Esempio n. 1
0
/**
 * Run the main control thread itself
 */
static void *Thread ( void *data )
{
    playlist_t *p_playlist = data;
    playlist_private_t *p_sys = pl_priv(p_playlist);

    playlist_Lock( p_playlist );
    while( vlc_object_alive( p_playlist ) || p_sys->p_input )
    {
        /* FIXME: what's that ! */
        if( p_sys->b_reset_currently_playing &&
            mdate() - p_sys->last_rebuild_date > 30000 ) // 30 ms
        {
            ResetCurrentlyPlaying( p_playlist,
                                   get_current_status_item( p_playlist ) );
            p_sys->last_rebuild_date = mdate();
        }

        /* If there is an input, check that it doesn't need to die. */
        while( !LoopInput( p_playlist ) )
            vlc_cond_wait( &p_sys->signal, &p_sys->lock );

        LoopRequest( p_playlist );
    }
    playlist_Unlock( p_playlist );

    return NULL;
}
Esempio n. 2
0
static int RandomCallback( vlc_object_t *p_this, char const *psz_cmd,
                           vlc_value_t oldval, vlc_value_t newval, void *a )
{
    (void)psz_cmd; (void)oldval; (void)newval; (void)a;
    playlist_t *p_playlist = (playlist_t*)p_this;
    bool random = newval.b_bool;

    PL_LOCK;

    if( !random ) {
        pl_priv(p_playlist)->b_reset_currently_playing = true;
        vlc_cond_signal( &pl_priv(p_playlist)->signal );
    } else {
        /* Shuffle and sync the playlist on activation of random mode.
         * This preserves the current playing item, so that the user
         * can return to it if needed. (See #4472)
         */
        playlist_private_t *p_sys = pl_priv(p_playlist);
        playlist_item_t *p_new = p_sys->status.p_item;
        ResetCurrentlyPlaying( p_playlist, NULL );
        if( p_new )
            ResyncCurrentIndex( p_playlist, p_new );
    }

    PL_UNLOCK;
    return VLC_SUCCESS;
}
Esempio n. 3
0
/**
 * Compute the next playlist item depending on
 * the playlist course mode (forward, backward, random, view,...).
 *
 * \param p_playlist the playlist object
 * \return nothing
 */
static playlist_item_t *NextItem( playlist_t *p_playlist )
{
    playlist_private_t *p_sys = pl_priv(p_playlist);
    playlist_item_t *p_new = NULL;

    /* Handle quickly a few special cases */
    /* No items to play */
    if( p_playlist->items.i_size == 0 )
    {
        msg_Info( p_playlist, "playlist is empty" );
        return NULL;
    }

    /* Start the real work */
    if( p_sys->request.b_request )
    {
        p_new = p_sys->request.p_item;
        int i_skip = p_sys->request.i_skip;
        PL_DEBUG( "processing request item: %s, node: %s, skip: %i",
                        PLI_NAME( p_sys->request.p_item ),
                        PLI_NAME( p_sys->request.p_node ), i_skip );

        if( p_sys->request.p_node &&
            p_sys->request.p_node != get_current_status_node( p_playlist ) )
        {

            set_current_status_node( p_playlist, p_sys->request.p_node );
            p_sys->request.p_node = NULL;
            p_sys->b_reset_currently_playing = true;
        }

        /* If we are asked for a node, go to it's first child */
        if( i_skip == 0 && ( p_new == NULL || p_new->i_children != -1 ) )
        {
            i_skip++;
            if( p_new != NULL )
            {
                p_new = playlist_GetNextLeaf( p_playlist, p_new, NULL, true, false );
                for( int i = 0; i < p_playlist->current.i_size; i++ )
                {
                    if( p_new == ARRAY_VAL( p_playlist->current, i ) )
                    {
                        p_playlist->i_current_index = i;
                        i_skip = 0;
                    }
                }
            }
        }

        if( p_sys->b_reset_currently_playing )
            /* A bit too bad to reset twice ... */
            ResetCurrentlyPlaying( p_playlist, p_new );
        else if( p_new )
            ResyncCurrentIndex( p_playlist, p_new );
        else
            p_playlist->i_current_index = -1;

        if( p_playlist->current.i_size && (i_skip > 0) )
        {
            if( p_playlist->i_current_index < -1 )
                p_playlist->i_current_index = -1;
            for( int i = i_skip; i > 0 ; i-- )
            {
                p_playlist->i_current_index++;
                if( p_playlist->i_current_index >= p_playlist->current.i_size )
                {
                    PL_DEBUG( "looping - restarting at beginning of node" );
                    p_playlist->i_current_index = 0;
                }
            }
            p_new = ARRAY_VAL( p_playlist->current,
                               p_playlist->i_current_index );
        }
        else if( p_playlist->current.i_size && (i_skip < 0) )
        {
            for( int i = i_skip; i < 0 ; i++ )
            {
                p_playlist->i_current_index--;
                if( p_playlist->i_current_index <= -1 )
                {
                    PL_DEBUG( "looping - restarting at end of node" );
                    p_playlist->i_current_index = p_playlist->current.i_size-1;
                }
            }
            p_new = ARRAY_VAL( p_playlist->current,
                               p_playlist->i_current_index );
        }
        /* Clear the request */
        p_sys->request.b_request = false;
    }
    /* "Automatic" item change ( next ) */
    else
    {
        bool b_loop = var_GetBool( p_playlist, "loop" );
        bool b_repeat = var_GetBool( p_playlist, "repeat" );
        bool b_playstop = var_GetBool( p_playlist, "play-and-stop" );

        /* Repeat and play/stop */
        if( b_repeat && get_current_status_item( p_playlist ) )
        {
            msg_Dbg( p_playlist,"repeating item" );
            return get_current_status_item( p_playlist );
        }
        if( b_playstop )
        {
            msg_Dbg( p_playlist,"stopping (play and stop)" );
            return NULL;
        }

        /* */
        if( get_current_status_item( p_playlist ) )
        {
            playlist_item_t *p_parent = get_current_status_item( p_playlist );
            while( p_parent )
            {
                if( p_parent->i_flags & PLAYLIST_SKIP_FLAG )
                {
                    msg_Dbg( p_playlist, "blocking item, stopping") ;
                    return NULL;
                }
                p_parent = p_parent->p_parent;
            }
        }

        PL_DEBUG( "changing item without a request (current %i/%i)",
                  p_playlist->i_current_index, p_playlist->current.i_size );
        /* Cant go to next from current item */
        if( get_current_status_item( p_playlist ) &&
            get_current_status_item( p_playlist )->i_flags & PLAYLIST_SKIP_FLAG )
            return NULL;

        if( p_sys->b_reset_currently_playing )
            ResetCurrentlyPlaying( p_playlist,
                                   get_current_status_item( p_playlist ) );

        p_playlist->i_current_index++;
        assert( p_playlist->i_current_index <= p_playlist->current.i_size );
        if( p_playlist->i_current_index == p_playlist->current.i_size )
        {
            if( !b_loop || p_playlist->current.i_size == 0 )
                return NULL;
            p_playlist->i_current_index = 0;
        }
        PL_DEBUG( "using item %i", p_playlist->i_current_index );
        if ( p_playlist->current.i_size == 0 )
            return NULL;

        p_new = ARRAY_VAL( p_playlist->current, p_playlist->i_current_index );
        /* The new item can't be autoselected  */
        if( p_new != NULL && p_new->i_flags & PLAYLIST_SKIP_FLAG )
            return NULL;
    }
    return p_new;
}