BOOL CDisabledSystemKeyDlg::OnInitDialog() { CDialog::OnInitDialog(); // 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动 // 执行此操作 SetIcon(m_hIcon, TRUE); // 设置大图标 SetIcon(m_hIcon, FALSE); // 设置小图标 // KeyState Class // 保存屏蔽按键及程序的状态 g_pKeyState = new CKeyState; ASSERT(g_pKeyState); // 检查设置文件是否存在 if (!g_pKeyState->IsSettingFileExist()) { g_pKeyState->StandardDisable(); } else { g_pKeyState->GetSetting(); } //安装全局键盘钩子 ms_hHookWnd = ::SetWindowsHookEx(WH_KEYBOARD_LL, HookProc, AfxGetInstanceHandle(), 0); if (!ms_hHookWnd) { AfxMessageBox(_T("钩子安装失败,程序无法继续运行")); EndDialog(1); } // 初始化远线程注入类对象 m_pInject = new CRemoteInject(); ASSERT(m_pInject); // DLL例行检查 if (!m_pInject->IsDllFileExit()) { AfxMessageBox(_T("关键DLL不存在, 程序无法继续运行!")); EndDialog(TRUE); } // 添加系统托盘 m_pTray = new CTray(IDR_MAINFRAME, WM_MY_TRAY); ASSERT(m_pTray); m_uTaskMsg = m_pTray->Create(this, GetIcon(1), _T("DisabledSystemKey - 已经屏蔽")); // 同步复选框 ReadyCheck(); return TRUE; // 除非设置了控件的焦点,否则返回 TRUE }
int JoinGameScreen::Update(float p_dt,std::vector<UserCMD>* userCMD) { MenuScreen::Update(p_dt,userCMD); static float t_gameTime = 0; t_gameTime += p_dt; for (int i = 0; i < 4; i++) { m_graphicHandle->UpdateSelectVehicle(p_dt,i); if (timeSinceLastChange[i]>0.1) { if (userCMD->at(i).aButtonPressed) { timeSinceLastChange[i] = 0; if (m_playerStatus[i] < READY) { m_playerStatus[i] = (PlayerStatus)(m_playerStatus[i]+1); m_graphicHandle->UseHud(i,m_hudIDs[m_playerStatus[i]]); m_graphicHandle->SetVehicleSelectionCamera(i); } } else if (userCMD->at(i).bButtonPressed) { timeSinceLastChange[i] = 0; if (m_playerStatus[i]>0) { m_playerStatus[i] = (PlayerStatus)(m_playerStatus[i]-1); m_graphicHandle->UseHud(i,m_hudIDs[m_playerStatus[i]]); if (m_playerStatus[i] == DISCONNECTED) { m_graphicHandle->InitializeJoinScreenCamera(i); } } } else if (userCMD->at(i).backButtonPressed) { timeSinceLastChange[i] = 0; m_graphicHandle->RemoveSelectionDraw(); return GAME_SETUP_SCREEN; } if (userCMD->at(i).xButtonPressed && (m_playerStatus[i] == CHOOSE_MODELL)) { timeSinceLastChange[i] = 0; m_playerStatus[i] = READY; } if (userCMD->at(i).startButtonPressed) { if (ReadyCheck(i)) { SaveInfo(); return GAME_SCREEN; } } } if (m_playerStatus[i]==CHOOSE_MODELL) { ModellChanger(i,p_dt,userCMD); ColorChanger(i,p_dt,userCMD); TauntChanger(i,p_dt,userCMD); } m_graphicHandle->UpdateCameraVehicleSelection(i,m_whatVehicleToLookAt[i],-t_gameTime); } return JOIN_GAME_SCREEN; }