Esempio n. 1
0
bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
	char* offset, *pbufw, *pbuf = msg;
	int player, count;
	bool pauseable;
	while (pbuf - msg < len) {
		if(is_closing)
			return false;
		if(is_swaping) {
			mainGame->gMutex.Lock();
			mainGame->dField.ReplaySwap();
			mainGame->gMutex.Unlock();
			is_swaping = false;
		}
		offset = pbuf;
		pauseable = true;
		mainGame->dInfo.curMsg = BufferIO::ReadUInt8(pbuf);
		switch (mainGame->dInfo.curMsg) {
		case MSG_RETRY: {
			mainGame->gMutex.Lock();
			mainGame->stMessage->setText(L"Error occurs.");
			mainGame->PopupElement(mainGame->wMessage);
			mainGame->gMutex.Unlock();
			mainGame->actionSignal.Reset();
			mainGame->actionSignal.Wait();
			return false;
		}
		case MSG_HINT: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_WIN: {
			pbuf += 2;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			return false;
		}
		case MSG_SELECT_BATTLECMD: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8 + 2;
			ReplayRefresh();
			return ReadReplayResponse();
		}
		case MSG_SELECT_IDLECMD: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11 + 2;
			ReplayRefresh();
			return ReadReplayResponse();
		}
		case MSG_SELECT_EFFECTYN: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 8;
			return ReadReplayResponse();
		}
		case MSG_SELECT_YESNO: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 4;
			return ReadReplayResponse();
		}
		case MSG_SELECT_OPTION: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			return ReadReplayResponse();
		}
		case MSG_SELECT_CARD:
		case MSG_SELECT_TRIBUTE: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 3;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			return ReadReplayResponse();
		}
		case MSG_SELECT_CHAIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += 10 + count * 11;
			return ReadReplayResponse();
		}
		case MSG_SELECT_PLACE:
		case MSG_SELECT_DISFIELD: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			return ReadReplayResponse();
		}
		case MSG_SELECT_POSITION: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			return ReadReplayResponse();
		}
		case MSG_SELECT_COUNTER: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 3;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			return ReadReplayResponse();
		}
		case MSG_SELECT_SUM: {
			pbuf++;
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 6;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11;
			return ReadReplayResponse();
		}
		case MSG_SORT_CARD:
		case MSG_SORT_CHAIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			return ReadReplayResponse();
		}
		case MSG_CONFIRM_DECKTOP: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CONFIRM_CARDS: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			pauseable = false;
			break;
		}
		case MSG_SHUFFLE_DECK: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SHUFFLE_HAND: {
			int oplayer = BufferIO::ReadInt8(pbuf);
			int count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_REFRESH_DECK: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SWAP_GRAVE_DECK: {
			player = BufferIO::ReadInt8(pbuf);
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefreshGrave(player);
			break;
		}
		case MSG_REVERSE_DECK: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DECK_TOP: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SHUFFLE_SET_CARD: {
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_NEW_TURN: {
			pbuf++;
			ReplayRefresh();
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_NEW_PHASE: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_MOVE: {
			int pc = pbuf[4];
			int pl = pbuf[5];
			int ps = pbuf[6];
			int pp = pbuf[7];
			int cc = pbuf[8];
			int cl = pbuf[9];
			int cs = pbuf[10];
			int cp = pbuf[11];
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			if(pl != cl || pc != cc)
				ReplayRefreshSingle(cc, cl, cs);
			break;
		}
		case MSG_POS_CHANGE: {
			pbuf += 9;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_SWAP: {
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_FIELD_DISABLED: {
			pbuf += 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_SUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_SUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_SPSUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_SPSUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_FLIPSUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_FLIPSUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_CHAINING: {
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CHAINED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_CHAIN_SOLVING: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_CHAIN_SOLVED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			pauseable = false;
			break;
		}
		case MSG_CHAIN_END: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			pauseable = false;
			break;
		}
		case MSG_CHAIN_NEGATED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CHAIN_DISABLED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CARD_SELECTED:
		case MSG_RANDOM_SELECTED: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_BECOME_TARGET: {
