CEngineContainer::CEngineContainer() { write_log(preferences.debug_engine_container(), "[EngineContainer] CEngineContainer()\n"); CreateSymbolEngines(); // First initialization is the same as on a new connection ResetOnConnection(); // But we want to initialize later again on every connection _reset_on_connection_executed = false; write_log(preferences.debug_engine_container(), "[EngineContainer] CEngineContainer() finished\n"); }
void CSymbolEngineIniFunctions::InitOnStartup() { RETURN_IF_LOADING_NEW_FORMULA int dummy_e = SUCCESS; write_log(preferences.debug_symbolengine(), "[Symbolengine] CSymbolEngineIniFunctions::InitOnStartup()\n"); ResetOnConnection(); gram.CalcF$symbol(p_formula, k_standard_function_names[k_init_on_startup], &dummy_e); }
void CTableLimits::UnLockBlindsManually() { write_log(3, "CTableLimits::UnLockBlindsManually()\n"); blinds_locked_manually = false; tablelimit_locked_manually.sblind = 0; tablelimit_locked_manually.bblind = 0; tablelimit_locked_manually.bbet = 0; // Forget everything we have remembered - treat it as a new connection. ResetOnConnection(); }
void CSymbolEngineBlinds::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineHistory::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineActiveDealtPlaying::InitOnStartup() { ResetOnConnection(); }
CEngineContainer::CEngineContainer() { CreateSymbolEngines(); // First initialization is the same as on a new connection ResetOnConnection(); }
void CSymbolEnginePrwin::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineUserchair::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineChipAmounts::InitOnStartup() { ResetOnConnection(); }
CTableLimits::CTableLimits() { ResetOnConnection(); UnLockBlindsManually(); }
void CSymbolEngineOpenPPLPlayers::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineIsOmaha::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineOpenPPLNutFullHouse4OAK::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineOpenPPLBoard::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineOpenPPLPokerTracker::InitOnStartup() { ResetOnConnection(); }
CTableLimits::CTableLimits() { ResetOnConnection(); }
void CSymbolEngineIsTournament::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineTableLimits::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineMTTInfo::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineRandom::InitOnStartup() { ResetOnConnection(); }
void CSymbolEngineReplayFrameController::InitOnStartup() { ResetOnConnection(); }