Esempio n. 1
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void TicketCollector::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
    mRadialMenu = RadialMenuPtr(new RadialMenu());

    mRadialMenu->addItem(1,0,radId_itemUse,radAction_ObjCallback);
    mRadialMenu->addItem(2,0,radId_examine,radAction_Default);
}
Esempio n. 2
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void CraftingTool::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
    mRadialMenu	= RadialMenuPtr(new RadialMenu());

    mRadialMenu->addItem(1,0,radId_craftStart,radAction_Default);
    mRadialMenu->addItem(2,0,radId_examine,radAction_Default);
    mRadialMenu->addItem(3,0,radId_itemDestroy,radAction_Default);
}
Esempio n. 3
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void ItemTerminal::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
    mRadialMenu = RadialMenuPtr(new RadialMenu());

    // any object with callbacks needs to handle those (received with menuselect messages) !
    mRadialMenu->addItem(1,0,radId_itemUse,radAction_ObjCallback);
    mRadialMenu->addItem(2,0,radId_examine,radAction_Default);
}
Esempio n. 4
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AttackableStaticNpc::AttackableStaticNpc() : NPCObject(), mDeathEffectId(144)
{
    mNpcFamily	= NpcFamily_AttackableObject;

    // Use default radial.
    mRadialMenu = RadialMenuPtr(new RadialMenu());
    // mRadialMenu->addItem(1,0,radId_combatAttack,radAction_Default);
    // mRadialMenu->addItem(2,0,radId_examine,radAction_Default);
}
Esempio n. 5
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void Firework::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
    mRadialMenu	= RadialMenuPtr(new RadialMenu());
    mRadialMenu->addItem(1,0,radId_itemUse,radAction_ObjCallback,"");
    mRadialMenu->addItem(2,0,radId_examine,radAction_ObjCallback,"");
    mRadialMenu->addItem(3,0,radId_itemDestroy,radAction_ObjCallback,"");
    this->delay=0;

}
Esempio n. 6
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void SurveyTool::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
    if (creatureObject->isDead() || creatureObject->isIncapacitated())
    {
        mRadialMenu	= RadialMenuPtr(new RadialMenu());
        mRadialMenu->addItem(1,0,radId_examine,radAction_ObjCallback);
    }
    else
    {
        mRadialMenu	= RadialMenuPtr(new RadialMenu());

        mRadialMenu->addItem(1,0,radId_itemUse,radAction_ObjCallback);
        mRadialMenu->addItem(2,0,radId_examine,radAction_ObjCallback);
        mRadialMenu->addItem(3,0,radId_itemDestroy,radAction_Default);
        mRadialMenu->addItem(4,0,radId_serverItemOptions,radAction_ObjCallback,"@sui:tool_options");
        mRadialMenu->addItem(5,4,radId_serverSurveyToolRange,radAction_ObjCallback,"@sui:survey_range");
    }
}
Esempio n. 7
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QuestGiver::QuestGiver() : NPCObject()
{
	mNpcFamily	= NpcFamily_QuestGiver;

	mRadialMenu = RadialMenuPtr(new RadialMenu());

	mRadialMenu->addItem(1,0,radId_converseStart,radAction_Default); 
	mRadialMenu->addItem(2,0,radId_examine,radAction_Default); 
}
Esempio n. 8
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//=============================================================================
void LairObject::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
	mRadialMenu.reset();
	mRadialMenu = RadialMenuPtr(new RadialMenu());

	// The peace option will be filled in by the client when we have started the combat.
	if (this->checkPvPState(CreaturePvPStatus_Attackable))
	{
		mRadialMenu->addItem(1,0,radId_combatAttack,radAction_Default);
		mRadialMenu->addItem(2,0,radId_examine,radAction_Default);
	}
	else
	{
		mRadialMenu->addItem(1,0,radId_examine,radAction_Default);
	}
}
Esempio n. 9
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FireworkShow::FireworkShow() : Item()
{
    mRadialMenu	= RadialMenuPtr(new RadialMenu());
    mRadialMenu->addItem(1,0,radId_itemUse,radAction_ObjCallback,"");
    mRadialMenu->addItem(2,0,radId_examine,radAction_ObjCallback,"");
    mRadialMenu->addItem(3,0,radId_itemDestroy,radAction_ObjCallback,"");
    mRadialMenu->addItem(4,0,radId_fireworkshowData,radAction_ObjCallback,"@firework:mnu_show_data");
    mRadialMenu->addItem(5,4,radId_fireworkshowRemove,radAction_ObjCallback,"@firework:mnu_remove_event");
    mRadialMenu->addItem(6,4,radId_fireworkshowModify,radAction_ObjCallback,"@firework:mnu_modify_event");
    mRadialMenu->addItem(7,4,radId_fireworkshowReorder,radAction_ObjCallback,"@firework:mnu_reorder_show");
    mRadialMenu->addItem(8,4,radId_fireworkshowAdd,radAction_ObjCallback,"@firework:mnu_add_event");