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DRAW: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbufw = pbuf;
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DAMAGE: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_RECOVER: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_EQUIP: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_LPUPDATE: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_UNEQUIP: {
			pbuf += 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_CARD_TARGET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_CANCEL_TARGET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_PAY_LPCOST: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ADD_COUNTER: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_REMOVE_COUNTER: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ATTACK: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_BATTLE: {
			pbuf += 18;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_ATTACK_DISABLED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_DAMAGE_STEP_START: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			pauseable = false;
			break;
		}
		case MSG_DAMAGE_STEP_END: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			pauseable = false;
			break;
		}
		case MSG_MISSED_EFFECT: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_TOSS_COIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_TOSS_DICE: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ANNOUNCE_RACE: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			return ReadReplayResponse();
		}
		case MSG_ANNOUNCE_ATTRIB: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			return ReadReplayResponse();
		}
		case MSG_ANNOUNCE_CARD: {
			player = BufferIO::ReadInt8(pbuf);
			return ReadReplayResponse();
		}
		case MSG_ANNOUNCE_NUMBER: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += 4 * count;
			return ReadReplayResponse();
		}
		case MSG_CARD_HINT: {
			pbuf += 9;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		}
		if(pauseable && is_pausing) {
			is_paused = true;
			mainGame->actionSignal.Reset();
			mainGame->actionSignal.Wait();
			is_paused = false;
		}
	}
	return true;
}
Esempio n. 2
0
bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
	char* pbuf = msg;
	int player, count;
	is_restarting = false;
	while (pbuf - msg < (int)len) {
		if(is_closing)
			return false;
		if(is_restarting) {
			//is_restarting = false;
			return true;
		}
		if(is_swaping) {
			mainGame->gMutex.Lock();
			mainGame->dField.ReplaySwap();
			mainGame->gMutex.Unlock();
			is_swaping = false;
		}
		char* offset = pbuf;
		bool pauseable = true;
		mainGame->dInfo.curMsg = BufferIO::ReadUInt8(pbuf);
		switch (mainGame->dInfo.curMsg) {
		case MSG_RETRY: {
			if(mainGame->dInfo.isReplaySkiping) {
				mainGame->dInfo.isReplaySkiping = false;
				mainGame->dField.RefreshAllCards();
				mainGame->gMutex.Unlock();
			}
			mainGame->gMutex.Lock();
			mainGame->stMessage->setText(L"Error occurs.");
			mainGame->PopupElement(mainGame->wMessage);
			mainGame->gMutex.Unlock();
			mainGame->actionSignal.Reset();
			mainGame->actionSignal.Wait();
			return false;
		}
		case MSG_HINT: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_WIN: {
			if(mainGame->dInfo.isReplaySkiping) {
				mainGame->dInfo.isReplaySkiping = false;
				mainGame->dField.RefreshAllCards();
				mainGame->gMutex.Unlock();
			}
			pbuf += 2;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			return false;
		}
		case MSG_SELECT_BATTLECMD: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8 + 2;
			ReplayRefresh();
			return ReadReplayResponse();
		}
		case MSG_SELECT_IDLECMD: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11 + 3;
			ReplayRefresh();
			return ReadReplayResponse();
		}
		case MSG_SELECT_EFFECTYN: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 12;
			return ReadReplayResponse();
		}
		case MSG_SELECT_YESNO: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 4;
			return ReadReplayResponse();
		}
		case MSG_SELECT_OPTION: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			return ReadReplayResponse();
		}
		case MSG_SELECT_CARD:
		case MSG_SELECT_TRIBUTE: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 3;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			return ReadReplayResponse();
		}
		case MSG_SELECT_UNSELECT_CARD: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 4;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			return ReadReplayResponse();
		}
		case MSG_SELECT_CHAIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += 10 + count * 13;
			return ReadReplayResponse();
		}
		case MSG_SELECT_PLACE:
		case MSG_SELECT_DISFIELD: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			return ReadReplayResponse();
		}
		case MSG_SELECT_POSITION: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			return ReadReplayResponse();
		}
		case MSG_SELECT_COUNTER: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 4;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 9;
			return ReadReplayResponse();
		}
		case MSG_SELECT_SUM: {
			pbuf++;
