Esempio n. 1
0
void ezVirtualThumbStick::RegisterInputSlots()
{
  RegisterInputSlot(ezInputSlot_Controller0_LeftStick_NegX,   "Left Stick Left",   ezInputSlotFlags::IsAnalogStick);
  RegisterInputSlot(ezInputSlot_Controller0_LeftStick_PosX,   "Left Stick Right",  ezInputSlotFlags::IsAnalogStick);
  RegisterInputSlot(ezInputSlot_Controller0_LeftStick_NegY,   "Left Stick Down",   ezInputSlotFlags::IsAnalogStick);
  RegisterInputSlot(ezInputSlot_Controller0_LeftStick_PosY,   "Left Stick Up",     ezInputSlotFlags::IsAnalogStick);

  RegisterInputSlot(ezInputSlot_Controller0_RightStick_NegX,  "Right Stick Left",  ezInputSlotFlags::IsAnalogStick);
  RegisterInputSlot(ezInputSlot_Controller0_RightStick_PosX,  "Right Stick Right", ezInputSlotFlags::IsAnalogStick);
  RegisterInputSlot(ezInputSlot_Controller0_RightStick_NegY,  "Right Stick Down",  ezInputSlotFlags::IsAnalogStick);
  RegisterInputSlot(ezInputSlot_Controller0_RightStick_PosY,  "Right Stick Up",    ezInputSlotFlags::IsAnalogStick);
}
Esempio n. 2
0
void ezInputManager::SetInputSlotDisplayName(const char* szInputSlot, const char* szDefaultDisplayName)
{
  RegisterInputSlot(szInputSlot, szDefaultDisplayName, ezInputSlotFlags::Default);
  GetInternals().s_InputSlots[szInputSlot].m_sDisplayName = szDefaultDisplayName;

  InputEventData e;
  e.m_EventType = InputEventData::InputSlotChanged;
  e.m_szInputSlot = szInputSlot;

  s_InputEvents.Broadcast(e);
}
Esempio n. 3
0
void ezInputManager::SetInputSlotDeadZone(const char* szInputSlot, float fDeadZone)
{
  RegisterInputSlot(szInputSlot, szInputSlot, ezInputSlotFlags::Default);
  GetInternals().s_InputSlots[szInputSlot].m_fDeadZone = ezMath::Max(fDeadZone, 0.0001f);

  InputEventData e;
  e.m_EventType = InputEventData::InputSlotChanged;
  e.m_szInputSlot = szInputSlot;

  s_InputEvents.Broadcast(e);
}
Esempio n. 4
0
ezKeyState::Enum ezInputManager::GetInputSlotState(const char* szInputSlot, float* pValue)
{
  ezMap<ezString, ezInputSlot>::ConstIterator it = GetInternals().s_InputSlots.Find(szInputSlot);

  if (it.IsValid())
  {
    if (pValue)
      *pValue = it.Value().m_fValue;

    return it.Value().m_State;
  }

  if (pValue)
    *pValue = 0.0f;

  ezLog::Warning("ezInputManager::GetInputSlotState: Input Slot '%s' does not exist (yet). To ensure all devices are initialized, call ezInputManager::Update before querying device states, or at least call ezInputManager::PollHardware.", szInputSlot);
  RegisterInputSlot(szInputSlot, szInputSlot, ezInputSlotFlags::None);

  return ezKeyState::Up;
}