void RegisterAllClasses() { //Total: 70 classes //0. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //1. Component void RegisterClass_Component(); RegisterClass_Component(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //4. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //5. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //6. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //7. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //8. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //9. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //10. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //11. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //12. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //13. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //14. Material void RegisterClass_Material(); RegisterClass_Material(); //15. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //16. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //17. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //18. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //19. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //20. Rigidbody void RegisterClass_Rigidbody(); RegisterClass_Rigidbody(); //21. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //22. Rigidbody2D void RegisterClass_Rigidbody2D(); RegisterClass_Rigidbody2D(); //23. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //24. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //25. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //26. AudioSource void RegisterClass_AudioSource(); RegisterClass_AudioSource(); //27. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //28. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //29. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //30. Font void RegisterClass_Font(); RegisterClass_Font(); //31. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //32. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //33. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //34. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //35. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //36. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //37. Texture2DArray void RegisterClass_Texture2DArray(); RegisterClass_Texture2DArray(); //38. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //39. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //40. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //41. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //42. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //43. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //44. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //45. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //46. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //47. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //48. CircleCollider2D void RegisterClass_CircleCollider2D(); RegisterClass_CircleCollider2D(); //49. PolygonCollider2D void RegisterClass_PolygonCollider2D(); RegisterClass_PolygonCollider2D(); //50. BoxCollider2D void RegisterClass_BoxCollider2D(); RegisterClass_BoxCollider2D(); //51. PhysicsMaterial2D void RegisterClass_PhysicsMaterial2D(); RegisterClass_PhysicsMaterial2D(); //52. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //53. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //54. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //55. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //56. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //57. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //58. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //59. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //60. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //61. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //62. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //63. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //64. ParticleSystem void RegisterClass_ParticleSystem(); RegisterClass_ParticleSystem(); //65. ParticleSystemRenderer void RegisterClass_ParticleSystemRenderer(); RegisterClass_ParticleSystemRenderer(); //66. LightProbes void RegisterClass_LightProbes(); RegisterClass_LightProbes(); //67. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); //68. CloudWebServicesManager void RegisterClass_CloudWebServicesManager(); RegisterClass_CloudWebServicesManager(); //69. UnityConnectSettings void RegisterClass_UnityConnectSettings(); RegisterClass_UnityConnectSettings(); }
void RegisterAllClasses() { //Total: 79 classes //0. AssetBundle void RegisterClass_AssetBundle(); RegisterClass_AssetBundle(); //1. NamedObject void RegisterClass_NamedObject(); RegisterClass_NamedObject(); //2. EditorExtension void RegisterClass_EditorExtension(); RegisterClass_EditorExtension(); //3. Mesh void RegisterClass_Mesh(); RegisterClass_Mesh(); //4. Renderer void RegisterClass_Renderer(); RegisterClass_Renderer(); //5. Component void RegisterClass_Component(); RegisterClass_Component(); //6. GUIElement void RegisterClass_GUIElement(); RegisterClass_GUIElement(); //7. Behaviour void RegisterClass_Behaviour(); RegisterClass_Behaviour(); //8. GUITexture void RegisterClass_GUITexture(); RegisterClass_GUITexture(); //9. GUILayer void RegisterClass_GUILayer(); RegisterClass_GUILayer(); //10. Texture void RegisterClass_Texture(); RegisterClass_Texture(); //11. Texture2D void RegisterClass_Texture2D(); RegisterClass_Texture2D(); //12. RenderTexture void RegisterClass_RenderTexture(); RegisterClass_RenderTexture(); //13. RectTransform