    registerEventFunction(this,&FireworkShow::onLaunch);
    this->fireworkShowListModify=0;

    //objList = new ObjectList();
}
Esempio n. 10
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void CampTerminal::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
	RadialMenu* radial = new RadialMenu();


	radial->addItem(1,0,radId_examine,radAction_Default);
	radial->addItem(2,0,radId_serverTerminalManagementStatus,radAction_ObjCallback,"Status");
	
	Camp* camp = (Camp*) gWorldManager->getObjectById(this->mCampId);
	
	if(creatureObject->getId() == camp->getOwner())
	{
		radial->addItem(3,0,radId_serverTerminalManagementDestroy,radAction_ObjCallback,"Disband");
	}

	mRadialMenu = RadialMenuPtr(radial);

}
Esempio n. 11
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void InsuranceTerminal::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
	mRadialMenu = RadialMenuPtr(new RadialMenu());

	if (gWorldConfig->isTutorial())
	{
		// Simplified options for the tutorial.
		mRadialMenu->addItem(1,0,radId_itemUse,radAction_ObjCallback, "@sui:mnu_insure_all");
		mRadialMenu->addItem(2,0,radId_examine,radAction_Default);
	}
	else
	{
		// any object with callbacks needs to handle those (received with menuselect messages) !
		mRadialMenu->addItem(1,0,radId_itemUse,radAction_ObjCallback);
		mRadialMenu->addItem(2,0,radId_examine,radAction_Default);
		mRadialMenu->addItem(3,0,radId_Unknown,radAction_ObjCallback, "@sui:mnu_insure_all");
	}
}
Esempio n. 12
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void AttackableStaticNpc::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
    // For test.
    // PlayerObject* playerObject = dynamic_cast<PlayerObject*>(creatureObject);
    // gMessageLib->sendUpdatePvpStatus(this, playerObject);

    mRadialMenu.reset();
    mRadialMenu = RadialMenuPtr(new RadialMenu());

    if (this->checkPvPState(CreaturePvPStatus_Attackable))
    {
        
        // mRadialMenu = RadialMenuPtr(new RadialMenu());
        mRadialMenu->addItem(1,0,radId_combatAttack,radAction_Default);
        mRadialMenu->addItem(2,0,radId_examine,radAction_Default);
    }
    else
    {
        mRadialMenu->addItem(1,0,radId_examine,radAction_Default);
    }
}
Esempio n. 13
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void ElevatorTerminal::prepareCustomRadialMenu(CreatureObject* creatureObject, uint8 itemCount)
{
	RadialMenu* radial = new RadialMenu();
	
	if(mTanType == TanType_ElevatorUpTerminal)
	{
		radial->addItem(1,0,radId_examine,radAction_Default);
		radial->addItem(2,0,radId_elevatorUp,radAction_ObjCallback,"@elevator_text:up");
	}
	else if(mTanType == TanType_ElevatorDownTerminal)
	{
		radial->addItem(1,0,radId_examine,radAction_Default);
		radial->addItem(2,0,radId_elevatorDown,radAction_ObjCallback,"@elevator_text:down");
	}
	else
	{
		radial->addItem(1,0,radId_examine,radAction_Default);
		radial->addItem(2,0,radId_elevatorUp,radAction_ObjCallback,"@elevator_text:up");
		radial->addItem(3,0,radId_elevatorDown,radAction_ObjCallback,"@elevator_text:down");
	}

	mRadialMenu = RadialMenuPtr(radial);
}
Esempio n. 14
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void Instrument::prepareCustomRadialMenu(CreatureObject* player, uint8 itemCount)
{

