7, MystScriptParser, o_goToDestRight);
	REGISTER_OPCODE(8, MystScriptParser, o_goToDestLeft);
	REGISTER_OPCODE(9, MystScriptParser, o_triggerMovie);
	REGISTER_OPCODE(10, MystScriptParser, o_toggleVarNoRedraw);
	// Opcode 11 Not Present
	REGISTER_OPCODE(12, MystScriptParser, o_changeCardSwitchLtR);
	REGISTER_OPCODE(13, MystScriptParser, o_changeCardSwitchRtL);
	REGISTER_OPCODE(14, MystScriptParser, o_drawAreaState);
	REGISTER_OPCODE(15, MystScriptParser, o_redrawAreaForVar);
	REGISTER_OPCODE(16, MystScriptParser, o_changeCardDirectional);
	REGISTER_OPCODE(17, MystScriptParser, o_changeCardPush);
	REGISTER_OPCODE(18, MystScriptParser, o_changeCardPop);
	REGISTER_OPCODE(19, MystScriptParser, o_enableAreas);
	REGISTER_OPCODE(20, MystScriptParser, o_disableAreas);
	REGISTER_OPCODE(21, MystScriptParser, o_directionalUpdate);
	REGISTER_OPCODE(22, MystScriptParser, o_goToDestUp);
	REGISTER_OPCODE(23, MystScriptParser, o_toggleAreasActivation);
	REGISTER_OPCODE(24, MystScriptParser, o_playSound);
	// Opcode 25 is unused; original calls replaceSoundMyst
	REGISTER_OPCODE(26, MystScriptParser, o_stopSoundBackground);
	REGISTER_OPCODE(27, MystScriptParser, o_playSoundBlocking);
	REGISTER_OPCODE(28, MystScriptParser, o_copyBackBufferToScreen);
	REGISTER_OPCODE(29, MystScriptParser, o_copyImageToBackBuffer);
	REGISTER_OPCODE(30, MystScriptParser, o_changeBackgroundSound);
	REGISTER_OPCODE(31, MystScriptParser, o_soundPlaySwitch);
	REGISTER_OPCODE(32, MystScriptParser, o_soundResumeBackground);
	REGISTER_OPCODE(33, MystScriptParser, o_copyImageToScreen);
	REGISTER_OPCODE(34, MystScriptParser, o_changeCard);
	REGISTER_OPCODE(35, MystScriptParser, o_drawImageChangeCard);
	REGISTER_OPCODE(36, MystScriptParser, o_changeMainCursor);
	REGISTER_OPCODE(37, MystScriptParser, o_hideCursor);
	REGISTER_OPCODE(38, MystScriptParser, o_showCursor);
	REGISTER_OPCODE(39, MystScriptParser, o_delay);
	REGISTER_OPCODE(40, MystScriptParser, o_changeStack);
	REGISTER_OPCODE(41, MystScriptParser, o_changeCardPlaySoundDirectional);
	REGISTER_OPCODE(42, MystScriptParser, o_directionalUpdatePlaySound);
	REGISTER_OPCODE(43, MystScriptParser, o_saveMainCursor);
	REGISTER_OPCODE(44, MystScriptParser, o_restoreMainCursor);
	// Opcode 45 Not Present
	REGISTER_OPCODE(46, MystScriptParser, o_soundWaitStop);
	REGISTER_OPCODE(48, MystScriptParser, o_goToDest);
	REGISTER_OPCODE(51, MystScriptParser, o_exitMap);
	// Opcodes 47 to 99 Not Present

	REGISTER_OPCODE(0xFFFF, MystScriptParser, NOP);
}
Esempio n. 4
0
void Mechanical::setupOpcodes() {
	// "Stack-Specific" Opcodes
	REGISTER_OPCODE(100, Mechanical, o_throneEnablePassage);
	REGISTER_OPCODE(101, Mechanical, o_birdCrankStart);
	REGISTER_OPCODE(102, Mechanical, NOP);
	REGISTER_OPCODE(103, Mechanical, o_birdCrankStop);
	REGISTER_OPCODE(104, Mechanical, o_snakeBoxTrigger);
	REGISTER_OPCODE(105, Mechanical, o_fortressStaircaseMovie);
	REGISTER_OPCODE(106, Mechanical, o_elevatorRotationStart);
	REGISTER_OPCODE(107, Mechanical, o_elevatorRotationMove);
	REGISTER_OPCODE(108, Mechanical, o_elevatorRotationStop);
	REGISTER_OPCODE(109, Mechanical, o_fortressRotationSpeedStart);
	REGISTER_OPCODE(110, Mechanical, o_fortressRotationSpeedMove);
	REGISTER_OPCODE(111, Mechanical, o_fortressRotationSpeedStop);
	REGISTER_OPCODE(112, Mechanical, o_fortressRotationBrakeStart);
	REGISTER_OPCODE(113, Mechanical, o_fortressRotationBrakeMove);
	REGISTER_OPCODE(114, Mechanical, o_fortressRotationBrakeStop);
	REGISTER_OPCODE(115, Mechanical, o_fortressSimulationSpeedStart);
	REGISTER_OPCODE(116, Mechanical, o_fortressSimulationSpeedMove);
	REGISTER_OPCODE(117, Mechanical, o_fortressSimulationSpeedStop);
	REGISTER_OPCODE(118, Mechanical, o_fortressSimulationBrakeStart);
	REGISTER_OPCODE(119, Mechanical, o_fortressSimulationBrakeMove);
	REGISTER_OPCODE(120, Mechanical, o_fortressSimulationBrakeStop);
	REGISTER_OPCODE(121, Mechanical, o_elevatorWindowMovie);
	REGISTER_OPCODE(122, Mechanical, o_elevatorGoMiddle);
	REGISTER_OPCODE(123, Mechanical, o_elevatorTopMovie);
	REGISTER_OPCODE(124, Mechanical, o_fortressRotationSetPosition);
	REGISTER_OPCODE(125, Mechanical, o_mystStaircaseMovie);
	REGISTER_OPCODE(126, Mechanical, o_elevatorWaitTimeout);
	REGISTER_OPCODE(127, Mechanical, o_crystalEnterYellow);
	REGISTER_OPCODE(128, Mechanical, o_crystalLeaveYellow);
	REGISTER_OPCODE(129, Mechanical, o_crystalEnterGreen);
	REGISTER_OPCODE(130, Mechanical, o_crystalLeaveGreen);
	REGISTER_OPCODE(131, Mechanical, o_crystalEnterRed);
	REGISTER_OPCODE(132, Mechanical, o_crystalLeaveRed);

	// "Init" Opcodes
	REGISTER_OPCODE(200, Mechanical, o_throne_init);
	REGISTER_OPCODE(201, Mechanical, o_fortressStaircase_init);
	REGISTER_OPCODE(202, Mechanical, o_bird_init);
	REGISTER_OPCODE(203, Mechanical, o_snakeBox_init);
	REGISTER_OPCODE(204, Mechanical, o_elevatorRotation_init);
	REGISTER_OPCODE(205, Mechanical, o_fortressRotation_init);
	REGISTER_OPCODE(206, Mechanical, o_fortressSimulation_init);
	REGISTER_OPCODE(209, Mechanical, o_fortressSimulationStartup_init);

	// "Exit" Opcodes
	REGISTER_OPCODE(300, Mechanical, NOP);
}