Esempio n. 1
0
Variant Deserializer::ReadVariant(VariantType type)
{
    switch (type)
    {
    case VAR_INT:
        return Variant(ReadInt());
        
    case VAR_BOOL:
        return Variant(ReadBool());
        
    case VAR_FLOAT:
        return Variant(ReadFloat());
        
    case VAR_VECTOR2:
        return Variant(ReadVector2());
        
    case VAR_VECTOR3:
        return Variant(ReadVector3());
        
    case VAR_VECTOR4:
        return Variant(ReadVector4());
        
    case VAR_QUATERNION:
        return Variant(ReadQuaternion());
        
    case VAR_COLOR:
        return Variant(ReadColor());
        
    case VAR_STRING:
        return Variant(ReadString());
        
    case VAR_BUFFER:
        return Variant(ReadBuffer());
        
    case VAR_PTR:
        ReadUInt();
        return Variant((void*)0);
        
    case VAR_RESOURCEREF:
        return Variant(ReadResourceRef());
        
    case VAR_RESOURCEREFLIST:
        return Variant(ReadResourceRefList());
        
    case VAR_VARIANTVECTOR:
        return Variant(ReadVariantVector());
        
    case VAR_VARIANTMAP:
        return Variant(ReadVariantMap());
        
    case VAR_INTRECT:
        return Variant(ReadIntRect());
        
    case VAR_INTVECTOR2:
        return Variant(ReadIntVector2());
        
    default:
        return Variant();
    }
}
Esempio n. 2
0
bool ParticleEffect2D::Load(Deserializer& source)
{
    XMLFile xmlFile(context_);
    if (!xmlFile.Load(source))
        return false;

    XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
    if (!rootElem)
        return false;

    String texture = rootElem.GetChild("texture").GetAttribute("name");
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    sprite_= cache->GetResource<Sprite2D>(texture, false);
    // If sprite not found, try get in current directory
    if (!sprite_)
        sprite_= cache->GetResource<Sprite2D>(GetParentPath(GetName()) + texture);

    if (!sprite_)
        return false;

    sourcePositionVariance_ = ReadVector2(rootElem.GetChild("sourcePositionVariance"));

    speed_ = rootElem.GetChild("speed").GetFloat("value");
    speedVariance_ = rootElem.GetChild("speedVariance").GetFloat("value");
    
    particleLifeSpan_ = Max(0.01f, rootElem.GetChild("particleLifeSpan").GetFloat("value"));
    particleLifespanVariance_ = rootElem.GetChild("particleLifespanVariance").GetFloat("value");
    
    angle_ = rootElem.GetChild("angle").GetFloat("value");
    angleVariance_ = rootElem.GetChild("angleVariance").GetFloat("value");
    
    gravity_ = ReadVector2(rootElem.GetChild("gravity"));

    radialAcceleration_ = rootElem.GetChild("radialAcceleration").GetFloat("value");
    tangentialAcceleration_ = rootElem.GetChild("tangentialAcceleration").GetFloat("value");
    
    radialAccelVariance_ = rootElem.GetChild("radialAccelVariance").GetFloat("value");
    tangentialAccelVariance_ = rootElem.GetChild("tangentialAccelVariance").GetFloat("value");

    startColor_ = ReadColor(rootElem.GetChild("startColor"));
    startColorVariance_ = ReadColor(rootElem.GetChild("startColorVariance"));
    
    finishColor_ = ReadColor(rootElem.GetChild("finishColor"));
    finishColorVariance_ = ReadColor(rootElem.GetChild("finishColorVariance"));

    maxParticles_ = rootElem.GetChild("maxParticles").GetInt("value");
    
    startParticleSize_ = rootElem.GetChild("startParticleSize").GetFloat("value");
    startParticleSizeVariance_ = rootElem.GetChild("startParticleSizeVariance").GetFloat("value");
    
    finishParticleSize_ = rootElem.GetChild("finishParticleSize").GetFloat("value");
    FinishParticleSizeVariance_ = rootElem.GetChild("FinishParticleSizeVariance").GetFloat("value");
    
    duration_ = M_INFINITY;
    if (rootElem.HasChild("duration"))
    {
        float duration = rootElem.GetChild("duration").GetFloat("value");
        if (duration > 0.0f)
            duration_ = duration;
    }


    emitterType_ = (EmitterType2D)rootElem.GetChild("emitterType").GetInt("value");
    
    maxRadius_ = rootElem.GetChild("maxRadius").GetFloat("value");
    maxRadiusVariance_ = rootElem.GetChild("maxRadiusVariance").GetFloat("value");
    minRadius_ = rootElem.GetChild("minRadius").GetFloat("value");

    rotatePerSecond_ = rootElem.GetChild("rotatePerSecond").GetFloat("value");
    rotatePerSecondVariance_ = rootElem.GetChild("rotatePerSecondVariance").GetFloat("value");
    
    int blendFuncSource = rootElem.GetChild("blendFuncSource").GetInt("value");
    int blendFuncDestination = rootElem.GetChild("blendFuncDestination").GetInt("value");
    blendMode_ = BLEND_ALPHA;
    for (int i = 0; i < MAX_BLENDMODES; ++i)
    {
        if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
        {
            blendMode_ = (BlendMode)i;
            break;
        }
    }

    rotationStart_ = rootElem.GetChild("rotationStart").GetFloat("value");
    rotationStartVariance_ = rootElem.GetChild("rotationStartVariance").GetFloat("value");
    
    rotationEnd_ = rootElem.GetChild("rotationEnd").GetFloat("value");
    rotationEndVariance_ = rootElem.GetChild("rotationEndVariance").GetFloat("value");

    return true;
}
Esempio n. 3
0
Variant Deserializer::ReadVariant(VariantType type)
{
    switch (type)
    {
    case VAR_INT:
        return Variant(ReadInt());

    case VAR_BOOL:
        return Variant(ReadBool());

    case VAR_FLOAT:
        return Variant(ReadFloat());

    case VAR_VECTOR2:
        return Variant(ReadVector2());

    case VAR_VECTOR3:
        return Variant(ReadVector3());

    case VAR_VECTOR4:
        return Variant(ReadVector4());

    case VAR_QUATERNION:
        return Variant(ReadQuaternion());

    case VAR_COLOR:
        return Variant(ReadColor());

    case VAR_STRING:
        return Variant(ReadString());

    case VAR_BUFFER:
        return Variant(ReadBuffer());

