tresult PLUGIN_API IPlugVST3Plugin::setEditorState(IBStream* state)
{
  TRACE;
  WDL_MutexLock lock(&mMutex);

  ByteChunk chunk;
  SerializeState(&chunk); // to get the size

  if (chunk.Size() > 0)
  {
    state->read(chunk.GetBytes(), chunk.Size());
    UnserializeState(&chunk, 0);
    
    int32 savedBypass = 0;
    
    if (state->read (&savedBypass, sizeof (int32)) != kResultOk)
    {
      return kResultFalse;
    }
    
    mIsBypassed = (bool) savedBypass;
    
    RedrawParamControls();
    return kResultOk;
  }

  return kResultFalse;
}
Esempio n. 2
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AAX_Result IPlugAAX::SetChunk(AAX_CTypeID chunkID, const AAX_SPlugInChunk * iChunk )
{
  TRACE;
  
  if (chunkID == GetUniqueID())
  {    
    ByteChunk IPlugChunk;
    IPlugChunk.PutBytes(iChunk->fData, iChunk->fSize);
    int pos = 0;
    //GetIPlugVerFromChunk(&IPlugChunk, &pos);
    pos = UnserializeState(&IPlugChunk, pos);
    
    for (int i = 0; i< NParams(); i++)
    {
      SetParameterNormalizedValue(mParamIDs.Get(i)->Get(), GetParam(i)->GetNormalized() );
    }
    
    RedrawParamControls(); //TODO: what about icontrols not linked to params how do they get redrawn - setdirty via UnserializeState()?
    mNumPlugInChanges++; // necessary in order to cause CompareActiveChunk() to get called again and turn off the compare light 
    
    return AAX_SUCCESS;
  }
  
  return AAX_ERROR_INVALID_CHUNK_ID;
}
Esempio n. 3
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tresult PLUGIN_API IPlugVST3::setEditorState(IBStream* state)
{
  ByteChunk chunk;
  SerializeState(&chunk);
  
  if (chunk.Size() >= 0)
  {
    state->read(chunk.GetBytes(), chunk.Size());
    UnserializeState(&chunk, 0);
    RedrawParamControls();
    return kResultOk;
  }
  
  return kResultFalse;
}