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 6;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11;
			return ReadReplayResponse();
		}
		case MSG_SORT_CARD:
		case MSG_SORT_CHAIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			return ReadReplayResponse();
		}
		case MSG_CONFIRM_DECKTOP: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CONFIRM_EXTRATOP: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CONFIRM_CARDS: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SHUFFLE_DECK: {
			player = BufferIO::ReadInt8(pbuf);
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefreshDeck(player);
			break;
		}
		case MSG_SHUFFLE_HAND: {
			/*int oplayer = */BufferIO::ReadInt8(pbuf);
			int count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SHUFFLE_EXTRA: {
			/*int oplayer = */BufferIO::ReadInt8(pbuf);
			int count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_REFRESH_DECK: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SWAP_GRAVE_DECK: {
			player = BufferIO::ReadInt8(pbuf);
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefreshGrave(player);
			break;
		}
		case MSG_REVERSE_DECK: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefreshDeck(0);
			ReplayRefreshDeck(1);
			break;
		}
		case MSG_DECK_TOP: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SHUFFLE_SET_CARD: {
			pbuf++;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_NEW_TURN: {
			if(skip_turn) {
				skip_turn--;
				if(skip_turn == 0) {
					mainGame->dInfo.isReplaySkiping = false;
					mainGame->dField.RefreshAllCards();
					mainGame->gMutex.Unlock();
				}
			}
			player = BufferIO::ReadInt8(pbuf);
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_NEW_PHASE: {
			pbuf += 2;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_MOVE: {
			int pc = pbuf[4];
			int pl = pbuf[5];
			/*int ps = pbuf[6];*/
			/*int pp = pbuf[7];*/
			int cc = pbuf[8];
			int cl = pbuf[9];
			int cs = pbuf[10];
			/*int cp = pbuf[11];*/
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			if(cl && !(cl & 0x80) && (pl != cl || pc != cc))
				ReplayRefreshSingle(cc, cl, cs);
			break;
		}
		case MSG_POS_CHANGE: {
			pbuf += 9;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_SWAP: {
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_FIELD_DISABLED: {
			pbuf += 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_SUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_SUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_SPSUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_SPSUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_FLIPSUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_FLIPSUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_CHAINING: {
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CHAINED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			break;
		}
		case MSG_CHAIN_SOLVING: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_CHAIN_SOLVED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			pauseable = false;
			break;
		}
		case MSG_CHAIN_END: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			pauseable = false;
			break;
		}
		case MSG_CHAIN_NEGATED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CHAIN_DISABLED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CARD_SELECTED:
		case MSG_RANDOM_SELECTED: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_BECOME_TARGET: {
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DRAW: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DAMAGE: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_RECOVER: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_EQUIP: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_LPUPDATE: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_UNEQUIP: {
			pbuf += 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_CARD_TARGET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_CANCEL_TARGET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_PAY_LPCOST: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ADD_COUNTER: {
			pbuf += 7;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_REMOVE_COUNTER: {
			pbuf += 7;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ATTACK: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_BATTLE: {
			pbuf += 26;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_ATTACK_DISABLED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			pauseable = false;
			break;
		}
		case MSG_DAMAGE_STEP_START: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			pauseable = false;
			break;
		}
		case MSG_DAMAGE_STEP_END: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefresh();
			pauseable = false;
			break;
		}
		case MSG_MISSED_EFFECT: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_TOSS_COIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_TOSS_DICE: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ROCK_PAPER_SCISSORS: {
			player = BufferIO::ReadInt8(pbuf);
			return ReadReplayResponse();
		}
		case MSG_HAND_RES: {
			pbuf += 1;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ANNOUNCE_RACE: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			return ReadReplayResponse();