        // Deserializing pointers is not supported. Return null
    case VAR_VOIDPTR:
    case VAR_PTR:
        ReadUInt();
        return Variant((void*)0);

    case VAR_RESOURCEREF:
        return Variant(ReadResourceRef());

    case VAR_RESOURCEREFLIST:
        return Variant(ReadResourceRefList());

    case VAR_VARIANTVECTOR:
        return Variant(ReadVariantVector());

    case VAR_STRINGVECTOR:
        return Variant(ReadStringVector());

    case VAR_VARIANTMAP:
        return Variant(ReadVariantMap());

    case VAR_INTRECT:
        return Variant(ReadIntRect());

    case VAR_INTVECTOR2:
        return Variant(ReadIntVector2());

    case VAR_MATRIX3:
        return Variant(ReadMatrix3());

    case VAR_MATRIX3X4:
        return Variant(ReadMatrix3x4());

    case VAR_MATRIX4:
        return Variant(ReadMatrix4());

    case VAR_DOUBLE:
        return Variant(ReadDouble());

    default:
        return Variant();
    }
}
Esempio n. 4
0
bool ParticleEffect2D::BeginLoad(Deserializer& source)
{
    loadSpriteName_.Clear();

    XMLFile xmlFile(context_);
    if (!xmlFile.Load(source))
        return false;

    XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
    if (!rootElem)
        return false;

    String texture = rootElem.GetChild("texture").GetAttribute("name");
    loadSpriteName_ = GetParentPath(GetName()) + texture;
    // If async loading, request the sprite beforehand
    if (GetAsyncLoadState() == ASYNC_LOADING)
        GetSubsystem<ResourceCache>()->BackgroundLoadResource<Sprite2D>(loadSpriteName_, true, this);

    sourcePositionVariance_ = ReadVector2(rootElem, "sourcePositionVariance");

    speed_ = ReadFloat(rootElem, "speed");
    speedVariance_ = ReadFloat(rootElem, "speedVariance");

    particleLifeSpan_ = Max(0.01f, ReadFloat(rootElem, "particleLifeSpan"));
    particleLifespanVariance_ = ReadFloat(rootElem, "particleLifespanVariance");

    angle_ = ReadFloat(rootElem, "angle");
    angleVariance_ = ReadFloat(rootElem, "angleVariance");

    gravity_ = ReadVector2(rootElem, "gravity");

    radialAcceleration_ = ReadFloat(rootElem, "radialAcceleration");
    tangentialAcceleration_ = ReadFloat(rootElem, "tangentialAcceleration");

    radialAccelVariance_ = ReadFloat(rootElem, "radialAccelVariance");
    tangentialAccelVariance_ = ReadFloat(rootElem, "tangentialAccelVariance");

    startColor_ = ReadColor(rootElem, "startColor");
    startColorVariance_ = ReadColor(rootElem, "startColorVariance");

    finishColor_ = ReadColor(rootElem, "finishColor");
    finishColorVariance_ = ReadColor(rootElem, "finishColorVariance");

    maxParticles_ = ReadInt(rootElem, "maxParticles");

    startParticleSize_ = ReadFloat(rootElem, "startParticleSize");
    startParticleSizeVariance_ = ReadFloat(rootElem, "startParticleSizeVariance");

    finishParticleSize_ = ReadFloat(rootElem, "finishParticleSize");
    // Typo in pex file
    FinishParticleSizeVariance_ = ReadFloat(rootElem, "FinishParticleSizeVariance");

    duration_ = M_INFINITY;
    if (rootElem.HasChild("duration"))
    {
        float duration = ReadFloat(rootElem, "duration");
        if (duration > 0.0f)
            duration_ = duration;
    }


    emitterType_ = (EmitterType2D)ReadInt(rootElem, "emitterType");

    maxRadius_ = ReadFloat(rootElem, "maxRadius");
    maxRadiusVariance_ = ReadFloat(rootElem, "maxRadiusVariance");
    minRadius_ = ReadFloat(rootElem, "minRadius");
    minRadiusVariance_ = ReadFloat(rootElem, "minRadiusVariance");

    rotatePerSecond_ = ReadFloat(rootElem, "rotatePerSecond");
    rotatePerSecondVariance_ = ReadFloat(rootElem, "rotatePerSecondVariance");

    int blendFuncSource = ReadInt(rootElem, "blendFuncSource");
    int blendFuncDestination = ReadInt(rootElem, "blendFuncDestination");
    blendMode_ = BLEND_ALPHA;
    for (int i = 0; i < MAX_BLENDMODES; ++i)
    {
        if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
        {
            blendMode_ = (BlendMode)i;
            break;
        }
    }

    rotationStart_ = ReadFloat(rootElem, "rotationStart");
    rotationStartVariance_ = ReadFloat(rootElem, "rotationStartVariance");

    rotationEnd_ = ReadFloat(rootElem, "rotationEnd");
    rotationEndVariance_ = ReadFloat(rootElem, "rotationEndVariance");

    return true;
}