    // NOTE: player is also of type CreatureObject* !!!
    PlayerObject* playerObject = dynamic_cast<PlayerObject*>(player);

    mRadialMenu.reset();
    mRadialMenu = RadialMenuPtr(new RadialMenu());

    // RadialMenu* radial	= new RadialMenu();

    //string mInstrumentString = instrument->getName();
    uint32 instrumentNr = this->getItemType();

    if ((instrumentNr == ItemType_Nalargon) || (instrumentNr == ItemType_omni_box) || (instrumentNr == ItemType_nalargon_max_reebo))
    {

        uint32 radId = 1;
        //  We have to know if this is the real one or the copy.
        if (playerObject->getPlacedInstrumentId() == this->getId())
        {
            // We are handling the copy
            if ((playerObject->getId() == this->getOwner()) && this->getPlaced())
            {
                if ((playerObject->GetCreature()->getPerformingState() == PlayerPerformance_Music))
                {
                    mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_itemUse,radAction_ObjCallback, "@radial_performance:stop_playing");
                }
                else
                {
                    mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_itemUse,radAction_ObjCallback, "@radial_performance:play_instrument");
                }
            }
            else
            {
                // radial->addItem(radId++,0,radId_examine,radAction_Default);
                // radial->addItem(radId++,0,radId_itemPickup,radAction_Default);
                return;
            }
            mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_examine,radAction_Default);
            mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_itemPickup,radAction_Default);
        }
        else
        {
            // We may be handling the original instrument.
			auto equip_service = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::equipment::EquipmentService>("EquipmentService");
			auto inventory	= dynamic_cast<Inventory*>(equip_service->GetEquippedObject(playerObject->GetCreature(), "inventory"));
            
            if (inventory)	{
                if (inventory->getId() == this->getParentId())
                {
                    // We have our real instrument in the inventory.

                    // We can't drop if outside in the world.
                    if (player->getParentId() == 0)
                    {
                        // Outside
                        mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_examine,radAction_Default);
                        mRadialMenu->addItem(static_cast<uint8>(radId),0,radId_itemDestroy, radAction_Default);
                    }
                    else
                    {
                        mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_examine,radAction_Default);
                        mRadialMenu->addItem(static_cast<uint8>(radId),0,radId_itemDrop,radAction_Default);
                        mRadialMenu->addItem(static_cast<uint8>(radId),0,radId_itemDestroy, radAction_Default);
                    }

                    if (playerObject->getPlacedInstrumentId() == 0)
                    {
                        // We do not have any other placed intrument out.
                        mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_itemUse,radAction_ObjCallback,"Use");
                    }
                }
                else if (dynamic_cast<CellObject*>(gWorldManager->getObjectById(this->getParentId())))
                {
                    // It's either a original instrument, or someone else instrument, copy or original.

                    // Time for some dirty... the original instrument does not have an owner.
                    // Let's take advantage of that shortcoming.

                    // Is this my instrument?
                    if (this->getOwner() == player->getId())
                    {
                        // Yes, are we handling the original instrument.
                        // if (cell->getId() == this->getParentId())
                        {
                            if ((playerObject->GetCreature()->getPerformingState() == PlayerPerformance_Music))
                            {
                                mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_itemUse,radAction_ObjCallback, "@radial_performance:stop_playing");
                            }
                            else
                            {
                                mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_itemUse,radAction_ObjCallback, "@radial_performance:play_instrument");
                            }

                            mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_examine,radAction_Default);
                            mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_itemPickup,radAction_Default);
                        }
                    }
                    else
                    {
                        // This is not my instrument.
                        // gMessageLib->sendSystemMessage(playerObject,L"","error_message","insufficient_permissions");
                        mRadialMenu->addItem(static_cast<uint8>(radId++),0,radId_examine,radAction_Default);
                        // radial->addItem(radId++,0,radId_itemPickup,radAction_Default);
                    }
                }
            }
        }
    }
    // mRadialMenu = RadialMenuPtr(radial);

    // RadialMenuPtr radialPtr(radial);
    // mRadialMenu = radialPtr;

}