Esempio n. 1
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void AmplitudeTier_draw (AmplitudeTier me, Graphics g, double tmin, double tmax,
	double ymin, double ymax, const char32 *method, int garnish)
{
	RealTier_draw (me, g, tmin, tmax, ymin, ymax, garnish, method, U"Sound pressure (Pa)");
}
Esempio n. 2
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void SpectrumTier_draw (SpectrumTier me, Graphics g, double fmin, double fmax,
                        double pmin, double pmax, int garnish, const char32 *method)
{
    RealTier_draw (me, g, fmin, fmax, pmin, pmax, garnish, method, U"Power spectral density (dB)");
}
Esempio n. 3
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void DurationTier_draw (DurationTier me, Graphics g, double tmin, double tmax,
	double ymin, double ymax, const char32 *method, int garnish)
{
	RealTier_draw (me, g, tmin, tmax, ymin, ymax, garnish, method, U"Relative duration");
}
Esempio n. 4
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void IntensityTier_draw (IntensityTier me, Graphics g, double tmin, double tmax,
	double ymin, double ymax, const char32 *method, int garnish)
{
	RealTier_draw (me, g, tmin, tmax, ymin, ymax, garnish, method, U"Intensity (dB)");
}
Esempio n. 5
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void PitchTier_draw (PitchTier me, Graphics g, double tmin, double tmax,
	double fmin, double fmax, int garnish, const wchar *method)
{
	RealTier_draw (me, g, tmin, tmax, fmin, fmax, garnish, method, L"Frequency (Hz)");
}