void RegisterClass_RectTransform(); RegisterClass_RectTransform(); //14. Transform void RegisterClass_Transform(); RegisterClass_Transform(); //15. Shader void RegisterClass_Shader(); RegisterClass_Shader(); //16. TextAsset void RegisterClass_TextAsset(); RegisterClass_TextAsset(); //17. Material void RegisterClass_Material(); RegisterClass_Material(); //18. Sprite void RegisterClass_Sprite(); RegisterClass_Sprite(); //19. Camera void RegisterClass_Camera(); RegisterClass_Camera(); //20. MonoBehaviour void RegisterClass_MonoBehaviour(); RegisterClass_MonoBehaviour(); //21. Light void RegisterClass_Light(); RegisterClass_Light(); //22. GameObject void RegisterClass_GameObject(); RegisterClass_GameObject(); //23. ParticleSystem void RegisterClass_ParticleSystem(); RegisterClass_ParticleSystem(); //24. Rigidbody void RegisterClass_Rigidbody(); RegisterClass_Rigidbody(); //25. Collider void RegisterClass_Collider(); RegisterClass_Collider(); //26. Collider2D void RegisterClass_Collider2D(); RegisterClass_Collider2D(); //27. AudioClip void RegisterClass_AudioClip(); RegisterClass_AudioClip(); //28. SampleClip void RegisterClass_SampleClip(); RegisterClass_SampleClip(); //29. AudioSource void RegisterClass_AudioSource(); RegisterClass_AudioSource(); //30. AudioBehaviour void RegisterClass_AudioBehaviour(); RegisterClass_AudioBehaviour(); //31. Animator void RegisterClass_Animator(); RegisterClass_Animator(); //32. DirectorPlayer void RegisterClass_DirectorPlayer(); RegisterClass_DirectorPlayer(); //33. GUIText void RegisterClass_GUIText(); RegisterClass_GUIText(); //34. Font void RegisterClass_Font(); RegisterClass_Font(); //35. Canvas void RegisterClass_Canvas(); RegisterClass_Canvas(); //36. CanvasGroup void RegisterClass_CanvasGroup(); RegisterClass_CanvasGroup(); //37. CanvasRenderer void RegisterClass_CanvasRenderer(); RegisterClass_CanvasRenderer(); //38. SpriteRenderer void RegisterClass_SpriteRenderer(); RegisterClass_SpriteRenderer(); //39. RuntimeAnimatorController void RegisterClass_RuntimeAnimatorController(); RegisterClass_RuntimeAnimatorController(); //40. PreloadData void RegisterClass_PreloadData(); RegisterClass_PreloadData(); //41. Cubemap void RegisterClass_Cubemap(); RegisterClass_Cubemap(); //42. Texture3D void RegisterClass_Texture3D(); RegisterClass_Texture3D(); //43. LevelGameManager void RegisterClass_LevelGameManager(); RegisterClass_LevelGameManager(); //44. GameManager void RegisterClass_GameManager(); RegisterClass_GameManager(); //45. MeshRenderer void RegisterClass_MeshRenderer(); RegisterClass_MeshRenderer(); //46. MeshFilter void RegisterClass_MeshFilter(); RegisterClass_MeshFilter(); //47. MeshCollider void RegisterClass_MeshCollider(); RegisterClass_MeshCollider(); //48. BoxCollider void RegisterClass_BoxCollider(); RegisterClass_BoxCollider(); //49. AnimationClip void RegisterClass_AnimationClip(); RegisterClass_AnimationClip(); //50. Motion void RegisterClass_Motion(); RegisterClass_Motion(); //51. AudioListener void RegisterClass_AudioListener(); RegisterClass_AudioListener(); //52. Avatar void RegisterClass_Avatar(); RegisterClass_Avatar(); //53. AnimatorController void RegisterClass_AnimatorController(); RegisterClass_AnimatorController(); //54. RenderSettings void RegisterClass_RenderSettings(); RegisterClass_RenderSettings(); //55. MonoScript void RegisterClass_MonoScript(); RegisterClass_MonoScript(); //56. FlareLayer void RegisterClass_FlareLayer(); RegisterClass_FlareLayer(); //57. SphereCollider void RegisterClass_SphereCollider(); RegisterClass_SphereCollider(); //58. SkinnedMeshRenderer void RegisterClass_SkinnedMeshRenderer(); RegisterClass_SkinnedMeshRenderer(); //59. LightmapSettings void RegisterClass_LightmapSettings(); RegisterClass_LightmapSettings(); //60. ParticleSystemRenderer void RegisterClass_ParticleSystemRenderer(); RegisterClass_ParticleSystemRenderer(); //61. TimeManager void RegisterClass_TimeManager(); RegisterClass_TimeManager(); //62. GlobalGameManager void RegisterClass_GlobalGameManager(); RegisterClass_GlobalGameManager(); //63. AudioManager void RegisterClass_AudioManager(); RegisterClass_AudioManager(); //64. InputManager void RegisterClass_InputManager(); RegisterClass_InputManager(); //65. Physics2DSettings void RegisterClass_Physics2DSettings(); RegisterClass_Physics2DSettings(); //66. GraphicsSettings void RegisterClass_GraphicsSettings(); RegisterClass_GraphicsSettings(); //67. QualitySettings void RegisterClass_QualitySettings(); RegisterClass_QualitySettings(); //68. PhysicsManager void RegisterClass_PhysicsManager(); RegisterClass_PhysicsManager(); //69. TagManager void RegisterClass_TagManager(); RegisterClass_TagManager(); //70. ScriptMapper void RegisterClass_ScriptMapper(); RegisterClass_ScriptMapper(); //71. DelayedCallManager void RegisterClass_DelayedCallManager(); RegisterClass_DelayedCallManager(); //72. MonoManager void RegisterClass_MonoManager(); RegisterClass_MonoManager(); //73. PlayerSettings void RegisterClass_PlayerSettings(); RegisterClass_PlayerSettings(); //74. BuildSettings void RegisterClass_BuildSettings(); RegisterClass_BuildSettings(); //75. ResourceManager void RegisterClass_ResourceManager(); RegisterClass_ResourceManager(); //76. NetworkManager void RegisterClass_NetworkManager(); RegisterClass_NetworkManager(); //77. MasterServerInterface void RegisterClass_MasterServerInterface(); RegisterClass_MasterServerInterface(); //78. RuntimeInitializeOnLoadManager void RegisterClass_RuntimeInitializeOnLoadManager(); RegisterClass_RuntimeInitializeOnLoadManager(); }