inline void HUD_PlayerBase::Render() { if( !m_bShow ) return; m_pGraphicsEffectManager->GetGraphicsElementManager()->Render(); RenderImpl(); }
void Control::Render() { if (!GetHidden()) { RenderImpl(); // border drawn last so it overlays the control's content if (m_borderSize > 0) m_pWindow->DrawRectangle(GetLocation(), m_borderColor, m_borderSize); } }