		}
		case MSG_ANNOUNCE_ATTRIB: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			return ReadReplayResponse();
		}
		case MSG_ANNOUNCE_CARD: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 4;
			return ReadReplayResponse();
		}
		case MSG_ANNOUNCE_NUMBER:
		case MSG_ANNOUNCE_CARD_FILTER: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += 4 * count;
			return ReadReplayResponse();
		}
		case MSG_CARD_HINT: {
			pbuf += 9;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_PLAYER_HINT: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_MATCH_KILL: {
			pbuf += 4;
			break;
		}
		case MSG_TAG_SWAP: {
			player = pbuf[0];
			pbuf += pbuf[2] * 4 + pbuf[4] * 4 + 9;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayRefreshDeck(player);
			ReplayRefreshExtra(player);
			break;
		}
		case MSG_RELOAD_FIELD: {
			pbuf++;
			for(int p = 0; p < 2; ++p) {
				pbuf += 4;
				for(int seq = 0; seq < 7; ++seq) {
					int val = BufferIO::ReadInt8(pbuf);
					if(val)
						pbuf += 2;
				}
				for(int seq = 0; seq < 8; ++seq) {
					int val = BufferIO::ReadInt8(pbuf);
					if(val)
						pbuf++;
				}
				pbuf += 6;
			}
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			ReplayReload();
			mainGame->dField.RefreshAllCards();
			break;
		}
		case MSG_AI_NAME: {
			int len = BufferIO::ReadInt16(pbuf);
			pbuf += len + 1;
			break;
		}
		case MSG_SHOW_HINT: {
			int len = BufferIO::ReadInt16(pbuf);
			pbuf += len + 1;
			break;
		}
		}
		if(pauseable) {
			current_step++;
			if(skip_step) {
				skip_step--;
				if(skip_step == 0) {
					Pause(true, false);
					mainGame->dInfo.isStarted = true;
					mainGame->dInfo.isFinished = false;
					mainGame->dInfo.isReplaySkiping = false;
					mainGame->dField.RefreshAllCards();
					mainGame->gMutex.Unlock();
				}
			}
			if(is_pausing) {
				is_paused = true;
				mainGame->actionSignal.Reset();
				mainGame->actionSignal.Wait();
				is_paused = false;
			}
		}
	}
	return true;
}
Esempio n. 3
0
	void ReplayMode::ReplayRefresh(int flag) {
		for(int p = 0; p < 2; p++)
			for(int loc = LOCATION_HAND; loc != LOCATION_GRAVE; loc *= 2)
				ReplayRefresh(p, loc, flag);
	}
Esempio n. 4
0
	void ReplayMode::ReplayReload() {
		for(int p = 0; p < 2; p++)
			for(int loc = LOCATION_DECK; loc != LOCATION_OVERLAY; loc *= 2)
				ReplayRefresh(p, loc, 0xffdfff);
	}
Esempio n. 5
0
	int ReplayMode::OldReplayThread(void* param) {
		const ReplayHeader& rh = cur_replay.pheader;
		mainGame->dInfo.isFirst = true;
		mainGame->dInfo.isTag = !!(rh.flag & REPLAY_TAG);
		mainGame->dInfo.isRelay = !!(rh.flag & REPLAY_RELAY);
		mainGame->dInfo.isSingleMode = !!(rh.flag & REPLAY_SINGLE_MODE);
		mainGame->dInfo.lua64 = true;
		mainGame->dInfo.current_player[0] = 0;
		mainGame->dInfo.current_player[1] = 0;
		if (mainGame->dInfo.isSingleMode) {
			set_script_reader((script_reader)SingleMode::ScriptReader);
			set_card_reader((card_reader)DataManager::CardReader);
			set_message_handler((message_handler)MessageHandler);
		}
		else {
			set_script_reader(default_script_reader);
			set_card_reader((card_reader)DataManager::CardReader);
			set_message_handler((message_handler)MessageHandler);
		}
		if (!StartDuel()) {
			EndDuel();
			return 0;
		}
		mainGame->dInfo.isStarted = true;
		mainGame->dInfo.isReplay = true;
		mainGame->dInfo.isOldReplay = true;
		mainGame->dInfo.isReplaySkiping = (skip_turn > 0);
		char engineBuffer[0x1000];
		is_continuing = true;
		skip_step = 0;
		if (mainGame->dInfo.isSingleMode) {
			int len = get_message(pduel, (byte*)engineBuffer);
			if (len > 0)
				is_continuing = ReplayAnalyze(engineBuffer, len);
		}
		else {
			ReplayRefresh(0, LOCATION_DECK, 0x181fff);
			ReplayRefresh(1, LOCATION_DECK, 0x181fff);
			ReplayRefresh(0, LOCATION_EXTRA, 0x181fff);
			ReplayRefresh(1, LOCATION_EXTRA, 0x181fff);
		}
		exit_pending = false;
		current_step = 0;
		if (mainGame->dInfo.isReplaySkiping)
			mainGame->gMutex.Lock();
		while (is_continuing && !exit_pending) {
			int result = process(pduel);
			int len = result & 0xffff;
			/*int flag = result >> 16;*/
			if (len > 0) {
				get_message(pduel, (byte*)engineBuffer);
				is_continuing = ReplayAnalyze(engineBuffer, len);
				if (is_restarting) {
					is_restarting = false;
					int step = current_step - 1;
					if (step < 0)
						step = 0;
					if (mainGame->dInfo.isSingleMode) {
						is_continuing = true;
						skip_step = 0;
						int len = get_message(pduel, (byte*)engineBuffer);
						if (len > 0) {
							mainGame->gMutex.Unlock();
							is_continuing = ReplayAnalyze(engineBuffer, len);
							mainGame->gMutex.Lock();
						}
					}
					if (step == 0) {
						Pause(true, false);
						mainGame->dInfo.isStarted = true;
						mainGame->dInfo.isReplaySkiping = false;
						mainGame->dField.RefreshAllCards();
						mainGame->gMutex.Unlock();
					}
					skip_step = step;
					current_step = 0;
				}
			}
		}
		if (mainGame->dInfo.isReplaySkiping) {
			mainGame->dInfo.isReplaySkiping = false;
			mainGame->dField.RefreshAllCards();
			mainGame->gMutex.Unlock();
		}
		EndDuel();
		return 0;
	}