float neuron::randomize(const float& Minimum,const float& Maximum) { random_device RandomDevice; //Initializes random engine mt19937 Generator(RandomDevice()); //Mersenne Twister 19937 generator, rng uniform_real_distribution<float> Distribution(Minimum, Maximum); //uniform probability distribution between Minimum and Maximum return Distribution(Generator); //Generate random weights }
StackOverflowFixture() : Gen(RandomDevice()), RandomBool(0.5), RandomInt(-100, 100) { }
Scenes::Menu::Menu() { std::random_device RandomDevice; RandomGenerator.seed(RandomDevice()); Paused = false; }