void RegisterAllClasses() { //Total: 57 classes //0. AssetBundle void RegisterClass_AssetBundle(); RegisterClass_AssetBundle(); //1. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //4. Component void RegisterClass_Component(); RegisterClass_Component(); //5. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //6. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //7. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //8. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //9. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //10. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //11. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //12. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //13. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //14. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //15. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //16. Material void RegisterClass_Material(); RegisterClass_Material(); //17. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //18. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //19. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //20. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //21. MeshCollider void RegisterClass_MeshCollider(); RegisterClass_MeshCollider(); //22. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //23. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //24. WebCamTexture void RegisterClass_WebCamTexture(); RegisterClass_WebCamTexture(); //25. Font void RegisterClass_Font(); RegisterClass_Font(); //26. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //27. BoxCollider void RegisterClass_BoxCollider(); RegisterClass_BoxCollider(); //28. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //29. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //30. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //31. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //32. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //33. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //34. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //35. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //36. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //37. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //38. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //39. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //40. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //41. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //42. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //43. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //44. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //45. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //46. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //47. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //48. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //49. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //50. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //51. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //52. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //53. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //54. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //55. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //56. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }
void RegisterAllClasses() { //Total: 76 classes //0. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //1. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //2. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //3. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //4. Component void RegisterClass_Component(); RegisterClass_Component(); //5. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //6. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //7. Skybox void RegisterClass_Skybox(); RegisterClass_Skybox(); //8. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //9. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //10. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //11. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //12. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //13. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //14. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //15. NetworkView void RegisterClass_NetworkView(); RegisterClass_NetworkView(); //16. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //17. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //18. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //19. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //20. Material void RegisterClass_Material(); RegisterClass_Material(); //21. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //22. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //23. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //24. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //25. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //26. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //27. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //28. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //29. AudioSource void RegisterClass_AudioSource(); RegisterClass_AudioSource(); //30. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //31. AudioMixer void RegisterClass_AudioMixer(); RegisterClass_AudioMixer(); //32. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //33. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //34. Font void RegisterClass_Font(); RegisterClass_Font(); //35. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //36. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //37. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //38. AudioMixerGroup void RegisterClass_AudioMixerGroup(); RegisterClass_AudioMixerGroup(); //39. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //40. RuntimeAnimatorController void RegisterClass_RuntimeAnimatorController(); RegisterClass_RuntimeAnimatorController(); //41. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //42. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //43. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //44. Texture2DArray void RegisterClass_Texture2DArray(); RegisterClass_Texture2DArray(); //45. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //46. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //47. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //48. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //49. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //50. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //51. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //52. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //53. MeshCollider void RegisterClass_MeshCollider(); RegisterClass_MeshCollider(); //54. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //55. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //56. Avatar void RegisterClass_Avatar(); RegisterClass_Avatar(); //57. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //58. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //59. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //60. Light void RegisterClass_Light(); RegisterClass_Light(); //61. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //62. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //63. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //64. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //65. CapsuleCollider void RegisterClass_CapsuleCollider(); RegisterClass_CapsuleCollider(); //66. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //67. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //68. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //69. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //70. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //71. ReflectionProbe void RegisterClass_ReflectionProbe(); RegisterClass_ReflectionProbe(); //72. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //73. AudioMixerSnapshot void RegisterClass_AudioMixerSnapshot(); RegisterClass_AudioMixerSnapshot(); //74. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); //75. UnityConnectSettings void RegisterClass_UnityConnectSettings(); RegisterClass_UnityConnectSettings(); }