/******************将两个帧合并成一个帧返回**********************/ AVFrame* frame_combine(AVFrame* pFrame1,const AVFrame* pFrame2) { YUVToRGB(pFrame1),YUVToRGB(pFrame2); AVFrame* r=pFrame1; AVFrame *f1=pFrame1,*f2=pFrame2; int i,j; for(i=0;i<f1->height;i++) { for(j=0;j<3*f1->width;j++) { int index=i*r->width*3+j; int a=f1->data[0][index],b=f2->data[0][index]; r->data[0][index]=cal(a,b); } } RGBToYUV(r); return r; }
void RgbF16ColorSpace::toYUV(QVector <double> channelValues, qreal *y, qreal *u, qreal *v) const { RGBToYUV(channelValues[0],channelValues[1],channelValues[2], y, u, v, lumaCoefficients()[0], lumaCoefficients()[1], lumaCoefficients()[2]); }
void transform(const quint8 *srcU8, quint8 *dstU8, qint32 nPixels) const { //if (m_model="RGBA" || m_colorize) { /*It'd be nice to have LCH automatically selector for LAB in the future, but I don't know how to select LAB * */ const RGBPixel* src = reinterpret_cast<const RGBPixel*>(srcU8); RGBPixel* dst = reinterpret_cast<RGBPixel*>(dstU8); float h, s, v, r, g, b; qreal lumaR, lumaG, lumaB; //Default to rec 709 when there's no coefficients given// if (m_lumaRed<=0 || m_lumaGreen<=0 || m_lumaBlue<=0) { lumaR = 0.2126; lumaG = 0.7152; lumaB = 0.0722; } else { lumaR = m_lumaRed; lumaG = m_lumaGreen; lumaB = m_lumaBlue; } while (nPixels > 0) { if (m_colorize) { h = m_adj_h * 360; if (h >= 360.0) h = 0; s = m_adj_s; r = SCALE_TO_FLOAT(src->red); g = SCALE_TO_FLOAT(src->green); b = SCALE_TO_FLOAT(src->blue); float luminance = r * lumaR + g * lumaG + b * lumaB; if (m_adj_v > 0) { luminance *= (1.0 - m_adj_v); luminance += 1.0 - (1.0 - m_adj_v); } else if (m_adj_v < 0 ){ luminance *= (m_adj_v + 1.0); } v = luminance; HSLToRGB(h, s, v, &r, &g, &b); } else { if (m_type == 0) { RGBToHSV(SCALE_TO_FLOAT(src->red), SCALE_TO_FLOAT(src->green), SCALE_TO_FLOAT(src->blue), &h, &s, &v); h += m_adj_h * 180; if (h > 360) h -= 360; if (h < 0) h += 360; s += m_adj_s; v += m_adj_v; HSVToRGB(h, s, v, &r, &g, &b); } else if (m_type == 1) { RGBToHSL(SCALE_TO_FLOAT(src->red), SCALE_TO_FLOAT(src->green), SCALE_TO_FLOAT(src->blue), &h, &s, &v); h += m_adj_h * 180; if (h > 360) h -= 360; if (h < 0) h += 360; s *= (m_adj_s + 1.0); if (s < 0.0) s = 0.0; if (s > 1.0) s = 1.0; if (m_adj_v < 0) v *= (m_adj_v + 1.0); else v += (m_adj_v * (1.0 - v)); HSLToRGB(h, s, v, &r, &g, &b); } else if (m_type == 2){ qreal red = SCALE_TO_FLOAT(src->red); qreal green = SCALE_TO_FLOAT(src->green); qreal blue = SCALE_TO_FLOAT(src->blue); qreal hue, sat, intensity; RGBToHCI(red, green, blue, &hue, &sat, &intensity); hue *=360.0; hue += m_adj_h * 180; //if (intensity+m_adj_v>1.0){hue+=180.0;} if (hue < 0) hue += 360; hue = fmod(hue, 360.0); sat *= (m_adj_s + 1.0); //sat = qBound(0.0, sat, 1.0); intensity += (m_adj_v); HCIToRGB(hue/360.0, sat, intensity, &red, &green, &blue); r = red; g = green; b = blue; } else if (m_type == 3){ qreal red = SCALE_TO_FLOAT(src->red); qreal green = SCALE_TO_FLOAT(src->green); qreal blue = SCALE_TO_FLOAT(src->blue); qreal hue, sat, luma; RGBToHCY(red, green, blue, &hue, &sat, &luma, lumaR, lumaG, lumaB); hue *=360.0; hue += m_adj_h * 180; //if (luma+m_adj_v>1.0){hue+=180.0;} if (hue < 0) hue += 360; hue = fmod(hue, 360.0); sat *= (m_adj_s + 1.0); //sat = qBound(0.0, sat, 1.0); luma += m_adj_v; HCYToRGB(hue/360.0, sat, luma, &red, &green, &blue, lumaR, lumaG, lumaB); r = red; g = green; b = blue; } else if (m_type == 4){ qreal red = SCALE_TO_FLOAT(src->red); qreal green = SCALE_TO_FLOAT(src->green); qreal blue = SCALE_TO_FLOAT(src->blue); qreal y, cb, cr; RGBToYUV(red, green, blue, &y, &cb, &cr, lumaR, lumaG, lumaB); cb *= (m_adj_h + 1.0); //cb = qBound(0.0, cb, 1.0); cr *= (m_adj_s + 1.0); //cr = qBound(0.0, cr, 1.0); y += (m_adj_v); YUVToRGB(y, cb, cr, &red, &green, &blue, lumaR, lumaG, lumaB); r = red; g = green; b = blue; } } clamp< _channel_type_ >(&r, &g, &b); dst->red = SCALE_FROM_FLOAT(r); dst->green = SCALE_FROM_FLOAT(g); dst->blue = SCALE_FROM_FLOAT(b); dst->alpha = src->alpha; --nPixels; ++src; ++dst; } /*} else if (m_model="LABA"){ const LABPixel* src = reinterpret_cast<const LABPixel*>(srcU8); LABPixel* dst = reinterpret_cast<LABPixel*>(dstU8); qreal lightness = SCALE_TO_FLOAT(src->L); qreal a = SCALE_TO_FLOAT(src->a); qreal b = SCALE_TO_FLOAT(src->b); qreal L, C, H; while (nPixels > 0) { if (m_type = 4) { a *= (m_adj_h + 1.0); a = qBound(0.0, a, 1.0); b *= (m_adj_s + 1.0); b = qBound(0.0, b, 1.0); if (m_adj_v < 0) lightness *= (m_adj_v + 1.0); else lightness += (m_adj_v * (1.0 - lightness)); } else {//lch LABToLCH(lightness, a, b, &L, &C, &H); H *=360; H += m_adj_h * 180; if (H > 360) h -= 360; if (H < 0) h += 360; C += m_adj_s; C = qBound(0.0,C,1.0); L += m_adj_v; L = qBound(0.0,L,1.0); LCHToLAB(L, C, H/360.0, &lightness, &a, &b); } clamp< _channel_type_ >(&lightness, &a, &b); dst->L = SCALE_FROM_FLOAT(lightness); dst->a = SCALE_FROM_FLOAT(a); dst->b = SCALE_FROM_FLOAT(b); dst->alpha = src->alpha; --nPixels; ++src; ++dst; } }*/ }